Heroes of the Storm - Hero Discussion: Murky


Hero Discussion: Murky

Posted: 14 Aug 2018 05:10 AM PDT

Welcome to the Tuesday Hero Discussion, where we feature a rotating hero discussion about popular Warriors, Supports, and Specialist every Tuesday. This Tuesday we are going to focus on a Specialist.

Murky Baby Murloc

  • HotS Birthday & Cost (Link): May 22, 2014 & 625 Gems / 7,000 Gold
  • Murky Wiki Entries Wikia (Link) Gamepedia (Link) Liquipedia (Link) Nexus Compendium (Link)
  • Balance History (Link)
  • List of Pro Builds (Link)
  • Spotlight Video (Link)
  • Murky Grandmaster HL Match w/Grubby (Link)
  • Murky Road to Grandmaster w/Nubkeks (Link)

Murky recently got a small change to their Level 13 talent Fish Tank in 2018 and is currently a Tier 4 specialist in HGC Phase 2 (Link) selected 4 times with a 50% win rate. Murky's popularity on the HotS ladder based on Heroes.report (Link) and HotsLogs (Link) is around 3% with a win rate of about 53% over the past seven days.

  • Murky is classified as Hard difficulty to play, do you agree?
  • What strengths and weaknesses do you think pros consider when choosing Murky in HGC 2018 matches, and do those considerations apply to ranked and unranked matches?
  • When do you prioritize drafting Murky and on what maps?
  • What heroes do you draft to counter a Murky pick?
  • Are there any particular hero synergies to complement a Murky pick?
  • Is Murky an early, mid or late-game hero, and where are the significant power spikes"
  • Is there a particular build you would recommend to someone wanting to learn the basics of Murky?
  • Is there a high skill cap build you favor to optimize Murky's performance and create flashy plays?
  • Do you have any tips or tricks for positioning Murky in team fights and on rotations?
  • Which of Murky's heroics do you favor?
  • Do you use the "On Release" keybind feature for any of Murky's abilities, if so which ones?
  • Do you think Murky is balanced; if not, what abilities or talents should be reworked?

Previous Hero Discussions (Link)
The sidebar for /r/Heroesofthestorm is updated to include the Hero Discussions wiki.

Please Upload Your Replays to HotsAPI.net & HotsLogs.com
Uploading your replays to these sites provides better data for the HotS community to analyze and learn from. Stats of the Storm (Link) is a utility that works for both PC and Mac that allows you to view replay stats locally on your computer and automate uploading replays to both HotsAPI and HotsLogs.

submitted by /u/LDAP
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Now Playing At Blizzard Theater

Posted: 14 Aug 2018 09:27 AM PDT

https://i.imgur.com/PwUBerM.png

Just a dumb comic about Blizzard's dumb reporting system. Thought I'd share the link. :)

submitted by /u/SaltyMcSuck
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August 7th, 2018 Patch - 7 Days Later

Posted: 14 Aug 2018 01:02 PM PDT

Can Bots react to retreat pings please?

Posted: 14 Aug 2018 05:56 AM PDT

Having dumb bots ruin your games with 1v5 actions is not fun.

submitted by /u/SchlechteButter
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I have 3,200 Hero League games played since beta. 50 second ques vs 350 second ques are making zero difference in terms of play quality.

Posted: 14 Aug 2018 03:39 PM PDT

Title says it all really.

I'm not seeing any kind of noticeable difference other than wasting my time and making the game less fun.

submitted by /u/xmathblasterx
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ESPN: No. 1 seeds take separate paths at Western Clash

Posted: 14 Aug 2018 01:06 PM PDT

Any-size party Team League queue sounds like heaven

Posted: 14 Aug 2018 09:26 AM PDT

The Heroes team is considering possibly opening up Team League to any size party, even solo. source

I would solo queue Team League over Hero League every time because I enjoy a ranked experience where people are communicating with each other more than one where people are mostly silent. I think I would find that experience far more often in Team League than Hero League, even if 5 solo queuers were put in a group.

I also think this would naturally create more 5 player teams in Team League. If I queue up solo and group up with a really cool 2, 3 or 4 person party, maybe I'll try to hook up with them again for the next game.

