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PAYDAY 2 PAYDAY 2: Difficulties & Sniper Update


PAYDAY 2: Difficulties & Sniper Update

Posted: 01 Mar 2018 09:02 AM PST


Difficulties & Sniper Beta is now live in the main branch of PAYDAY 2

The Difficulties & Sniper Beta has been out for about three weeks and we have gotten a lot of response and feedback. Now it's time for the final update and bring the whole thing into the main game. We still look for more opinions as all the changes come to its fruition. It does however mean that the "Open Beta feedback forum" will soon close down as we migrate back to using the "Suggestions & Feedback" as well as the "Bug Reporting" forum.


Changes to the Difficulties
The most prominent change is that the One Down mechanic is removed for the highest difficulty. It is now a toggle when you purchase a contract and the highest difficulty in the game has now changed name from "One Down" to "Death Sentence".

The One Down mechanic can be toggled on for any difficulty in the game, not only Death Sentence. However this won't affect the reward or cost of the contract. One Down contracts won't spawn on their own on CrimeNet, only other players contract will be available, if you activate One Down lobbies in filters.

The AI has also been optimized to move faster through the level to avoid long pauses where the player is alone without opposition. The reaction time of the enemies will no longer be dependant on the hosts computers performance. This means that PAYDAY 2 will offer a equal experience regardless of how powerful the computer hosting the game is.

Units on Death Sentence have gotten their health pools substantially reduced and will now have the same health as Mayhem and Death Wish. And even some Crime Spree specific units are now introduced within the original game on the higher difficulties, such as...


Minigun and Medic Bulldozers
The Minigun and Medic Bulldozers that you previously could only encounter in Crime Spree will now make an appearance in your regular heisting when playing on the Death Sentence difficulty. The Minigun Bulldozer can also appear on the Death Wish difficulty.

Keep your eyes peeled since these boys don't play nice!

New and Old Achievements & Rewards
Each level will now have an achievement for completing it on Death Sentence with and without the One Down modifier turned on. The old One Down achievements have been converted to Death Sentence with the One Down mechanic turned on. New achievements have been created for completing a heist on Death Sentence difficulty without the One Down mechanic.


If you have completed a heist on the old One Down difficulty it will count as having completed it on Death Sentence with the One Down mechanic turned on (as well as with the mechanic turned off).
Completing a heist with the One Down mechanic active, on any difficulty will award the achievement for the difficulty you played on and below.

The old "One Down Skull" mask has been named as "Death Sentence Skull". The achievement "One More Down, No More To Go" has been renamed to "A Heister of Legend". If you already had the achievement and the mask. you will keep them both.

A new achievement has been created that took over the name "One More Down, No More To Go". It is rewarded when you complete all contracts on the Death Sentence difficulty with the One Down mechanic activated. Any who had the old One Down achievement prior to the update will also get this achievement. The achievement offers a new mask for anyone who unlocks it.


Skill Changes
A new skill, called Graze, have been added to the tier 4 of the Sharpshooter subtree to give a boost to Sniper Rifles and make them more interesting to play with. On its Basic level, a successful hit from a sniper shot will deal 20% of the damage on any nearby enemies, within 1m of the bullets path. On the Aced level, the bullet can deal 100% of it's damage to nearby enemies if the shot managed to kill its target via a headshot.

Ammo Efficiency is moved from tier 4 of the Sharpshooter subtree to tier 3 to take the place of High Value Target. Specialized Killing has been removed from the game to be replaced with High Value Target.

Other Changes
All weapon tweaks from the beta are now released and can found below in the changelog. We have also removed the reward reductions on almost all mutators. Clone Army will have a 35% reduction instead of 50%. Creeps will keep the 50% reduction.


Do you dare to brave the Death Sentence?
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Update 173 Changelog
Update size: 112.7 MB

AI & Difficulty Changes
General Changes
  • AI has been improved to be faster at navigating on all the levels
  • AI performance will no longer be dependent on the host computer's performance
  • Levels should be less cluttered by enemies
  • Player's Team AI damage will no longer increase past Mayhem difficulty
  • Maximum amount of enemies allowed on the map for the Assault to end has been reduced
Developer notes: The above mentioned changes will translate to better performance from the AI and that regardless of the host's computer power.

