Heroes of the Storm - Wednesday HGC Discussion - August 15 |
- Wednesday HGC Discussion - August 15
- Raynor's Raider has the worst hitbox in the game hands down.
- Heroes of the Storm is the best MOBA currently available in terms of gameplay, and it's a shame Blizzard doesn't market it better.
- Dev Talk: Whitemane and Supports with Lead Hero Designer Matt Villers
- Apparently tons of people are dropping LoL, maybe we can get a player boost.
- Wrong Orc joins Org-Scythe Esports
- HotS NA Esports Issues
- Silver friend played at my home, so I want to share this low elo experience that I witnessed
- Infographic: Heroes Global Championship (HGC) 2018, Phase 2, Western Clash
- When you realise that Khaldor is in since the very begenning.
- 2 Things from Hearthstone that can increase Blizzard's profitability of HotS
- Why isn't there an option to have the hero's name above the model? As a new player, it's making it a real pain to try to learn what is going on.
- Heroes of the Storm Pros Compare the NA Scene to the EU Scene: "I would say that NA is competitive, like the top three or four teams, but overall I guess the problem is that the other spots in the HGC lack the dedication that Europe has, so I would say that is the reason why Europe is in the lead."
- No God Please No! (I bet many HotS fans can relate to this video)
- Math of the Storm: King for a Day
- HGC Open Cup 6 will be played on a month old patch (July 25th patch, Raynor/azmo balance)
- I've finally made it into Diamond! Next goal: Masters!
- I have not received the guaranteed lootbox for watching the Western Clash
- [FANART] Control Arthas concept & skill changes
- Has anyone else noticed Raynor's goofy animations since his rework?
- Lvl 100+ Kel'Thuzad, This Is My Take...
- It feels like the team at Blizz who work on HotS is too small.
- I made a xpfarm calculator for the community
- Blizzard's AMA answer about team league suggested replacing it with a completely new mode with rosters and limited play times. Would anyone mind if TL was replaced with that new mode today?
- Why can't we see people's seasonal history any more?
- glogan sends abathur on an adventure
Wednesday HGC Discussion - August 15 Posted: 15 Aug 2018 09:00 AM PDT News
HGCResultsWestern ClashHGC website | Liquipedia | Master League
ScheduleEastern Clash - August 17-19Tickets | HGC website | Destination: Korea | Liquipedia | Master League Friday - August 17
Saturday - August 18
Sunday - August 19
HGC Open DivisionResults
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Raynor's Raider has the worst hitbox in the game hands down. Posted: 15 Aug 2018 03:49 PM PDT So the banshee has its little model and in starcraft 2, another 2.5 dimension game, there's this little bar that drops straight down from air units so you can see exactly where to aim a spell to "hit" them. However in hots, this is not the case. The banshee has a shadow which it casts on the ground to indicate that its flying. So, it might make sense depending on where the light is coming from that you have to target the shadow and if the banshee is floating over the flamestrike it will get hit. However in hots, this is not the case. The banshee's actual hitbox is the literal sprite of the banshee. This is so counterintuitive given the 2.5-dimensional nature of the game. KTZ's Q is an example of how a projectile can be floating slightly above ground and have a wonky little hitbox but it works. TLDR why is the banshee hitbox on its actual model, its super counterintuitive. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 15 Aug 2018 03:04 AM PDT Heroes of the Storm is kinda trapped in a bit of a spiral in that it is less popular not because it is a worse game, but because it is less popular. I constantly hear League of Legends players bitch about their game making weird/bad/unfun changes. DotA is nearly impossible to get into as a casual player. Smite is an ongoing disaster. So on and so forth. Heroes of the storm is legitimately a great game. The changes constantly make the game better. Hero releases, while not as unique as they used to be, are still plenty unique. Whitemane and Yrel are both wonderful additions. But Blizzard can't seem to get anything done on the marketing side. There's been no timed ad campaigns when League screws up. Janitor Leoric has become no less than a PR disaster. There's been no real push for new players, and we can see clear as day that the tutorial only goes part of the way to acclimating new players. Just because you build the best MOBA on the market does not mean they will come, Blizzard. Word of mouth on HotS may be generally great (Though we do complain about reconnect/matchmaking), and the E-sports scene certainly helps, but you really need to push for some proper growth. Have an ad campaign waiting in the works for the next time league inevitably completely overhauls their game just because. Make some official greatest hits trailers. Sell people on the game. Because we goddamn love this game and a lot of others would too if you could just get them playing. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Dev Talk: Whitemane and Supports with Lead Hero Designer Matt Villers Posted: 15 Aug 2018 10:21 AM PDT
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Apparently tons of people are dropping LoL, maybe we can get a player boost. Posted: 15 Aug 2018 09:51 AM PDT I've seen some posts and in r/outoftheloop about a ton of players and some big streamers dropping LoL due to the state of the game. I think it would awesome to get a boost in the player population but will probably lose them all to Fortnite. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Wrong Orc joins Org-Scythe Esports Posted: 15 Aug 2018 05:07 PM PDT
