Destiny - [D2] Xûr Megathread [2018-08-31]


[D2] Xûr Megathread [2018-08-31]

Posted: 31 Aug 2018 10:03 AM PDT

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr's motives are not his own. He bows to his distant masters, the Nine.

Location:

we're searching!

beep boop failed to fetch

Once per account, per week, you can buy a Fated Engram for 97 Legendary Shards. It will guarantee you an exotic weapon or piece of armor for your current class that you do not own yet.


What's a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

Sort comments by New to join the conversation!

submitted by /u/DTG_Bot
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[D2] Daily Reset Thread [2018-08-31]

Posted: 31 Aug 2018 10:04 AM PDT

Daily Milestone

beep boop failed to fetch


Bounties

Vanguard (Zavala) Crucible (Shaxx)

Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
EDZ beep boop failed to fetch
Titan beep boop failed to fetch
Nessus beep boop failed to fetch
Io beep boop failed to fetch
Mercury beep boop failed to fetch
Mars beep boop failed to fetch

Heroic Strikes

Modifiers:

  • Void Singe: Void damage increases slightly from all sources.
  • Heavyweight: Power weapons deal more damage, and more ammo is available.
  • Glass: Health and shields are reduced by half, but recovery is twice as fast.
Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Void Singe - Void damage increases slightly from all sources. Glass - Health and shields are reduced by half, but recovery is twice as fast. Heavyweight - Power weapons deal more damage, and more ammo is available.

Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Quickplay beep boop failed to fetch
Competitive beep boop failed to fetch
Rumble beep boop failed to fetch

Heroic Adventure Modifiers

  • Solar Singe: Solar damage increases slightly from all sources.
  • Grounded: Damage taken while you are airborne is greatly increased.
  • Brawler: Melee abilities deal more damage and recharge much faster.

Gunsmith Inventory

submitted by /u/DTG_Bot
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Since Bungie wants to make max power more impressive can we go back to having the highest light player hold the flag in crucible?

Posted: 31 Aug 2018 04:33 AM PDT

Nothing feels better then being able to flex your coolest gear and high power in the beginning of a match. Also would be great now that power is enabled in iron banner.

submitted by /u/cannluke0
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Can we please have the menu, director, and map cursor move faster on console?

Posted: 31 Aug 2018 06:47 AM PDT

Right now it feels too sluggish and with our milestones being on destinations instead of being on a controller bumper, it takes much longer than it needs too.

submitted by /u/Tw1st3dCory
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If you're wearing Ahamkara gear, you should occasionally hear whispering and chattering in-game

Posted: 31 Aug 2018 06:58 AM PDT

Ahamkara bones were subsequently incorporated into charms and new varieties of armor. These were known to cause auditory hallucinations in their bearers, as if the bones were speaking to them.
Source

Imagine - you hear spooky whispering here and there, not sure if it's some enemy, ambient noise in the zone, or you're going crazy. Eventually, you start to make out some of the chatter. "Show the world our teeth, o bearer mine." Freaked out, you check your inventory and see you're literally wearing bone armor made from a dragon.

You unequip it, and the whispering stops.

But you liked feeling powerful. You think for a second, and choose to re-equip the Ahamkara gear.

"You've returned. Let us begin, o player mine."

Edit: I would suggest having an option to toggle this on/off, along with the audio from Whisper. Or a volume slider in case we want it to be louder!

submitted by /u/TheRybka
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"Now is the right time to give Destiny 2 a second chance" - PC Gamer

Posted: 31 Aug 2018 07:22 AM PDT

[D2] Xûr's Inventory Infographic - 8/31/18

Posted: 31 Aug 2018 12:10 PM PDT

Happy birthday to Dee Bradley Baker, aka Variks!

Posted: 31 Aug 2018 04:57 AM PDT

He's also the voice actor for many other characters such as the Gravemind in Halo and the clone troopers in Star Wars the Clone Wars.

Hopefully we get to see more of his work in Forsaken!

submitted by /u/EthanGrievous
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To my teammate who stayed even when we were 2 vs 4 in competitive at the second round: Thank You. Thank you for letting us fight and win 4-1.

Posted: 31 Aug 2018 09:01 AM PDT

Id PSN: facexpile. I hope you read this. Thank you again, this was awesome. If you guys want i can upload the gameplay, we played smart and im proud of that. We started 3vs4 and then the other one left after we lost the first round. It's rare to have someone who doesn't quit even when the other already have.

http://imgur.com/0Ulb5Iu

To all fellow guardians and redditors: Never quit! Fight until the end!

submitted by /u/Pat-002
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Is it reasonable to ask for Hand Cannons to be fixed on console?