Mayhem
  • Enemies will take 33% more headshot damage
  • G36 SWATS should do OVERKILL Damage instead of Death Wish damage
Death Wish
  • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
  • One additional Taser is allowed into the level
Death Sentence (old One Down)
Developer notes: Our intention with Death Sentence is to have it as difficult as it currently is on the live version of the game without the extra health and One Down mechanics The combination of those two elements was drastically reducing the amount of viable builds available for One Down.
  • Renamed One Down to Death Sentence
  • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
  • Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
  • One additional Taser is allowed into the level
  • One additional Bulldozer are allowed into the level
  • Bulldozers will have 100% more health than the Death Wish bulldozers
  • Specials will no longer spawn alone and will have a few SWATS accompanying them
  • The numbers of time a player can go down before getting into custody is no longer reduced to 1
  • Enemies health is reduced by 333%

    Developer notes: Death Sentence units will now have the same health as Death Wish and Mayhem units
  • The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
  • The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
  • Cloakers will now also drop a smoke bomb when they charge and kick down a player
  • Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
One Down
  • The One Down mechanic is now optional in the Game Settings when you buy a contract
Skills
  • Graze
    • A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
  • Specialized Killing
    • The skill has been removed and replaced with High Value Target
  • High Value Target
    • The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
  • Ammo Efficiency
    • The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
  • Trigger Happy
    • Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
    • Aced: The damage boost increased duration has been reduced to 4 (down from 10)
  • Joker
    • Basic: Converted units are having their damage reduced by 35%
    • Aced: Converted enemies damage is no longer reduced
    Developer notes: Due to the improved reaction time of the AI, converted enemies became deadlier than they need to be. Because of this reason we have reduced the amount of damage they can deal
Weapons
Developer notes: Due to the introduction of the new skill and the removal of Specialized Killing we have adjusted the damage and stats of certain weapons to make sure they stay viable after the update
  • Dragon's Breath Rounds
      BETA ISSUE - Fixed that Dragon's Breath does not ignite enemies
  • Repeater 1874
      BETA ISSUE - Fixed an issue with culling objects on the scope
  • Car-4 Rifle
    • Damage increased to 52 (up from 38)
    • DMR Kit damage decreased to 108 (down from 120)
  • MP9 SMG
    • Damage increased to 44 (up from 36)
  • AMCAR Rifle
    • Damage increased to 42 (up from 36)
  • AMR-16 Rifle
    • DMR Kit damage decreased to 66 (down from 80)
    • Damage increased to 94 (up from 80)
  • Para SMG
    • Damage increased to 55 (up from 38)
  • AK Rifle
    • Damage increased to 56 (up from 40)
    • DMR Kit damage decreased to 104 (down from 120)
  • AK762 Rifle
    • Damage increased to 97 (up from 80)
    • DMR Kit damage decreased to 63 (down from 80)
  • Krinkov Submachine Gun
    • Damage increased to 99 (up from 80)
  • Akimbo Krinkov Submachine Gun
    • Damage increased to 99 (up from 80)
  • AK5 Rifle
    • Damage increased to 56 (up from 38)
  • UAR Rifle
    • Damage increased to 55 (up from 38)
  • JP36 Rifle
    • Damage increased to 44 (up from 36)
  • Kobus 90 Submachine Gun
    • Damage increased to 56 (up from 38)
  • Compact-5 Submachine Gun
    • Damage increased to 44 (up from 40)
  • Akimbo Compact-5 Submachine Gun
    • Damage increased to 44 (up from 40)
  • Mark 10 Submachine Gun
    • Damage increased to 58 (up from 40)
  • Swedish K Submachine Gun
    • Damage increased to 99 (up from 80)
  • Commando 553 Rifle
    • Damage increased to 42 (up from 35)
  • SpecOps Submachine Gun
    • Damage increased to 58 (up from 40)
  • Eagle Heavy Rifle
    • Damage increased to 98 (up from 81)
  • Falcon Rifle
    • Damage increased to 98 (up from 80)
  • Gewehr 3 Rifle
