Street Fighter Need some fresh eyes looking over your replays? New Challenger's weekly 'Beginner Breakdowns' is here to help!


Need some fresh eyes looking over your replays? New Challenger's weekly 'Beginner Breakdowns' is here to help!

Posted: 08 May 2018 05:50 AM PDT

NCH's "Beginner Breakdowns" takes replays sent from the community, we critique and go over the fine points so you walk away with some tips on how to improve your Street Fighter game (Our target replays tend to revolve in the bronze to gold level, but we'll pull a platinum match from time to time)

If you'd like to submit a replay to be featured on the show, be sure to send an email to nch.beginner.breakdowns@gmail.com with the following info:

  • Replay ID
  • CFN
  • Discord ID (If you are a member of the New Challenger discord)
  • (Optional) Direct youtube link of the match (We'll be your best friend as this makes our lives 1000% easier)

If anyone has any questions leave them in the comments and we'll be sure to get back to you. Thank you to those who have already submitted and hope to see you on the show!

Beginner Breakdown's goes live every other friday at 9PM EST

Watch our latest episode here!

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Custom Chun-Li Art on my Hori RAP N

Posted: 08 May 2018 12:31 AM PDT

Street Fighter 30th Anniversary Collection Training and Versus Mode Details!

Posted: 08 May 2018 08:04 AM PDT

You want Dan? You get all the Dan you can handle, baby!!

Posted: 08 May 2018 04:43 AM PDT

Street Fighter V Arcade Edition hasn't even hit 100,000 sales

Posted: 08 May 2018 09:37 AM PDT

Bronze/Silver is full of Ken players that spam H.Tatsu

Posted: 08 May 2018 04:40 AM PDT

I know it shouldn't work. I block it pretty much every time they just throw it out, followed with a grab. But the thing with these players is that...you just can't read them. Sometimes they'll legit just wake up super. And my puny bronze brain just isn't ready for some nutty Ken player to do nothing but Heavy Tatsu, anti-air and supers the whole match. I know some bread and butter combos, I know the basics of neutral, etc. But it feels like all the shit I've tried practicing and studying gets thrown out of the window when people play like this. And the most frustrating thing of it all is that I know I'm losing because I'm just not experienced enough to deal with it.

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Street Fighter 4 Omega Overview and Faq

Posted: 08 May 2018 04:31 AM PDT

Breastpantyhip (Sakura) Vs Tourniquet (Vega)

Posted: 08 May 2018 08:51 AM PDT

So why is there no EX fireball for Falke?

Posted: 08 May 2018 09:10 AM PDT

It feels like a void in the character. It would open up her playstyle so much to be able to spend bar like this. It feels like they took her EX fireball and locked it behind V-trigger 1. Really weird character design.

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There's still time to play in the ELEAGUE x Battlefy: StreetFighter V Open!

Posted: 08 May 2018 09:08 AM PDT

Street Fighter 5 update question?

Posted: 08 May 2018 08:56 AM PDT

Why do all the street fighter 5 updates have 10 GB or more update files like why are they so big... i was like in version 2.00 a few days ago now downloading 2.03 and its about 14gb

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Razer Panthera Custom Art

Posted: 07 May 2018 01:33 PM PDT

[Daily General Lounge] Here is a collection of general information & useful resources. Casual conversations, quick questions and answers are welcome!

Posted: 08 May 2018 05:05 AM PDT

This thread provides a place for everyone to ask simple questions and chat about anything reasonably on topic. To new players and new members of the community alike we encourage you tap into all of the resources of this sub.

  • If you're a new player looking for players around your same skill level, check out the New Challenger, the go to place for new players trying to level up!