Posted: 31 Aug 2018 01:13 AM PDT

As stated above, I would like to have more consistent hand cannons in D2 on console. Why is bloom still in the game after all? Hand cannons are a precision type of weapon so why is it necessary to have a random mechanic that influences your accuracy?

submitted by /u/Jet_Nice_Guy
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Here's how I think the Character Selection should look like for Forsaken! [Dark Theme]

Posted: 31 Aug 2018 12:15 PM PDT

Title.


What do you guys think?

submitted by /u/Storm_Worm5364
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With the much larger costs for gunsmith and planetary engrams, can the bulk amount of materials we turn in be set to a max of 50 instead of 10?

Posted: 31 Aug 2018 08:23 AM PDT

I really don't want to smash the button to turn materials in 10 times to obtain an engram if we're going to be doing this in bulk for randomly rolled weapons once forsaken drops. Instead of turning 10 materials in at a time, can we turn perhaps 50 in instead?

submitted by /u/PyroTheFirst
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Hallowfire heart with 3 grenade mods and NO super charges your grenades faster than a tier 5 Discipline guardian from D1

Posted: 31 Aug 2018 09:16 AM PDT

The Hallowfire heart is pretty insane after it's recent buff. For those of you who don't know it got changed so that it reduces your base ability cooldowns even without your super charged. What wasn't mentioned in the patch notes was that the cooldowns WITH your super charged were also buffed.

But for now let's talk about grenades. With 3 solar grenade mods and the Hallowfire heart equipped with no super charged you can get your grenades back in just 23 seconds! . This is brought down to more then half of that with your super charged with the ability to get grenades back in just 11 seconds!

For comparisons sake, a tier 5 guardian in D1 could get thier grenades back in 25 seconds (this was the fastest grenade cooldown possible in D1 without any special grenade energy giving perks) Not to mention the exotic effects your melee cooldowns too

So overall Hallowfire heart got a pretty amazing buff (even though it was already an amazing sunbreaker exotic). While I know grenade cooldown mods will be disappearing soon, I think it's safe to say that an even more absurd cooldown will be possible with the grenade cooldown perks on year 2 armour. But for now sunbreakers, enjoy your newly buffed Hallowfire heart!

submitted by /u/Atlas975
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Reading people complaining about the “new” crucible meta makes me feel like I’ve traveled back in time.

Posted: 31 Aug 2018 10:04 AM PDT

Shotguns around every corner?

Titans shoulder charging everyone?

People complaining about one shots?

Feels like I'm back home in good ol' D1

submitted by /u/DatGameGuy
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What the Forsaken opening screen could look like if it was all dark:

Posted: 30 Aug 2018 06:12 PM PDT

Hey everyone! I'm a motion designer and director based in Los Angeles, and also a huge Destiny fan. I'm in the process of launching a company that will design and create title sequences for movies, games and tv series, so I decided to take it upon myself to recreate the opening screen of Forsaken with a purple color scheme in a way that I think we were all hoping it would look like.

I did this in about 30-45 minutes today in order to demonstrate what it *COULD* look like, so the actual title screen doesn't have the sacred geometry motion in the background, but I tried to build something that fit the mood using some smoke and particles.

Don't get me wrong, the designers and shops that Bungie hires out to work on Destiny are amazingly talented artists; I just felt that there was an oversight in what could have set the mood for Forsaken from the very opening screen.

Anyway - If someone from Bungie ends up seeing this, please know that I would *love* to work on some motion design elements for Destiny. I work with a team of guys who can really take things to the next level, and I have been a fan of the Bungie brand since modding Marathon as a 9 year old. Anyway; here it is:

Destiny 2: Forsaken Title Screen (Dark Color Scheme)

https://vimeo.com/287546886

EDIT: PS Bungie I'll make a 'real' version of this for you using the real assets if you want someone to do it. No charge, just so I can use it for my reel and sooth everyone's eyes a bit :)

EDIT 2: Wow, I definitely didn't expect to receive such a large amount of positive reactions. I also received my first Reddit Gold, so thank you whoever you are - very appreciated.

