Dota 2 - The 331st Weekly Stupid Questions Thread


The 331st Weekly Stupid Questions Thread

Posted: 03 Sep 2018 07:00 AM PDT

Ready the questions! Feel free to ask anything (no matter how seemingly moronic).

Other resources:

When the first hit strikes wtih desolator, the hit stirkes as if the - armor debuff had already been placed?

yes

submitted by /u/VRCbot
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Dendi is not retiring <3

Posted: 03 Sep 2018 05:38 AM PDT

Playing Dota has made me a better driver

Posted: 03 Sep 2018 07:55 AM PDT

In Dota 2 solo queue I assume everyone on the server (including me) is a fucking moron and I adjust my play accordingly. I apply the same mindset to driving and it works wonders.

Assume everyone on the road has the intelligence of your average pub team-mate and you will save lives on the road.

submitted by /u/WritingWithSpears
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Hero24: Everything wrong with Death Prophet, part 1/1

Posted: 03 Sep 2018 03:18 AM PDT

Link to previous hero


Death Prophet

  • Total number of subjects: 28
  • Number of bugs: 10
  • Number of visual glitches: 5
  • Number of audio issues: 2
  • Number of cosmetic item issues: 8
  • Number of suggestions: 2
  • +1 tooltip stuff

Bugs


1. Spirit Siphon's slow debuff is dispellable

Spirit Siphon's slow debuff is currently dispellable. The drain itself is undispellable. A spell should not be partially dispellable like this.

Dispelling the debuff allows Death Prophet to stack Spirit Siphon on you, since the debuff prevents stacking.

Video demo


2. Spirit Siphon doesnt check for spell immunity/its own debuff properly

Spirit Siphon's targeting checks currently happen before the cast order is given. This means, when the cast order part gets skipped, the spell can be stacked on one target, pierces spell immunity, and can be cast on Roshan.

The cast order can be skipped with the help of Spell Reflection (Lotus Orb, Soulbind and aghs upgraded Spell Shield).

Repro: 1. Have an enemy with Lotus Orb and Linken's Sphere 2. Optionally, get Black King Bar and activate it 3. Cast Spirit Siphon twice on the enemy

Result: First cast triggers Linken's Sphere, so you can cast it again on the target. Lotus Orb will reflect both casts, so you are affected by 2 Spirit Siphon links at the same time (the slow doesn't stack, but the drain stacks). The reflected Spirit Siphons also ignore your spell immunity.

Expected: The spell should make its checks before starting to apply its effects as well, and not only check upon cast.

Video demo


3. Spirit Siphon's custom targeting checks happen too late

Spirit siphon is not able to target Roshan, or a unit which is already affected by Spirit Siphon.

However, it still allows targeting those units. It gives the error message after doing so. It should make the checks when mousing over those targets, and not after only after clicking on the target.

Compare it to other spells which can't target Roshan (e.g. Infest), or compare it to targeting a spell immune unit. The targeting check for these happen when mousing over them already.

Video demo


4. Several single-target charge-based spells can target enemies even with 0 charges left

When a spell has no charges, it should disallow targeting it anywhere, or on anyone or anything. This is the case for all ground-targeted charge-based spells, for Gyrocopter's Homing Missile and Shadow Demon's Disruption.

However, the following charge-based spells can target units while having 0 charges left

  1. Rupture
  2. Demonic Purge
  3. Astral Imprisonment
  4. Spirit Siphon

Current behavior: These spells check for charges after you target an enemy, and do nothing and give an error message if you have 0 charges.

Expected behavior: Just like how Homing Missile and Dispruption work, these spells should check for charges before targeting an enemy. They should be unable to target units while having 0 charges left.

Video demo


5. Exorcism perma-haste issue

The talent which adds haste to Exorcism can be abused currently. The haste it grants lasts until every single spirit has fully returned to Death Prophet.

