Lone Druid
If offlane pull the enemys first wave of creeps through their jungle up infront of your tier 1 to intercept your second creep wave
Your first creep wave will have quickly died under the enemy tier 1 and thus will push towards you. At the start of the game quickly ask for a set of wards from a support so you can go block the pull camp and provide you vision incase they have a killing lane.- Use your
Spirit Bear to tank enemy creeps if they are pushing too hard with its
Stout Shield as you don't want the creep wave going under your tower and thus pushing back in their favor. This is extremely useful if you are playing mid and pretty much no other hero can do this.
- Use your superior combined base damage of both the
Lone Druid and the
Spirit Bear to out last hit and deny any enemys. This is particularly strong against enemy solo's and you should abuse it as much as possible especially against ranged heros.
- Use the
Spirit Bear to pick up runes or deny them while staying in the lane to get xp and last hits. The
Spirit Bear can use every rune except DD and illusions. If you pick up an invis instantly
Return the
Spirit Bear to you during the fade time to set up some easy kills on mid if you have entangle up. Haste is just as good if not better.
Entangle has a 5 second cooldown when procced. When the bear is upgraded or resummoned this cooldown is refreshed
This means you should save your level 7 skill point and as soon as you get an entangle upgrade your
Abuse
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Most of the time you will not need to upgrade your
True Form until later
After taking 1 point in it, it's advisable to max rabid first because it drastically improves your chasing, fleeing and killing power.
- When transforming as druid you all ranged enemy auto attacks and many projectiles such as single target stuns or stuff like assassinate or heat seeking missles. Abuse this constantly.
- When you are healing switch to druid form to reduce the amount of hp you need to heal. This makes transquils and salves incredibly effective on druid.
Pudge
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- If you need to fire a max range
Meat Hook quickly as your walking into position (ie before they finish that last hit, before kotl finishs his channel etc) you will fire it with out taking extra steps/time.
- Many people are unaware of
Pudges max
Meat Hook range, and adding that little bit makes it more deceptive.
- Sometimes it can be the difference in being just in or out the fog of war.
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Timbersaw
For
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Nature's Prophet
When you sprout and enemy and you have
- Save your
Wrath of Nature to stop pushes and help out in ganks, teamfights.
- You can easily kill the enemy courrier at 1:30-2 mins when their mid is delivering its bottle and the courier is not upgraded yet, just tp on the stairs between T1 and T2 towers.
- Always try to splitpush, eventually someone has to commit and tp to defend and that's when you either look for ganks or split push the other side of the map.
- If you are playing 1v1 make sure you harass your enemy with treants if you can but make sure you don't feed them. Some micro skills required.
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Storm Spirit
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Witchdoctor
If you're supporting with
Clockwerk
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Kunkka
A level 2
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Rubick
Rubick as he is fun to play and very versitile. However, he is very squishy and he is always a prime target for pickers such as
Spirit Breaker,
Nyx Assassin,
Queen of Pain,
Templar Assassin etc.
There isn't any good tip I can give about 
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A bit later in the game I make a
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Elder Titan
If you're playing
Also, soul ring is ridiculously good on him
He has a lot of HP, and astral spirit is a great distance harrassment/last hitting tool on him, not to mention the spirit boosts your autoattack damage to obscene levels (12 per creep and 40 per hero max level), so you can get easy last hits or harrass, especially against melee heroes. Not to mention it's great in teamfights when you've got some tank/survivability items.Don't rely too much on echo stomp to set up good ultimates
After a fight breaks out, fire it off when you see your opponents clustered and spells are flying everywhere, especially if you're fighting at a chokepoint. Send your spirit in to boost your ultimate's damage as well. Lastly, firing your ult from almost max distance gives your opponents a lot less time to react to the ground splitting below them.Visage
With
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What I do is set control groups so that 1 is
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In the mid game: Have them follow a high-impact ganking hero on your team
A lot of the time heroes like
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Late game: A huge mistake I see is keeping the birds near yourself
You should be flying them over impassable terrain between your team and the enemy (on pushes, this means over trees. During a Rosh standoff, this means over the SE ward cliffs.) Very few units in the game can fly for a reason: Use your birds to find and disrupt
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Bloodseeker
For
Bloodseeker:
Bloodrage works through black king bar if you cast it on yourself and then activate BKB.
The new dispel on 
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And even though this is a preference, I strongly suggest phase boots over treads on
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Slark
When running from a fight with
Slark, try your best to have your opponent lose vision of you, even if it involves traveling a route that seems less optimal. People really underestimate his bonus movespeed from his ult, even if it only shows up for a second or 2.
When initiating a fight with 
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Slark's Q purges most debuffs including dust, and you can NOT kill yourself with it. If you're running from a fight, be sure to think of your Q as another sort of escape mechanism.
Always get an early level of E in lane with
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Axe
It has reached the pubs that
Battle Hunger is a pretty mighty spell and is worth maxing over
Berserker's Call
But still there aren't many people using that spell right. If you leave your forest to toss a 
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Also, while on the lane, always right click enemy heros! That will draw creep aggro on you, resulting in spins. Resulting in Last Hits and Kills!
Sand King
If you have enough levels in
Caustic Finale, you can clear an entire creepwave by Burrowstriking to the Ranged Creep and autoattacking it once.
When you're clearing jungle camps as 
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If you
Sand Storm and someone else Force Staff's you, the sand animation won't follow
Sand King, but the damage AOE will
I've found this useful for anticipating teamfights. It obviously works best with a team on voice com. 
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