Lastly, I understand this is just a "pre-visualization" of what this could look like, and that it's just an idea - but ideas are how we ultimately shape and improve things. I know more goes on behind the scenes than we're aware of and I don't intend to simplify their process down to "look what I did in under an hour", I just thought it would be fun to share and assumed I'd get a few upvotes. Truly, Bungie has done a great job of making a game that brings so many of us together.

submitted by /u/Kennonf
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Gambit: How to play, Free Trial info, SGAs and a guide to Banking, Breaching, Blocking and Balling

Posted: 31 Aug 2018 04:02 AM PDT

Good Morning Guardians,

September 4th and Forsaken is upon us #ForCayde. Before the hunt begins, Gambit is coming for a Trial run.

On Saturday, September 1st a Gambit Free Trial will be available for 24 hours for ALL owners of the Destiny 2 base game, expansions not required for this Trial. Gambit will go LIVE for all owners of Destiny 2: Forsaken come September 4th. From September 4th, ownership of Forsaken will be required to play Gambit

Gambit is a brand new Game type for Destiny and looks to be every bit as refreshing to the game as it is exciting to play

With the help from the chief, u/Ruley9, who has experienced Gambit first hand and broke enemy teams hearts, we'll try to cover all aspects of Gambit to get you all set to Fight, Collect, Bank and Invade.

As always, If you see anything missing or worthy of an inclusion, please let me know and can add it in. FAQ section at the bottom for quick fire stuff


Gambit - What is Gambit?

Gambit is a brand new game type that's a hybrid of PvP and PvE (PVP/E). Gambit is a 'Matchmade' experience so you can drop in Solo or with a team of 2/3/4 friends in a group to play. It is hosted by a Brand New NPC called 'The Drifter' (Read some lore on him, it's really interesting)

Teams of four Guardians will fight off waves of enemies (PVE) who will drop 'Motes' to collect. These can be used to 'Bank' in your teams Vault causing 'Blockers' to appear on the enemy teams side (Same applies to your side also based on the enemy teams banking progress) to slow down their progress. Blockers are in the form of stronger enemy types and go up in 3 tiers dependant on how many Motes are deposited at any given time.

Once enough Motes are Banked, a Portal will open for 1 Guardian from your team to 'Breach' onto the opposing teams side and attempt to throw them off by interrupting their progress or making them drop their motes by defeating them (PVP)

Once enough Motes are banked (75), a Primeval (Big boss) will Spawn. At this point, the Breach will open to the enemy team who can travel across as much as they want. in order to disrupt you taking the Boss down. This is still only 1 at a time and there is a short cooldown time between them coming, leaving and returning for more disruption

The first team to take down the Primeval on their 'Home' side, wins. Best of 3 rounds

Hey, big spender - Banking

  • Motes are dropped from defeated enemies. These are 'dropped' and need to be picked up by yourself or your team mates. They appear has 'White Triangular Pyramids' on the ground (Think the green drops from some High Value Targets on Patrols). If you defeat a 'Breacher', they will drop any motes they hold when coming through. Breaching covered in more detail below

  • Guardians can carry 15 motes maximum. If you hit this, bank ASAP so you can collect more

  • Any amount of Motes can be banked. So bank 1, 4, 7 or 15 at any given time (Aslong as no 'Blocker' is in play. The blocker will need to be defeated before you can Bank again). Blocking covered in more detail below

  • If you die, you will lose any motes you are carrying so Bank regularly and effectively

  • Banking 25 & 50 total Motes is how you enable the Portal to open to Invade the other teams side. On 75 Banked, the Primeval Spawns in. Defeating it before the enemy team defeats theirs, wins the Round. Once 75 is hit, there is no more banking and the portal for the enemy to invade you will be open until the game is won

  • The scoring bar at the top has 2 bars. A greyed out bar showing 'Potential Vault Motes' and a 'Coloured' Bar showing actual number of Motes banked. This is an indicator to show which team is taking down enemies / vaulting the fastest. This can also be used as an indicator to prepare you. They are holding a ton of motes, expect a big blocker OR Primeval to appear on their side sooner than yours

Break on through (To the other side) - Breaching / Invading

  • When your team deposits 25 & 50 Motes, a portal will appear allowing 1 Guardian from your team to 'Breach' onto the opposing teams side and disrupt their progress. This can be just by defeating them or tactically throwing them off (If they aren't focusing enemies, they aren't getting motes / making progress)