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Posted: 15 Aug 2018 05:24 PM PDT
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Silver friend played at my home, so I want to share this low elo experience that I witnessed Posted: 15 Aug 2018 03:25 PM PDT The text is what he said at the moment. I couldn't stop laughing for about a minute. https://gfycat.com/LightheartedOblongHornshark [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Infographic: Heroes Global Championship (HGC) 2018, Phase 2, Western Clash Posted: 15 Aug 2018 11:41 AM PDT
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When you realise that Khaldor is in since the very begenning. Posted: 15 Aug 2018 05:34 AM PDT
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2 Things from Hearthstone that can increase Blizzard's profitability of HotS Posted: 15 Aug 2018 01:44 PM PDT Cosmetics and unlocking Heroes is primarily Blizzard's main way of benefiting off of HotS, but if the game was better monetized/profitable, we'd almost certainly see a bigger dev team and more interest in the game as a whole. I see 2 major solutions that are already in Hearthstone:
Similar to Hearthstone's Arena mode, you would pay either Gold or Gems to participate in a ladder against other teams of 5. Depending on your teams wins, you would earn Shards, Gold, and possibly Gems. Winning all of your games should grant at least twice the buy-in cost. Tournaments help solve a few issues- players are more likely to purchase Gems if they cannot afford the gold, and veteran players have a way to spend their mountains of gold (ez gold sink). Additionally, players with the skill to win games are rewarded by something other than a fat "Victory!" screen and some rank points.
Again, just like Hearthstone's older Adventures, you'd pay either gold or gems to access PvE missions similar to our Zerg PvE brawls. These adventures not only give great PvE content, but would appeal to a majority of the casual HotS audience and provide an in-game way of developing lore. Imagine the Dark Nexus event again, but released with a mission where you play as Dark Nexus Alarak or Gul'Dan and you are tasked with the Raven Lord's bidding. Just some thoughts, I would really love to see more love from Blizzard and with seeing lots of talk about a small development team here are some thoughts about what could give a reason to expand it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Aug 2018 10:24 PM PDT With so much teamfighting and such lively maps, I'm actually finding this game harder to learn than dota and league. In those two being able to see hero names or having less crazy laning phases helped a lot. This seems like a pretty basic feature. Is there a reason it's not in the game? Maybe I just missed it in the options menu. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
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No God Please No! (I bet many HotS fans can relate to this video) Posted: 15 Aug 2018 08:51 PM PDT
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Math of the Storm: King for a Day Posted: 15 Aug 2018 06:18 AM PDT
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HGC Open Cup 6 will be played on a month old patch (July 25th patch, Raynor/azmo balance) Posted: 15 Aug 2018 04:22 PM PDT Really confusing decision by Blizzard to have teams play on the July 25th patch when everyone has been scrimming on the Whitemane patch over the clash break since PTR... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
I've finally made it into Diamond! Next goal: Masters! Posted: 15 Aug 2018 09:15 AM PDT I've been trying to play HL seriously since 2.0, where I was placed into Silver 2. Since then I've been trying to learn and improve my own gameplay and, with an average of 350 games per season, I steadly climbed through Silver, Gold and Platinum. And today I reached Diamond 5. I know I have A TON to improve at, but this is an important millestone for me! I hope this can inspire at least 1 person to keep trying to improve on the game you love. And MMR Hell isn't real! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
I have not received the guaranteed lootbox for watching the Western Clash Posted: 15 Aug 2018 02:46 AM PDT I watched pretty much the hole western clash, my twitch account is connected with battlenet, i received lootboxes for watching HGC in the past, but this time around it did not work. i have read from a lot of people that they too did not received any guaranteed lootboxes. hope there is a fix coming cheers :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
[FANART] Control Arthas concept & skill changes Posted: 14 Aug 2018 11:24 PM PDT
