RimWorld Idea: Rimworld fires should have an air requirement.


Idea: Rimworld fires should have an air requirement.

Posted: 06 Sep 2018 11:41 AM PDT

So the generator room in my Mountainhome caught fire. The room quickly got too hot to enter, and the fire quickly spread to the carpeted hallway. I had built the OSHA-mandated fire walls, but the burning section just kept heating up until the hall on the other side of the fire door reached auto-ignition temperature. By the time the fire had burnt itself out, my entire base was at or near the max temperature of 2,000 C (Hot enough that it should have melted the granite walls!).

If this had been a real fire, my base would have survived. The fire in the affected section should have suffocated itself long before the adjacent sections got so hot.

Adding an air requirement to the fire simulation would not only have saved my base, think of all the cool gameplay effects!

  • BACKDRAFT! Be careful when you're sending in your firefighters, or opening the door will make the whole room burst into flame at once!
  • SUFFOCATION! Not only can fire kill your pawns by burning, now it can suck the very air from their lungs!
  • CAMPFIRES! Be careful not to let that campfire burn too long indoors, or your tribal pawns might not wake up in the morning!
submitted by /u/dahud
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Ever been so tired you exhumed a corpse?

Posted: 06 Sep 2018 03:30 PM PDT

Forbidding

Posted: 06 Sep 2018 11:52 PM PDT

It's like a gift from the gods.

Posted: 06 Sep 2018 07:28 AM PDT

In the rim we don't assume pawn gender pronouns

Posted: 06 Sep 2018 05:14 AM PDT

"It looks like they want to use suppers to... tunnel around?"

Posted: 06 Sep 2018 11:44 AM PDT

I just got B19 and realized something...

Posted: 06 Sep 2018 07:01 PM PDT

This has probably been put here like 50 times already but... the hardest mode is now called savage (unless this is a mod I have but I think it's vanilla) The hardest storyteller is called randy random.

The hardest possible mode in vanilla is now officially Randy Savage.

submitted by /u/Delta0212
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Is anyone else afraid to leave their game unpaused while their away for even just a second?

Posted: 06 Sep 2018 11:32 AM PDT

I always have to pause when I get up, even if its for a short amount of time. I feel like anything can happen during the 30 seconds I'm away pouring myself a fresh cup of coffee. Like as soon as my butt leaves my chair my colonist start going crazy and slaughtering all the farm animals, air raids start happening, diseases start flying everywhere.

submitted by /u/CrypticShantie
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What the hell Randy

Posted: 06 Sep 2018 02:13 PM PDT

Proposal: make the downvote button a human leather cowboy hat.

Posted: 06 Sep 2018 07:48 PM PDT

We all know that on the rim one essential cultural symbol of "well screw you" is the human leather cowboy hat. Made from the skins of fearsome enimies and moderately irritating colonists who are pyromaniacs, it is a quaint reminder of the resourcefulness required to survive on the rim. Made with high quality stitching and what appears to have been some unfortunate person's face, there is nothing quite like the human leather cowboy hat.

That is to say the human leather cowboy hat is a great symbol for disapproval and I think that if our goal is to reflect the ideals of the rim we should adopt the symbol of the human leather cowboy hat for the downvote button.

Some may argue that the lack of tables is a far more potent and fitting symbol for disapproval. While I would agree that a table crossed out might be another obvious symbol of disapproval, I believe that the human leather cowboy hat has more staying power, more effective signaling disappointment with the relevant post.

submitted by /u/404-LOGIC_NOT_FOUND
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I know I'm on Randy, but this is ridiculous!

Posted: 06 Sep 2018 08:57 PM PDT

PSA: Insects can be beneficial on naked brutality.

Posted: 06 Sep 2018 08:15 AM PDT

Is your one pawn low on recreation? Do you wish he would increase his recreation quickly? Is he malnourished and starving to death? Then I have the product just for you. Insect Jelly! Created by Insects which are tame at night, this glorious nectar can both fill your recreation and your hunger. Steal it at night, be careful not to make a sound (crunch). This wonder food never rots and provides recreation to the consumer! Try it now, only 8 silver per jelly.

submitted by /u/Wigster101
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What do you guys think about my settlement?

Posted: 06 Sep 2018 05:42 PM PDT

Hello B19 colony! I love you.

Posted: 06 Sep 2018 09:16 PM PDT

I tasked my second best doctor with installing a prosthetic leg. She "failed in a ridiculous way" and broke the patient's nose instead.

Posted: 06 Sep 2018 12:58 PM PDT

SHAAAME!

Posted: 06 Sep 2018 02:07 PM PDT

You know what? I might just pass on this prisoner quest.

Posted: 06 Sep 2018 07:30 PM PDT

*Spacebar* Yup, that's my colony. You're probably wondering how I ended up in this situation.

Posted: 06 Sep 2018 05:18 AM PDT

Just won my first A19 game, loved the constant attacks for 15 days, it made it so much more exciting!

