Puck is one of the best heroes in the game at starting fights. Puck's skills are useful in any situation, giving it a lot of flexibility and making it a great hero in both support and offensive roles. Puck's signature skill, Illusory Orb , is an example of this. Although it functions like a regular line damage spell, at any time during its course Puck can use its Ethereal Jaunt skill and instantly teleport to the position of the Illusory Orb. This makes the spell useful in both attacking and escaping. It also works perfectly with its second offensive spell, Waning Rift. Waning Rift deals damage and silences in an area aroundPuck, making it the natural choice for use after an Illusory Orb and Ethereal Jaunt. Puck's final offensive spell, Dream Coil, can be used either before or after this combo with great effect. Dream Coil traps enemies in a small area, forcing them to remain near the target point or take damage and get stunned. To complement its need to get up into its target's face, Puck has Phase Shift to help in sticky situations. Phase Shift renders Puck invulnerable for several seconds, although it is unable to move in this state. Puck is a relatively easy hero to pick up, but a rewarding one to master.
Puck Lore
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Puck, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.
Puck Roles: Escape, Initiator, Nuker, Disabler
- Strength: 15 + 1.7
- Agility: 22 + 1.7
- Intelligence: 24 + 2.4
- Damage: 47-58
- Armour: 2.08
- Movement Speed: 295
- Attack Range: 550
- Missile Speed: 900
- Base Attack Time: 1.7
- Sight Range: 1800 (Day) / 800 (Night)
- Turn Rate: 0.4
Puck Abilities
Illusory Orb
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 150 | 12 | 3000 | 225 | N/A | Sends out an orb that deals 70 damage to enemies it touches, travelling 1800 distance |
2 | 150 | 12 | 3000 | 225 | N/A | Sends out an orb that deals 140 damage to enemies it touches, travelling 1800 distance |
3 | 150 | 12 | 3000 | 225 | N/A | Sends out an orb that deals 210 damage to enemies it touches, travelling 1800 distance |
4 | 150 | 12 | 3000 | 225 | N/A | Sends out an orb that deals 280 damage to enemies it touches, travelling 1800 distance |
- Magical Damage
- Illusory Orb grants flying vision to the area around it while it travels
- The orb will travel 1800 units in 3 seconds, hitting all enemies in a 200 unit radius around the orb
- Puck gains a second ability, Ethereal Jaunt, when this skill is cast. Using Ethereal Jaunt moves Puck instantly to wherever the Orb is, you can dodge projectiles this way
Waning Rift
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 100 | 16 | N/A | 400 | 0.75 | Deals 70 damage and silences enemies in an area around Puck |
2 | 110 | 16 | N/A | 400 | 1.5 | Deals 140 damage and silences enemies in an area around Puck |
3 | 120 | 16 | N/A | 400 | 2.25 | Deals 210 damage and silences enemies in an area around Puck |
4 | 130 | 16 | N/A | 400 | 3 | Deals 280 damage and silences enemies in an area around Puck |
- Magical Damage
Phase Shift
Puck briefly shifts into another dimension where it is immune from harm.
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 0 | 6 | N/A | N/A | 0.75 | Puck becomes temporarily invulnerable and untargettable |
2 | 0 | 6 | N/A | N/A | 1.5 | Puck becomes temporarily invulnerable and untargettable |
3 | 0 | 6 | N/A | N/A | 2.25 | Puck becomes temporarily invulnerable and untargettable |
4 | 0 | 6 | N/A | N/A | 3.25 | Puck becomes temporarily invulnerable and untargettable |
- Puck retains its collision size while phaseshifted
- Puck can cancel Phase Shift at any time with any action
Dream Coil
Ultimate
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, deals damage again and stuns.
Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 100 | 85 | 750 | 375 | 6 (8) | Plants a coil in the targetted area which attaches itself to all enemy heroes in the area, when cast it deals 100 initial damage and stuns for 0.5 seconds, if an enemy breaks the coil by walking 750 range from the centre, they get dealt 100 (200) damage and are stunned for 1.5 seconds |
2 | 150 | 85 | 750 | 375 | 6 (8) | Plants a coil in the targetted area which attaches itself to all enemy heroes in the area, when cast it deals 150 initial damage and stuns for 0.5 seconds, if an enemy breaks the coil by walking 750 range from the centre, they get dealt 150 (250) damage and are stunned for 2.25 seconds |
3 | 200 | 85 | 750 | 375 | 6 (8) | Plants a coil in the targetted area which attaches itself to all enemy heroes in the area, when cast it deals 200 initial damage and stuns for 0.5 seconds, if an enemy breaks the coil by walking 750 range from the centre, they get dealt 200 (300) damage and are stunned for 3 seconds |
- Magical Damage
- This ultimate can be upgraded via Aghanim's Scepter, (*) shows the upgraded effects
- Any movement ability used to escape Dream Coil will trigger the damage and stun, however the hero will still continue to their destination. Certain abilities, such as Storm Spirit's Ball Lightning and Morphling's Waveform, grant invulnerability during cast and will break Dream Coil with no effect
- If a hero becomes magic immune after being linked by Dream Coil, the visual effect will still be present but the ability will not do anything if the immunity is active upon breaking the link
- The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves
Top Comments
Naxela: Considering he's a snowball-y playmaking teamfighter like that of many other heroes with cool aghs effects
Puck 's Aghanim's Scepter needs a rework into one of those situationally awesome varieties we've been seeing added to many other heroes. As it stands now the effect is really lackluster and almost always a terrible choice considering the other item possibilities for Puck . Considering he's a snowball-y playmaking teamfighter like that of many other heroes with cool aghs effects, I really want to see him given the same opportunity.
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