The issue is, the spirits move slower than a hasted unit does. They have a movespeed of 500, 50 lower than a hasted unit, so Death Prophet can outrun the spirits forever to keep perma-haste.

Current: The haste lasts until the spirits finished returning to the caster.

Solution: The haste lasts until the spirits start returning to the caster.

Video demo


6. Exorcism spirits sometimes get stuck and circle around one point

Sometimes, the spirits of Exorcism get stuck. They just spin around some point and can no longer attack. The only way to fix them is to move far away from them so that they respawn.

No specific repro for this, you just cast Exorcism and it just happens randomly to some spirits.

This happens when their randomly chosen point to move to is unreachable for them due to how they can only turn in big arcs. So a solution would be to make them give up reaching points when taking too long.

Video demo


7. Exorcism spirits prioritse non-spell immune over spell immune units

When casting Exorcism and there are multiple units within the area, the spirits will always prioritise the not-spell immune ones over the spell immune ones.

Repro: 1. Have 2 enemies within Exorcism range 2. Have one of them activate spell immunity (bkb, repel, blade fury, rage, whatever) 3. Cast Exorcism

Result: Every single spirit will attack the unit that is not spell immune.

Expected: Exorcism ghosts shouldn't care about spell immunity at all.

Video demo


8. Exorcism spirits attack (and heal from) units they can't damage

Exorcism spirits are currently able to target and attack these units:

  1. Undying's Zombies
  2. Undying's Tombstone
  3. Phoenix's Supernova
  4. Shadow Shaman's Serpent Wards
  5. Weaver's Beetles
  6. Tusk's Frozen Sigil
  7. Zeus' Nimbus
  8. Gyrocopter's Homing Missile
  9. Clockwerk's Power Cog
  10. Observer Ward
  11. Sentry Ward

But since they technically don't attack, they deal no damage to them. This means:

  1. The spirits waste time attacking units they can't ever harm.
  2. These units can tank a lot of damage, since the spirits can choose them as random targets
  3. The attacks done against these units increase the heal count of Exorcism once it expires, which can be abused

There should be a blacklist of units the spirits can't attack.

Video demo


9. Exorcism spirits don't stop attacking ethereal/invul units

Exorcism spirits do not choose ethereal and invulnerable units to attack. However, if their already chosen target turns ethereal or invulnerable afterwards, they ignore the status effect and continue attacking it, despite being unable to damage them.

Repro:

  1. Be ethereal or invulnerable
  2. Enter Exorcism's area
  3. Check if the ghosts attack you
  4. Now do the same again but swap 1 and 2 (first enter area, then become ethereal/invulnerable)

Result: When entering the Excorcism AoE while already ethereal or invulnerable, the spirits completely ignore you and never attack. However, when you first enter the area, and then turn ethereal or invulnerable, then the spirits won't stop attacking you, until you leave the area or until the caster steers them away

Expected: When the spirits' current target turns invulnerable or ethereal, they should stop attacking it after they finish their current attack on them.

Video demo


10. (Demo mode) Exorcism spirits don't stop moving when pausing the game

This happens in Demo Mode only.

When pausing the game, the Exorcism spirits continue moving in the direction they are facing. This is not just a visual glitch. When unpausing, the spirits have to move back again, or when paused for long enough, the spirits disappear due to leaving the max range (2000), and have to respawn again.

Video demo




Suggestions


1. Make Exorcism ghosts visible through the fog for Death Prophet and her allies

Currently, you cannot see your Exorcism spirits when they enter the fog. I think it would make more sense if the player could see them at all times.

Video demo


2. Add joints to the things hanging down from the Crown of the Death Priestess

The Crown of the Death Priestess has two pointy things hanging down from it on either side. Those things are currently stiff and don't move at all.

It would be much better if they had a joint at their base, so that they can move around freely.

image




Visual glitches


1. Death Prophet uses wrong/old hero icon everywhere

This is the old icon of Death Prophet. This is her current icon.

