Destiny - Forsaken Launch Story / Lore Megathread


Forsaken Launch Story / Lore Megathread

Posted: 04 Sep 2018 10:42 AM PDT

Hey Guardians!

Warning, Spoilers ahead!

Please use this post to discuss the New Forsaken DLC Campaign and Lore

For general discussion on all things Forsaken, please visit the Discussion Thread, here

Patch Notes


The Sub is still locked for New posts

submitted by /u/DTG_Bot
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Forsaken Launch Discussion Thread

Posted: 04 Sep 2018 10:43 AM PDT

Hey Guardians!

Warning, Spoilers ahead!

Please use this post to discuss the New Forsaken DLC!

General Questions, Weapons, game modes, levelling, new armour sets, Eververse and everything new in Forsaken

Patch Notes

Please keep Spoiler discussion regarding the Story and Lore to this Thread, here


The Sub is still locked for New posts

submitted by /u/DTG_Bot
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Shout out to all those Guardians stuck at work

Posted: 04 Sep 2018 04:17 AM PDT

Just wanted to give a shout out to all those fellow Guardians like me that'll be stuck in work when Forsaken launches.

"Yes ma'am, I know your email isn't working but right now, I couldn't give a shit about what you and Carol from finance are discussing as a dozen of the most dangerous criminal Barons in the system are on the loose and just waiting for me to track them down and litter their corpses with bullet holes".

I hope work isn't too stressful for you all and your shifts are swift. Merry September the Forsaken!

Edit: After reading though loads of the replies to this thread, it's crazy how varied the Destiny player base is. I hope you all get to experience Forsaken soon. See you out there, Guardians.

Edit 2: So, it's now 8:45 pm here in the UK and I've just managed to get out of work. I'm going to have a busy day tomorrow, but for tonight, I'm going to go home and play Destiny. To all those still unable to play, I'll be thinking of you as I jump in to explore. God speed.

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My Boss plays Destiny 2

Posted: 04 Sep 2018 12:37 AM PDT

I told my Boss that I'm taking a day off because I'm excited for a game that's releasing a DLC and he immediately said: "Is it Destiny 2 Forsaken?" So we're both taking a day off to play it! this is just amazing!

E: Holy shit 1K+ Upvotes and 30K views! you guys are amazing!

E2: WHAT THE FUCK 4K UPVOTES! YOU GUYS ARE CRAZY!

submitted by /u/mightypotato17
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r/DTG is now LOCKED for further submissions. Posting will be open again after a short period following the release of Forsaken.

Posted: 04 Sep 2018 08:09 AM PDT

Good day Guardians,

The Sub will be locked from now until a short time after the launch of Forsaken as outlined in the latest State of the Subreddit and further Mod Posts earlier today.

FYI: Comments can still be made on existing threads.

TL;DR

The subreddit will be locked a few hours before Forsaken's launch. This is to keep the standard of content as high as possible.

There will be a Story/Lore Megathread in place for 48 hours from launch.

As a reminder, our spoilers policy will remain in effect for around 2 weeks after the launch of Forsaken. NO SPOILERS IN TITLES, PLEASE. THEY WILL BE REMOVED

Also, please be aware the Sub Rules are in FULL EFFECT at this time and when it is re-opened. Please keep your posts of a high quality and be excellent to each other


Please direct your hype to the relevant threads below:

Destiny 2 Server Maintenance from 7am PDT / 2pm UTC [2018-09-04]. Forsaken Pre-Launch

  • Expect Patch Notes to follow where hype can also continue

  • Day one Patch update size is 7.5GB. This may VARY dependent on your own circumstances. Some reporting differing sizes but should be around the 7.5GB region

Countdown to Forsaken Hype Thread

Returning Player Recap


If you need anything else, please send us a Modmail

Have fun out there, Guardians

/#ForCayde

submitted by /u/RiseOfBacon
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Preparing for the Forsaken launch in 20 simple steps

Posted: 04 Sep 2018 03:13 AM PDT

  1. OK. How much longer now? 7 hours 20 minutes. I can do this.

  2. Be cool. BE COOL GODDAMIT

  3. Chill. Breathe.

  4. Inhale.

  5. Exhale.

  6. Repeats steps 4-5

  7. OH FUCK WHAT WAS STEP 4 AGAIN

  8. Calm down FFS.

  9. 7 HOURS 12 MINUTES?? HOW THE FUCK HAS IT BEEN ONLY 8 MINUTES SINCE I LAST CHECKED??

  10. Browse something else on the internet. Like, literally anything else.

  11. Why can't I recall a single site that is not Destiny related.

  12. Look for a distraction. Right there. That girl's kinda hot. I wonder what she would look like in a hunter's cloak.

  13. WHAT THE HELL IS WRONG WITH ME

  14. I know. Grab some coffee. That'll help.

  15. OK MAYNBE CFOFEE WASBT THE BETS IDE AEVER

  16. WHY AM I EVEN CALLING THESE "STEPS"??

  17. This is stupid. I am a grown ass man. No piece of software should make me worked up like this. This is not healthy. Screw Destiny. I'm cancelling the preorder.

  18. OH GOD BABY I'M SORRY I DIDN'T MEAN TO PLEASE TAKE ME BACK

  19. Take a deep breath. I am in my quiet place. Everything is alright.

  20. WHAT THE FUCK DO YOU MEAN 7 HOURS 15 MINUTES???

submitted by /u/vodka7up
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D1 Beta Guardian here. Today I will be doing something that I have never done before...

Posted: 04 Sep 2018 05:24 AM PDT

PLAYING RIGHT AS A GAME / EXPANSION DROPS!! There has always been something going on, whether it be at work, on vacation, something with my kid, or even a fucking gall bladder removal.

NOT TODAY MFers!! Traveler be praised, I have the ENTIRE DAY TO MYSELF

  • work: I've been sick ever since the Forsaken launch date has been confirmed
  • child: first day of school, sitter picking him up afterwards
  • wife: since she is the biggest antagonist here, I was good husband and purchased a surprise spa day for both her and her mother. Win-win for me, I get her out of my hair AND look like a good husband at the same time!!
submitted by /u/masofade
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Destiny 2 Update 2.0.0.1

Posted: 04 Sep 2018 10:46 AM PDT

Source: https://www.bungie.net/en/News/Article/47197


The Season of the Outlaw has begun.