  • If you want to learn how to play and become a better player at Street Fighter V, you must check out the useful resources below:

Street Fighter V Character Data & Move Lists

Rashid R. Mika ChunLi Ryu Ken
Cammy Laura Zangief Karin Nash
M.Bison Birdie Vega Necalli Dhalsim
F.A.N.G Alex Guile Ibuki Balrog
Juri Urien Akuma Kolin Ed
Abigail Menat Zeku Sakura Blanka

Character Discussion Index for character specific combos, tips and matchups

General FAQ

  1. I'm new to SFV and this is overwhelming! What do I do?
  2. Where can I find a basic overview of each character?
  3. What does _____ mean?
  4. Where can I find combos?
  5. How can I stop being bad?
  6. Are there other Fighting Game communities?
  7. Where can I find replays?
  8. Can my computer handle Street Fighter V?
    • Click here to see Street Fighter V PC Recommended Specs!
  9. What's Footsies?
  10. Execution problems?
  11. Advanced Techniques?
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Can someone explain Psycho Crusher to me (VT2)?

Posted: 08 May 2018 08:01 AM PDT

I know there's a setup where M.Bison can make it cross up off of Psycho Inferno. How does that work?

Is there any other way that it can cross up just by doing it raw? Like is there a distance where the second hit will cross up? Or am I always safe if the first hit is blocked?

Is there any easy way to tell who is going to be at frame advantage if I block one?

Is there any tech you can use against M.Bison to help stop a mixup or punish him when you know he's going to Psycho Crusher from across the screen?

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Street Fighter Series - Best Remixes Collection - YouTube

Posted: 07 May 2018 05:06 PM PDT

Problem X and the implications.

Posted: 07 May 2018 05:30 PM PDT

I think Problem X did very well and put the spotlight on what is possible with Bison. His biggest weaknesses are bad anti-air and bad defense, but the positives of the character seem to be strong enough to make up for that judging from Problem X's performance.

Bison has had difficulty against characters like Cammy recently, because his anti-air is so lacking after the 3.5 nerfs and he does not have a form of dragon punch. Problem X seems to have a solution for that however, just block. He mostly did not even attempt to anti-air against Cammy, he just chose to block it out each time and as soon as it was his turn he went for it. He only needed to get a knockdown and was able to close out matches reliably thereafter.

We also saw some very nice pressure sequences against Guile involving EX fireball and psycho crusher to get through the booms and into a hit or at least a nice + situation.

Is Bison higher tier than we thought? Should more people be switching to Bison at this point? Or was it just the strength of Problem X making it work?

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About SFV

Posted: 08 May 2018 09:48 AM PDT

Is the matchmaking system cross-platform? I'm thinking about getting a fighting game, used to play a lot of Guilty Gear, but this time I want something with populated multiplayer.

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SFV Season 4 guesses.

Posted: 08 May 2018 09:42 AM PDT

I know theres plenty of these around, but just wanted to point out 3 characters on current Capcom product lines not currently in SFV:

Honda - only OG character not in. Appears in the new mini pop line.

Dan - pop character out. some data mining last year guessed there was a mini game of some sort to do with him.

rose - cover of anny collection.

anything i missed? decapre is already rendered in the game, so im sure shes a lock at some point too.

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To those who have a Hori RAP 4?

Posted: 08 May 2018 05:52 AM PDT

I just bought a custom art and plexi and am wondering if the stock buttons will fit with the new holes just fine? The website didn't give me an option for hayabusa buttons. If anyone knows please let me know.

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What's on the physical AE Disc?

Posted: 08 May 2018 05:13 AM PDT

So I was thinking of getting a physical copy of AE cause I always like having the most up to date physical copy of a fighting game. Did some reading and people are saying that AE is actually not on the disc and it's just SFV 1.00. Now I know there can be a lot of confusion since every time a PSN/Steam update gets released, it's the whole game but I wanted to know if SFV 3.000 is actually physically on the disc. Thanks much.

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N00b questions about SF 30th Anniversary Collection

Posted: 08 May 2018 02:58 AM PDT

Greetings,

I am pretty much a total noob to the SF series, I loved SF II when I was really young, but really haven't played a Street Fighter since. I've played Halo competitively for years, but am really wanting to get into fighting games. The only Fighter I've ever played semi-competitively was SSBM.

I just preordered SF 30th Anniversary Collection and hoping to get really into it. I'm curious to know which of the 4 games in the collection with online play will be the most popular? I have been looking online and it seems that 3rd Strike is considered to be one of the most competitive titles.

Thanks so much!

If you have any other insight or advice for a newbie diving into the series let me know!

