Killing Floor The virgin M.D vs The chad father of Zeds


The virgin M.D vs The chad father of Zeds

Posted: 18 Aug 2018 04:36 PM PDT

Leaked screenshot of the halloween update

Posted: 19 Aug 2018 03:48 AM PDT

The Floor is GAS challenge!

Posted: 19 Aug 2018 07:32 AM PDT

OH COME ON

Posted: 18 Aug 2018 02:42 PM PDT

Endless too long (suggestion for tripwire)

Posted: 18 Aug 2018 08:53 AM PDT

My suggestion is to add the game length switch to endless mode so that server hosts could select short, normal, long, etc game lengths.

Second suggestion would be to add a long (5 mins) trader break after 20 rounds or so. This way people can take a bathroom break or get a drink. If everyone wanted to keep playing they could simply skip trader and keep playing.

submitted by /u/MaximumGrip
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Can PC players play with console players?

Posted: 18 Aug 2018 09:09 PM PDT

I'm on xbox one. I ask because lately I have been seeing random "fuck u fatso" "yo nigga give me my gun back" "lol this sux" messages

Every 10th match or so maybe its the same person? I'd love to type messages out

submitted by /u/hopelessitis9870
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is it too late to rework how recoil works in this game?

Posted: 19 Aug 2018 04:19 AM PDT

having gotten burnt out on kf2 recently i turned towards other games like Left 4 Dead 2 and Payday 2 to get my FPS fill with different gamemodes other than KF2's signature survival.

in these games, such as Left 4 Dead 2, i notice it feels 10 times better shooting the guns in that game and it has 1/10 the weapons of this game.

KF2's recoil, while realistic, feels awful to control, if you can even call it that. it's not tight at all, and is somewhat counter-intuitive to KF2's core gameplay style, which revolves around very hectic combat and quick-decision making.

having to stop and aim while also having to keep shoving your mouse down feels so loose and flimsy it gets tiring after a while, and not to mention frustrating if you're trying to track a target at a strange angle because if you miss you have to take what could be considered too much time re-orienting yourself and again, with how fast-paced the combat is sometimes you don't have that kind of time before you lose sight of your target

KF1's style of recoil isn't the same as L4D2 but it is a little better than KF2's, you still need to pull your mouse down to stay on target but it feels like you have more control and your weapon only goes up when fired continuously instead of it feeling like you're being pulled in all directions like in kf2.

unlike kf1 though it's really hard to feel out where your bullets are gonna go before you shoot them and like i said, missing usually means you have to reorient your entire view before shooting again which doesn't support kf2's fast-action gameplay. in KF1 it was a little more tolerable because, like i said before, it felt like you had more control over it, but also because enemies and the action overall was much slower. so in a way it felt faster than kf2 because you spend more time shooting things then trying to figure out how far to drag your mouse down to stay on target

all in all, i kinda wish this game's recoil system was more like Left 4 Dead 2's or Payday 2's where it reorients itself back to the center between each shot so your bullets go exactly where they say they're going to go and you have 100% control and understanding of that, whereas in this game if you're not pulling down the right amount your bullets are going above the center of the screen off in directions you don't want it to and it's hard to maintain especially with kf2's fast-action gameplay that requires you be able to reorient yourself faster than the game allows with this kind of realistic yet loose and flimsy recoil system.

submitted by /u/BirbEnthusiast
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Some suggestions for existing weapons that have Tier 5 potential!

Posted: 18 Aug 2018 01:44 PM PDT

I have an idea that 3 existing weapons can become Tier 5 with some buffs and changes to weapons

  1. Eviscerator currently is weaker now than before, but with buffs, it can be a highest tier Zerker weapon like before, though i doubt anyone cares anymore because of the Vlad + Zwei combo
  2. Stoner A63 was always weak with a huge mag size and fire rate, i doubt anyone uses it at this point, but maybe if it becomes higher tier, it's Weight and Ammo cost can be justified together with a damage and recoil buff to a weapon
  3. Husk Cannon, alot of people got sad that it got nerfed to the ground, but if they buff it back and increase the price, it can be a good weapon again

What are your ideas?

submitted by /u/DiamondEclipse
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Diesector Hell on Earth

Posted: 18 Aug 2018 10:23 AM PDT

What would be the best perk to solo this to wave 25, or the best two perks to duo it?

Is there any place to hold out at all or is it just a pure run and gun fest?

submitted by /u/snooglyChansu
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