It is a fairly complex problem and highly dependent on efficiency of the item, hero, and matchup.
Efficiency
The concept is kind of similar to a spell like

As a hero that is constantly getting things that benefit the team (i.e. consumables,




You can justify it sometimes in events like:
- There is a lot of spam (e.g.
Batrider
Sticky Napalm)
- You are heavily involved in fights (in which case an
Urn of Shadows may also be worth it)
- You are rolling in money
Considerations
You do need to take a lot into consideration for any decision in a game. Especially as the community gets bigger and players become better, efficiency becomes core.
You want to take into account:
- Starting Items - if you already had
Iron Branches to begin with, then the relative cost of upgrading to
Magic Wand is lower --> easier to justify the expense
- Usefulness - you get the most use out of
Magic Wand when you are heavily involved in fights, and when lots of spells are cast. If you are split-pushing, or farming more towards late game, that may not be as useful to you.
- NOTE: burst healing is one of THE MOST beneficial things. Anything that allows for mind games or warping another player's sense of risk/reward is hugely powerful.
- Comparative Use - the benefit of upgrading needs to outweigh the
benefit of another item. If you're prioritizing
Magic Wand over something like
Blink Dagger on
Batrider, then you really need to have a good reason. Same goes for supports - 150g for Wards, or 100g for Smoke can easily have far more impact than 150g for a
Magic Wand recipe.
- How Likely It Is To Change Your Fate - some heroes will
basically be dead if caught out no matter what they do. Like a
Nature's Prophet may get relatively low use out of a
Magic Stick.

Basically, it's nice to not have

Misc
Just remember the breakdown of the item:
Magic Stick
- 10 Charges
- 15 HP/Mana per Charge ==> 150 Max Burst HP/Mana
- 200g Total
Magic Wand
- 15 Charges
- 15 HP/Mana per Charge ==> 225 Max Burst HP/Mana
- 500g Total (150g for Recipe)
- Gold Efficiency of Heal
Magic Stick ==> 150/200 = 0.75
Magic Wand ==> 225/500 = 0.45
- However, you never know when that extra 75 HP/Mana will make the difference
- You also get +3 Stats, which is 39 Mana, 57 HP, and some regen, armor, and attack speed as well
Heroes
While the vast majority of heroes get


Supports
The heroes you're LEAST likely to see upgrade it are supports.
This is because:
- Supports often start with
Observer Ward +
Animal Courier/
Sentry Ward +
Smoke of Deceit,
Tangos,
Clarity, and
Healing Salve--> this means they do not have
Iron Branches to start with, thus nothing clogging up their inventory for a long time
Magic Stick is incredibly efficient because burst heals are amazing for baiting opponents into stupid decisions
- Often, paying the extra 300g (3 branches + recipe) is not worth it to a support since that is a large chunk of
Arcane Boots,
Mekansm,
Force Staff, etc.. All of which benefit the entire team, not just you
Offlane
This depends quite a bit on the hero.
Someone like



A hero like

Other Cores
This will often depend on matchups and builds. Like, maybe you're



Some 1v1 matchups may not need it, like if you're 1v1 against

It can also be a player preference thing, efficiency thing, or otherwise. I notice Universe does not seem to pick up




How useful a

I wouldn't upgrade it just because you have the branches, either.



Post a Comment