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Venomancer -
Venomancer can operate on an incredibly low amount of farm if need be. However, once Plague Wards hit L4 he can actually farm both lanes and jungle fairly efficiently in order to catch back up.
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Leshrac - A nicely scaling stun, a composite damage AoE that eats up towers (
Diabolic Edict). With the change to
Lightning Storm he can farm waves fairly easily as well.
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Jakiro -
Liquid Fire is an incredibly strong pushing tool now, especially with no mana cost. It can push both waves and towers fairly well, though he rates a bit lower due to the fact his auto-attack is so abysmal and his
Dual Breath no longer wipes out creep waves as quickly.
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Enigma - If you can time the Eidolons correctly, especially through the conversion of an enemy creep he can push down towers fairly efficiently.
Examples:
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Your team mate picks
Lycanthrope. An early level of
Howl suddenly makes support heroes with minions far more effective at pushing, raising the value of support like
Enigma for early push.
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The enemy team picks
Treant Protector. Heroes like
Jakiro and
Venomancer become more valuable in their ability to knock off the
Living Armor ticks quickly so that the tower continues to take damage, while a hero like
Leshrac loses pushing efficiency as the
Living Armor eats pulses from his
Diabolic Edict).
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Your team selects,
Necrophos (core),
Dragon Knight (mid),
Centaur Warrunner (off),
Rubick (4 + teamfight) and
Omniknight (5). Alone
Omniknight does not look that efficient at pushing. However, having this team hit fast level 6's it suddenly becomes a nearly unstoppable deathball to towers due to multiple sources of healing (fast
Mekansm on
Necrophos ), tons of AoE, great ability to zone out (
Centaur +
Dragon Knight), and
Omniknight early levels of
Repel to make
Dragon Knight magic immune while eating up towers.
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