Tinker is a ranged intelligence hero. He is a pusher,nuker,ganker. He can carry his team with right items too
Imagine a hero who can be everywhere on the map, can push non stop, can defend his towers anytime, can disable & nuke people to death, can help his allies to heal them & get their items by using his Boots of Travel. He can do everything in the game there are no limits
Pros and Cons
PROS
- Good burst damage
- Good at pushing & counter pushing
- Can farm in anywhere of the map
- Useful at all stages at game
- Can disable enemies multiple times (scyhte of vyse, abyssal blade, orchid)
- Can burst enemies multiple times (dagon, etheral blade)
- Hard to stop when snowballing out of control
- Very mobile when gets his items
- Can blind the enemy for 3 seconds
- His missiles have incredible range so he can finish off fleeing opponents easily
CONS
- Squishy
- Needs farm to be effective
- Has no escape mechanism
- Silence and BKB counters him
Tinker Build Guide : Ganker
Usually playing tinker at mid is the most effective way.With his good attack animation,high damage spells he could get his early items easily
His early game role is quickly getting his bottle then farm his way to boots of travel
Tinker can be a dangerous ganker with his high damage spells
If your ganks goes good and you get few kills you will farm up your boots more faster.Also you can mess up and fail those ganks.So this is a risky way of playing tinkerAlways check rune spots.If you find a good rune (haste,dd,invisibility) look up your lanes.If they are being pushed warn your allies and go for a gank
Dont gank if you are not sure where the enemy is.Its not worth risking your life and losing time
Try to hit with laser first.Missiles have very long range
Use your march of the machines on the enemies escape path so they have to move on it and take damage
Farm Boots
You can go to safer way and max your march and farm until you get your bootsMarch gives you really fast farming speed.You can go jungle or ancients after pushing your lane
You will have less burst damage but with march you will get your items more quickly and this is a safer way.Also well placed march can destroy the enemy at teamfights
If you are having hard time at getting last hits use your laser and march
After Boots of Travel
Now you have your most important item.You have many options to doYou have endless regeneration thanks to your rearm and boots.So look up your lanes.If your teammates are farming and safe push your lane and head to ancients
Clear the ancients and head to fountain.Push one of your lanes and create space for your carry to farm
Constantly push your lane and the other that your carry is not farming.Clear ancients,jungle also enemies jungle if its safe Make the enemy feel the pressure.Spam your spells at every push so they will need to heal themselves because your laser&missile&march does a lot of damage early to mid game
Now you have to choose your further items.If you want mobility (i think u should) go for blink dagger or force staff.I write my opinions about these items on item section
Blinking into woods after teleporting a creep will keep you safe from enemies
You have good burst damage.If you have dagon too you can ambush enemies who tries to push your lanes
The simple combo is=tp to last creep,laser+dagon the enemy,blink behind him+rearm+dagon.After getting kill tp to base
You can kill squishy heroes easily with this but be aware that they may have friends with them.
At teamfights do not be in frontlines.Always keep distance with enemy.Your march deals good damage and creates panic in teamfights.
Late game missiles lose their efficiency.Use your laser,march,dagon more often.Stay behind and spam your skills while your team fighting with them
Most important thing is putting pressure on the enemy team while playing tinker.Keep their lanes pushed.Make them scared to go farm,push their lanes.Tinker should never waste a minute.U should be always farming&pushing or ganking.Keep pressure at any minute of game
Farm Ancients
I usually play tinker at mid but he can also go for ancients.However i dont think this is a good idea because most players will know where you are after not seeing you at any lanes after a few minutes.So get ready to be ganked (Also getting ganked and giving your ancient stack can ruin your game so badly).This is a risky choiceIf you are going to ancients be sure to have vision to defend your ancients.Ancients will spawn every minute.Be sure to pull them at every minute mark.While pulling use your march of the machines to clear them more faster
Item Abilities
SCYTHE OF VYSE
This item is so well with tinker.You can disable someone completely in teamfights
It gives you good stats,intelligence,regeneration
It forces the enemy team to buy BKB
It creates space for your allies to finish the foes while you disable their carry
It gives you an escape mecanism.You can hex the foe and tp out
However your laser and missile loses their efficiency mid to late game.Your burst damage is not threating as it was in early&mid game.You will be lacking burst damage
DAGON
Dagon makes tinker a killing machine.Squishy heroes are now afraid to push their lanes because you can tp+blink and nuke them to death.
A snowballing tinker with a dagon is so scary.You can finish the game with high K/D/A
It gives you high burst damage
With enough mana you can burst people multiple times in a fight.Level 5 dagon is not a joke
With an upraged dagon you can spam it from long distances
However with dagon you will not have your disabling power of hex.
It can be countered by BKB
You will be less useful for your team
People will blame you for kill stealing
BLINK DAGGER vs FORCE STAFF
I think getting blink first is better.It has instant cast and no mana cost.You can teleport onto creeps and blink in woods.It makes your farming,pushing more safer and faster
On the other hand force staff can be useful in some escaping&chasing situations.Taking damage interrupts blinking so force staff is a more guaranteed way for escaping
If you want an extra mobility go for force staff after buying your blink.Its not a bad item but not necessary as blink dagger. Think of it as a luxury
GHOST SCEPTER
Also you can uprage it to a etheral blade.Even if you are not going for etheral blade this item can be bought for extra safety
ABYSSAL BLADE
Not very common but if you find yourself in situations that you desperately needing to disable someone this item is useful.Ignores BKB so another option for hex
Shift Skills
Shift queue is holding shift button and giving commands to your hero.It makes your hero to do things in orderBy using shift you can do several things with tinker. I give some examples
- Tp to a creep and blink to woods immediately
- Tp to a tower&creep and blink left&right to dodge some skills (mirana arrow,magnus ulti,sand king stun etc)
- Tp to a creep blink behind an enemy laser,dagon
Friends & Foes
FRIENDS
NATURES PROPHET
Having a furion in team means extreme push power.Tinker and furion can push&gank so effective
Tinker can teleport to his treants.They can push lanes together or split push the enemy
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