Only the in-game minimap uses her correct icon. All other places (e.g. the store, the map in the strategy phase, and the in-game kill announcements) use the wrong old icon.

Image


2. When Death Prophet dies, the error model appears

When Death Prophet dies, the ERROR model appears in her place.

It used to show her model (although it was bugged as well, it would only show her base model, without any items equipped).

video demo


3. Crypt Swarm particles get stuck on world and travel whole map

When casting Crypt Swarm twice in quick succession (easily doable with the Chakra Magic buff), the particles of the first cast are not destroyed. Instead, when the first cast finishes, it destroys the particles of the second cast instead, while the ribbons of its own particles get stuck on the world and the bat texture on the ground travels through the whole map.

So it's a simple indexing issue. The spell always destroys the particle effects of the most recent cast, instead of destroying individual instances when they finish.

video demo


4. Spirit Siphon's particles get stuck when losing vision over target

When the Spirit Siphon target enters the fog of war or turns invisible, the Spirit Siphon link draws to its last known location and stays there until regaining vision over the target.

The link should always follow the target. One way to do this is to make it reveal the target the same way as Thunder Strike does (reveal the model when in fog or when invisible, but doesn't use True Sight).

video demo


5. Exorcism's spirit spawn particles repeat whenever spirits get visible

When the spirits leave the fog of war, their spawn particle effects repeat. Depending on how much fog you are surrounded by, they can get really spammy.

The spawn particles shouldn't repeat, they should only play once upon actually spawning (or respawning when getting too far away from Death Prophet)

video demo




Audio issues


1. Crypt Swarm's sound is bound to the caster, instead of the projectile

Currently, Crypt Swarm's sound is bound to the caster and follows them. It would make more sense if the sound was bound to the projectile instead, and follow it.

As a comparison, Magnus' Shockwave sound is bound to the projectile and moves along with it.

Additionally, it should also fade in/out when leaving/entering the fog of war, like how Illusory Orb and Ghostship do.

Video demo


2. Exorcism spirits attack and heal sounds are choppy

When the spirits attack, their attack sounds get cut off by each other.

Looking at the soundevent files, it looks like the spirits' damage and heal sound events have a limiter (6 for damage and 4 for the heal). The limiters are pointless here. It's not like e.g. Hand of God where the sound can stack to get insanely loud. Even when 30 spirits attack, the sound never gets that loud.

As of now, the limiter does nothing but create that choppiness and crackling/popping.

Here's a comparison between limiter on and limiter off

Video demo




Cosmetic item issues


1. Armor, Belt & Spirits of Mothbinder not included in set when equipping

Three parts of the Temptation of the Mothbinder set are not seen as part of the set by the game.

When viewing the set in the shop, it shows only 3 of the 5 parts as a set, and lists the other 2 parts as individual items.

When trying to equip the set via the list of full sets you own, it only equips the hood, skirt and bracelets of the set, and you have to equip the armor, belt and spirits manually afterwards.

video demo

image


2. The Corpse Maiden Set has 2 animations mixed up

The Corpse Maiden set has 3 pieces in it: A dress, a collar and a scarf.

The set also has 5 custom animations.

  1. Carrion Swarm animation
  2. Silence animation
  3. Exorcism animation
  4. Attack 1 animation
  5. Attack 2 animation

However, the way they are hooked up to the items is weird:

  1. Carrion Swarm -> Dress of the Corpse Maiden
  2. Silence -> Ghastly Scarf of the Corpse Maiden
  3. Exorcism -> Dress of the Corpse Maiden + Wick Collar of the Corpse Maiden + Ghastly Scarf of the Corpse Maiden (requires all 3 to work)
  4. Attack 1 -> Wick Collar of the Corpse Maiden
  5. Attack 2 -> Dress of the Corpse Maiden + Wick Collar of the Corpse Maiden + Ghastly Scarf of the Corpse Maiden (requires all 3 to work)

The Exorcism and Attack 1 animations seem to be swapped. Exorcism should be bound to the Collar only, and Attack 1 should be like Attack 2, bound to all 3.

