World of Warcraft - Official Guild Recruitment Thread
World of Warcraft - Official Guild Recruitment Thread |
- Official Guild Recruitment Thread
- Hek'in birthday cake
- Someone is having a bad day.
- Never forget.
- It's good to be a Tank.
- GCD changes have ruined gameplay flow.
- Even Zek'voz knows what's up with azerite armor
- BFA is not WoD 2.0 ...
- Dear Blizzard, please make reputation account bound. Alts are cool! Yay! Thanks!
- This made it to the Paid Test Realms?
- Last naked ICC run got me into a sticky situation.
- Shower thought: All the trash in the BfA treasure chests makes sense if Jani placed them there
- It is astonishing how good the expansion is visually and narratively and how bad it is mechanically
- Orb despawned in Temple of Sethraliss after we finally managed to get a +7 key, apparently a bug still in from beta
- I paid 5 Million gold for this mount, please let the vendor sell SOMETHING that restores mana
- A Blood Elf and His Daughter by Avannteth
- Blizzard not being completely truthful about Ranked PvP Item Levels
- Is it a bug if I like it?
- Today I marry the love of my life.
- Sent an in-game mail to a guildie asking for a gem...
- You need to give more. You need to give more! YOU NEED TO GIVE MORE! This is not a reward!
- I have a Horde banner on my wall. I now know I can trust the maintenance guy!
- Oh, $Gthanks:what?
- Earned AotC? Go do it again
- We did a Mythic Atal'dazar and double mobs spawned to the first boss. Thus 12 mobs
Official Guild Recruitment Thread Posted: 08 Sep 2018 03:13 AM PDT Are you looking for more people for your guild? Are you looking for a guild? Put your recruitment posts here! Don't forget about /r/wowguilds in the meanwhile; sometimes you can't wait a couple of weeks to find a guild. [link] [comments] | ||
Posted: 08 Sep 2018 08:32 AM PDT
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Posted: 08 Sep 2018 08:54 AM PDT
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Posted: 08 Sep 2018 07:37 AM PDT
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Posted: 08 Sep 2018 06:18 AM PDT
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GCD changes have ruined gameplay flow. Posted: 08 Sep 2018 10:46 AM PDT So the past couple of nights raiding it has really hit home just how clunky and awful the game feels now, spending 3+ seconds of your cooldown window triggering other things required to maximise output during that window just feels horrendous, it's lost all fluidity. I know there is a million and one of these posts but I feel like if we just give up and accept it things like this will just keep sliding through patch after patch. It doesn't relax anyone's rotation, it doesn't reduce the amount I need to hit my keys, anyone that plays to a fairly average level pve and pvp presses fast enough to ability queue it's just standard, adding extra time doesn't make me slow down and try and hit keys dance dance revolution timing style, I'm still mashing those damn keys, just now I'm waiting more for basic functions. Honestly can someone please give me an argument for why this change is a good thing? I'm also biased playing arms warrior just for the record, it's so painful in its current state. [link] [comments] | ||
Even Zek'voz knows what's up with azerite armor Posted: 08 Sep 2018 09:48 AM PDT
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Posted: 08 Sep 2018 11:52 AM PDT It's Legion 0.5 ! Read the following sentences as if BFA came out before Legion. War Campaign: A good feature that was poorly received due to rep gating and the super short and disengaging story. SO it is expanded into an awesome campaign for each class with elements for each spec. The rep requirement is removed! Heart of Azeroth: A good feature with poor implementation due to the slow progression that resets itself with each new piece. The catch-up mechanic isn't very good because AP isn't farmable at a good rate. SO the progression now is based on Artifact weapons and is permanent and never lost, in addition to the AP being viably farmed from almost any activity in the game! Missions Table: After the disaster that was the Garrison, BFA cuts back a whole lot on mission tables, making them virtually meaningless. SO now they're expanded to have their own stories and rewards with a class-specific theme that's cross-faction. It doesn't isolate you AND it has some cool missions that can boost your gearing and income! Azerite Gear: It was a bit wonky when you got a piece of gear that was 15 ilvl higher with the same exact traits but it was a downgrade because they were all locked traits. SO now we have legendaries that provide an ilvl boost AND a fixed gameplay-changing trait! Island Expeditions: They were boring and a chore. SO we removed them. World Quests: They were really good at the start of BFA, but as people finished their rep requirements, they became forgotten. SO this time they'll reward meaningful things like resources for your missions table and a slight chance at a legendary! Just a few thoughts on BFA. Not saying Legion was perfect. :) [link] [comments] | ||