Player Character

General

  • Raised character level cap to 50 for Forsaken owners

Sandbox

General

  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms

Exotic Weapons

  • Riskrunner

    • Increased inventory size
  • Whisper of the Worm

    • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail

Weapons

  • Year 2 weapons now provide random perks when acquired

  • Year 2 Masterwork weapons have revamped system

    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available

    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications

Perks

  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers

Abilities

  • Hunters

    • Golden Gun
      • Increased Golden Gun damage against base and elite enemies
  • Titan

    • Magnetic Grenades
      • Grenades should now detonate a second time even if the initial detonation kills the target

Activities

Strikes

  • The Vanguard Strike Playlist is now available

  • Nightfall strike scoring has been re-enabled

  • Base-level strikes are available through destinations

  • Year 1 Sony exclusive strikes are now available to all platforms

Exodus Crash

  • Analyzing the Fallen device in Prodromus Down

    • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter

    • Decreased thaviks's teleport frequency
      • Was three long teleports and six quick teleports
      • Now two long teleports and three quick teleports
    • Increased Thaviks's quick-teleport speed increased
    • Reduced enemy waves to match teleport frequency
    • Added additional enemies per wave
    • Damage to Thaviks is preserved when Thaviks switches weapons

Daily Heroic Story Missions

  • Daily Heroic story missions now available

Crucible

General

  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches

  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18

  • Removed Mayhem temporarily from the weekly featured playlist until a future update

  • Trials of the Nine is now on hiatus

    • Trials of the Nine reputation tokens cannot be redeemed until the activity returns

Maps

  • Retribution and Wormhaven are now available on all platforms

  • Retribution has been reworked and enlarged to support 6v6 matches

Rumble

  • Earning a place in the Top 3 in Rumble will now count as a win

  • The correct number of Valor Rank Points will be granted

Competitive

  • Glory

    • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
    • Fixed the weekly award and doubled its gains
    • Fixed and returned weekly Glory decay
    • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
    • Removed loss streaks
  • Valor

    • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes

    • Control and Clash modes have been added to the Competitive playlist
  • Rewards

    • Pinnacle Crucible rewards are now awarded via quests
      • These quests will not be removed at the end of the season
    • Redrix's Claymore has been retired in Season 4 as a seasonal reward
      • Players who earned Redrix's Claymore in Season 3 will receive additional bonuses

Private Matches

  • Added the option to adjust the respawn timers for Survival

  • Score-to-win options have been updated for several modes

    • Control
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default
    • Clash
      • Added 25 and 150, removed 10 and 20
      • 100 is the new default
    • Supremacy
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default

Gambit

General

  • The Gambit playlist is unlocked

    • Requires Forsaken
    • Requires completion of mission "Spark"
  • Infamy ranks now available


Tower

Vendors

  • Zavala

    • The Season 4 vendor progression system has been updated with two separate progressions

      • Vanguard Rank
        • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
        • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
        • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
        • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
      • Nightfall Rank
        • Increased by attaining score on various Nightfall strikes
        • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx

    • Updated reputation reward packages for Season 4
    • Updated bounties for Season 4
    • Added pursuits to Shaxx's inventory
    • Added new rewards for Valor ranks
  • Gunsmith

    • No longer exchanges Year 1 mods; these can be safely dismantled
    • Now sells two mods (one armor, one weapon) a day.
    • Gunsmith packages now require 100 Gunsmith Materials
    • Updated repuation reward packages for Season 4

Events & Rituals

Challenges

  • General

    • Between levels 20 and 50 challenges provide a source of Legendary items and experience
    • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
    • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
    • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available

    • Specific challenges offered each day
    • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available

    • Reset each Tuesday

Items & Economy

General

  • Increased experience rewards for completing strikes and nightfall

  • Reduced experience rewards for completing normal and heroic public events

  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4

  • Players are no longer able to delete mods or shaders from an items details screen

Masterworks

  • Masterwork reward chances are being reduced in some activities

    • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core

  • Year 1 weapons can dismantle to one or two cores, but no longer three

Power

  • Activity rewards now respect your Power

    • If you complete an activity while severely under-leveled, rewards will offer a larger Power upgrade
    • If you complete an activity while heavily over-leveled, rewards will be a lower Power level

Shaders

  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied

  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling

  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling

  • It no longer costs anything to apply shaders to gear

Infusion

  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power

  • Weapon infusion is now slot-based rather than archetype-based

    • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items

Destination Materials

  • Reduced drop rates of destination materials from some destination activities

Collections

  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind's release on May 8

  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee

    • The cost to reacquire an item scales based on what the item dismantles into

Three of Coins

  • Three of Coins have been deprecated

    • Converted into "Faded Cards"
    • Can be safely discarded for Legendary Shards

Eververse

Prismatic Matrix Schedule

  • The Prismatic Matrix is now scheduled out for the full season

  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note

    • This permits players at all levels to obtain their free weekly roll

Eververse Bounties

  • Each Seasonal Bright Engram now grants one Bounty Note

    • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
      • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
      • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
      • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes

  • Eververse bounties expire seven days after acquisition

Bright Dust Dismantle Yields

  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount

    • Example: Shaders will always yield 10 Bright Dust

Bright Engram Updates

  • Reward probabilities are now displayed on bungie.net

  • Added new Legendary weapon ornaments to the Bright Engram

  • Added new Ghost Projection category to the Bright Engram

  • Weapon and armor mods are no longer available in Bright Engrams

Eververse Armor and Perks

  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor

    • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
    • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks

Leveling Rewards in *Forsaken*

  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap

    • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
    • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game

General

  • Silver transaction history is now displayed on bungie.net

  • Bundles that have not been opened can be refunded for seven days after purchase

  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season's items

  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse


Clans

General

  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season

  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

Season 4 Clan Progression

  • Clan experience is now earned by completing clan bounties available from Hawthorne

  • When a player reaches level 50, three new clan bounties become available


Guided Games

General

  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

Technical

Audio

  • Adjusted ambient audio in the Tower

UI

  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load

  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro

submitted by /u/DTG_Bot
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Please think about how you are interacting with new players, and refrain from berating them for asking questions that the game doesn’t explain. A community should be welcoming and accepting, a community shouldn’t make people want to have nothing to do with a game, before even seriously playing it.

Posted: 04 Sep 2018 06:00 AM PDT

As a new player, I've had some extremely helpful people on this sub, but I've also had some people completely berate me for not knowing the things the game doesn't tell you. Our goal as a community should be to make people, new players especially feel welcome and like the community is here to help when the game doesn't care to. Our goal as a community should NOT be to berate new players for misunderstandings, especially ones that are the fault of the devs. If I was any less persistent, I would have completely given up on this game after my first post, but I hope I can make some of you think about how you interact with other players, as berating someone for asking questions is one of the fastest ways to make sure that person gives up on the community and puts the game down forever.

submitted by /u/ksimbobbery
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I Swear to GOD Tess if i found you selling any of Cayde item, i will personally report you to the Vanguard Police for stealing and profiting from a dead guy. War Profiting was ok but not this!

Posted: 04 Sep 2018 01:59 AM PDT

All you TessHolics FIGHT ME!

submitted by /u/moinimran6
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[Infographic] Simple Guide For Returning Players

Posted: 04 Sep 2018 04:41 AM PDT

Check out this mess of a project here -- updated to include random rolls/mods, and Flashpoints

Hi! I'm gonna try to get my friends back into D2, maybe you can try too. The guide's objective is to help ease players back into the game with all the changes that came to 2.0 (patch notes are a bit of a chore to read through). With pretty pictures! If you'd like font resources to make your own, DM me here.

Feedback would be appreciated -- thanks in advance and hope its not too wrong. I'll make fixes when appropriate. Here are the content creators that I linked in the pamphlet:

Holtzmann

SheSnaps

CoolGuy

Aztecross

Datto

NoClip

Byf

Edit: Thanks for the feedback everyone. Made some edits to include Byf and Joseph Anderson. Also included a tidbit about how Flashpoints work now -- that will be included in the section 'On Patrols.' Happy Forsaken Day everyone!