It should be:

  1. Carrion Swarm -> Dress of the Corpse Maiden
  2. Silence -> Ghastly Scarf of the Corpse Maiden
  3. Exorcism -> Wick Collar of the Corpse Maiden
  4. Attack 1-> Dress of the Corpse Maiden + Wick Collar of the Corpse Maiden + Ghastly Scarf of the Corpse Maiden (requires all 3 to work)
  5. Attack 2 -> Dress of the Corpse Maiden + Wick Collar of the Corpse Maiden + Ghastly Scarf of the Corpse Maiden (requires all 3 to work)

As of now, if you just equip the collar, DP uses her default animation and one of the 2 custom animations. When you equip all 3 parts, she only uses the 2 custom animations.

video demo


3. Rare idle anims don't play when having Secrets of Merqueen equipped

When having the Secrets of the Merqueen set equipped, Death Prophet stops using her rare idle animations.

The animations should still be used. The set doesn't really customize animations (technically, it does, but for technical reasons), so it shouldn't prevent her rare idle animations.

video demo


4. Skirt of the Mothbinder doesn't mention its ambient effects

The Skirt of the Mothbinder item has an ambient effect around the lamp on the waist. But the item doesn't have the "ambient effects" modifier in its description. It should have it, since it does have ambient particle effects.

image


5. Fatal Blossom Scarf clips into Death Prophet's model a lot

The Fatal Blossom belt item (Fatal Blossom Scarf) is heavily clipping with Death Prophet's model during half of her animations.

For some reason, the left part of the scarf flies to the right when Death Prophet moves, instead of flying backwards.

video demo


6. Foreteller's Drape clipping with Foreteller's Adorn

Isn't it a bit weird when parts of one set clip with each other? It makes sense for pieces of different sets to clip with each other, but the parts of a set should not clip with parts of the same set.

Currently, the armor part of the Foreteller's Robes dress clips with the legs part of the same set.

video demo


7. Outland Witch Tatters wasn't merged into the leg slot item

Death Prophet used to have a "vortex" item slot for the effects swirling around her dress. That slot got deprecated and all sets which used that slot had that item merged with the legs slot item.

For example, this was the vortex slot item of the Vesture of the Unkind Countes set. It got merged into the leg slot item.

But the vortex effect of the Outland Witch was not merged, it was instead moved into the misc slot. This means, you can currently combine it with any dress item, creating these

video demo


8. Some of Death Prophet's cosmetic items are missing backfaces

Some of Death Prophet's cosmetic items are missing backfaces.

The following items are missing backfaces

  1. Default set: Missing backfaces on the dress.
  2. Augur's Curse set: Missing backfaces on the dress, the sleeves and the bowtie.
  3. Eternal Testament set: Missing backfaces on the upper layers of the dress, the veil, on the net on her front and on the clams on her arms.
  4. Fatal Blossom set: Missing backfaces on the flower on her head, on the belt and on the bowtie.
  5. Foreteller's Robes set: Missing backfaces on the sleeves, on the dress and the ropes all around the set.
  6. Ghastly Matriarch set: Missing backfaces on the dress.
  7. Gifts of the Gloom set: Missing backfaces on the dress, the arm guards, and the belt
  8. Regalia of the Mortal Coil set: Missing backfaces on the dress, the skulls on the dress, and there is gap on her stomach area.
  9. Secrets of the Merqueen set: Missing backfaces on the armor plates on the tentacles, and the plates on her chest.
  10. Temptation of the Mothbinder set: Missing backfaces on the accessories on the hood, and on the shoulder guards.
  11. The Bone Scryer set: Missing backfaces on the dress.
  12. The Corpse Maiden set: Missing backfaces on the dress, and on the "hands" in front at the belt area.
  13. The Mourning Mother set: Missing backfaces Missing backfaces below the hair on the back of her head, and on the dress, and this one has a gap on the stomach area as well.
  14. The Shaded Eulogy set: Missing backfaces on the blue feathers of the head piece, on the fur on the hands, and on the dress.
  15. Vesture of the Unkind Countess set: Missing backfaces on the cloth covering her shoulders and chest, on the feathers wrapped around her waist, and on the dress.
  16. Witch of the Outlands set: Missing backfaces on the shoulder pad, on the jewelry on her chest, and on the belt.
  17. Sash of the Death's Bride leg slot dress item.