    • Damage increased to 99 (up from 80)
    • DMR Kit damage decreased to 61 (down from 80)
    • Reload animation has been updated
  • Gecko 762 Rifle
    • Damage increased to 57 (up from 42)
  • Clarion Rifle
    • Damage increased to 41 (up from 35)
  • Cobra Submachine Gun
    • Damage increased to 44 (up from 36)
  • Blaster 9mm Submachine Gun
    • Damage increased to 44 (up from 36)
  • Uzi Submachine Gun
    • Damage increased to 44 (up from 40)
  • Patchett L2A1 Submachine Gun
    • Damage increased to 42 (up from 36)
  • Chicago Typewriter Submachine Gun
    • Damage increased to 58 (up from 40)
  • Queen's Wrath Rifle
    • Damage increased to 58 (up from 40)
  • Lion's Roar Rifle
    • Damage increased to 58 (up from 40)
  • Jacket's Piece
    • Damage increased to 57 (up from 40)
  • Valkyria Rifle
    • Damage increased to 41 (up from 36)
  • Kross Vertex Submachine Gun
    • Damage increased to 58 (up from 42)
  • Micro Uzi Submachine Gun
    • Damage increased to 44 (up from 36)
  • Heather Submachine Gun
    • Damage increased to 58 (up from 40)
  • Akimbo Heather Submachine Gun
    • Damage increased to 58 (up from 40)
  • Bootleg Rifle
    • Damage increased to 40 (up from 38)
  • CR 805B Rifle
    • Damage increased to 99 (up from 80)
  • Jackal Submachine Gun
    • Damage increased to 99 (up from 80)
  • AK17 Rifle
    • Damage increased to 99 (up from 80)
  • Tatonka Submachine Gun
    • Damage increased to 99 (up from 80)
  • Signature Submachine Gun
    • Damage increased to 44 (up from 39)
  • Akimbo Signature Submachine Gun
    • Damage increased to 44 (up from 39)
  • MP40 Submachine Gun
    • Damage increased to 99 (up from 80)
  • Union 556 Rifle
    • Damage increased to 58 (up from 40)
  • Grom Sniper Rifle
    • Damage decreased to 160 (down from 300)
    • Total ammo increased to 40 (up from 30)
    • Rate of fire increased to 150 (up from 60)
  • Contractor Sniper Rifle
    • Accuracy decreased to 60 (down from 72)
  • Lebensauger 308 Sniper Rifle
    • Rate of fire increased to 150 (up from 120)
  • Repeater 1874 Sniper Rifle
    • Damage increased to 246 (up from 160)
  • Rattlesnake Sniper Rifle
    • Damage increased to 246 (up from 160)
  • Nagant Sniper Rifle
    • Damage increased to 480 (up from 300)
  • Platypus 70 Sniper Rifle
    • Damage increased to 480 (up from 300)
  • R93 Sniper Rifle
    • Damage increased to 480 (up from 300)
  • Desertfox Sniper Rifle
    • Damage increased to 480 (up from 300)
  • Compact 40mm Grenade Launcher
    • Reload animation has been updated
Mutators
  • Clone Army will now reduce Experience and Money by 35% when active
  • Alternate Arsenal will no longer reduce Experience and Money gained when active
  • Because of Training will no longer reduce Experience and Money gained when active
  • BFFs will no longer reduce Experience and Money gained when active
  • Extraterrestrial Heisters will no longer reduce Experience and Money gained when active
  • Friendly Fire will no longer reduce Experience and Money gained when active
  • Hurt Me More will no longer reduce Experience and Money gained when active
  • Hydras will no longer reduce Experience and Money gained when active
  • Over Dozed will no longer reduce Experience and Money gained when active
  • Waking Nightmare will no longer reduce Experience and Money gained when active
Achievements & Rewards
  • Added new Death Sentence Achievements
  • Updated all One Down Achievement icons with the new One Down Flag
  • Updated all One Down Achievement descriptions to fit the new difficulty changes
  • Renamed the "One Down Skull" Mask to "Death Sentence Skull"
  • Added the new "One Down Skull" Mask
  • Added the 950 Achievements Milestone
  • Added the "Mega Greed" Mask
  • Added Difficulty Achievements for the "Cursed Kill Room"
  • Update some Achievement icons on Steam to match their in-game versions

PAYDAY 2 Jules and Rusty Chains plays with the community


Jules and Rusty Chains plays with the community

Posted: 02 Mar 2018 07:30 AM PST

Live Broadcast: This Friday March 2nd, Jules with the help of PAYDAY veterans Rusty Chains open up their lobby live on Twitch to play with you! Check out the thread here for instructions on how to join: https://steamcommunity.com/app/218620/discussions/8/1693788384145944537/ https://www.twitch.tv/starbreeze