I'm not expecting any Team League updates in 2018, but I really hope Blizzard goes ahead with this any-size party idea.

submitted by /u/TheKrushinator
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[Bug] Li-Mings Disintegrate channels again if you get a Reset

Posted: 14 Aug 2018 05:34 AM PDT

After a while, i played Li-Ming again yesterday. I picked Disintegrate at 10, and what i noticed was when i would get a Reset while channeling, Disintegrate would start channeling a second time immediately after the first one ends, though the "second one" isnt cancellable and its direction cannot be chosen, so it basically channels at a fixed point.

Got to play a few more Games to validify this - anyone else encountered this ?

If its relevant because of possible Talent interactions, heres the build i used : https://www.heroesfire.com/hots/talent-calculator/li-ming#kg8t

Edit: Tried reproducing it in Try-Mode with the above Build vs Lost Vikings. Couldnt reproduce the Bug there, so it might possibly be triggered by other people scoring the kill instead of yourself?

submitted by /u/MarcM89
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HGC Western Clash 2018 Shows Continued Growth for HotS - Unikrn News

Posted: 14 Aug 2018 11:31 AM PDT

I would like to see a continuous damage taken and status recap, not just a death recap

Posted: 14 Aug 2018 08:46 AM PDT

I often watch replays as way to evaluate and improve my own performance, as well as understand the events that led up to a won or lost teamfight or match. One feature I've often wished for is a continuous damage taken recap for each hero throughout the game, not just a death recap. Not all game-changing damage occurs in the few seconds before a hero's death. (For example, if something is leading to a solo-laner trading poorly, that can affect the game almost as much as a death in the early game.)

It would also be good to include any status effects and their duration (blinded, stunned, silence etc.) on this recap. I recognize that much of this information can be observed to some degree by watching replays from the perspective of multiple heroes and with careful, frequent pauses, but having a simple summary would make the data much more accessible IMO.

Does anyone else find themselves wishing for this information?

submitted by /u/ngby
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Australian HGC game ends in 2 minutes ...

Posted: 14 Aug 2018 04:19 AM PDT

If Abathur clones Whitemane, does he heal allies who already have Zeal? Will his Zeal applications cancel out Whitemane's?

Posted: 14 Aug 2018 10:43 AM PDT

Has anyone tested this? Is it a Jaina synergy case or a Malfurion asynergy case?

submitted by /u/Gear_
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New Stukov Opinions

Posted: 14 Aug 2018 07:49 AM PDT

Not a lot of posts about the new Stukov here. How's everyone feel about him currently?

submitted by /u/sfxer001
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Look at this Whitemane glitch. Would be a pretty awesome skin.

Posted: 13 Aug 2018 10:16 PM PDT

If an AI bot is following a mounted ally it should mount too

Posted: 14 Aug 2018 06:38 PM PDT

Instead of running behind on foot and waiting until the ally is out of range and only then mounting up.
It's frustrating.

submitted by /u/suppow
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Limit number of times a player can attempt to rejoin a match.

Posted: 14 Aug 2018 07:59 PM PDT

It's just ridiculous when a player keeps rejoining, going afk and leaving.

I don't see why there's no limitation for this, playing 4v5 with a bot is already tough, but playing with a bot that every now and then suddenly stands still till death is even worse!

submitted by /u/StridBR
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Why cannot I check ranks reached in previous seasons anymore?

Posted: 14 Aug 2018 05:27 AM PDT

Like the title says.

submitted by /u/Ashteron
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Genji voicelines are bugged(and LOUD)

Posted: 14 Aug 2018 07:24 AM PDT

You can hear them crossmap from genji, theyre always loud. Blizz fix plz

submitted by /u/angelo992001
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I wouldnt mind damage numbers stacking on other abilities besides Disintegrate.

Posted: 14 Aug 2018 12:16 PM PDT

Li Mings' Disintegrate shows the damage climb as you keep hitting enemies which I find really cool. It would be nice to have an option that would apply that to attacks that damage a minimum of 4 times per second (or something)

It would be cool to see the damage add up on attacks like...

Tassadar's Psi Storm

Tychus attacks

Tracer's attacks

etc.

Like what I said, I am sure people like seeing the individual damage but it would be cool to toggle this option or something

submitted by /u/Duff-McWhalen
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Whitemane Q build (GJ BLIZZ)

Posted: 14 Aug 2018 01:31 PM PDT

I haven't had this much fun playing a support in ages. I've been having great success with Whitemane's full q build with aegis at 10.