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Has anyone else noticed Raynor's goofy animations since his rework? Posted: 15 Aug 2018 05:48 AM PDT I see him sliding across the ground a lot without moving his feet while activating his heal, and possibly while activating inspire. Idk if it's related to the skin he uses or if it happens every single time, I've only occasionally noticed this while playing with or against him, haven't really tested it myself. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Lvl 100+ Kel'Thuzad, This Is My Take... Posted: 15 Aug 2018 04:07 PM PDT Kel'Thuzad IMO is the most balanced, rewarding, and high skill ceiling hero in the game. He has the ability to 1v1, 100-0 almost 90% of the games roster and leaves the other 10% going back to the hall of storms. In the right hands you can snowball a game and has that real true carry/fed feeling like in other mobas when you stack kills. He has a wider range than most people think and pushes those players that can't adapt to a KTZ in the right hands. He is really not that bad in 1v1 as people think as he can always counter kill and peel for himself once he gets Lvl 7. While I do have a couple complaints on talent diversity and his Glacial Spike talent here is my talent tree I almost always take. IMO KTZ only has one real viable build: Lvl 1: Blighted Frost - Anything that increases KTZ burst potential is a plus. With the quest competition synergy with Might Of The Scourge it gives you more kill potential against tanks. Lvl 4: Phylactery of Kel'Thuzad - This is probably the only talent tier I would ever consider flexing, however having life leech is pretty strong in fights and could be the difference between living and dying. The number of games that have also been saved/won because of coming back for a core defend is hard to give up. Lvl 7: Glacial Spike - THIS IS HIS BREAD AND BUTTER ABILITY. I really wish this talent was baked into his kit because this ability allows you to almost 1v1 anyone. If they did decide to bake this ability in it could have a longer cooldown (which would be sad for me but fair, or unlock it at half blight stacks) Lvl 10: Shadow Fissure - Global kill potential & short cooldown, enough said. Lvl 13: Chains Of Ice - This ability is a little underrated but is super important to securing more kills. Now pulling heroes with your chain allows you to take your time and place his W later than you usually do since they no longer can walk away if your W is perfectly timed. Lvl 16: Hungering Cold - This is KTZ's equivalent of giant killer. It gives you the potential to start 100-0 tanks as well as almost instantly melt any assassin. Lvl 20: Might Of The Scourge - This ability helps core defenses as well as :HelloYoutube: plays with reset after reset. Since the Lvl 1 upgrade roots longer, you can safely land 2 ults on comboed targets. Overall I think there are ways to improve this heroes talent diversity but I think this is probably one of the better designed heroes that Blizzard has created for hots. A character that actually has a skill gap difference and higher ceiling. He feels like the only character I can directly control the outcome of the game when I am play making and playing optimally. I would encourage Blizzard to create more challenging and rewarding heroes though make sure they have talent diversity in the future. BLIZZ PLZ DON'T DO ANYTHING TO RUIN MY BELOVED KTZ UNLESS ITS FOR THE BETTER ;) For those who play KTZ or just want to chime in on KTZ whats your take and how do you think he could be improved to possibly be more meta? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
It feels like the team at Blizz who work on HotS is too small. Posted: 14 Aug 2018 11:35 PM PDT First off let me say I actually really like what the team have been doing these past few months. The changes to older heroes have been mostly successful (Lunara/Raynor rework, Genji's reduced Swift Strike Range and reset window for example) and Alterac Pass is a cool map. That being said, it feels like the team doesn't have enough resources to develop the game. I understand every dev team has finite resources which must be prioritised, but even so it feels like too much is falling through the cracks.
Now you may say "we can't have everything at once" or "these things take time" etc etc but HotS was released in June 2015! That means the team have had more than three years since release to build and improve the game. Some of the above should've surely been sorted out by now, right??
EDIT: formatting [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
I made a xpfarm calculator for the community Posted: 15 Aug 2018 08:29 AM PDT Hey guys. I made a calculator to make it convenient to know where my character will end up after completing a successful 1 hour ai xpfarm game. You can find the detailed post that covers the basics of xpfarm here. I found it useful for myself so I am also posting it here for others to use. here is the link to the calculator: https://docs.google.com/spreadsheets/d/1gt4WEWtUp0F7f3oryQaFD-7FeSK8kVb08eohCgbfUS0/edit#gid=0 How it works is you enter in 3 columns of input and it spits out 2 columns of output Here is an example of a typical row
Anyways, feel free to give me feedback. I didn't spend a whole lot of time on this, so there are probably bugs and improvements to be made. I just found it helpful for me, so I thought I'd make it public. Enjoy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 15 Aug 2018 09:48 AM PDT one of blizzard's ideas for fixing team league was replacing it with set rosters that could only play at set times. like TL is on friday, saturday, and sunday, and 5 of your 10 members must show for you to be able to participate. reply below if you'd hate to see team league replaced with that new mode immediately. otherwise, everyone agrees and it should switch over ASAP RIP CYA
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Why can't we see people's seasonal history any more? Posted: 15 Aug 2018 09:35 AM PDT "Lifetime" is the only option. Not good, can't see where people placed previously to gauge their skill level, or our own for that matter. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
glogan sends abathur on an adventure Posted: 15 Aug 2018 04:12 AM PDT
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