  • Invaders have 30 seconds to do as much damage to the enemy teams chances as they can. If the Invader survives the timer, they will teleport safely back to their side. If they are defeated, they will also go back to their side

  • When the enemy team deposits 75 Motes, the Portal will open indefinitely for the remainder of the match. Only 1 invader can go at a time and there is a short cooldown between invasions when the 1st player to invade returns via time out (30 seconds or death). Side note, this applies to both teams. Both teams bank 75 a piece, Portals to invade each other will both open for usage

  • You will spawn on your opponents side away from them, in a safer, unoccupied zone on the map to get a clean run at your attack

  • The Invader will spawn with an Overshield. It does not decay and it also does not regenerate if it's lost

  • When your side is invaded, a Claxon will send to alert you that someone has come across from the enemy team

  • As in Invader, you can see exactly where the enemy team players are via nameplates and also how many Motes they currently hold.

  • If you invade whilst carrying any motes, you risk losing them if you are defeated. If you survive the full 30 seconds, you return to your side, motes in hand.

  • Killing an invader / invader killing the enemy team, will cause them to drop a fraction of the Motes they hold for pick up

  • If an Invader defeats members of your team whilst the Primeval is active, this will HEAL the Primeval. If you cause havoc and a PVE enemy defeats your opponent, this will also heal the Primeval. The PVE version also applies in general, not just while an invasion is taking place

  • Whilst invading, The enemy will see you as 'Glowing Red' Guardian who leaves behind a long, visible smoke trial. Stealthing AKA going invisible, removes this effect for a short period

  • When invading, the enemy teams PVE enemies cannot hurt you or will they come after you

Bloc Party - Blocking

  • After so many Motes are deposited, a 'Blocker' in the form of a PVE enemy / enemies will spawn on the opposing teams side. Blockers are determined on how much you bank in a single bank. It is not cumulative e.g. Banking 5 1's will not create a Small Blocker

  • Deposit 5 Motes for a Small Blocker, 10 for a Medium and 15 for a Large. Yours / The enemy team CANNOT Bank their motes while the blocker is active. It must be taken down first to continue your Vaulting.

  • This figure rounds DOWN to the lowest Blocker. For example, banking 5 - 9 Motes gets a small, Bank 11 - 14 for a Medium and 15 (The max amount you can carry) for a Large

  • Blockers are basically Yellow Bars or a wave spawn of enemies. They / all of them must be defeated ASAP to continue your vaulting. The enemy team can also invade while you are blocked if they have banked enough Motes, making it even harder to unblock the Vault.

  • Blockers will also appear in sequence. Bank 10, get a Medium and bank another 5, a small will then appear after the Medium is defeated. It's all about timing

Got Game - Balling

  • Once 75 Motes are banked, a Primeval will spawn. This is what you have to take down to win the round.

  • If you die when the Primeval is active, this will heal the Primeval. This includes PVP deaths from invaders

  • Primeval slayer buff. the longer he is alive the more damage you do to them

  • Teamwork can be essential in getting the most out of this game type

  • Check your team out, see if you can provide something someone else isn't. For example, Hunters on a team but no Tether? Fill that gap. Warlocks with no Stormcaller? Be that add clearing hero

  • Try to keep a balance between invading and mote collecting. See who's got less emotes or designate a PVPer specifically to disrupt their team. They can set a loadout accordingly for it and you can focus on Motes alone. Try to ensure you don't invade holding a high stack which could be lost on defeat

  • Bring your most powerful equipment to see off PVE and PVP foes a like.

  • If you fancy going in with a team, try r/fireteams, Xbox LFG, the DTG Discord or the Destiny official App

Bacon Bits of Gambit

  • Ikelos Shotgun
  • Ikelos Sniper
  • Ikelos SMG
  • Tractor Cannon
  • Graviton Lance
  • Fighting Lion
  • Sins of the Past
  • Curtain Call
  • Midnight Coup
  • Better Devils
  • Polaris Lance
  • Sweet Sweet Business (Because it deserves two sweets right now)
  • Nameless Midnight
  • Manananana SR4
  • Vacuna (Matata) SR4
  • Riskrunner (For Arc orientated rounds, Taken etc)
  • Main Ingredient
  • Wardcliff Coil
  • Play of the Game
  • Wordline Zero
  • Whisper of the Worm
  • DARCI
  • Alone as a God
  • Sleeper Simulant
  • Telesto
  • Inaugural Address
  • Sunshot
  • Argona PR4
  • Nightshade
  • Antiope D
  • Positive Outlook
  • Zenith of your kind (Great to stack with Tractor Cannon if you have a Void version - TC now boosts all other elements by 33%, Void still 50%)
  • Perfect Paradox
  • Pleiades Corrector

How do we get started, Mon Amie? - FAQs

Here are the Frequently Ask Questions of how and when we can get amongst it

When can I play?

