Dota 2 - The 331st Weekly Stupid Questions Thread |
- The 331st Weekly Stupid Questions Thread
- Dendi is not retiring <3
- Playing Dota has made me a better driver
- Hero24: Everything wrong with Death Prophet, part 1/1
- Moonmeander leaks new secret offlaner in twitch chat
- One of my friends still hasn't moved on
- still the best trash talk i've received on my open steam profile.
- So I opened my old account. Damn, it's been 48 years.
- My first year playing Dota 2
- after 7 years and after every friend quit dota 2 i finally did it!! so sharing with you guys
- The difference between analysts.
- General joins Team Odium (Lil's Team)
- Casino Knight Winstreak
- CemaTheSlayer is pos5 for team Odium(Lil's team)
- Allow us to see how many people are playing the game mode we are queued for
- Today is The Play's 6th Anniversary
- After 5 years of playing dota almost non stop I finally took some time to myself and didn't play Dota for most of the summer. (Lost my ranking) Remember mental health importance!
- 1 game of dota before bed...
- Since Dota Plus is "An Evolution Of The Majors Battle Pass" it's time to add features from the TI Battle Pass to Dota Plus.
- How does OG win The International 2018 — Macro Strategy and Draft Analysis
- NADCL Season 1 NA Open Qualifier Signup is LIVE!
- KillerPigeon: “I guess you could say esports saved me: I was in a pretty down place and knew I didn’t want to continue as a software dev”
- Disable help wont work on Phoenix Egg
- TI9 Non Chinese speaker, Caster solution
- You think 1000 gpm is good? Get on my level man!
The 331st Weekly Stupid Questions Thread Posted: 03 Sep 2018 07:00 AM PDT Ready the questions! Feel free to ask anything (no matter how seemingly moronic). Other resources:
[link] [comments] |
Posted: 03 Sep 2018 05:38 AM PDT |
Playing Dota has made me a better driver Posted: 03 Sep 2018 07:55 AM PDT In Dota 2 solo queue I assume everyone on the server (including me) is a fucking moron and I adjust my play accordingly. I apply the same mindset to driving and it works wonders. Assume everyone on the road has the intelligence of your average pub team-mate and you will save lives on the road. [link] [comments] |
Hero24: Everything wrong with Death Prophet, part 1/1 Posted: 03 Sep 2018 03:18 AM PDT Death Prophet
Bugs1. Spirit Siphon's slow debuff is dispellableSpirit Siphon's slow debuff is currently dispellable. The drain itself is undispellable. A spell should not be partially dispellable like this. Dispelling the debuff allows Death Prophet to stack Spirit Siphon on you, since the debuff prevents stacking. 2. Spirit Siphon doesnt check for spell immunity/its own debuff properlySpirit Siphon's targeting checks currently happen before the cast order is given. This means, when the cast order part gets skipped, the spell can be stacked on one target, pierces spell immunity, and can be cast on Roshan. The cast order can be skipped with the help of Spell Reflection (Lotus Orb, Soulbind and aghs upgraded Spell Shield). Repro: 1. Have an enemy with Lotus Orb and Linken's Sphere 2. Optionally, get Black King Bar and activate it 3. Cast Spirit Siphon twice on the enemy Result: First cast triggers Linken's Sphere, so you can cast it again on the target. Lotus Orb will reflect both casts, so you are affected by 2 Spirit Siphon links at the same time (the slow doesn't stack, but the drain stacks). The reflected Spirit Siphons also ignore your spell immunity. Expected: The spell should make its checks before starting to apply its effects as well, and not only check upon cast. 3. Spirit Siphon's custom targeting checks happen too lateSpirit siphon is not able to target Roshan, or a unit which is already affected by Spirit Siphon. However, it still allows targeting those units. It gives the error message after doing so. It should make the checks when mousing over those targets, and not after only after clicking on the target. Compare it to other spells which can't target Roshan (e.g. Infest), or compare it to targeting a spell immune unit. The targeting check for these happen when mousing over them already. 4. Several single-target charge-based spells can target enemies even with 0 charges leftWhen a spell has no charges, it should disallow targeting it anywhere, or on anyone or anything. This is the case for all ground-targeted charge-based spells, for Gyrocopter's Homing Missile and Shadow Demon's Disruption. However, the following charge-based spells can target units while having 0 charges left
