After I've used my spells and the right-click contest has begun, what else do I do in a team fight as a carry?
Using
Luna in the late game as an example, I typically do something like this:
- Poke with Lucent Beam while I wait for initiation
- When someone initiates, run in then Black King Bar and Manta Style and right click the closest non-tank until enemy creep wave is gone.
- Use ultimate and keep right clicking while standing still.
- If I get low, try to run away and most likely die anyway. If enemy tries to run, Lucent Beam them to stop them.
I guess my problem is that I feel like I need to do the most DPS so I can't position myself like a support and I die fairly quickly as a result even if I have more farm than the enemy carry. Should I back up earlier while I still have life to get away and
Black King Bar is still on, and then come back when they switch targets?
Bonus question:
If we're defending T3 and a teammate gets drawn out of high ground, I should probably just let them die and try our best to defend 4v5. However, what if the rest of my team runs into that lost fight? Is it better to stay alive and try to defend 1v5 or get a couple of kills and hope our barracks can survive against 3 enemies?