Dear Blizzard, please make reputation account bound. Alts are cool! Yay! Thanks! Posted: 07 Sep 2018 09:55 PM PDT TL;DR: Rep token Title says it all. I want to level alts. Really, I truly do. Thinking about earning reputation with all of my alts sounds like torture. Please don't torture me. Let me play alts....please? [link] [comments] | ||
This made it to the Paid Test Realms? Posted: 08 Sep 2018 09:43 AM PDT
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Last naked ICC run got me into a sticky situation. Posted: 08 Sep 2018 04:41 AM PDT
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Shower thought: All the trash in the BfA treasure chests makes sense if Jani placed them there Posted: 08 Sep 2018 07:26 AM PDT | ||
It is astonishing how good the expansion is visually and narratively and how bad it is mechanically Posted: 08 Sep 2018 12:39 PM PDT The fact that these aspects are on the two extremes of the spectrum is quite astonishing to me. Class design is an objective failure for almost all specs, with almost all of them playing worse than their legion counterparts, the artifact design is inferior to legion's, the azerite traits are not a substantial replacement for legion systems, island expeditions are quite hollow mechanically, etc... On the flip side - we probably have the best looking WoW Expansion to date, with incredible sound design and music and one of the most compelling narratives to date. What's most astonishing is Blizzard's reluctance to change anything in all of these problematic systems. And the main problem is that they all suffer in their design. The classes are designed this way for some reason, the GCD changes are part of the new design of combat. Island Expeditions/Azerite/The heart of Azeroth are designed to be slow, unrewarding and disinteresting. Then there's the problem of the upcoming balance changes that were posted which are inadequate. There's no mention of the range/melee imbalance in Uldir with all of the heavy movement design on a majority of the fights. There's no acknowledgement of the fact that Shadow and Elemental are horrible to play, or the fact that so many classes are Haste bound yet secondary stats scale worse now. All of these problems we're having is because a design team somewhere made a conscious decision to change a system from Legion to BfA. How do we get so many systems that are inferior in almost every way when we already had better ones? The more I play the more discouraged I get about playing. I see no point in continuing to play Island Expeditions or farming Azerite. It took me forever to get to my current level of 18. I find no joy in farming Azerite Pieces just to stack Lunar Shrapnel in AoE or Streaking Stars in Single Target, and at least I have that option as a Balance druid, some specs need to use generic traits, because their class-specific ones seem to be intended to be bad. The Azerite system fails to be a universal reward because there's nothing interesting to work towards. Azerite traits are bland. They seem intended to be bland. They are designed to stack, yet do so illogically most of the time. To top it all off classes are gutted, reducing their base strength to the point of requiring to stack Azerite traits, making the class feel inadequate when you're not performing the niche the Azerite Traits are for, ie feeling utterly inadequate in Single Target when having Lunar Shrapnel equipped. With Mythic+ disallowing gear swaps and the increased number of trash... any Mythic+ Balance Druid will forever be bad at Single target, because the class was made bad at Single Target just to allow something like Streaking Stars to have a positive effect. It's demoralising to play an expansion that has such good narrative direction and gorgeous visuals and sound but such poorly designed combat and progression systems. It's World of Warcraft, combat and progression systems are the bread and butter of the RPG genre. How exactly did we manage to get bad class design, bad progression systems and a bad new game mode all at once? I want to like my Balance Druid. I want to like the Azerite system. But I can't. Because I played Legion and I know what a good artifact system is and what engaging combat is. I wanted to have an Artifact in Legion. I wanted to play my Druid. It all felt good. Nothing about it feels good in BfA. I'm a slow caster that is forced to move all the time, that has clutches in the forms of Azerite Traits that are so niche they make the other half of my spec (AoE vs. ST) obsolete while I'm wearing them. I'm just frustrated. I want to like BfA. Some things I do like, but playing the game is frustrating. And Blizzard has failed to acknowledge any of these problems, as if they don't exist.[link] [comments] | ||