Edit 2: Added a small tidbit on random rolls/mods in the 'Weapon Slot Changes & Infusion' section.

submitted by /u/Kaneis_
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Bungie Rewards

Posted: 04 Sep 2018 12:54 PM PDT

Source: https://www.bungie.net/en/News/Article/47198


Last week, Moments of Triumph came to a close to make way for the launch of Destiny 2: Forsaken. Today, we're happy to announce that we're introducing a brand new rewards program, built around Forsaken and linked to the Bungie Store to give you more ways to celebrate, commemorate, and show off your in game accomplishments.

We're calling it Bungie Rewards. It kicks off today with Destiny 2: Forsaken, and the first offer is something we don't think you'll want to miss. Any player who signs up by opting in and verifying their email and completes the Destiny 2: Forsaken campaign by the end of September will receive a free digital download of the Destiny 2: Forsaken Original Soundtrack, 110 minutes of music plus two bonus tracks from the Whisper of the Worm quest that are available only through this offer.

Also available at the Bungie Store, along with a new line of Forsaken themed goodies, is the Special Edition of the Destiny 2: Forsaken Original Soundtrack, which includes the Forsaken Soundtrack, as well as the Curse of Osiris and Warmind Soundtracks, for a total of 190 minutes of music available in multiple audio formats. The Special Edition of the Destiny 2: Forsaken Original Soundtrack also includes a code for the "Songs of the Forsaken" in-game emblem.

As the Season of the Outlaw rolls on, Bungie Rewards will offer additional collector's items to earn, acquire and unlock that are uniquely crafted to commemorate various tiers of in game accomplishments.

To sign up, you can visit the Bungie Rewards page now. As new offers are added to Bungie Rewards, we'll update the page with more details.

In addition to Bungie Rewards going live today, we will also be giving away the Pursuit of Dreams in-game Destiny 2 emblem with any purchase from the Bungie Store now through November 28.

submitted by /u/DTG_Bot
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Cayde's Stash & Deluxe Edition Content

Posted: 04 Sep 2018 12:16 PM PDT

Cayde's Stash will be able to be picked up from Amanda Holliday after completing the Forsaken campaign.

Deluxe Edition Content will be granted to eligible players when they return to orbit after completing the Forsaken campaign.

https://www.bungie.net/en/Help/Article/47119

https://mobile.twitter.com/BungieHelp?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

submitted by /u/Ghost_Mech
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The Complete Story of Destiny 2 So Far (MyNameisByf)

Posted: 03 Sep 2018 10:05 PM PDT

The loremaster posted a new video recapping what's happened so far in D2. As we all know Byf is amazing at making lore videos so please watch/take a listen.

https://youtu.be/01xl_b-krEU

Please don't upvote. This isn't my work whatsoever. Love Byf and wanted you all to experience his brilliance.

EDIT: Went to bed with 20 upvotes and woke up with 1.6k upvotes...wth did I miss last night??

submitted by /u/13DeltaArmy
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How to make Reef public event heroic

Posted: 04 Sep 2018 11:59 AM PDT

Sorry if that has already been posted, but I haven't seen anything yet!

I've only come across two public events that are the cryo pod and the ether abomination.

To make the pod heroic you have to destroy the vents that are around the pod (they will be firing out steam) AFTER the boss slams the ground. He will slam when he's lost about a third of his heath I've found. It then spawns orbs that you have to throw at the boss. Repeat with all the vents, you will eventually freeze the boss and it becomes heroic!

To make the ether abomination heroic you have to shoot the white orbs that each servitor sends to the middle servitor after you kill any of the 3 mini bosses to trigger the abomination. Destroying these makes it heroic!

I'm sure someone will make a much better guide, but I just wanted to get it out there.

Hopefully this all makes sense. I'll edit if it's confusing!

EDIT: Changed some wording around for the cryo event and added a bit more detail

submitted by /u/rickdritt
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r/DTG is now the 10th biggest video game subreddit!

Posted: 03 Sep 2018 09:20 PM PDT

We just overtook /r/GlobalOffensive to become the 10th biggest video game subreddit!

Here is the list:

Ranking Name Size
/r/gaming 18,965,037
1 /r/leagueoflegends 1,838,672
/r/pcmasterrace 1,690,114
2 /r/Overwatch 1,461,262
/r/Games 1,291,895
/r/PS4 1,160,013
3 /r/pokemon 1,103,910
4 /r/pokemongo 1,046,451
/r/xboxone 896,341
5 /r/FortNiteBR 870,104
6 /r/hearthstone 830,619
7 /r/wow 790,417
/r/NintendoSwitch/ 780,606
8 /r/Minecraft 745,973
9 /r/PUBATTLEGROUNDS 725,498
/r/nintendo 668,805
10 /r/DestinyTheGame 668,504
11 /r/GlobalOffensive 667,460

The source for the list was here (http://redditlist.com/sfw/category/gaming) but it is not comprehensive - PUBG wasn't on that list. If you spot a sub that is missing from the list, please let me know!

I included the platform subs (PS4, Nintendo etc) for completeness, but didn't include it in the ranking because the subs are more general and not dedicated to a single game/franchise.

Edit: /r/Games added via /u/FreakyIdiota

Edit 2: /r/NintendoSwitch/ via /u/billingsworld

submitted by /u/GreenLego
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COUNTDOWN TO FORSAKEN HYPETHREAD

Posted: 04 Sep 2018 12:03 AM PDT

WHATS UP GUARDIANS ITS YA BOI CLARKEY

Welcome to the Pre-Forsaken HYPETHREAD

I know there's excitement in the air, but take a moment and check out the following Subreddit Plans for the day.

Lastly, some establishing guidelines:

  • Pour out one F for all the Guardians stuck at work/sleeping during launch
  • Measure your excitement by the amount of punches you wanna send at Uldren's face
  • Caps aren't required but they are desired

GO GET EM GUARDIANS

IF YOU HAVE ANY FORSAKEN QUESTIONS, ODDS ARE THE ANSWER IS IN THIS POST

Edit: I wanna take this time and submit a name for new Destiny players that join with Forsaken:

The Caydets

Like a cadet, but for our boy Cayde

submitted by /u/Clarkey7163
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Destiny 2 Server Maintenance from 7am PDT / 2pm UTC [2018-09-04]. Forsaken Pre-Launch

Posted: 04 Sep 2018 06:00 AM PDT

Hey Guardians,

Happy Forsaken Day r/DTG!

2 things to update you on today - Forsaken Launch & Spoiler Rules post launch

If you are returning to the game from a long coffee break, please read the Returning Player Guide noting all changes to D2 leading to Forsaken

Please also see our most recent State of the Sub Reddit containing our Launch plans, Sub news, changes and how to look Frabjous while browing.

TL;DR of Launch Plans

  • The subreddit will be locked a few hours before Forsaken's launch. This is to keep the standard of content as high as possible.

  • There will be a Story/Lore Megathread in place for 48 hours from launch.

  • As a reminder, our spoilers policy will remain in effect for around 2 weeks after the launch of Forsaken. NO SPOILERS IN TITLES, PLEASE. THEY WILL BE REMOVED


Destiny Server Maintenance 4th of September 2018

Expected downtime of 3 hours but may be subject to extension.

Timezone Maintenance Start Expected End
Pacific 7am 10am
Mountain Man Time 8am 11pm
Central 9am 12pm
Eastern 10am 1pm
BST 3pm 6pm
CEST 4pm 7pm
JST 11pm 2am
AEST 12am 3am
UTC 2pm 5pm

Timezone convertor for Guardians in need


  • Destiny 2 will be taken OFFLINE for maintenance. During this time, Destiny 2 Update 2.0.0.1 will become available for download. Please see below for the timeline of the maintenance window.