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r/salty is hosting a Super Turbo tournament this Saturday if any of you want to play

Posted: 07 May 2018 01:32 PM PDT

UDON Entertainment hardcover review — STREET FIGHTER UNLIMITED Vol. 3: THE BALANCE & STREET FIGHTER LEGENDS: CAMMY

Posted: 07 May 2018 06:02 PM PDT

Forger Esports signs Johnny “HumanBomb” Cheng

Posted: 07 May 2018 01:02 PM PDT

Winner, Winner, Chicken Dinner -- $600 in Pot Bonuses and FREE Raising Cane's CHICKEN At Dropkick Tuesdays TOMORROW in Long Beach!

Posted: 07 May 2018 10:20 PM PDT

Hearthstone - Newbie Tuesdays Weekly Discussion


Newbie Tuesdays Weekly Discussion

Posted: 07 May 2018 05:12 PM PDT

Hello members of the /r/hearthstone community,

This is part of a series of weekly threads aimed at both new and old players from the community. It is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies and more.

Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Theorycrafting Thursday weekly post, for those who wish to discuss some of the more intricate aspects of the game.

Sticky Threads and Guides - Great resources for new players!

Note: I am a bot. Questions or feedback regarding this thread? Message the moderators.

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Something tells me that the opponent has Baku in his hand

Posted: 08 May 2018 05:23 AM PDT

Jambre with a 61% winrate climb to Legend with Even Warrior

Posted: 08 May 2018 04:58 AM PDT

My take on an original Call to Arms nerf

Posted: 08 May 2018 12:36 AM PDT

I was thinking about how to possibly nerf Call to Arms without changing the Mana cost to an odd number, and came up with this:

https://hearthcards.ams3.digitaloceanspaces.com/76/bb/df/76/76bbdf76.png

Giving the card Echo makes it worse early on but more valuable later in the game. The major concern is probably that Echo is not a permanent keyword and was not around for Kobolds. Still, I find this to be an interesting way of changing the card.

EDIT: Changing the wording to "Repeatable this turn" would actually work, similar to Unstable Evolution, as u/souvlakiAcme pointed out in the comments.

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The simplest, fairest way to nerf Spiteful Summoner

Posted: 08 May 2018 08:50 AM PDT

Mech Warper no longer discounts mechs made by Sonya

Posted: 08 May 2018 05:10 AM PDT

Proof: https://imgur.com/a/LW19etC As you can see there are two Mech Warpers on board, however the one cost Scorp-o-matic from Sonya's effect is still not discounted. If you replay one of the Mech Warpers though, the discount applies as you would expect it to.

This really kills Sonya + Mech Warper + Scorp-o-matic meme decks

It seems that this has been around for a while now, here is a post from almost a month ago on the same issue.

And here is a video showing the combo working properly, just over one month ago https://www.youtube.com/watch?v=esmV33c48qQ

submitted by /u/ninjaboyAlex
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A image from iyingdi.cn Chinese Card Game site. Author: akimo

Posted: 07 May 2018 12:12 PM PDT

Trying to kill 10+ Voidlords is fun

Posted: 08 May 2018 05:51 AM PDT

Thank you golden chameleos :)

Posted: 07 May 2018 05:56 PM PDT

Can we at least agree that Spiteful Summoner is fair in Arena?!

Posted: 07 May 2018 05:45 PM PDT

Wild King Togwaggle Druid mirror matches get out of hand pretty fast

Posted: 07 May 2018 11:16 PM PDT

Sylvanas-Tess Interactions

Posted: 08 May 2018 02:05 AM PDT

He Only Has a 0.004% Chance to Live so We Should Be Goo..... Oh.

Posted: 08 May 2018 07:11 AM PDT

As an avid (primarily wild) player - Dear Iksar, regarding your posts from last night

Posted: 07 May 2018 03:21 PM PDT

After reading your follow up from last night, let me start off by thanking you Iksar, for providing information to the community - something that is appreciated and i think we all wish would happen more frequently.