Posted: 08 Sep 2018 09:49 AM PDT
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I paid 5 Million gold for this mount, please let the vendor sell SOMETHING that restores mana Posted: 08 Sep 2018 08:16 AM PDT
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A Blood Elf and His Daughter by Avannteth Posted: 08 Sep 2018 12:03 PM PDT
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Blizzard not being completely truthful about Ranked PvP Item Levels Posted: 08 Sep 2018 02:00 PM PDT
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Posted: 08 Sep 2018 09:22 AM PDT
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Today I marry the love of my life. Posted: 08 Sep 2018 04:47 AM PDT Many years ago during wrath of the lich king. I met this raider in Naxx her name was kaliapate. I played a warlock named deathbydots. Fast forward 10ish years. She gets on a plane comes and visits me. Fast forward some more she moves 700 plus miles to live with me and now on Sept 8th 2018. I get to marry this wonderful and beautiful women. Thanks blizzard if it wasnt for you I would have never met her. Also thanks to my bestman for making me play this game in high school. If you would have told me I was going to met her on wow I would have called you crazy and girls dont play wow. Boy was I wrong. Thanks to all our friends and family for understanding our unconventional way of finding happiness. Well time to get ready. And I'm going to go get the best loot from wow ever !!! [link] [comments] | ||
Sent an in-game mail to a guildie asking for a gem... Posted: 08 Sep 2018 11:08 AM PDT
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You need to give more. You need to give more! YOU NEED TO GIVE MORE! This is not a reward! Posted: 08 Sep 2018 09:15 AM PDT
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I have a Horde banner on my wall. I now know I can trust the maintenance guy! Posted: 08 Sep 2018 08:59 AM PDT
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Posted: 08 Sep 2018 09:52 AM PDT
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Posted: 07 Sep 2018 07:01 PM PDT https://i.imgur.com/3Y32RQk.png So our guild killed Heroic G'huun last night after 4 hours of straight pulls and along with our vantus runes not working and the tuning being very tight, we were able to kill the boss. It felt awful as the boss was downed with yells of relief to finally be done and then see that we didn't earn any Ahead of the Curve achievement or some form of character reward for having spent hours on this boss. Achievements are one of the small things for our raid that push for people to progress, the feeling of earning something after a well crafted challenge is what motivates us. Many of us made tickets asking if there was a bug and after we had confirmation of a bug, it was hotfixed early this evening. My ticket was replied to with this comment about how each of us would be forced to re-earn the achievement. There's a level of prestige and joy that comes from downing a boss this difficult in the very first week of a content release and to have the achievement with that date feels amazing but none of us will have it this week. We spent this entire week pushing the content to its limits and were awarded with nothing. It truly feels awful to have nothing to show for our hours spent working on the boss and then to be told to go re-earn the achievement on an objectively easier boss (due to the nerfs accompanying the fixes today). TL;DR: We killed Heroic G'huun, didn't get our well deserved achievement, Blizz tells us to just do it again instead of awarding the achievement EDIT: https://i.imgur.com/RL2haWt.png Specialist Game Master says not going to assist with this problem so people saying to put in multiple tickets, it's a higher up decision to refuse the achievement EDIT2: A lot of people have brought up the "Just do it, you've done it once you can do it again" but that's the not the core of the problem. The core of the problem is that Blizzard as a company (not advocating for any harassment for Blizzard CS or what they do, god bless their souls for working in CS) has become a more distant entity that doesn't seem to care for their player base or giving us a fulfilling experience as consumers of their products. This isn't the company that would spend 2 hours on the phone with me fixing an issue. [link] [comments] | ||
We did a Mythic Atal'dazar and double mobs spawned to the first boss. Thus 12 mobs Posted: 08 Sep 2018 10:29 AM PDT
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