  • Gambit has a Free Trial available to ALL D2 base game owners (Expansions NOT required) starting at Reset of September 1st. Gambit will last 24 hours (Reset to Reset) and requires you to own an Xbox Gold membership / Playstation subscription. PC players can jump right in. Here is a Timezone converter should you need it. It starts officially at 10am PDT / 5pm UTC

Do I need to sign up?

  • Nope, Gambit will appear on Saturday following the Daily Reset

How do we access when it goes live?

  • Either via a director or NPC. Not confirmed at this point

Will we get Y2 rewards?

  • No new in-game rewards for Y2 or new in general. Crucible rewards will drop

Will this count towards current Valor Ranks?

  • Unconfirmed

Is it matchmade?

  • Yes. You can play Solo or with up to 3 friends in a team of 4

Available in Private matches?

  • No and not when Forsaken lands either

Will power level matter?

  • Not for this Trial, no. It is also not a power level enabled activity in Forsaken either. So you can be low Power but still be the King / Queen of Gambit. Power level will however, effect the PVP aspect on invasions

Any participation rewards?

  • It is not confirmed if we will receive anything for being involved in the Trial besides good memories

Gambit Gameplay

To see Gambit in action, Bungie is hosting a match today, Info here

Gambit Showdown - Friday 8/31, 1 PM PDT www.twitch.tv/bungie

Also Bungie mentioned some 'Bounties' will be active

We're also planning to place a few bounties during the Gambit Trial event. If you want a chance to earn the "Sign of Mutual Combat" emblem, stay tuned to @Bungie for future announcements.

If you can't wait, here's some Gambit in action (None of the following is my footage. Please give any feedback to their respective creator via the links)


The Last Word

Am Hyped

Gambit looks new, fresh to the game and an exciting prospect to really combine PVE and PVP players a like

I'll be making my Gambit at reset on Saturday and be invading your teams zone like a tramp on chips

See you in the Reef, Guardians

/#ForCayde

submitted by /u/RiseOfBacon
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New Warlock boots let you float forever

Posted: 31 Aug 2018 06:43 AM PDT

Buddy got the new warlock boots and now he is always floating.

https://imgur.com/gallery/EeLXROy

submitted by /u/Whorren
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If you infuse items with the same name you only have to use glimmer.

Posted: 31 Aug 2018 12:34 AM PDT

"Matchmaking based on player skill is still disabled in Quickplay."

Posted: 31 Aug 2018 09:57 AM PDT

https://twitter.com/BungieHelp/status/1035569084631412736?s=20

Full tweet

"We deployed a fix to all matchmaking services to address the longer than usual matchmaking times in Crucible and other activities. Matchmaking based on player skill is still disabled in Quickplay. We will continue to monitor all matchmaking and update you on any further changes."

A lot of people are saying SBMM is still on. Hope this clarifies the confusion.

Edit - bad link, now good link.

submitted by /u/uhRomeo
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Do Anna Bray's Daily Heroic Adventure!

Posted: 31 Aug 2018 07:47 AM PDT

These have a high chance of exotics dropping, and they are dropping with the new perk trees. Did it yesterday and got 2 decent rolls but on bad exotics. Totally worth your time right now. Below is the link to MesaSean's video about it. You should follow him too. He puts out almost daily stuff and isnt a totally annoying youtuber.

https://www.youtube.com/watch?v=BZY-d3FPtSg&t=0s

submitted by /u/HypnoToadToad
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Now that the ammo economy is altered in D2, ie: no guaranteed heavy on elite enemies, can Xur seek heavy and special synthesis once again?

Posted: 31 Aug 2018 10:44 AM PDT

Obviously there are ways to increase drop rates for heavy and special, like giving hand on leviathan or new random rule armor that grants an increased drop rate for both special and heavy ammo, but it would be great to be able to have the synthesis make a debut from D1 into D2 for forsaken.

The random roled armor might do very well in granting more heavy, but this would be especially helpful especially in raids and strikes where doing "heavy runs" would occasionally be necessary to prepare for an encounter involving many tough enemies.