One part however caught my attention:

"We talked about Barnes for awhile but ultimately removed it from the list of cards we were considering changing, at least for the time being. Most Wild decks have some way to deal with Barnes, and he creates some interesting archetypes that are fun for people to play. I would agree it can be frustrating to lose to a T4 Barnes, but in the end we have to weigh all the positives and negatives of a card and make a judgment call. For now, we think there are enough answers out there for Barnes strategies that it doesn't warrant making a change."

especially this part:

"Most Wild decks have some way to deal with Barnes"

I agree that for instance losing to a spell hunter t4 14/15 combined stats barnes when you don't have an answer can be frustrating but is -somewhat- fair, especially since there are a few answers available to most classes (and how massively you have to cripple your deck to make that somewhat consistent).

I heavily disagree that the significant Barnes 'problemdeck' - big priest, falls in that category. there are very very few answers, and it's definitely not the case that 'most wild decks' have a way to deal with it - since almost only transform effects can do so. so that leaves:

  • Shaman (hex, devolve - and there aren't a lot of decks that would consider playing both)
  • Mage (poly, potion of poly - same story).
  • Rogue (sap)

[edit:] - Priest (PoM, although a little conditionally - more on that in the comments below)

It also requires having a 2 of card in hand by turn 4.

Tinkmaster is the only neutral option and since it's also random target i'm not really sure we could ever really consider that a way to deal with it. So at least in my opinion, that just leaves 3 classes that can kind of deal with it, if they run the card(s) required to do so - and even then, the case of a 1/1 yshaarj pulling something else makes it entirely impossible to deal with it, afaik.

Let's compare that to the T5 NSW board of doom:

  • Paladin - equality+combocard, enter the coliseum or existing board+Tarim
  • Druid - poison seeds
  • Priest - lightbomb
  • Warrior - brawl, reckless flurry
  • Warlock - shadowflaming your own mountain giant or PO'd 4+ atk creature, bloodbloom+nether/doom (very niche ofc)
  • Mage - nova + doomsayer (not reliable but can work)
  • Hunter - dreadscale + poisonous adapt (i'm kidding, i'm kidding..)

So that's 4 classes than have a clear and direct answer to it, some even more than 1. 2 more classes that are a bit more conditional - i'm obviously not counting the hunter one.

So both on paper as well as in my own experience (which obviously doesn't mean that much since it's comparative to the overall data a very limited sample size) - there are a lot more answers to NSW than to barnes. Or am i missing something here?

And then there's something else: If you can't answer the NSW, you lose (almost) immediately. if you can't answer the barnes, you lose eventually but (almost) inevitably.

Depending on the type of person you are, losing to Barnes feels worse (since you realize them having t4 barnes is less likely, since it's a 1 off card) and is just accentuated since it's a drawn out process if you play it out.

Last, but not least: I've personally queued into significantly more Big Priests than Nagalocks. Can just be a statistical anomaly of course since the sample size is meaningless - but there will be other players for which the same holds true. And according to HSReplays data nagalock has just had a 4.1% popularity in ranked wild over the past 30 days - so 1 in 20 games. considering the type of cancerous 15%+ popularity decks we've had in the past.. i'm actually not that bothered by Nagalock. I agree that it probably should be changed.. but if you do, please, please change the power level of the more popular just as problematic decks as well. i.e. call to arms/tarim and barnes and a meaningful piece of cubelock-pie at the very least. otherwise this is like cutting off the shooting hand of billy the kid and calling it a day, expecting all gunslingers to vanish into thin air. [edit:] I initially intentionally didn't mention it because i didn't figure it was relevant to the discussion but just so it is reflected in my post and so it states in what ladder bracket most of my games are - in case it matters at all: i'm a multi legend player, both before the introduction of standard as well as after. typically get the golden epic and then just mess around doing quests, typically reach rank 3-4 doing so during a season. so most of my games are in that rank 3-5 bracket.