Learning to effectively manage her mana, play agressively, and overall utilize her kit has been some of the most rewarding game play I've experienced in hots while playing a support. Having to make quick decisions to burn your mana to win a team fight and produce very high team wide heals is fun. I feel like her impact is correlative to her skill floor which is ideal in a hero design. If you haven't tried her yet, shes alot of fun, and I hope to see more thoughtful heroes and reworks that can capture the risk reward and skill floor to effectiveness as whitemane.

submitted by /u/eyehategod1556
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Anyone else with this?

Posted: 14 Aug 2018 04:49 PM PDT

I've had this bug for a while but now finally found the time to see if it's anyone else or just me.

When I manage to obtain a new item, I get the number '1' on the wrong tab. For example, I go on the Emoji tab since there's the '1' on it, thinking it's what I would have obtained and there would be nothing new.

Then I would go to the next tab and I would actually find what I obtained.

Anyone else ever experienced this? If so, how was it dealt?

submitted by /u/Xifajk
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WTF Is Up With Unranked???

Posted: 14 Aug 2018 07:19 PM PDT

Past two days (right now included), I've been trying to play Unranked. But I've either had dodgers or terrible games.

I got three games yesterday -- two of them had an afk/feeder, and the third a straight up troll. In the troll game, the other team picked three ranged AA heroes -- and when I hovered Johanna as a response, our troll drafter banned her, then afked for portions of the match, then goaded a typing war with the tank (not me), leaving us 3v5 most of the match.

Today, I've attempted to get into 3 games. Each of them has had a draft dodger. I've spent the last 15 minutes trying to get past a draft.

WTF? I get unlucky streaks happen, but has this been happening to anyone else? I pretty much haven't played since the end of May. Is this how summer goes?

submitted by /u/UMDRevan
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Having trouble with a couple of supports. Tyrande, Tassadar, Stukov. Advice would be appreciated

Posted: 14 Aug 2018 06:00 PM PDT

Title says most of it. I am on a quest: see here

As I am working my way through I am having issues using Stukov to what feels like his good potential, I understand that his rework is fresh but some talents feel totally trash tier already. The tiers I am having issues with are his 1, and his 13. I just dont understand what is actually good, I have experimented with several of them many times and just none of them feel impactful at all. I can still make good healing numbers and impactful slows- still figuring out how to use the silence though.

Tassadar and Tyrande meanwhile. How do you work them into a team? What do they DO better than anybody else? I have googled builds and they just dont seem to achieve much

submitted by /u/CptFlashbang
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Calling all Cho'Gall Mains

Posted: 14 Aug 2018 01:02 PM PDT

Lets talk Cho'Gall.

By far my favorite hero and without him I wouldn't even play HOTS. We need more love and support for this super unique character. Made me sad when Blizz nerfed his 16 talent... although most likely needed seeing as how me and my brother don't ever lose a QM with him. We focus on TL, but QM is fun to farm. Even with the 16 nerf we are unbeatable in QM lol. In TL though, our win rate is a wave now. We are currently at 68%*** but as we ride through gold obviously stuff gets harder. With the 16 talent we didn't need to worry about any counters.. we could freely pick first if we wanted. Now we can't counter our counters which sucks especially at higher rank and with this 3 ban bull crap now we are getting banned more and more too! Makes me sad. I don't wanna hit a wall because of one talent when we move past gold, because I know we aren't going to be able to face roll people like in gold. My only hope is that they are preparing him for a future re-work/buff stage? I mean why else would they randomly sneak in the nerf ? It was depressing for a little because shortly after that we got hate for playing Cho'Gall saying he is worthless now. Obviously he is still viable.. but I want him viable at higher ranks, even tournaments! Hard to find teamates when they think your a fool for maining chogal.

submitted by /u/CreationComplete
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what kind of weird thing you thought and then later found out ?

Posted: 14 Aug 2018 11:48 AM PDT

for me it was illidan's lvl 20 meta upgrade, i used to avoid using R after 20 upgrade if i catched many opponents because i thought the hp buff would last indefinetly or until dead if i hit many enemies and got big HP upgraded instead of how it is

18 second hp buff.

submitted by /u/ionux
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do you keep fps capped to 60 or let it free?

Posted: 14 Aug 2018 11:41 AM PDT

i have 60 mhz monitor ,so i normally would cap it

how about everyone else?

if it has 130 fps ,it's not gonna help , is it ?

submitted by /u/ionux
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