PAYDAY 2 PAYDAY 2: Hotfix Difficulties & Sniper Beta 1.31


PAYDAY 2: Hotfix Difficulties & Sniper Beta 1.31

Posted: 23 Feb 2018 08:29 AM PST


Hotfix Beta 1.31
There was an issue that arose with the release of the Difficulties & Sniper Beta 1.3.
Some users got achievements rewarded without having reched the necessary requirements.
We have now released a hotfix for this issue.

Hoxfix time.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Difficulties & Sniper Beta 1.31 Changelog
Update size: 16.8 MB

Achievements
  • Fixed an issue that caused achievements to trigger when they shouldn't

PAYDAY 2: Difficulties & Sniper Beta 1.3

Posted: 23 Feb 2018 05:33 AM PST



One Down Toggle Update
Now it's back! The One Down mechanic can now be turned on or off from the buy contract menu. You wanna play some One Down Overkill? Sure thing. How about One Down Normal? No problem. The choice is all yours.

To see One Down lobbies on CrimeNet you need to allow them in the filters menu. With the filter turned on; other player's One Down lobbies will become visible on CrimeNet alongside normal lobbies.

The lobbies are marked with a red "1" next to the contract icon and the text "ONE DOWN" as an indicator under the difficulty. After joining the server you can also see the "ONE DOWN" indication in the lobby, the loadout, as well as the tab and esc screens while ingame.





Animation Update
On top of it all we are expanding our animation library with not five, not ten, but a whopping 50 new hurt animations!

All these new ways to have SWATS fall and collapse are added to the animations sets for the SWATS to bring even a bigger repertoire of pain. The animations offer lots of new and subtle variations for when the enemies take damage.


Stay on your feet heisters.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Difficulties & Sniper Beta 1.3 Changelog
Update size from Live: 105.4 MB
Update size from Open Beta: 103.7 MB


General
  • Implemented the One Down setting
  • Fixed an issue with the auto hit triggering incorrectly
  • Corrected typos on the loading screen hints 47, 56, 64, 99 and 134
Weapons
  • Update reticle when previewing a weapon
  • Fixed broken alignment on the Combat Sight
  • Fixed broken textures on the Riktpunkt Magnifier Gadget
Animations
  • Fixed some broken shield climb animations
  • Implemented 50 new hurt animations, including both bullet and explosion hurt animations
  • Updated some old explosive hurt animations

PAYDAY 2 2017-12-01: PAYDAY2: Update 167.1 - and VR Beta 1.31


2017-12-01: PAYDAY2: Update 167.1 - and VR Beta 1.31

Posted: 01 Dec 2017 07:06 AM PST



Hotfix 167.1 and VR Beta 1.31
Today we bring you a small hotfix to the update that was released yesterday, both for the main game and the VR beta.

The main branch of the game is getting a fix for a broken link to the steam marketplace for the new safe. We also made some fixes to snipers on Hotline Miami and The Diamond.

The VR Branch is getting fixes for a crash related to being cuffed. We also fixed some preplaning and VR settings issues.

As I wander down to the Contract Broker! My gun goes Bang Bang, and pop goes the Cloaker!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update 167.1 Changelog
Update size: 11.1Mb

General
  • Fixed an issue where snipers could spawn in the corridors on The Diamond
  • Fixed an issue where snipers would stop to spawn after a while on Hotline Miami Day 1
  • Fixed an issue where the link to the Community Armor Safe did not work

VR Beta 1.31 Update Changelog
Update sizes:
Beta 1.3 - Beta 1.31 - 76,3Mb
Main Branch to Beta 1.2 - 136,5Mb

General
  • Fixed a crash that could occur if a VR-player was cuffed and tried to shout at a teammate or AI
Menu and UI
  • Removed "Rotate player angle" in the gameplay menu on HTC Vive
  • Fixed an issue where VR-players could not interact with the menu in preplanning
  • Fixed a visual issue on skinned weapons while in the main menu

PAYDAY 2 Friday Stream!


Friday Stream!