  • For updates on this maintenance as it occurs, players should follow @BungieHelp, or monitor our support feed on Bungie.net.

  • For Destiny Patch Notes players should monitor our Updates page on Bungie.net. Patch Notes will generally release upon conclusion of the scheduled maintenance


Time UTC Action
07:00 AM Pacific 14:00 UTC Players will no longer be able to log in to Destiny 2. Destiny Companion, Gear, and Clan features will be disabled on the Web, Mobile, and Third-Party Apps. Destiny 2 Update 2.0.0.1 will become available for download across all platforms
07:30 AM Pacific 14:30 UTC All players currently in-game will be returned to the title screen. For maintenance updates please see @BungieHelp on Twitter or the support feed on help.bungie.net.
10:00 AM Pacific 17:00 UTC Destiny 2 maintenance is scheduled to conclude. Players will once again be able to log in to Destiny 2. Destiny Companion, Gear, and Clan features will be re-enabled on the Web, Mobile, and Third-Party Apps. Players who encounter issues should report them to the #Help forum.
submitted by /u/DTG_Bot
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Destiny 2 Forsaken [THE DAY] Anime Opening

Posted: 04 Sep 2018 08:08 AM PDT

Months ago with the bungie reveal streaml and trailer footage I made a quick and rought version of an anime opening mostly for fun but recently friends convinced me to put some more effort into it and well this is the result of a busy weekend with limited time. The edges are rought but I hope you guys like it.

Destiny 2: Forsaken [THE DAY]

PS.: It's not on youtube or even dailymotion because Sony Music Entertainment does not like me :c

submitted by /u/theekrat0s
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Nightfall Specific Loot Infographic

Posted: 03 Sep 2018 11:49 PM PDT

I made this Infographic as I could never remember what Nightfall had what and was getting tired of googling it.. https://i.imgur.com/S8sqaAZ.png

submitted by /u/EchospawnTwitch
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Can I give Cayde my spark of light?

Posted: 04 Sep 2018 07:30 AM PDT

I'm not crying... I got Vex milk in my eyes :(

submitted by /u/Icaruskairi
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Day one Patch is live on Xbox: 7.25GB

Posted: 04 Sep 2018 07:05 AM PDT

Go get em!

submitted by /u/SeasideJohnny
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Stopped by Bungie to pay my respects.

Posted: 03 Sep 2018 08:33 PM PDT

https://imgur.com/a/2suymZ2

You will be avenged my friend...

submitted by /u/JurassiCarnivor
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What you’ve missed - Recap of Year 1 for New & Returning Players

Posted: 03 Sep 2018 05:34 PM PDT

This entire post is too long to fit into a single thread so the last few topics are commented below.

Returned just in time or started playing for Forsaken and wondering what's happened since the game first launched or whenever you left?
This post should cover just about everything up to Forsaken, including changes made to activities and features since they were first released.
Any information we have on things moving into Season 4 and Forsaken will be similarly added below it's topic.

The topics are in chronological order so you should be able to skip one if you're already up to date on something. Keep in mind that there's bullet points for updates made to things after launch, which you might want to read if you only know how something used to work.
Only the latest iterations of a topic will be covered with the bullet points.

Oh and.. if you're wondering how long this took to write-up, let's just say I wasn't able to grind for Redrix before Forsaken because of it.

 


Destiny 2 - 6th of September, 2017

The Red Legion Campaign

The Red Legion attacked the Last City and caged the Traveler, stripping all Guardians of their connection to the Light.
Many died in the attack, with survivors fleeing across the system and others finding refuge at the Farm on Earth.

Even though the Light was ripe for the taking, extracting the Light wasn't enough for the Red Legion's leader, Dominus Ghaul. In his eyes, the Red Legion were more worthy beings of the Light and the Traveler choosing Humanity was a mistake. Ghaul wanted to be chosen by the Traveler and not just take the Light for himself. That would later be his downfall.
Ghaul realised he was never going to be chosen after learning that the Speaker spoke for the Traveler, but the Traveler never spoke to him.

Since the initial attack, we'd reclaimed our Light through a shard of the Traveler. Laid waste to the crown jewel and the life's work of Ghaul that annihilated stars, The Almighty. The Vanguard were reunited after splitting up across the system and a plan was made to sneak into the City to get us aboard Ghaul's ship by using a modified Vex teleporter.

We battled our way to Ghaul, but he'd infused himself with Light extracted directly from the Traveler. We eventually defeated Ghaul, but he wasn't killed entirely.
As his burnt armour laid on the ground, a beam of light burst into the sky reanimating Ghaul into a gigantic version of himself. With impending danger and no other option, the Traveler awoke for the first time in centuries, broke free from it's shackles and erased Ghaul from existence. In turn, sending out a wave of Light that traveled the cosmos.

 


The Leviathan - 13th of September, 2017

Calus, the Cabal Emperor, and his ship, The Leviathan, arrived in Nessus' orbit as the first Raid in Destiny 2.
Leviathan takes place inside the main structures atop the Leviathan, with the goal of completing his challenges and killing Calus.

Raids are 6-person activities with mechanics that require teamwork.

Upon my ship I have prepared a welcome befitting an emperor's champion! I have baths and gardens, arenas and halls, arsenals of arms and armour, libraries of legends and documents, specimens, treasures, beasts to slay, games to quicken the heart or stimulate the circuitry or whatever you please. But most of all, I have prepared tests.

For I offer to the worthy a place at my side.

Changes since launch:

  • (Prestige Mode - 18th of October) Mechanical changes were made to every encounter of the Raid, with the goal to be about mastering a more punishing sandbox.
    • Armour from Prestige mode has a purple glow to parts of it. There's also a Prestige shader that differs from the one available in Normal mode.
  • (31st of October, 2017) Challenge Modes were added to all four encounters and rotate weekly.
    • Completing a Challenge Mode rewards a unique emblem themed to that encounter and spawns a second chest of Raid loot.
  • 30th of January:
    • All Leviathan encounters are guaranteed to drop a piece of gear.
    • Pieces of gear are not tied to a specific encounter anymore; encounters can drop any piece of gear.
    • Prestige Mode encounters now drop Normal mode gear on top of Prestige mode gear.
    • The Raid Vendor in the Tower, Benedict 99-40, now sells Raid gear which can be purchased with Calus Tokens. His stock refreshes with the Tuesday weekly reset.
    • Raid Armour features Raid-specific Mods(for example: melee kills increase damage while aboard the Leviathan).
    • Raid encounters are guaranteed to drop a piece of Raid gear.
    • An Exotic Ghost with Raid-specific perks can drops from final Raid encounters.
  • (27th of February) 'Glory To The Emperor' Emblem tracks total Leviathan clears on Prestige difficulty and unlocks the orange Prestige Raid Aura if you've completed a Prestige Raid in the last 14 days.
    • (17th of July) Now shows total Leviathan Prestige Clears, Prestige Calus Clears & Prestige EoW Clears.
  • (8th of May) Raid Rewards are class based, meaning only your first Hunter(example) to run the raid that week will get rewards. You won't get rewards if you run the Raid again on another character of the same class.
  • (17th of July) The Legend of Acrius and Skyburner's Oath Catalysts have a chance to drop from encounter chests(underbelly chests do not count). Check the Catalysts section of this post for more information.