Posted: 06 Sep 2018 08:36 AM PDT

(Link in comments) I was thinking about how Warframe's "We All Lift Together," a song about debt slaves forging a community on a hostile world, fits Rimworld PERFECTLY. Then I spotted this statue

Posted: 06 Sep 2018 06:28 PM PDT

Upgraded my german workbook

Posted: 06 Sep 2018 04:19 AM PDT

No offense, Aimi, but I don't think you're helping your case

Posted: 06 Sep 2018 02:12 PM PDT

A group of human rights activists from The Raptors have arrived. They will protest for a while, then turn into sofas.

Posted: 06 Sep 2018 02:04 PM PDT

Min-maxing the new Megascreen TV

Posted: 06 Sep 2018 01:24 AM PDT

A boomalope ambush necessitating emergency suborbital relief with mere seconds to spare

Posted: 06 Sep 2018 03:10 PM PDT

Our colony of Valley's End was established in a mountainous boreal forest by a rich explorer four seasons ago. Times were good. Our grow rooms were pumping out steady supplies of food and drugs year round, we'd bested every threat sent our way -- the large marsh spanning the main entrance to the valley in which our little colony is nestled no doubt contributing significantly -- that even in commitment mode, we found ourselves feeling comfortable.

Too comfortable.

So when the incapacitated refugee quest came in, I looked at my newly completed pod launchers and shrugged, "Sure. Let's go see what that's about."

I set off with medicine and some packaged survival meals. I included some steel to throw up some sandbags if I needed immediate defenses. That was all. Three good shooters--Lozano armed with an assault rifle, Sky armed with a sniper rifle, and Four Eyes armed with a chain shotgun--climbed aboard to launch the rescue mission. The three launchers sat empty as the pods raced off into the sky.

That chain shotgun would save four lives.

Landing at the edge of the distress signal zone, my rescuers found...nothing of note. Just a small, mostly empty temperate forest with a downed asthmatic writhing alone on the ground near the middle.

Have I mentioned that in the time since rescue missions were added to the game I have tended to avoid them? I should probably mention that. My colonists and I didn't know what we didn't know. We were about to find out.

As my three rescuers approached the asthmatic, an angry red letter dropped.

AMBUSH. BOOMALOPES. FUCK.

I don't think Sky was able to loose even a single round from the sniper rifle before she was downed. Lozano put in work with his assault rifle but these beasts were right on top of us before I even knew they were there.

BOOM!

BOOM!

The first two Boomalopes went down. The second death downed the assault rifleman.

Two of my three shooters were now downed and consumed by flame. The remaining rescuer clutched his chain-shotgun with white knuckles as he poured rounds into the filthy, chemfuel-filled monstrosities.

BOOM! One more to go.

BOOM! No living 'lopes left.

However, my two downed colonists are still burning! (The asthmatic is still writhing nearby; he's no doubt had a good view of the whole debacle)

Hastily, I threw down two sleeping spots and ordered my colonists rescued. Four-eyes fearlessly navigated the still-raging flames to recover Skye and Lozano. With my two colonists recovered from the flames I set about the last urgent task to avert this crisis: administering medical care.

Of the three colonists I dispatched on the rescue, Sky and Lozano were capable medics. Four Eyes, however, was unable to render any type of aid. His compadres were going to die far from home unless I could do something in the next three hours. Right up until the moment I realized I had a combination of no local doctor and an exsanguinating colonist, I thought I had the situation in hand.

Meanwhile, back at Valley's End, the three pod-less launchers still sat dormant. Nevertheless, I had the fuel, I had the steel, I had the component, I had the expert medic. I had all the things I needed to launch a rescue mission for my rescue mission.

Plenty of supplies in all the necessary categories except for "time".

Lolita, my top constructor, raced to assemble the launch pod while Nurse Rowland paced nearby. I loaded the pod with medicine, food, guns (the sniper rifle and assault rifles were both a complete loss in the fire) and, perhaps most importantly, beer and joints to help my suffering rescuers mend enough to make their way back home. By the time it launched, Sky was going to die in half an hour. Lozano had developed an infection in his head.

Did you know that when the "dead in X hours" notification passes below 0.1 hours it switches to real-time seconds? This is how I learned that little tidbit.

I watched it tick down from 10. Passed through 5. Then the countdown disappeared.

It took me more than a few seconds to realize that I had closed the singular wound through which Sky was bleeding to death. Sky's blood loss was 97%. I had to look and look and confirm and re-confirm that Sky hadn't merely died moments before the care was completed. She survived. Lozano survived. Four eyes survived.

Oh, also I rescued the damn asthmatic who, as it happens, has no appreciable interesting skills.

And to all you would-be colonists who become incapacitated within radio range of Valley's End: You're invited to come over and hang out, but we've got sweatpants on and we're in for the night. We're staying home!

submitted by /u/Mulsanne
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