The problem with them is that you can counter-pick all you want, but strategies can mitigate weaknesses. As long as the other team can force you into a situation where your counter doesn't work, then it won't matter.
Like, let's say you pick up Razor to go against Outworld Devourer, typically favorable for Razor. However, they put Outworld Devourer safe lane solo and now your Razor is not able to counter him because you selected Clockwerk to offlane early on and he cannot rotate mid to face off against Queen of Pain since he will get dominated.
Throwing together a list could be a useful thing, but it is only useful when used correctly. The problem is that most people see "counter" and just pick it blindly. There are still a lot of caveats to counter-picking.
The best thing is to just build up "Dota common sense" and understand concepts.
For instance:
Ticking damage is good against skills with charges (e.g. Templar Assassin Refraction, Treant Living Armor)
- therefore, Viper, Venomancer, etc. CAN be good against those heroes
Spells that go through Black King Bar are good against BKB heroes
- e.g. Treant Protector Overgrowth, Bane Fiend's Grip, etc. are good for locking down mobile Black King Bar heroes
Illusions inherit stats & base damage, mana burn, etc. so they are good on heroes that build lots of stats, diffusal blade, etc.
- i.e. consider building Manta Style
- On a side note: Manta Style dispells many debuffs, so it is good for getting rid of things like Silence
Physical Damage immunity good against physical damage
- i.e. consider picking up Ghost Scepter on heroes that do not need to attack, provided the other team does not have high magical burst (or you are a high priority target for magic damage spells)
- e.g. get it on a support that is getting rocked by Phantom Assassin so she is forced to wait 4 seconds or change targets while your spells come off cooldown
Being able to move over barriers or just quickly away is good against heroes that want to lock you in place
- e.g. get Force Staff on support/utility/INT carries against Clockwerk Power Cogs, Nature's Prophet Sprout, or kitable heroes like Lifestealer
Being able to see and slow an invisible hero is good when you already know where they are
- e.g. buy dust when you gank a hero like Riki that is farming in plain sight for an extended period of time
- e.g. buy Dust when you're against Bounty Hunter or Clinkz in lane
It is outline heroes in ways like:
Strengths/Weaknesses
- Game Phase where they peak
- Disables
- Farm/XP dependency
- Magical/Physical DPS
Role
- DPS/Support/Utility
- Can offlane
- Can jungle
- Potential Mek carrier
- Initiator
- Push
Synergies
- e.g. Phantom Lancer + Keeper of the Light
- e.g. Ancient Apparition synergizing with pretty much any ranged hero to some extent, as well as Faceless Void for making early game Chronosphere more useful
Counters/Weaknesses
- e.g. Templar Assassin sucks against Viper
- e.g. Bloodseeker is decent against Weaver and Slark for fucking with their ults and mobility
The problem would still be that:
They can do unconventional things
- e.g. EG ran offlane Faceless Void --> an app might tell you to run an aggro trilane to shut down Faceless Void, but in reality you may be giving him a favorable 1v1 matchup, or doing exactly what the other team wanted from the start
Their strategy may come together in a way you did not anticipate (i.e. you can only quantify DotA so much)
The way a hero is built (items and skills) can determine a lot
- e.g. heavy silence can be good against Puck, but if Puck builds a Eul's Scepter, then it can still initiate and survive, despite not being able to use Phase Shift.
Here is a list of very obvious counters:
Force staff and Eul's
Both are great to kite the opponents right clickers. This is especially true to Ursa, Riki, Troll Warlord, Drow Ranger, Templar Assassin and so on. You can also tornado Faceless Void in his Chronosphere, or Bloodseeker when he tries to eat you while you tp out to safety.Maelstrom/Mjöllnir/Battlefury
Lots of minions/illusions on the enemy team and they are pushing like mad? Consider these items and you will have a better chance to stop a deathpush from Lycan and his friends.
Blade mail
Good against glass cannons like Tinker, Mirana, Riki, Bounty Hunter, Puck, mass Dagons and lots of other things.
Tank items like Skadi, Heart, SnY, Satanic
You need these if you really have to live trough some damage in a fight and you have some ways to contribute or recover after you are focused. The raw HP you get from these can counter Doom pretty well.
Hex
If the game is going late and they have bullshit heroes like Weaver, Tinker, Phantom Lancer, Naga Siren whatever else you need one of these. Also to be considered against Bristleback since it disables his passive.Basher/Abyssal blade
You need to lock down those pesky heroes that were smart enough to buy a Black King Bar? Do not hesitate buying one of these. Black King Bar + Abyssal Blade + PA + RNG = 4v5.
Ghost scepter
When the enemy team is really hard to kite, but they don't have many stuns this item can save many lives. Blocks all the physical damage but amplifies magical damage. Mandatory for fountain camping.
Linken's Sphere
Batrider, Doom, Vengeful Spirit, Legion Commander hate this item. Then they realize they can just ask for someone to pop it with a Force Staff/Eul's Scepter/Rod of Atos of Aui_2000. Very good on splitpush heroes like Weaver. Core on Morphling. Alliance really likes to stack them on Loda when he plays Slark.
Black King Bar
Do you have anything really important to do in fights? Do you feel like that there are too many spells casted in your general direction? Then this is your item. Ask EternaLEnVy when it's good and when it's bad. Eye of Skadi is a good alternative if you are facing a Doom and you are the only one that he wants to doom.AC, Shiva's, Vlad's
Is your useless team dying to rightclicks every single fight? Some armor and maybe even some AOE attack speed slow can help you out.
Now a bit about heroes:
Bloodseeker
Counters anyone who really wants to cast spells and run around. Perfect example: Weaver, Slark, Tinker .
Timbersaw
He eats strength heroes for breakfast. Pure damage destroys heroes like Phantom Assassin, Morphling, Huskar, Viper etc. He can't be kited. Black King Bar makes him pretty useless.Templar Assassin
Destroys most mid match-ups. If you have no DoT she will be pretty much unkillable with a Black King Bar. Huge physical burst damage with armor reduction. He melts down non agility heroes in a few hits, makes your supports disappear in a fight. Hard to kite thanks to her traps. Can become a strong DPS hero later on. She can rosh really fast.
Batrider
Nightmare of splitpushing carries or single core teams. Really strong in mid, good offlaner, fast jungler. Counters most Black King Bar heroes. Linken's Sphere counters him, so does Nyx Assassin (then he gets Black King Bar).Elder titan
He is the biggest enemy of agility carries. Natural order makes them drop like flies. Also makes all the magical damage from your team to be Pure.
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