Current behavior: These spells check for charges after you target an enemy, and do nothing and give an error message if you have 0 charges. Expected behavior: Just like how Homing Missile and Dispruption work, these spells should check for charges before targeting an enemy. They should be unable to target units while having 0 charges left. 5. Exorcism perma-haste issueThe talent which adds haste to Exorcism can be abused currently. The haste it grants lasts until every single spirit has fully returned to Death Prophet. The issue is, the spirits move slower than a hasted unit does. They have a movespeed of 500, 50 lower than a hasted unit, so Death Prophet can outrun the spirits forever to keep perma-haste. Current: The haste lasts until the spirits finished returning to the caster. Solution: The haste lasts until the spirits start returning to the caster. 6. Exorcism spirits sometimes get stuck and circle around one pointSometimes, the spirits of Exorcism get stuck. They just spin around some point and can no longer attack. The only way to fix them is to move far away from them so that they respawn. No specific repro for this, you just cast Exorcism and it just happens randomly to some spirits. This happens when their randomly chosen point to move to is unreachable for them due to how they can only turn in big arcs. So a solution would be to make them give up reaching points when taking too long. 7. Exorcism spirits prioritse non-spell immune over spell immune unitsWhen casting Exorcism and there are multiple units within the area, the spirits will always prioritise the not-spell immune ones over the spell immune ones. Repro: 1. Have 2 enemies within Exorcism range 2. Have one of them activate spell immunity (bkb, repel, blade fury, rage, whatever) 3. Cast Exorcism Result: Every single spirit will attack the unit that is not spell immune. Expected: Exorcism ghosts shouldn't care about spell immunity at all. 8. Exorcism spirits attack (and heal from) units they can't damageExorcism spirits are currently able to target and attack these units:
But since they technically don't attack, they deal no damage to them. This means:
There should be a blacklist of units the spirits can't attack. 9. Exorcism spirits don't stop attacking ethereal/invul unitsExorcism spirits do not choose ethereal and invulnerable units to attack. However, if their already chosen target turns ethereal or invulnerable afterwards, they ignore the status effect and continue attacking it, despite being unable to damage them. Repro:
Result: When entering the Excorcism AoE while already ethereal or invulnerable, the spirits completely ignore you and never attack. However, when you first enter the area, and then turn ethereal or invulnerable, then the spirits won't stop attacking you, until you leave the area or until the caster steers them away Expected: When the spirits' current target turns invulnerable or ethereal, they should stop attacking it after they finish their current attack on them. 10. (Demo mode) Exorcism spirits don't stop moving when pausing the gameThis happens in Demo Mode only. When pausing the game, the Exorcism spirits continue moving in the direction they are facing. This is not just a visual glitch. When unpausing, the spirits have to move back again, or when paused for long enough, the spirits disappear due to leaving the max range (2000), and have to respawn again. Suggestions1. Make Exorcism ghosts visible through the fog for Death Prophet and her alliesCurrently, you cannot see your Exorcism spirits when they enter the fog. I think it would make more sense if the player could see them at all times. 2. Add joints to the things hanging down from the Crown of the Death PriestessThe Crown of the Death Priestess has two pointy things hanging down from it on either side. Those things are currently stiff and don't move at all. It would be much better if they had a joint at their base, so that they can move around freely. Visual glitches1. Death Prophet uses wrong/old hero icon everywhereThis is the old icon of Death Prophet. This is her current icon. Only the in-game minimap uses her correct icon. All other places (e.g. the store, the map in the strategy phase, and the in-game kill announcements) use the wrong old icon. 2. When Death Prophet dies, the error model appearsWhen Death Prophet dies, the ERROR model appears in her place. It used to show her model (although it was bugged as well, it would only show her base model, without any items equipped). 3. Crypt Swarm particles get stuck on world and travel whole mapWhen casting Crypt Swarm twice in quick succession (easily doable with the Chakra Magic buff), the particles of the first cast are not destroyed. Instead, when the first cast finishes, it destroys the particles of the second cast instead, while the ribbons of its own particles get stuck on the world and the bat texture on the ground travels through the whole map. So it's a simple indexing issue. The spell always destroys the particle effects of the most recent cast, instead of destroying individual instances when they finish. 