Posted: 01 Dec 2017 09:00 AM PST

Live Broadcast: Join us this Friday on Twitch and watch as OVERKILL_Jules gets carried by PAYDAY youtubers and twitch streamers b33croft and AdmiralAiron. https://www.twitch.tv/starbreeze -------- If you can't wait until tomorrow, you can check out b33croft and AdmiralAiron here: https://www.youtube.com/b33croft https://www.youtube.com/AdmiralAiron

PAYDAY2: Community Armor Safe 1 and VR Beta 1.3

Posted: 30 Nov 2017 09:06 AM PST

[www.overkillsoftware.com]
Let's dress for heisting
It's time to bring you guys some new threads. Today, we give you the first Community Armor Safe, full of skins created by talented artist for our worldwide heisting crew. We have delved into the Steam Workshop and found six awesome looking armors for you. Will you heist ironically wearing the GenSec logo on your chest or eliminate all doubt of who you are with the Slayer armor?

VR Beta 1.3
This week we were able to release the Beta alongside the regular update. We are bringing some updates to the Oculus movement system. We are adding functionality for the player to rotate. This will help when playing the game in 180 degrees instead of room scale. Oculus also get improved dash controls where you simply put your finger on the joystick to activate the targeting line and pushing it forward will activate the dash. We also worked on the ladders to improve the system and make it feel more intuitive in correlation to the dash system.

We have worked on the weapon grip functionality so that you can now choose to toggle it on and off and won't need to hold the grip buttons to hold the weapon in two hands. While working on the weapons grips we also looked over some weapons making it easier for left handed players to grip these weapons.

Halloween Heists
We've decided to leave both the Safe House Nightmare and the Cursed Kill Room permanently in the game. This is partially due to public request, but also since we feel that people really enjoy them and they therefore add value to your everyday heisting life!

Balance Tweaks
Alongside the Community Armor Safe we are also bringing a bunch of weapon, Perk Deck and heist tweaks. We took a closer look at the current usage of our weapons and Perk Decks and adjusted a few of them to make everything more even.
Here you can read about the reasoning behind some the more impactful tweaks.

Flamethrower
The Flamethrower felt unreliable as a weapon. To resolve this issue we have increased the chances of setting enemies ablaze, as well as making the damage over time from the fire do similar damage, but over a shorter duration.

The Judge Shotgun
We want to keep the high power potential of The Judge while giving it some drawback with a more limited ammunition pick up ratio.

5/7 AP Pistol
The accuracy and stability were lowered to compensate for the 5/7 AP Pistol being the only Secondary to have the innate ability to pierce through shields and enemies.

Perk Decks
The Gambler, Sociopath and Infiltrator Perk Decks were suffering from the possibility of being taken down with one-shot from enemies. We have increased their basic resilience and made a couple of other changes to make their playstyle more viable.

For Stoic, our goal is to make the user take more direct damage. The Perk Deck should be as strong as before, but the player will have to be more careful.

Big Bank
The Bus Escape is currently the best pre planning option by far for loud heisting. Lowering the cost of The Elevator Trick and C4 Tunneling Escape would allow the player to take the Thermite as well. Our goal is to make those two other options more competitive with the Bus Escape.

Suit up friends, it's heisting time!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Update size: 201.7 MB
Update 167 Changelog


General
  • Added Loading screen trivia for Sangres, Duke, Ethan and Hila
  • Fixed an issue with Ethan's shoulder being visible when using the KSP58 LMG and maximum FOV
  • Fixed an issue with the outline of Hila's head when she joined a heist as a drop-in client

Weapons
    Flamethrower
    • Ammo pick up increased by 666%
    • Effective damage per second is increased by 220%
    • Burn effect duration is decreased to 1.5 seconds (down from 6)
    • Burn effect trigger chance is increased by 40%
    Airbow
    • Concealment is decreased to 5 (down from 28)
    The Judge Shotgun
    • Ammo pick up is reduced by approximately 20%
    • The total ammo is increased to 40 (up from 25)
    Heather Submachine Gun
    • Stability is increased to 52 (up from 44)
    • Concealment is increased to 28 (up from 25)
    • The recoil pattern was tweaked to be easier to control and more predictable for the player
    5/7 AP Pistol
    • Stability is decreased to 36 (down from 52)
    • Accuracy is decreased to 48 (down from 64)
    Jackal SMG
    • Fixed the alignment of The Professional's Choice Sight

