Guild Wars 2 - Leaked picture of the new Medium T4 Charr Cultural Armor


Leaked picture of the new Medium T4 Charr Cultural Armor

Posted: 20 Aug 2018 09:09 AM PDT

"Leaked" Screenshot of New Gold-Fed Salvage-o-Matic

Posted: 19 Aug 2018 11:43 PM PDT

Sure, I'd love me some raiding.

Posted: 20 Aug 2018 06:45 AM PDT

GW2 [RACE] special event!!! Join us more info soon.

Posted: 20 Aug 2018 07:49 AM PDT

[Art] Legendary Yakslapper

Posted: 20 Aug 2018 06:05 AM PDT

What's up with the anniversary sales?

Posted: 20 Aug 2018 03:50 PM PDT

There isn't even a single new sales since 18th of this month.Pretty underwhelming compared to other years tbh.

submitted by /u/meretemetele
[link] [comments]

[shout-out] I just want to express my appreciation for the Renegade elite specialization

Posted: 20 Aug 2018 09:07 AM PDT

So I've been playing a lot of Renegade lately in PvE and WvW.

It's so... great.


When PoF came out, I was heavily disappointed with how the Renegade's short bow felt. It was clunky, slow (especially for a short bow!), many of the abilities felt impossible to use properly, and the damage was underwhelming.

Fast forward about a year into PoF's life cycle, and now the short bow feels fantastic. On top of the plethora of damage buffs it received, its skills finally feel quick and sharp like a short bow should be. Renegade's short bow went from my least favorite elite specialization weapon to my favorite. I LOVE just running around in the open world and burst comboing mobs. I stand the perfect distance from the mob to hit every arrow of Sevenshot. I use the skill 4, followed immediately by the skill 3 so the projectiles burn when fired through the fire field from skill 4, then I knock down the mob with the skill 5 which forces it to take more burns from the skill 4, then I shoot the skill 2 on them while they're knocked down to guarantee the shots hit. During this combo, I'm pretty much guaranteed to have 5 stacks of Kalla's Ferver, which allows me to give myself an instant 15 might and watch as my conditions I've applied just BLOW THEM UP.


I also love the support capabilities of the Renegade. Alacrity™ has always been a very very strong effect and having it be exclusive to the Chronomancer brings a lot of balance issues. The fact that they gave Renegade the ability to effortlessly give 5 targets permanent Alacrity™ brings a lot of opportunity to the table when it comes to theory crafting team compositions in PvE. The meta is still driven by unique profession buffs such as Banners and Spirits, but if Anet ever decides to rework and/or nerf those, Renegade will likely stand strong as a support option, alongside Firebrand.


I also want to mention that the dialogue associated with Kalla specifically is f*cking fantastic. The Charr as a race are so badass and interesting. There's so much lore associated with the Charr that I didn't even know existed before now. There are many famous figures and heroes in Charr lore, and of course, Kalla is one of them. You can read all about her here, but I wanted to show appreciation to Anet for the voiced dialogue that they gave Kalla. Of course, the voice acting is excellent, I wouldn't expect anything less from Guild Wars 2, but I'm so damn satisfied with the extra effort, details, and easter eggs that the devs put into this. If you walk up to the Statue of Kalla Scorchrazor in the Black Citadel as a Renegade, Kalla herself will acknowledge and appreciate the statue. I think I nerdgasmed when that happened to me. There's a mace called "Scorchrazor's Fist" that apparently she has a chance to comment on if you have it in your inventory. Needless to say, I bought it and I hold on to it forever in my inventory waiting for this to happen. Just like the other Revenent legends, Kalla will speak you while you are idle for a period of time. The thing that puts her slightly above the others for me, is how she will address each race differently depending on your character. As you can imagine, she treats Charr with the utmost respect and even has specific lines depending on whether you are a female or male Charr. Tragically, my Revenant is a Human, so she just calls him and mouse and sh*t talks him occasionally, but it nonetheless amuses me heavily when it happens.