4. Spirit Siphon's particles get stuck when losing vision over targetWhen the Spirit Siphon target enters the fog of war or turns invisible, the Spirit Siphon link draws to its last known location and stays there until regaining vision over the target. The link should always follow the target. One way to do this is to make it reveal the target the same way as Thunder Strike does (reveal the model when in fog or when invisible, but doesn't use True Sight). 5. Exorcism's spirit spawn particles repeat whenever spirits get visibleWhen the spirits leave the fog of war, their spawn particle effects repeat. Depending on how much fog you are surrounded by, they can get really spammy. The spawn particles shouldn't repeat, they should only play once upon actually spawning (or respawning when getting too far away from Death Prophet) Audio issues1. Crypt Swarm's sound is bound to the caster, instead of the projectileCurrently, Crypt Swarm's sound is bound to the caster and follows them. It would make more sense if the sound was bound to the projectile instead, and follow it. As a comparison, Magnus' Shockwave sound is bound to the projectile and moves along with it. Additionally, it should also fade in/out when leaving/entering the fog of war, like how Illusory Orb and Ghostship do. 2. Exorcism spirits attack and heal sounds are choppyWhen the spirits attack, their attack sounds get cut off by each other. Looking at the soundevent files, it looks like the spirits' damage and heal sound events have a limiter (6 for damage and 4 for the heal). The limiters are pointless here. It's not like e.g. Hand of God where the sound can stack to get insanely loud. Even when 30 spirits attack, the sound never gets that loud. As of now, the limiter does nothing but create that choppiness and crackling/popping. Here's a comparison between limiter on and limiter off Cosmetic item issues1. Armor, Belt & Spirits of Mothbinder not included in set when equippingThree parts of the Temptation of the Mothbinder set are not seen as part of the set by the game. When viewing the set in the shop, it shows only 3 of the 5 parts as a set, and lists the other 2 parts as individual items. When trying to equip the set via the list of full sets you own, it only equips the hood, skirt and bracelets of the set, and you have to equip the armor, belt and spirits manually afterwards. 2. The Corpse Maiden Set has 2 animations mixed upThe Corpse Maiden set has 3 pieces in it: A dress, a collar and a scarf. The set also has 5 custom animations.
However, the way they are hooked up to the items is weird:
The Exorcism and Attack 1 animations seem to be swapped. Exorcism should be bound to the Collar only, and Attack 1 should be like Attack 2, bound to all 3. It should be:
As of now, if you just equip the collar, DP uses her default animation and one of the 2 custom animations. When you equip all 3 parts, she only uses the 2 custom animations. 3. Rare idle anims don't play when having Secrets of Merqueen equippedWhen having the Secrets of the Merqueen set equipped, Death Prophet stops using her rare idle animations. The animations should still be used. The set doesn't really customize animations (technically, it does, but for technical reasons), so it shouldn't prevent her rare idle animations. 4. Skirt of the Mothbinder doesn't mention its ambient effectsThe Skirt of the Mothbinder item has an ambient effect around the lamp on the waist. But the item doesn't have the "ambient effects" modifier in its description. It should have it, since it does have ambient particle effects. 5. Fatal Blossom Scarf clips into Death Prophet's model a lotThe Fatal Blossom belt item (Fatal Blossom Scarf) is heavily clipping with Death Prophet's model during half of her animations. For some reason, the left part of the scarf flies to the right when Death Prophet moves, instead of flying backwards. 6. Foreteller's Drape clipping with Foreteller's AdornIsn't it a bit weird when parts of one set clip with each other? It makes sense for pieces of different sets to clip with each other, but the parts of a set should not clip with parts of the same set. Currently, the armor part of the Foreteller's Robes dress clips with the legs part of the same set. 7. Outland Witch Tatters wasn't merged into the leg slot itemDeath Prophet used to have a "vortex" item slot for the effects swirling around her dress. That slot got deprecated and all sets which used that slot had that item merged with the legs slot item. For example, this was the vortex slot item of the Vesture of the Unkind Countes set. It got merged into the leg slot item. But the vortex effect of the Outland Witch was not merged, it was instead moved into the misc slot. This means, you can currently combine it with any dress item, creating these 8. Some of Death Prophet's cosmetic items are missing backfacesSome of Death Prophet's cosmetic items are missing backfaces. The following items are missing backfaces