It would be great for Xur to once again sell both these for legendary shards in stacks of 3, 5, or 10, potentially on a weekly rotation. There wasn't much use in the Vanilla D2 for them, but now would be the best time to introduce them back into forsaken.

Edit: title - seek --> sell

Edit 2: as clarification, I think the ammo economy is fine as is currently with this update:

  • It makes you smarter about heavy use and doesn't allow you to use heavy for every single thing in an encounter.

  • If you do happen to run out, you can still kill elite enemies with your special weapon which can return heavy back (special is very plentiful in this update)

  • Synths rather than be an essential aspect, would be complimentary to the current system where if you just so happened to want to use heavy on small adds or waste it all and fail the encounter, you could have a quicker means of gathering it without having to waste time to get more.

submitted by /u/LowCorpse
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Just Ran a heroic wisper and didnt get one brick of heavy ammo

Posted: 31 Aug 2018 10:45 AM PDT

Title. also if u have done the wisper quest u know almost every major drops heavy usually.

submitted by /u/Stooboot
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The new Orpheus Rig buff makes it's so tethering high level enemies and bosses is more worth while than tethering normal enemies

Posted: 31 Aug 2018 03:41 AM PDT

So why not make it so tether buffs power and super damage done to bosses. It's kind of a pointless buff because tethering high level enemies has no benefits

submitted by /u/AlexGoman15
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Be kind to those recently rezzed guardians. (PS4)

Posted: 31 Aug 2018 08:15 AM PDT

With vanilla D2 being free on PSN, I'm seeing many level 20s or lower running around the legacy planets. I urge my fellow veteran guardians to exhibit patience with these individuals, be good stewards to the community you love, and make sure these newbs feel welcome enough to stay and maybe even invest in the expansions.

Many are completely new to Destiny let alone Destiny 2. Almost none of the new arrivals know the difference between a glimmer node or injection rig vent, so be prepared to work solo to make those public events heroic.

It's perfectly acceptable to respectably flex on these younglings by showing off your best armor, rarest shaders, and most powerful weapons, as long as the tea bagging and emote griefing are reserved for your close clan members or that teleporting guy in the Crucible.

I haven't personally witnessed any guardians being disrespectful as I've farmed materials over the past couple days, but I'm all too familiar with the frustration one can feel when sharing a space with a newer guardian. Remember, we were all newbs at some point, even if only for a short time. Thanks for your consideration, and eyes up.

submitted by /u/Dunsparce4prez
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I know many players like to equip a sword just to walk around in 3rd person. It'd be cool to stow/holster our equipped weapon and explore/interact with the environments in 3rd person.

Posted: 30 Aug 2018 10:54 PM PDT

...it's not much, but it is a different flavor of immersion if only occasionally.

submitted by /u/rexsblues
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MAJOR BUG: Shadowshot + Orpheus Rig interaction.

Posted: 31 Aug 2018 05:32 AM PDT

Discovered a major bug with Shadowshot + Orpheus Rig just now while doing some Flashpoints on Mars with my Hunter.

I've been able to reproduce the bug four out of four times so I guess it is repeatable as much as you want to.This is more of a "Hey Bungie, fix this." rather than anything else.

  • Equip the Way of the Pathfinder subclass tree on Nightstalker (lower tree).
  • Switch to Way of the Trapper subclass tree (upper tree) straight away.
  • Kill adds until your super is charged.
  • Unleash 10 or so arrows that tether enemies, get your super refilled, shoot another 10.
  • Swap back to lower subclass tree then back up again.
  • Rinse and repeat.

You can shoot out something around 20 tethers that will lock down enemies pretty much everywhere with this. Technically, if there are enough fresh enemies to tether, you could probably keep going forever.

I would record a video and post it but I don't have it set up right now.

Video link courtesy of u/DonnieG3 : https://www.youtube.com/watch?v=gma8CsGY_E8

submitted by /u/Patraquashe
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[Spoiler] After 5 Years the Weapon Everyone Has Been Waiting For Is Here

Posted: 31 Aug 2018 04:56 AM PDT

Shown only in D1's E3 showcase in 2013, this magnificent weapon was cut from the game until now.

Gaze upon it's Glory!

Same flavor text, same archetype. Fuck Timur's Lash, Backhanded Compliment, A Little Voice and any other of those posers! The Duke is Back! /s

submitted by /u/Ze_AwEsOmE_Hobo
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