 


Trials of the Nine - 15th of September, 2017

The Competitive Crucible mode called Trials of the Nine went live for the first time in Destiny 2. TotN takes you to the Third Spire in Unknown Space where the Emissary, an Agent of the Nine, resides.
TotN featured 4v4 teams and rotated between the Countdown and Survival gamemodes. The map fought on is always the same per week and loadouts are locked as you load into a match.

Changes since launch:

  • (Season 2/Curse of Osiris) Armour Ornaments were added as an optional change to how pieces look, unlocked by completing TotN related objectives.
  • (27th of February) 'You Are Worthy' Emblem tracks number of flawless tickets and unlocks a blue Trials Aura if you've gone flawless in the last 14 days.
  • The 24th of August was the final weekend of Season 3 Trials of the Nine.

TotN Going Forward:

Trials of the Nine will be unavailable for the duration of Season 4. The design team is putting it back on the workbench to make it a fitting challenge for the hardcore warrior. When the weekly activity returns, it will feature updated rewards, Power advantages, and other gameplay changes. -Bungie

 


Faction Rally - 26th of September, 2017

Future War Cult, Dead Orbit & New Monarchy, the Tower's Factions, had their first rally to collect resources for their causes. Guardians were recruited to gather supplies for their faction by destroying enemy resources.

Faction Rallies are a week long event where you meet with one of three factions and pledge your character to them. When pledged, any activities completed will reward tokens of the same faction you're pledged to. Those tokens can be handed in to your faction's vendor as a form of reputation.

Each faction has their own set of weapons and armour to earn by ranking up with them.
Each faction also puts one weapon to the side for the winner's week(week following the rally); whichever faction wins the event will have their weapon for sale. Players pledged to the faction that wins can pick up the weapon for a small amount of glimmer. Players who were pledged to a different faction have to pay 50k glimmer to get it.

Flags of every Faction are put up for the week long event in the Tower. Only the flags of the winning Faction will go up for the winner's week.
If you're interested in how close each faction were to winning, the numbers are normally included in the This Week at Bungie posted the Thursday after the Rally finishes.

Changes since launch:

  • (2nd of November, 2017) Destroying the explosive Enemy Resources found in Lost Sectors no longer reward Faction Tokens.
  • (Season 2 & 3) Armour Ornaments were added as an optional change to how pieces look, unlocked by completing Faction related objectives.
  • 5th of June:
  • Faction pledges are account wide, meaning you can't pledge to a different faction on each of your characters and get all of the rewards in one event.
  • Faction rank-up rewards will continue to grant Legendary gear past Rank 30.
  • There are Weapon Catalysts and Exotic Armour Ornaments you can earn by achieving Rank 50 with each faction.
  • Completing patrol missions and public events nets Renown, a risk and reward de-buff that stacks up to five.
    • Incoming damage is increased, outgoing damage is decreased.
    • Health regeneration is greatly reduced. Kills have a chance to drop healing orbs.
    • Completing a Lost Sector will drop more Faction Tokens depending on the amount of Renown stacks you have.
      Renown Auras. Gifv Version

Faction Rallies Going Forward:

In Season 3, we introduced some changes, notably the Renown mechanic, to Faction Rallies. The community responded with a lot of great feedback about how we could continue to improve the experience. The feedback ranged in topic from experience to rewards, but many of you expressed the following:

  • I don't want to feel forced to participate in every instance of the event each season
  • Make the event progression a bit less hardcore and more engaging

We plan to take that feedback and use it to improve activities and events in the future. When Season 4 begins, Faction Rallies will be on hiatus. This will give us a good opportunity to focus on some other areas of the game that need attention and reevaluate some of the fundamental aspects of the event.

While the Faction Rallies event is on hiatus, faction tokens will not be redeemable. We'll tell you more about their fate in the future.

For players who were unable to acquire specific Exotic weapon catalysts during previous Faction Rallies, we are working on new ways for you to earn them. They will not be available at the beginning of Season 4, but we will provide more information on where to find these rewards when they do become available. -Bungie

 


Iron Banner - 10th of October, 2017

The Crucible event called Iron Banner went live for the first time in Destiny 2.
Iron Banner's rewards are a homage to the Iron Lords, some of the very first Guardians. Lord Saladin, one of two known survivors of the original Iron Lords, lights the banner and can be found in the Tower for the week long event.

Completing matches in the Iron Banner playlist rewards Iron Banner Tokens, which can be turned into Saladin as a form of reputation. Winning rewards more Tokens than losing.

Changes since launch:

  • (Season 2/Curse of Osiris) Armour Ornaments were added as an optional change to how pieces look, unlocked by completing Iron Banner related objectives.
  • (30th of January) A new set of weapons were added to Saladin's loot table for Season 2.
  • (30th of January) Armour and three Weapons could be directly purchased from Saladin for IB tokens and Legendary Shards.
  • (Season 3/Warmind) Armour Ornaments were added as an optional change to how pieces look, unlocked by completing Iron Banner related objectives.
  • (27th of March) Iron Banner is now 6v6, instead of 4v4.
    • IB's only gamemode is Control.
  • (14th of August) IB Control Zones were turned into Iron Temple Fire Pits.
    • Control zones are locked down for 20seconds of a Power Play if all three are captured by one team.
    • Zones are set to neutral and must be recaptured once the Power Play ends.
  • (Season 4) Power Advantages will be enabled in IB
    • Higher LL enemies will deal more damage to you if you're a lower LL than them.

 


Curse of Osiris - 5th of December, 2017

After Osiris's Ghost was found half dead, Ikora came to us for assistance.
Osiris, the former Vanguard Commander and Legendary Warlock, is locked to the Infinite Forest with the curse of stopping Vex timelines before the Vex are able to use that information against us. The Infinite Forest is a virtual simulation of the universe that the Vex created to plan their actions in reality.

After we tried to step into the Infinite Forest and failed, we enlisted the help of Brother Vance, Osiris' greatest student and disciple of the Cult of Osiris.
With the help of one of Vance's outposts on Earth, we were able to revive Osiris' Ghost-Sagira- and enter the Forest. Inside, Osiris shows us the dark future the Vex have planned. Panoptes, the Axis Mind that oversees the simulated realities and uses them to shape the Vex's strategies in the real universe, must be located and destroyed to stop this before it becomes reality.

After venturing to Io for a map but only getting an image with no coordinates out of it, we traveled to a past simulation of Mercury to figure out where Panoptes is in the present. Overlaying Panoptes' patterns onto the map revealed his location but Sagira was captured by Panoptes in the process.

Stuck outside of the forest without the help of Sagira, Ikora opened the gate with concentrated beams of her void energy. We reached Panoptes, defeated him alongside Osiris and get Sagira back. In turn, stopping the dark future we witnessed from becoming a reality.

Osiris steps out of the Infinite Forest to see his old student, Ikora, once more before having to return to the forest to protect our timelines and stop the Vex from manipulating the dark future into a reality again.