Tooltip stuffCrypt Swarm:
Silence:
Spirit Siphon:
Exorcism:
Image comparing the changes to the current tooltips dota_english and npc_abilities changes can be found here [link] [comments] |
Moonmeander leaks new secret offlaner in twitch chat Posted: 03 Sep 2018 03:10 AM PDT |
One of my friends still hasn't moved on Posted: 03 Sep 2018 05:41 AM PDT |
still the best trash talk i've received on my open steam profile. Posted: 03 Sep 2018 01:33 AM PDT |
So I opened my old account. Damn, it's been 48 years. Posted: 03 Sep 2018 03:55 AM PDT |
Posted: 02 Sep 2018 11:47 PM PDT 1 year ago I didn't even know what a MOBA was. One day I was browsing steam for some games that could run on my shorty Laptop. I searched and searched until I found this game called Dota 2. As someone who has played on console and mostly FPSs it looked very weird, but I decided to download it and give it a try. So I started a match against bots I didn't know what was going on, after 30 min I was wondering when the match would end. I decided to quit the match and do some research on this game. I searched on YT for some tutorials and spent hours learning all about this game (Mostly watching Purge teaching Day9 Dota 2). I learned what I could and got into the game. I couldn't stop playing and when I did I would just watch videos. Lucky for me the International 7 was happening so I tuned in to watch and man was it fun to watch. All do I don't know what was going on half the time, the casting and amazing team fights kept me hyped up. After TI7 ended I decided to build a PC, after all I've been wanting to for a while and now with a bigger reason to I went for it. Now 1 year later I went from not knowing what a MOBA was, dropping to 32 MMR to now being 2.8k MMR and enjoying the shit out of this beautiful game. [link] [comments] |
after 7 years and after every friend quit dota 2 i finally did it!! so sharing with you guys Posted: 02 Sep 2018 04:51 PM PDT |
The difference between analysts. Posted: 02 Sep 2018 07:39 PM PDT |
General joins Team Odium (Lil's Team) Posted: 03 Sep 2018 02:04 AM PDT |
Posted: 03 Sep 2018 04:09 AM PDT |
CemaTheSlayer is pos5 for team Odium(Lil's team) Posted: 03 Sep 2018 06:32 AM PDT |
Allow us to see how many people are playing the game mode we are queued for Posted: 03 Sep 2018 02:09 AM PDT It would be nice to know if I'm just wasting my time trying to queue for ability draft or mutation without having to wait a long time. Source: In queue for ability draft for 46 minutes. [link] [comments] |
Today is The Play's 6th Anniversary Posted: 03 Sep 2018 06:32 AM PDT |
Posted: 03 Sep 2018 01:10 AM PDT |
Posted: 02 Sep 2018 06:44 PM PDT |
Posted: 02 Sep 2018 05:53 PM PDT Features like cavern crawl can act in a seasonal rotation with new sets/rewards. Fantasy teams should be implemented for at least DPC Majors. The Favourite Team option should be available all year round and tipping/wagering should be reworked to use Dota Plus shards. [link] [comments] |
How does OG win The International 2018 — Macro Strategy and Draft Analysis Posted: 03 Sep 2018 12:24 AM PDT |
NADCL Season 1 NA Open Qualifier Signup is LIVE! Posted: 02 Sep 2018 07:08 PM PDT |
Posted: 03 Sep 2018 07:47 AM PDT |
Disable help wont work on Phoenix Egg Posted: 03 Sep 2018 04:09 AM PDT so today i decided to play another game of Dotes,my phoenix decided to buy aghs against meepo and i immediately disabled help since he was struggling with hoenix already, so i blinked in as shaker and phoenix apparently could Egg me right away and then they destroyed the egg and we lost the game , long story short disabling help wont help against a phoenix with aghs. Ty Gabe [link] [comments] |
TI9 Non Chinese speaker, Caster solution Posted: 02 Sep 2018 08:51 PM PDT HI guys! I was recently at Ti8 Vancouver and it was amazing and as soon as Shanghai Ti9 was announced I was super hyped to tick another city of the bucket list. But a friend of mine pointed out the casting will be in Chinese and it's not too much of a problem for me but I know he and a lot of people wanna hear hype casts from the English casters in real time. So I thought of a solution and just putting it out there early so it gives valve and you guys some time to think about it. In snooker they have earpieces so they can hear the commentary and not disturb the players. I was thinking wr could adapt that for non chinese people wanting to hear the casts in a tongue they can understand, I know I wouldnt mind giving a few extra dolla to here odpixel or Tobi play by plays TL;DR Use earpieces (like they do in snooker) that play english casters through it in the arena, so there would be very little downside to travelling and enjoying TI9. Edit: spelling [link] [comments] |
You think 1000 gpm is good? Get on my level man! Posted: 03 Sep 2018 07:02 AM PDT |
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