Perk Decks
    Stoic
    • Stoic damage over-time duration is now dealt over 12 second (down from 16)
    Gambler
    • The 3rd Perk "Ammo Give Out" now also increases your health by 20%
    • The 5th Perk "Sharing Is Caring" now also increases your health by 20%
    • Medical Supplies can now be triggered every 3 seconds (down from 4)
    Infiltrator
    • "OVERDOG" Perk is moved from 7th place to 1st Perk
    • "Basic Close Combat" Perk is moved from 1st to 3rd Perk
    • "Advanced Close Combat" Perk is moved from 3rd to 5th Perk
    • "Expert Close Combat" Perk is moved from 5th to 7th Perk
    • "OVERDOG" damage reduction is increased to 12% (up from 8%)
    • "OVERDOG" melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
    • "Basic, Advanced and Expert Close Combat" damage reduction is increased to 8% each (up from 6%)
    Sociopath
    • The "No Talk" Perk is replaced with the "OVERDOG" Perk
    • The "Tension" Perk now also increases armor by 10%
    • The "Clean Hit" Perk now also reduces the damage received by 8% when within medium range of an enemy
    • The "Overdose" Perk now also increase armor by 10%
    Tag Team
    • Activation range is increased to 18 meters (up from 10)
    • The effect should now be easier to activate
    • Each enemy you kill now extend the duration of the effect by 1.3 seconds (up from 0.6)
    • Fix lingering effect on tagged player

Levels
    Big Bank
    • The Preplanning asset "The Elevator Trick" favor cost is decreased to 3 (down from 6)
    • The Preplanning asset "C4 Tunneling" favor cost is decreased to 3 (down from 6)
    • The Preplanning assets "Thermite" favor cost is decreased to 5 (down from 8)
    • Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
    • Fixed so that players can no longer get stuck behind a lamp and door by the entrance
    Big Oil
    • Fixed so that players can't get stuck inside the wall beside the tall safe
    Biker Heist
    • Fixed so that the mechanic continues to work after being interrupted
    Birth Of Sky
    • Fixed so that you can no longer see through the dinosaur on top of the gas station
    • Fixed so that you can no longer trigger the flare through the roof of the diner
    Car Shop
    • Fixed so that the computers won't work if an ECM is being used
    Diamond Heist
    • Fixed an issue that could cause the zipline not to spawn if you break stealth at a certain point
    Election Day
    • Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
    Framing Frame
    • Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
    • Fixed so that 2 AI's do not stand in the same spot while idling on day 2
    • Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
    Goat Simulator
    • Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
    • Fixed so that players have to put out the fire to get to the goat in the burning building
    Heat Street
    • Fixed a specific piece of curb that the player could not cross without jumping
    Hotline Miami
    • Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
    Jewelry Store
    • Removed helicopters that didnt do anything
    Murky Station
    • Fixed so that players can't throw bags behind the grates in the sewers
    Rats
    • Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
    New Safehouse
    • Adjusted Ethan's animations while he is sitting on the couch
    Safe House Raid
    • Fixed an issue with cops going through the fence instead of climbing over
    Slaughterhouse
    • Fixed portals on the level in the container area
    The Diamond
    • Fixed so that enemies can navigate in the World War 2 room in the museum instead of standing outside in the corridor
    Watchdogs
    • Fixed collision on day 1 so that bags don't get stuck
    • Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
    Yacht Heist
    • Fixed so that the player will no longer get stuck between a shelf and a box in the basement
    • Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers



Update sizes:
Main Branch to Beta 1.3 - 133.2MB
Beta 1.2 to Beta 1.3 - 278.1 MB
Update 167 Changelog
General
  • Improved the ladder control system
  • Fixed a graphical issue with Flashbang distortions
  • Improved the visuals of the menu laser

Weapons
  • Added the ability to use the Saws
  • Adjusted grip points for left handed player
  • Added a grip toggle system for holding weapons in two hands

Oculus
  • Improved dash controls for Oculus Touch controllers
  • Added rotate player buttons for Oculus Touch controllers

PAYDAY 2 PAYDAY 2: Update 166.1 & VR Beta 1.2


PAYDAY 2: Update 166.1 & VR Beta 1.2

Posted: 23 Nov 2017 11:12 AM PST




Happy Thanksgiving Heisters
We are happy to bring the VR beta back online one day earlier than originally planned. After yesterdays update to the main game the beta is now synced up and ready for you. Alongside a few fixes we also added a few extra heists as well.