 


Masterwork Gear - Curse of Osiris & Update 1.1.2

Masterwork Weapons - 5th of December

(slightly changing in Forsaken)

  • All legendary weapons have a chance to drop as masterworks, or can be made into masterworks using Masterwork Cores. Masterwork weapons apply the following features:
    • Boost a single weapon stat(+5 Stability, +10 Magazine, +10 Reload etc) which can be re-rolled using Masterwork Cores.
    • Track your total kills with the weapon (choice between total count or Crucible only)
    • Generate Orbs of Light on double kills

Masterwork Armour (1.1.2) - 30th of January

  • All legendary Armour has a chance to drop as masterworks, or can be made into a masterwork using Masterwork Cores.

    • Masterwork Armour provides increased damage reduction while using your Super (5% per piece).
    • The stat roll on Armour will change when masterworked and can be re-rolled using Masterwork Cores.
    • Masterwork Cores
  • Cores drop from dismantled Masterwork Legendary Weapons and Armour (between 1-3 cores).

  • Trials of the Nine and Raids have a high chance of dropping masterwork gear.

 


Eater of Worlds - 8th of December, 2017

Destiny's first Raid Lair released and is set aboard the Leviathan like the original Raid.
Eater of Worlds takes place inside the belly of the beast, with the goal of destroying Vex that have been swallowed whole.

Changes since launch(17th of July):

  • Armour Ornaments finally became available as an optional change to how pieces look, unlocked by completing Raid related objectives.
  • EoW Prestige Mode has modifiers that make you use certain weapon types, there are also other modifiers that buff damage or change how ammo works. No mechanical changes were made for Prestige Mode.
    • One 400LL weapon will drop when the final encounter is completed.
  • The Telesto Catalyst has a chance to drop from encounter chests. Check the Catalysts section of this post for more information.

 


The Dawning (B.net) - 19th of December, 2017

The Dawning went live as an event to celebrate the end of the year, complete with throwable snowballs in activities.
The pitch in the Tower hangar was turned to Ice with a hockey puck and the Farm had snow forts.

Crystal chandeliers were hung and lanterns were lit as snow fell to the ground in the Tower.

"The Traveler is awake. For Humanity, a new Golden Age has begun. This year's Dawning is unlike any other—it's not just the renewal that a new year brings, but the dawn of something greater. Now more than ever, we must gather together in the Tower, at the Farm, and all across the system to give thanks. Our Light has returned—and it illuminates everything around us." —Ikora Rey

 


Crimson Days (B.net) - 13th of February, 2018

Crimson Days was a week long event featuring a 2v2 Crucible gamemode to play with your special someone.
Staying in close proximity to your partner made your abilities recharge at a faster rate. Straying too far gave your enemies a waypoint to your location.

Red petals rained down onto the Tower, while red flower bouquets where hung in the main lobby.

Eververse held nearly all of the newly available items added with Crimson Days, but the only way to get Crimson Days engrams was to level up and get one alongside the normal Eververse Engram. All of the event's items were on a knock-out list too so you'd always get something new.
This was one of the biggest steps forward in terms of Eververse, where an event's items could be collected without paying for them. The feedback from The Dawning was likely the cause of this change.

 


Nightfall - 27th of Feb & 27th of March

Nightfall Strike Scoring (1.1.3)

  • The Normal and Prestige version of the Nightfall now has scoring.
    • This replaces the timer that ended the Nightfall if you ran out of time.
    • Enemy kills and orb generation will accrue points
    • Scores above the global target will enable the Nightfall Aura and a fireteam Vanguard Token bonus
    • Total team score is displayed at the end of the Nightfall

Nightfall Challenge Cards (1.1.3)

  • After completing your first Nightfall, a Nightfall Challenge Card will be added to you inventory. Inspecting it allows you to modify the Prestige Nightfall and make it harder, in turn making a higher score possible.
    • Power Handicap allows you to lower your Light Level, while making the score multiplier higher.
    • Singes allow you to make one element more powerful (effects damage to and from players and enemies).
    • Actual Modifiers can either boost your power which lowers your score multiplier, or make the Nightfall more challenging which increases your score multiplier.
  • Only the modifiers the fireteam leader has set applies to the nightfall.
  • A Legendary version of the Challenge Card called 'Five of Swords' is available for purchase from Xur for free.
    • Adds two more slots for advantage and disadvantage modifiers

Nightfall Emblems

  • Every Nightfall Strike has an emblem themed after it and 3 variants to change it's main icon.
    • Emblem Variants 'have a chance to drop when you hit a certain score tier and complete the Nightfall' (20, 30, 60 & 80k score).
    • Nightfall Emblems track your high score in their respective Nightfall and unlock an aura if your high score reaches a global target.

Nightfall Specific Rewards (1.1.4) - 27th of March

  • Every (non-PS Exclusive) Nightfall Strike has an exclusive reward.
    • "You can increase your chances using Challenge Card modifiers to set higher personal best scores"
      -Keep scrolling if you don't want to have the rewards spoiled-
Item type Imgur Preview Database
The Inverted Spire Exotic Ghost Trichromatica DestinyDB
The Pyramidion Legendary Sniper Silicon Neuroma DestinyDB
Exodus Crash Exotic Sparrow Impact Velocity DestinyDB
The Arms Dealer Exotic Sparrow Tilt Fuse DestinyDB
Savathûn's Song Legendary Auto Rifle Duty Bound DestinyDB
Tree Of Probabilities Legendary Hand Cannon D.F.A. DestinyDB
A Garden World Exotic Ship Universal Wavefunction DestinyDB
Strange Terrain Legendary Rocket Launcher BrayTech Osprey DestinyDB
Will of the Thousands Legendary Transmat Effect Worm God Incarnation DestinyDB

 


Warmind (1.2.0)- 8th of May

Ana Bray, a legendary Gunslinger thought to be dead, traveled to Mars and it's glacial ice caps to search for a connection to her past.
As Golden Age warsats start to fall from orbit, the glaciers begin to thaw, revealing the core of the Warmind called Rasputin and an ancient Hive army seeking to destroy it. Freed from the ice, the Hive were able to serve Xol, an ancient Worm God.

The beginning of Warmind's campaign has us receiving a distress signal from Mars, originating from Hellas Basin.
We touch down, connect with Ana, learn of the fabled BrayTech facility Mars holds and decide to join her quest of discovered the past. We investigate a terminal in BrayTech Futurescape to search for traces of the Warmind.

We decide to make our way into the Warmind Vault. When faced with a horde of hive, the Valkyrie, Rasputin's Weapons, strikes down from orbit and obliterates the enemies. Ana exclaims that Rasputin must have heard us. We use the Valkyrie to clear out the remaining hive between us and Rasputin and walk inside.

A door opens and we are confronted by Command Zavala, the Titan Vanguard. He's not pleased we are trying to interact with Rasputin and fears that we do not know how dangerous he is.
Zavala believes Rasputin is a broken weapon, too dangerous to be left alone and too unpredictable to wield. All Ana sees is a silent AI not getting the chance to say what it wants, not a weapon to be used by the city.

Rasputin was not the only thing to awaken on Mars -Xol- so we fly back to Earth and find a shard of the Traveler we can draw out Xol with.
With the shard, we travel deep into the Hive tunnels under Hellas Basin. We find and destroy Nokris, Herald of Xol and banished Son of Oryx.
We use the shard to draw out Xol, revealing his immense power and connection to the deep. Watch what happens next in the cutscene and try to understand what's trying to be told. because it still makes no sense to me
All we can guess is there was a mission or another cutscene that didn't make it into this part of the story.

