The problem with them is that you can counter-pick all you want, but strategies can mitigate weaknesses. As long as the other team can force you into a situation where your counter doesn't work, then it won't matter.
Like, let's say you pick up
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Throwing together a list could be a useful thing, but it is only useful when used correctly. The problem is that most people see "counter" and just pick it blindly. There are still a lot of caveats to counter-picking.
The best thing is to just build up "Dota common sense" and understand concepts.
For instance:
Ticking damage is good against skills with charges (e.g.
Templar Assassin Refraction, Treant Living Armor)
- therefore,
Viper,
Venomancer, etc. CAN be good against those heroes
Spells that go through
Black King Bar are good against BKB heroes
- e.g.
Treant Protector
Overgrowth,
Bane
Fiend's Grip, etc. are good for locking down mobile
Black King Bar heroes
Illusions inherit stats & base damage, mana burn, etc. so they are good on heroes that build lots of stats, diffusal blade, etc.
- i.e. consider building
Manta Style
- On a side note:
Manta Style dispells many debuffs, so it is good for getting rid of things like Silence
Physical Damage immunity good against physical damage
- i.e. consider picking up
Ghost Scepter on heroes that do not need to attack, provided the other team does not have high magical burst (or you are a high priority target for magic damage spells)
- e.g. get it on a support that is getting rocked by
Phantom Assassin so she is forced to wait 4 seconds or change targets while your spells come off cooldown
Being able to move over barriers or just quickly away is good against heroes that want to lock you in place
- e.g. get
Force Staff on support/utility/INT carries against
Clockwerk
Power Cogs,
Nature's Prophet
Sprout, or kitable heroes like
Lifestealer
Being able to see and slow an invisible hero is good when you already know where they are
- e.g. buy dust when you gank a hero like
Riki that is farming in plain sight for an extended period of time
- e.g. buy
Dust when you're against
Bounty Hunter or
Clinkz in lane
It is outline heroes in ways like:
Strengths/Weaknesses
- Game Phase where they peak
- Disables
- Farm/XP dependency
- Magical/Physical DPS
Role
- DPS/Support/Utility
- Can offlane
- Can jungle
- Potential Mek carrier
- Initiator
- Push
Synergies
- e.g.
Phantom Lancer +
Keeper of the Light
- e.g.
Ancient Apparition synergizing with pretty much any ranged hero to some extent, as well as
Faceless Void for making early game
Chronosphere more useful
Counters/Weaknesses
- e.g.
Templar Assassin sucks against
Viper
- e.g.
Bloodseeker is decent against
Weaver and
Slark for fucking with their ults and mobility
The problem would still be that:
They can do unconventional things
- e.g. EG ran offlane
Faceless Void --> an app might tell you to run an aggro trilane to shut down
Faceless Void, but in reality you may be giving him a favorable 1v1 matchup, or doing exactly what the other team wanted from the start
Their strategy may come together in a way you did not anticipate (i.e. you can only quantify DotA so much)
The way a hero is built (items and skills) can determine a lot
- e.g. heavy silence can be good against
Puck, but if
Puck builds a
Eul's Scepter, then it can still initiate and survive, despite not being able to use
Phase Shift.
Here is a list of very obvious counters:
Force staff and Eul's
Both are great to kite the opponents right clickers. This is especially true to
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Maelstrom/Mjöllnir/Battlefury
Lots of minions/illusions on the enemy team and they are pushing like mad? Consider these items and you will have a better chance to stop a deathpush from Lycan and his friends.
Blade mail
Good against glass cannons like
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Tank items like Skadi, Heart, SnY, Satanic
You need these if you really have to live trough some damage in a fight and you have some ways to contribute or recover after you are focused. The raw HP you get from these can counter
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Hex
If the game is going late and they have bullshit heroes like
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Basher/Abyssal blade
You need to lock down those pesky heroes that were smart enough to buy a
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Ghost scepter
When the enemy team is really hard to kite, but they don't have many stuns this item can save many lives. Blocks all the physical damage but amplifies magical damage. Mandatory for fountain camping.
Linken's Sphere
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Black King Bar
Do you have anything really important to do in fights? Do you feel like that there are too many spells casted in your general direction? Then this is your item. Ask EternaLEnVy when it's good and when it's bad. 
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AC, Shiva's, Vlad's
Is your useless team dying to rightclicks every single fight? Some armor and maybe even some AOE attack speed slow can help you out.
Now a bit about heroes:
Bloodseeker
Counters anyone who really wants to cast spells and run around. Perfect example:
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Timbersaw
He eats strength heroes for breakfast. Pure damage destroys heroes like
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Templar Assassin
Destroys most mid match-ups. If you have no DoT she will be pretty much unkillable with a
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Batrider
Nightmare of splitpushing carries or single core teams. Really strong in mid, good offlaner, fast jungler. Counters most
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Elder titan
He is the biggest enemy of agility carries. Natural order makes them drop like flies. Also makes all the magical damage from your team to be Pure.
Weaver
Counters any team with no disables or silences.
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Disruptor
Good against high mobility targets who rely on spells (
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Pugna
Enemy team likes to casts spells. If they actually do that they get ZAPPED. Pushes towers down in seconds. Free eblade for team. Very good 5 man hero.Clockwerk
Are there many heroes on the enemy team who can't handle a brief conversation between you,
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Silencer
Counters
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Doom
Counters every hero and every item in the game. He can be countered by giving him too many targets to
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