Earlier today we added a hotfix to the main game as well as fixing some issues that appeared during the evening.

Hope you all are having a great holiday and keep those helmets flying.

Turkey and Heisting!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

VR Beta 1.2 Update Changelog
Update sizes:
Main Branch to Beta 1.2 - 129.5 mb
    Content
  • Added Transport: Crossroads
  • Added Transport: Downtown
  • Added Transport: Harbor
  • Added Transport: Park
  • Added Transport: Underpass
  • Added Big Oil
  • Added Mallcrasher
  • Added Ethan and Hila
  • Added the Tag Team Perk Deck
  • Added the Great Ruler Melee Weapon

    General
  • Fixed a "divide by 0" crash that caused some players to not be able to every start the game
  • Fixed an issue where the stop hand icon and interaction circles was not visible through walls
  • Tweaked the controls to climb ladders
  • Changed the adaptive quality setting, it will now default to 140% of supersampling quality level when turned off
  • Increased resolution of the game image in the pause menu and custody screen

    Menu
  • Fixed an issue where laser pointer was not disabled properly when switching hand in the menu
  • Fixed an issue where the belt did not switch sides when choosing a different weapon hand during game play
  • Fixed an issue where the reload system did not change when choosing a different setting during game play
  • Fixed an issue where Dallas would spawn in the main menu before the players chosen character would appear
  • Implement name labels in the VR lobby
  • Moved the characters in the VR lobby slightly closer to the player

    Weapons
  • Fixed tased state so it properly shoots from the weapon, and fires both weapons when using akimbo
  • Added a small amount of damage to weapon butt hits
  • Fixed an issue where switching weapons would use the wrong grip settings

Update 166.1 Changelog
Update size: 16.5 MB
    General
  • Fixed a visual issue on Diamond Heist while playing as Hila
  • Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
  • Fixed an issue where arrows was given low velocity in third person for clients


Adaptive Quality
Adaptive quality is a system that, when you play the game, will adjust the render resolution to a range between 85%-140% of the resolution of the HMD. The system is designed to try and keep a steady 90 fps for a comfortable VR experience. This will give better quality visuals on stronger machines.

PAYDAY 2 PAYDAY 2: h3h3 Character Pack


PAYDAY 2: h3h3 Character Pack

Posted: 22 Nov 2017 11:03 AM PST

[www.overkillsoftware.com]
What's good Heisters?
From broadcasting for the masses to bank heisting for personal fortune! Ethan and Hila have arrived at the Safe House, and with them, some welcome gifts for the Crew that you might enjoy!

Ethan and Hila are a dream team in front of the camera! When it comes to heisting, they prefer the term "Tag Team" and that is what their perk deck is called. Both playable characters arrive together with their co-op focused perk deck which will only work when you work together with an ally.


Can't decide if you are more in the mood for a mask or a beanie? Why not both! Ethan's Character Mask not only comes with a red beanie, but also with his signature double chin! Hila comes with a blue beanie and clearly better make-up! If you don't like the beanies, you can always create your own piece of art with the begins masks.


The Great Two-Handed Ruler is extremely well balanced and easily wielded by people of larger stature and physical strengths. For everyone who likes it a bit more sneaky we'd like to introduce the semi-automatic Airbow! It may look a bit make-shift but it has some serious power to it.

PAYDAY 2 VR Beta
Beta temporarily offline during updates. With any update to the main branch of PAYDAY 2 the Beta will be temporarily taken offline. It will be reactivated on the following Friday. We need to do this to ensure compatibility with save files and to be able to focus on the main branch update. Thank you for your support and we hope to see you in the Beta again soon!


Bows...
OVERKILL_symN
OVERKILL - a Starbreeze Studio.

Update 166 Changelog
Update size: 323 mb

General
  • Fixed a crash that occured when you tried to hide ladders in the achievement interface filter
  • Stealing Xmas - Fixed an issue where players would spam "hurry!" if looking at the computer screen in the jewelry store
  • Stealing Xmas - Fixed so that Bain will continue to remind you until all winches are attached to the Christmas tree
  • Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
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