Puck is one
of the best heroes in the game at starting fights. Puck's skills are
useful in any situation, giving it a lot of flexibility and making it a
great hero in both support and offensive roles. Puck's signature skill,Illusory Orb , is an example of this. Although it functions like a
regular line damage spell, at any time during its course Puck can use
its Ethereal Jaunt skill and instantly teleport to the position of the Illusory Orb. This makes the spell useful in both attacking and
escaping. It also works perfectly with its second offensive spell, Waning Rift. Waning Rift deals damage and silences in an area aroundPuck, making it the natural choice for use after an Illusory Orb and Ethereal Jaunt. Puck's final offensive spell, Dream Coil, can be used
either before or after this combo with great effect. Dream Coil traps
enemies in a small area, forcing them to remain near the target point or
take damage and get stunned. To complement its need to get up into its
target's face, Puck has Phase Shift to help in sticky situations. Phase Shift renders Puck invulnerable for several seconds, although it is
unable to move in this state. Puck is a relatively easy hero to pick up,
but a rewarding one to master.
Puck Lore
While Puck seems at first glance a mischievous, childish character,
this quality masks an alien personality. The juvenile form of a Puck, a creature that lives for eons, Puck spends countless millennia
in its childish form. So while it is technically true that Puck is
juvenile, it will continue to be so when the cities of the present age
have sloughed away into dust. Its motives are therefore inscrutable, and
what appears to be play may in fact hide a darker purpose. Its endless
fondness for mischief is the true indicator of Puck's true nature.
Puck Roles: Escape, Initiator, Nuker, Disabler
Strength: 15 + 1.7
Agility: 22 + 1.7
Intelligence: 24 + 2.4
Damage: 47-58
Armour: 2.08
Movement Speed: 295
Attack Range: 550
Missile Speed: 900
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
Puck Abilities
Illusory Orb
Puck launches a magic orb that floats in a straight path, damaging
enemy units along the way. At any point, Puck may teleport to the orb's
location using Ethereal Jaunt
Level
Manacost
Cooldown
Casting Range
Area
Duration
Effects
1
150
12
3000
225
N/A
Sends out an orb that deals 70 damage to enemies it touches, travelling 1800 distance
2
150
12
3000
225
N/A
Sends out an orb that deals 140 damage to enemies it touches, travelling 1800 distance
3
150
12
3000
225
N/A
Sends out an orb that deals 210 damage to enemies it touches, travelling 1800 distance
4
150
12
3000
225
N/A
Sends out an orb that deals 280 damage to enemies it touches, travelling 1800 distance
Magical Damage
Illusory Orb grants flying vision to the area around it while it travels
The orb will travel 1800 units in 3 seconds, hitting all enemies in a 200 unit radius around the orb
Puck gains a second ability, Ethereal Jaunt, when this skill is
cast. Using Ethereal Jaunt moves Puck instantly to wherever the Orb is,
you can dodge projectiles this way
The playful Puck delights in confusing others, vanishing and reappearing where unexpected.
Waning Rift
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Level
Manacost
Cooldown
Casting Range
Area
Duration
Effects
1
100
16
N/A
400
0.75
Deals 70 damage and silences enemies in an area around Puck
2
110
16
N/A
400
1.5
Deals 140 damage and silences enemies in an area around Puck
3
120
16
N/A
400
2.25
Deals 210 damage and silences enemies in an area around Puck
4
130
16
N/A
400
3
Deals 280 damage and silences enemies in an area around Puck
Magical Damage
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Phase Shift
Puck briefly shifts into another dimension where it is immune from harm.
Level
Manacost
Cooldown
Casting Range
Area
Duration
Effects
1
0
6
N/A
N/A
0.75
Puck becomes temporarily invulnerable and untargettable
2
0
6
N/A
N/A
1.5
Puck becomes temporarily invulnerable and untargettable
3
0
6
N/A
N/A
2.25
Puck becomes temporarily invulnerable and untargettable
4
0
6
N/A
N/A
3.25
Puck becomes temporarily invulnerable and untargettable
Puck retains its collision size while phaseshifted
Puck can cancel Phase Shift at any time with any action
With a quip and flash, Puck returns to the alien dimension from whence it came.
Dream Coil
Ultimate
Creates a coil of volatile magic that latches onto enemy Heroes,
stunning them for .5 seconds and damaging them. If the enemy hero
stretches the coil by moving too far away, it snaps, deals damage again
and stuns.
Level
Mana Cost
Cooldown
Casting Range
Area
Duration
Effects
1
100
85
750
375
6 (8)
Plants a coil in the targetted area which attaches
itself to all enemy heroes in the area, when cast it deals 100 initial
damage and stuns for 0.5 seconds, if an enemy breaks the coil by walking
750 range from the centre, they get dealt 100 (200) damage and are
stunned for 1.5 seconds
2
150
85
750
375
6 (8)
Plants a coil in the targetted area which attaches
itself to all enemy heroes in the area, when cast it deals 150 initial
damage and stuns for 0.5 seconds, if an enemy breaks the coil by walking
750 range from the centre, they get dealt 150 (250) damage and are
stunned for 2.25 seconds
3
200
85
750
375
6 (8)
Plants a coil in the targetted area which attaches
itself to all enemy heroes in the area, when cast it deals 200 initial
damage and stuns for 0.5 seconds, if an enemy breaks the coil by walking
750 range from the centre, they get dealt 200 (300) damage and are
stunned for 3 seconds
Magical Damage
This ultimate can be upgraded via Aghanim's Scepter, (*) shows the upgraded effects
Any movement ability used to escape Dream Coil will trigger the
damage and stun, however the hero will still continue to their
destination. Certain abilities, such as Storm Spirit's Ball Lightning
and Morphling's Waveform, grant invulnerability during cast and will
break Dream Coil with no effect
If a hero becomes magic immune after being linked by Dream Coil,
the visual effect will still be present but the ability will not do
anything if the immunity is active upon breaking the link
The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves
Puck sows confusion by forcing its enemies to vividly dream about their own mortality.
Top Comments
Naxela: Considering he's a snowball-y playmaking teamfighter like that of many other heroes with cool aghs effects
Puck 's Aghanim's Scepter needs a rework into one of those situationally awesome varieties we've been seeing added to many other heroes. As it stands now the effect is really lackluster and almost always a terrible choice considering the other item possibilities for Puck . Considering he's a snowball-y playmaking teamfighter like that of many other heroes with cool aghs effects, I really want to see him given the same opportunity.
Takesis_1: Since it's a Dream Coil, why not lower all coiled units' vision while coiled. Like they're getting drowsy or something.
SynChroma : That way it makes people choose, do they want to be grouped up for a wombo combo, or risk taking the damage and stun.
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