Xol is released and is moving towards Rasputin in an attempt to destroy the Warmind.
For the final mission, we directly take on Xol and defeat him with the help of Rasputin and the Valkyrie.

Rasputin is free from danger of the Hive so we enter the Warmind Vault with Ana and Zavala.
Here's the Cutscene on YouTube; the following quotes are what Rasputin says in that cutscene.

The Bray family shaped me to be an all-seeing saviour… while your Vanguard sought to wield me as a primitive weapon.

But today, that ends, and I define the reality of my own existence. My sight will stretch to the edge of this system and beyond. Never again will a threat go unseen. From this day forward, I will defend Humanity on my own terms.

I am Rasputin, Guardian of all I survey. I have no equal.

 


Escalation Protocol

Escalation Protocol is a wave based horde mode of Icey Hive with 7 levels.
It takes place in the Patrol of Mars and can have up to 9 players engaged at the same time. Interacting with one of Rasputin's Tesla towers starts the level. Once a level is completed, a tower will rise in another random location and is what you interact with to continue.

The LL of the enemies increases as you reach higher levels.
Each level has a boss or two you need to defeat before the countdown ends to move to the next level.

Light Level of each EP level:

  • Level 1: 370
  • Level 2: 370
  • Level 3: 370
  • Level 4: 380
  • Level 5: 380
  • Level 6: 385
  • Level 7: 385

Seven Rasputin Key Fragments, obtained by completing Heroic activities and the SoS Raid Lair, can be converted into an Encrypted Cache Key at Ana Bray(one per week, per character). This key is upgraded into it's Legendary version by completing 7 waves of Escalation Protocol. Once it's upgraded, it can be used to open the chest at the end of EP level 7.
That chest will drop EP Armour in the order of Class Item > Boots > Gauntlets > Chest-piece > Helmet. Five pieces of gear means opening that chest once a week for 5 weeks will net you the full set on one character.

Levels 3 and 5 also spawn chests that are free to open and have a chance drop the EP Ghost, Ship and Sparrow. Chances are you'll only get Mars materials though.

Where EP really shines (other than playing with 8 other people) is the weapons.
The level 7 boss(which changes weekly) has a small chance of dropping one of three weapons, as well as a not-so-rare shader.
- IKELOS_SG_v1.0.1 - Shotgun
- IKELOS_SMG_v1.0.1 - Submachine Gun
- IKELOS_SR_v1.0.1 - Sniper Rifle

  • (17th of July) Adjusted Escalation Protocol weapon reward chances to be more deterministic.
    • Improved chances each time a boss is defeated.

Completing Level 7 also drops an Emblem that tracks your Level 7 completions, with an emblem variant at 25 completions.

If you're looking for more information on EP, I'd recommend having a look at this post.

 


Crucible Ranks

Introduced with the start of Warmind and Season 3, ranks were added to Crucible that let you earn points by playing and winning matches.
While some rewards are tied to resetting your Valor, the Redrix's Claymore Pulse Rifle is tied to achieving Legend Rank with Glory(2,100 points).
Redrix's Claymore will become unobtainable when Forsaken releases and Season 4 starts.
Redrix's Broadsword is a 'companion' weapon to the Claymore, available through a lengthy quest in Forsaken. The Broadsword is said to have the same Desperado perk that Redrix's Claymore does.

Valor Playlists:

  • Quickplay
  • Rumble
  • Mayhem
  • Iron Banner
  • Trials of the Nine
  • Crucible Labs(playlist Bungie uses to test new gamemodes)

Glory Playlists:

  • Competitive

The following titles are the different ranks for both Valor and Glory.

  1. Guardian
  2. Brave
  3. Heroic
  4. Fabled
  5. Mythic
  6. Legend
  • Valor

    • Caps at 2000 Rank Points
    • Valor playlists always give points on matches completed, with wins rewarding more
    • Wins stack up to 5 and increase the amount of points you gain but are reset after your first loss
      • Win streaks are protected when joining a match in progress
  • Glory

    • Caps at 5500 Rank Points
    • Wins in the Competitive playlist will reward points while losses remove some of the points you gain.
    • Competitive also features a win streak (no longer has a loss streak)
      • "Consecutive losses will decrease the Rank Points lost instead of increasing"
    • Radar was added back into the Competitive playlist with update 2.0
    • There's no joining in progress for Competitive
  • All Rank Streaks no longer reset once they hit their cap

Pinnacle rewards(Luna's Howl) going forward:

  • Pinnacle Crucible rewards are now awarded via quests
  • Some of these quests will ask you to engage with Valor or Glory ranks
  • These quests will NOT go away at the end of the season

 


Exotics - 8th of May & 17th of July

Exotic Weapon Tuning (1.2.0)

Exotic Weapons received buffs to how they play.
All 1.2.0 Previews shared by Bungie before the update launched are below the changes.

  • Sturm and Drang

  • Rat King

  • Sweet Business

  • Vigilance Wing

    • Recovery is set to maximum while the Last Stand perk is active
  • The Jade Rabbit

    • +20 stability
  • Crimson

    • Refined damage, rate of fire, and recovery time between bursts
    • Increased ammo reserves
  • Hard Light

    • Hard Light's Elemental damage can be changed by holding reload, like Borealis, instead of having to inspect the weapon.
    • Rounds that ricochet off a surface before hitting a target deal double damage.
      Hard Light. Gifv / Gfycat Version
  • Graviton Lance

    • Now functions like a slow firing Scout Rifle but with 2-round bursts.
      • It's second bullet is where the damage is dealt, while the first bullet deals minimal damage.
    • Enemies killed with Graviton explode with void energy and spawn small void projectiles that seeker out other targets close by.
      Graviton Lance. Gifv / Gfycat Version
  • Skyburner's Oath

  • Riskrunner

    • Deals more damage when it's main perk, Arc Conductor, is active.
    • Gain 50% Arc resistance while Arc Conductor is active and Riskrunner is not holstered.
      Riskrunner. Gifv / Gfycat Version
  • Sunshot

    • Increased damage and radius of kill explosion
  • Coldheart

    • Damage now ramps up faster and incoming flinch was reduced
  • Prometheus Lens

    • Magazine increased to 100 from 75
    • Deals more area damage but less direct beam damage
  • Fighting Lion

    • Kills with this weapon guarantee Energy Primary(Forsaken) ammo drops
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory and ammo on spawn
  • Tractor Cannon

    • Dealing damage Suppresses targets
    • Hits make targets more susceptible to Void damage (+50%) for 10 seconds
      Tractor Cannon. Gifv / Gfycat Version
      • (Forsaken Update) Repulsor Force's Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects (Shadowshot, Hammer Strike etc).
  • D.A.R.C.I.

  • Borealis (This weapon is now in the Energy Slot and uses Special Ammo)

    • Breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, makes the remainder of the magazine deal double damage.
      Borealis. Gifv / Gfycat Version
  • The Prospector

    • Grenades now stick to surfaces and cause burn damage over time.