Tooltip stuff


Crypt Swarm:

  • Added starting width to traits
  • Added end width to traits
  • Changed RANGE to SWARM RANGE
  • Reworded ending of description to be more general
  • Reworded ALT note to be more general (number cant be made to update dynamically)

Silence:

  • Reworded description to use proper terms
  • Reworded ALT note to use proper terms
  • Added description to the Silence modifier

Spirit Siphon:

  • Reworded description start to mention the charge usage
  • Reworded description to get rid of scaling values
  • Changed BASE DAMAGE to BASE DRAIN
  • Changed MAX HP AS DAMAGE to MAX HP DRAIN
  • Changed ENEMY SLOW to MOVEMENT SLOW
  • Added link range buffer to traits
  • Added new ALT note telling how the link can be broken
  • Added new ALT note telling that the heal and damage are independent
  • Added new ALT note telling it can't target Roshan
  • Reworded debuff description to tell about the health drain, instead of mentioning the slow ony
  • Reworded charge counter buff description to avoid "you" wording

Exorcism:

  • Reworded description to tell that the spirits cant be controlled, and that the spirits heal upon returning
  • Removed duration from description
  • Added duration to traits
  • Changed Radius to SPIRITS SEARCH RADIUS
  • Changed SPIRITS to NUMBER OF SPIRITS
  • Removed od ALT note, because the reworded trait makes it redundant
  • Added new ALT note telling that spirits choose targets randomly, but prioritise whoever Death Prophet attacks
  • Added new ALT note telling for how far spirits chase before giving up, and the maximum damage distance
  • Added new ALT note telling that spirits disappear and respawn from Death Prophet when getting too far away
  • Added new ALT note telling that multiple instances of Exorcism don't stack, but that a recast makes the previous spirits return
  • Added description to Exorcism's caster buff

Image comparing the changes to the current tooltips

dota_english and npc_abilities changes can be found here


submitted by /u/Bu3nyy
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Moonmeander leaks new secret offlaner in twitch chat

Posted: 03 Sep 2018 03:10 AM PDT

One of my friends still hasn't moved on

Posted: 03 Sep 2018 05:41 AM PDT

still the best trash talk i've received on my open steam profile.

Posted: 03 Sep 2018 01:33 AM PDT

So I opened my old account. Damn, it's been 48 years.

Posted: 03 Sep 2018 03:55 AM PDT

My first year playing Dota 2

Posted: 02 Sep 2018 11:47 PM PDT

1 year ago I didn't even know what a MOBA was. One day I was browsing steam for some games that could run on my shorty Laptop. I searched and searched until I found this game called Dota 2. As someone who has played on console and mostly FPSs it looked very weird, but I decided to download it and give it a try. So I started a match against bots I didn't know what was going on, after 30 min I was wondering when the match would end. I decided to quit the match and do some research on this game. I searched on YT for some tutorials and spent hours learning all about this game (Mostly watching Purge teaching Day9 Dota 2). I learned what I could and got into the game. I couldn't stop playing and when I did I would just watch videos. Lucky for me the International 7 was happening so I tuned in to watch and man was it fun to watch. All do I don't know what was going on half the time, the casting and amazing team fights kept me hyped up. After TI7 ended I decided to build a PC, after all I've been wanting to for a while and now with a bigger reason to I went for it. Now 1 year later I went from not knowing what a MOBA was, dropping to 32 MMR to now being 2.8k MMR and enjoying the shit out of this beautiful game.

submitted by /u/TheGrimReaper______
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after 7 years and after every friend quit dota 2 i finally did it!! so sharing with you guys

Posted: 02 Sep 2018 04:51 PM PDT

The difference between analysts.

