In my opinion, you have to understand the way
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General points, you want double
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You get 4
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Not really sure what else to put, any problems in particular? QE is good if you lack cores/carries (Which in solo.. is never) and QW is good if you need more "support".
It's basically an
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Skills
Core of the build is to get to:- 4
Quas
- 4
Exort
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Your main combo in lane is:
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Forge Spirits
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Cold Snap
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Forge Spirits
These do a lot for you in lane.- Last hit
- Zone opponent
- Farm neutral camp (if applicable)
- Deny runes
Laning Spells
You really just need 3 spells in lane:-
Cold Snap - your main killing ability
Forge Spirits - they do everything
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Sun Strike - global presence
Quas/Wex/Exort
Usually you start with
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- You stop getting
Quas at lvl 4
- You may nearly max
Exort before getting
Wex --> but
Wex gives you access to stuff like
Deafening Blast, which is really strong if you have to team fight
Items
You do not need
Early Items
Hand of Midas - this is usually a core item for you since you can get it fast with
Forge Spirit farming. You also need levels really badly.
Phase Boots/
Power Treads - either of these work.
Phase Boots is more common since it helps you last hit (sometimes picked up before
Hand of Midas), and makes up for your move speed since you don't get much
Wex early on.
Mid Game Options
Necronomicon - this is pretty popular at the moment because you can push really hard with
Necronomicon +
Forge Spirit.
Blink Dagger - helps with positioning
Force Staff - helps with positioning as well
Some people like
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Situational & Luxury
Aghanim's Scepter - in late game you can spam your spells a lot and you get to that point earlier than a Q/W (since Q/W usually spams just
Tornado +
EMP +
Cold Snap)
Scythe of Vyse - more CC, good regen, etc.
Orchid Malevolence - DPS, Silence. Good until
Black King Bar/
Manta Style come out
Black King Bar - always may be necessary against heavy lockdown
Refresher Orb - if you are really good at spamming spells,
Refresher Orb gives you a huge amount of extra damage and control
That's the basics. You just need to play and practice it a lot to get comfortable and learn when you want to get things like lvl 2 of
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The big team-fight combo is usually:
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Tornado/
Chaos Meteor (depends on how long your nado lasts at the time)
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Chaos Meteor /
Tornado
Deafening Blast
The
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Deafening Blast is used to keep them in
Chaos Meteor longer. Blast has a knockback, so they will slide in the flames for a few more seconds.
Forge Spirit are good to sick on a support or something. A support will have difficulty solo-ing spirits since they have like 900 HP. You can zone them out.
You can also use them on heroes with high armor (or STR heroes with low armor to do massive phys dps to them).
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Cold Snap is good to throw on key targets.
EMP is good in team fights to get some mana back, do some damage, and potentially fuck up their casting.
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Ice Wall isn't used as frequently, but it's good to block off narrow routes, when defending your base towers (i.e. making them pass through it if they want to come up hill), etc.
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