One last thought - i know this isn't something that the guys at activision that only care about the bottom line would want you to do, but as a fan of hearthstone yourself, maybe you empathize with the player base and would advocate for us in the matter: when you change key cards that completely change the viability of another card, consider giving us the ability to disenchant that card for full (or at least increased) value as well. the best example i can give is that a huge amount of players crafted clockwork giants to play nagalock. that card other than a tiny blip ages ago in mill rogue (very niche deck at the time) has never seen play and i can't imagine will see play again if you guys nerf NSW. 800 dust isn't a drop in the bucket for the majority of players - and it's obviously not the only card a lot of people would have crafted, just the best example since it's usability in competitive decks is the most limited. maybe something to think about for you. Oh and while i have your ear.. the ability to upgrade cards to golden, even if it's just ~20% cheaper than disenchant regular and recraft as golden, would be much appreciated!

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Hand sculpted hearthstones!

Posted: 08 May 2018 08:16 AM PDT

I almost felt bad for this warlock... Almost

Posted: 07 May 2018 03:15 PM PDT

Gilnean Vigilante made me a rich man.

Posted: 08 May 2018 06:05 AM PDT

Hearthstone: The Gathering by /u/shiraiku - 4 years old, but still top gold!

Posted: 07 May 2018 01:08 PM PDT

And then God said: "No 7 wins for you"

Posted: 08 May 2018 08:22 AM PDT

Only took me 112 Bosses until I finally beat Priest, finally finishing my Dungeon Run

Posted: 07 May 2018 09:41 PM PDT

I play HS since beta, did 11 wins countless times but went 12 wins today for the first time ever! Never give up!

Posted: 08 May 2018 06:10 AM PDT

The crown looks perfect on toki

Posted: 08 May 2018 03:53 AM PDT

Playing Naga Sea Witch to Legend: Days 1 & 2

Posted: 07 May 2018 09:25 PM PDT

Hey all! I made this thread yesterday and am now posting an update for it. A few notes before I get to that though.

  • I picked basically the worst time to do this; meaning I have not played NEARLY as much as I will need to to get to legend these past 2 days. I just started a new job today, so I'm a little bit busy. However, I am committed to this and will have more time tomorrow and later this week. Just know that my time was NOT well spent on this task these 2 days.
  • I also wanted to thank people for all the comments on my last thread. Baring a few people who really hate this deck, it was all very constructive and I feel very motivated to complete this challenge now.
  • Since some people seem to want me to stream this, I am going to leave a comment on this thread to see how many. If it gets a good number of upvotes I will know that there is an audience for it, and I will plan to do that on my next days playing. So, if that's something you're interested in, go upvote that comment (or downvote it if you aren't interested, do whatever you like).

With all that said, here's what I accomplished and found:

Time played: ~5 hours, 40 minutes (should definitely track this better)

Rank: 19

Games played: 36

Winrate: 69%

Class Specific Breakdown: here

Of my 36 games, I drew naga in 25 of them. I won 19 of those games. My 6 losses were 2 to aggro decks, 2 to fatigue decks that could deal with the giants (kingsbane and deadman's hand), 1 was to a severe misplay, and 1 was to a very lucky shudderwock deck. Of these 19 wins, 8 of them were from playing naga on turn 5, or turn 4 with coin. I also lost one game when playing naga on 5, because even pally rolled poison evolve on his recruits.

What I've observed:

Clearly, the deck is very strong when drawing naga. What surprised me is how strong it is when you don't have naga. Most of the giants can just be played, and that's a lot of pressure to deal with. I also find the warlock one is surprisingly good at dealing with aggro. I think I'm using my resources pretty inefficiently though, which does cost me some games. I hope to get better at that.

As far as what I'm playing against, I think a quarter of my games were decks that I couldn't fit into a meta archetype. I actually lost to a murloc mage pretty early on, who just used strong murlocs to get a board early then burn me out. Now that I'm a higher rank I'm seeing more "normal" stuff, and I'm actually doing better against it. I haven't played any mirror matches yet. You'll see in the class breakdown that I started playing naga mage near the end (thanks for the idea /u/Wonder_Buster), which I've decided I like more than warlock. It is absolutely worse though, I find I'm basically screwed against aggro.

I'm probably missing data, so if there's anything anyone wants to know just ask. I tracked A LOT of stuff, I just didn't want to make this thread too long. I'll post another thread in 1 or 2 day(s) but I'll be monitoring comments pretty closely until then. Thanks again for all the support!

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