Posted: 02 Sep 2018 07:39 PM PDT

General joins Team Odium (Lil's Team)

Posted: 03 Sep 2018 02:04 AM PDT

Casino Knight Winstreak

Posted: 03 Sep 2018 04:09 AM PDT

CemaTheSlayer is pos5 for team Odium(Lil's team)

Posted: 03 Sep 2018 06:32 AM PDT

Allow us to see how many people are playing the game mode we are queued for

Posted: 03 Sep 2018 02:09 AM PDT

It would be nice to know if I'm just wasting my time trying to queue for ability draft or mutation without having to wait a long time.

Source: In queue for ability draft for 46 minutes.

submitted by /u/gameboy350
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Today is The Play's 6th Anniversary

Posted: 03 Sep 2018 06:32 AM PDT

After 5 years of playing dota almost non stop I finally took some time to myself and didn't play Dota for most of the summer. (Lost my ranking) Remember mental health importance!

Posted: 03 Sep 2018 01:10 AM PDT

1 game of dota before bed...

Posted: 02 Sep 2018 06:44 PM PDT

Since Dota Plus is "An Evolution Of The Majors Battle Pass" it's time to add features from the TI Battle Pass to Dota Plus.

Posted: 02 Sep 2018 05:53 PM PDT

Features like cavern crawl can act in a seasonal rotation with new sets/rewards. Fantasy teams should be implemented for at least DPC Majors. The Favourite Team option should be available all year round and tipping/wagering should be reworked to use Dota Plus shards.

submitted by /u/NewTreeSmell
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How does OG win The International 2018 — Macro Strategy and Draft Analysis

Posted: 03 Sep 2018 12:24 AM PDT

NADCL Season 1 NA Open Qualifier Signup is LIVE!

Posted: 02 Sep 2018 07:08 PM PDT

KillerPigeon: “I guess you could say esports saved me: I was in a pretty down place and knew I didn’t want to continue as a software dev”

Posted: 03 Sep 2018 07:47 AM PDT

Disable help wont work on Phoenix Egg

Posted: 03 Sep 2018 04:09 AM PDT

so today i decided to play another game of Dotes,my phoenix decided to buy aghs against meepo and i immediately disabled help since he was struggling with hoenix already, so i blinked in as shaker and phoenix apparently could Egg me right away and then they destroyed the egg and we lost the game , long story short disabling help wont help against a phoenix with aghs. Ty Gabe

submitted by /u/AndyybnA
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TI9 Non Chinese speaker, Caster solution

Posted: 02 Sep 2018 08:51 PM PDT

HI guys! I was recently at Ti8 Vancouver and it was amazing and as soon as Shanghai Ti9 was announced I was super hyped to tick another city of the bucket list.

But a friend of mine pointed out the casting will be in Chinese and it's not too much of a problem for me but I know he and a lot of people wanna hear hype casts from the English casters in real time.

So I thought of a solution and just putting it out there early so it gives valve and you guys some time to think about it.

In snooker they have earpieces so they can hear the commentary and not disturb the players. I was thinking wr could adapt that for non chinese people wanting to hear the casts in a tongue they can understand, I know I wouldnt mind giving a few extra dolla to here odpixel or Tobi play by plays

TL;DR Use earpieces (like they do in snooker) that play english casters through it in the arena, so there would be very little downside to travelling and enjoying TI9.

Edit: spelling

submitted by /u/Benevolent_IO
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You think 1000 gpm is good? Get on my level man!

Posted: 03 Sep 2018 07:02 AM PDT

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