You're not meant to go late with
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A trick for (mostly Dire) jungle. Stack a camp multiple times, like 3-5, pray to find a Wildwing creep (the big bird with tornado and armor aura). Cast tornado on the stacked camp for big XP and gold burst. You should be stacking every time if possible because
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The abilities.
Centaur Conqueror
War Stomp (2 second aoe stun, also deals damage)Swiftness Aura (+15 attack speed, like a free
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Dark Troll Summoner
Ensare (decent cast range, 1.5 seconds, disrupts channeling)Raise Dead (can summon 2 low hp skeletons with decent dps for jungling)
Satyr Tormentor
Shockwave (spammable damage that hits units in a line, real easy to break salves and clarities early game)Unholy Aura (+4 hp regen, like a free
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Satyr Banisher
Purge (can remove debuffs from allies, removes buffs from enemies including runes, also deals 400 damage to summons and illusions)Alpha Wolf
Packleader's Aura (+30% damage to all allies around it, just try and tell me it does "nothing" I dare you)Hellbear Smasher
Thunder Clap (3 second aoe slow, slow is 25%, also deals damage)Harpy Stormcrafter
Chain Lightning (free
Wildwing Ripper
Tornado (summons an invulnerable tornado, free harass, you can deal unavoidable damage with this)Toughness Aura (+3 armor in an aoe, pretty strong, especially early game)
Ogre Frostmage
Ice Armor (basically a lot like Lich's armor spell, gives +8 armor and slows enemy attackers)Ghost
Frost Attack (20% movement slow, like having a drow on your team sort of)Kobold Foreman
Speed Aura (+12% move speed, similar to having a mini spirit breaker, that's actually A LOT of bonus speed)All this information is also useful if you're playing
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