Exotic Armour Tuning (1.2.3)

Hunter:

  • Lucky Raspberry
    • Increased the chance to fully recharge Arcbolt Grenade on Arcbolt Grenade hits.
    • Guarantees a full recharge when Arcbolt Grenade hits four targets.
  • St0mp-EE5
    • Increased benefits when using Strafe Jump and Triple Jump.
  • Young Ahamkara's Spine
    • Also improves Tripmine Grenade's blast radius and throw speed and makes Tripmine Grenades harder to destroy.
    • Solar ability hits grant some Tripmine Grenade energy (33%).
    • Added new FX treatment to the improved Tripmine Grenades to differentiate them from normal Tripmine Grenades.
    • Removed target-marking functionality.

Warlock:

  • Crown of Tempests
    • Collapsed the total number of stacks of Conduction Tines to 3 (with the same total effect).
    • Conduction Tines also reduces the speed that Super energy depletes while Stormtrance is active.
  • Karnstein Armlets
    • Melee kills now instantly heal you, then grant continuous healing for 8 seconds.
    • Removed bonus resilience, mobility, and enemy highlights on melee kills.
  • Starfire Protocol
    • Empowered weapon damage hits grant some Fusion Grenade energy (20%).

Titan:

  • ACD/0 Feedback Fence
    • Grants Fury Conductor stacks on melee hits instead of kills.
    • Reduces melee damage received while you have stacks of Fury Conductor.
    • More stacks of Fury Conductor further reduce melee damage received.
  • Doom Fang Pauldrons
    • Void melee kills grant more Super energy.
    • Shield Throw hits grant Super energy.
  • Dunemarchers
    • Reduced the time to activate Linear Actuators while you're sprinting to 1.5 seconds (down from 5 seconds).
    • Increased the damage of the chain lightning effect (+70% in PvP, 440% in PvE).

Exotic Weapon Catalysts (1.2.0)

Catalysts are basically Legendary Weapon Masterworks with better benefits.
When a Catalyst is applied, that weapon will generate Orbs of Light on double kills. Once the catalyst objectives are completed, you can upgrade your weapon with the stat buff/perks. A kill counter will also be added(number is retroactive to when you first applied the catalyst).

An Exotic Weapon only needs to be unlocked in your Collection for a Catalyst to drop. It doesn't have to be equipped, in your inventory, on a character or even in the vault.

The following table is a guide to all of the currently available Catalysts before Forsaken drops, where they drop and their benefits.

Drops from Stat boosts/Perks
D.A.R.C.I. Anywhere +20 Stability
Borealis Anywhere +20 Reload
Crimson Anywhere +20 Range
Tractor Cannon Anywhere +3 to Magazine, +3 to Reserves
Worldline Zero Anywhere(Sword kills) +Another Dimension Perk
Sturm Nessus +20 Range, +40 Handling
Polaris Lance Nascent Dawn Quest +Dragonfly Perk
Whisper of the Worm Heroic completion of The Whisper +27 Reload, +Boxed Breathing perk
Huckleberry Heroic Adventures +Ambitious Assassin perk
Sunshot Rank 50 Future War Cult +30 Range, +20 Stability
Graviton Lance Rank 50 Dead Orbit +20 Range, +15 Aim Assist
Sweet Business Rank 50 New Monarchy +Serious Business Perk
Coldheart Heroic Nightfall/Strikes +20 Stability, +20 Reload
Merciless Heroic Nightfall/Strikes +40 Range, +40 Stability
Wardcliff Coil Heroic Nightfall/Strikes +Pinpoint Guidance Module Perk
Riskrunner Heroic Nightfall/Strikes +30 Range
Prometheus Lens Heroic Nightfall/Strikes +20 Stability, +20 Handling
Skyburner's Oath Leviathan Raid +30 Range
Legend of Acrius Prestige Leviathan +4 to Magazine, +40 Reload Speed
Telesto Prestige Eater of Worlds +3 to Magazine, +4 to Reserves
Sleeper Simulant Prestige Spire of Stars -250 Charge Time, +2 to Reserves
Vigilance Wing Crucible +Full Auto perk
The Colony Crucible +1 to Magazine, +2 to Reserves
Jade Rabbit Crucible +30 Stability
MIDA Multi-Tool Legend Rank in Competitive +Outlaw perk

 


Spire of Stars - 11th of May

The second Raid Lair released three days after Warmind, keeping up the trend of Leviathan based Raids.
Spire of Stars is set in the Tower on top of the Leviathan where the Led Legion have come aboard. Calus recruits our help in repelling their assault.

Changes since launch:

  • (18th of July) Armour Ornaments finally became available as an optional change to how pieces look, unlocked by completing Raid related objectives.
  • (18th of July) SoS Prestige Mode has modifiers that make you use certain weapon types, there are also other modifiers that buff damage or change how ammo works. No mechanical changes were made for Prestige Mode.
    • One 400LL weapon will drop when the final encounter is completed.
  • The Sleeper Simulant Catalyst has a chance to drop from encounter chests. Check the Catalysts section of this post for more information.
submitted by /u/Mblim771_Kyle
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I just watched a level 6 Warlock beat a Walker to death with the arc ball they drop.

Posted: 03 Sep 2018 04:17 PM PDT

I made a new character today, finally trying a hunter. This means I am currently lumped in with a shit ton of brand new players, thanks to Destiny 2 being the Playstation Plus free game this month. I was doing the Walker public event in EDZ and trying to make it heroic, but obviously none of the new people knew what to do... they were all running around like crazy, throwing the balls or just trying kill everything.

Except for one very special baby Warlock, who proceeded to grab a ball and beat the ever loving shit out of the Walker with it. He just meleed away at the walkers head while holding the last damn ball I needed to make it heroic. And somehow the son of a bitch not only didn't die, but he actually beat the thing to death.

The level of noob is astounding out there right now... please be gentle with the kindergardians. Try and remember there was a time that none of us knew the correct way to do events... but also feel free to do as I did and walk up and punch them in the face after they screw it up.

Edit: spelling is hard apparently

submitted by /u/hospiceNheartsRN
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[D2] Weekly Reset Thread [2018-09-04]

Posted: 04 Sep 2018 10:02 AM PDT

Nightfall: beep boop failed to fetch

Challenges:

Scoring:

  • Complete the nightfall to receive a 'challenge card' (If you already have one, this will still be in your inventory)

  • Add burns / increase the difficulty on the challenge card to increase the scoring modifier for your run

  • Get a highscore and earn unique weapons and exotic accessories. The higher the score, the higher your chance.


beep boop failed to fetch

  • Complete various activities around the current Flashpoint, including public events, Lost Sectors, and Heroic adventures.

Weekly Crucible: beep boop failed to fetch


Heroic Strikes Burn: beep boop failed to fetch

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Escalation Protocol Boss: beep boop failed to fetch

This boss drops:

beep boop failed to fetch


Leviathan Raid

Challenge: beep boop failed to fetch

Order: beep boop failed to fetch


Prestige Raid Lairs

beep boop failed to fetch

submitted by /u/DTG_Bot
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There's a secret chest after the The Mindbender fight

Posted: 04 Sep 2018 01:50 PM PDT

Just a little tip for my fellow Guardians out there I just spotted. If you look above the portal after you kill the Mindbender there's a key. You can parkour up the side of the portal to get it. Take the key outside and to the right there's a door with runes on it. It will open up a door with a chest, it's just like a normal planetary chest, but you get a cool emblem from it.

Have fun finding more secrets out there Guardians!

submitted by /u/ckwright
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