So yes, I love this elite specialization. I love specifically love the Berserker from Heart of Thorns, and I specifically love the Renegade from Path of Fire.

I'm sure it's not necessarily because they are both bow-wielding heavy armor condition damage classes. They both just so happen to be.

I'm sure we all have our favorite elite specializations from each expansion, and that is a fantastic thing. It's elite specializations like these that keep me forever hyped for what Anet has in store for us in expansion 3. If any ArenaNet dev has actually taken the time to read all of this, I really want you guys to know how much I and the rest of this community appreciate the work you put into this game.

Thanks so much for everything you do, you guys all rock <3

Edit: typos

Edit2: more typos

Edit3: even more typos

submitted by /u/_Frustr8d
[link] [comments]

new weapon stances

Posted: 20 Aug 2018 11:03 AM PDT

hey all,

what would you think of new (only cosmetical) weapon stances.
happens so many times, that mainhand / secondhand weapons clip into the helmet or the whole thing just doesn't fit the overall style and i would just like to see that my char lowers that one weapon just a bit to not look silly as fuck.

warframe and other games are making profit of that since years, and we even had already new dances in the shop. would you like to see it or not?

edit: https://imgur.com/a/aCUDA8D

first half of the pic -> looking cool because idle animation....second half...yeah, chopping own head off because the weapon is big as fuck and the charakter animation is just not made for it.
this is just one example, happens to all kind of things like shields / general big secondhand weapons on charr and more.
would at least fix the issue a bit if one could change it.

submitted by /u/skarpak
[link] [comments]

[Art] Commission from VictorTanDesign

Posted: 20 Aug 2018 11:26 AM PDT

[Art] Commission from VictorTanDesign

Thanks you Victor for this awesome work of my beloved engineer, my main since the beginning of my adventure into GW2.

https://i.redd.it/ipt8xjd8kah11.jpg

Here the original:

https://i.redd.it/j2elehbsjah11.jpg

submitted by /u/Castours
[link] [comments]

Beginning Fractals

Posted: 20 Aug 2018 03:55 PM PDT

Been thinking about starting a fractal group for people just getting into fractals and was curious how much interest there would be. No speed runs, just a chill group of people that are wanting to learn them. Really all they would need to have is basic knowledge of how to play their class, know their CC skills and be able to listen to instructions.

submitted by /u/MadestMae
[link] [comments]

Dual Pistols are dumb

Posted: 20 Aug 2018 12:19 PM PDT

I created an Engineer to check his skills out, and I liked how pistols worked on him. Lots of Condition damage. But there's a little thing that pokes my perfectionist side every time. He has two pistols, but he doesn't use both for auto attacks, neither for his 2 skill, which could easily be using both guns. He always uses a single one, and keeps pointing the other one like a dumbass. Yes, combat-wise it makes absolutely zero difference, but it triggers me. I'll play with rifles, haha.

submitted by /u/Paganyan
[link] [comments]

Suggestions for game wide improvement using systems already in game.

Posted: 20 Aug 2018 11:21 AM PDT

Posted on Reddit and GW2Forum.

GW2 has many systems and many limitations, we don't really know either and often suggestions are unrealistic in some way. Instead I tried to think of ways we could repurpose things we already have in game to reinvigorate other areas. This is quite long, there's a summary of intentions at the end, it's broke down in to a couple of categories. It does not cover WVW or PVP at all as less than 1k of my 10k hours have been spent in those modes but I believe these changes would still have positive impact on those as a by product of people being able to play where they wanted. Sorry if the formatting is bad I suck at reddit. Fix if you can if needed if you are a kind moderator.

Vendors

- Add a tab to the vendor that converts experience writs into tomes that sells a level 80 scroll for 80 tomes which bypasses the clicking, like a level 80 boost but without all the benefits. Just more alt freindly.

- Add a vendor to each map which has an enemy that drops a unique skin. When you kill a boss/enemy you unlock its drops as account bound consumables at the vendor for a large amount of the maps currency [karma tyria mostly, contracts/effigies/casino coins in pof etc]. This adds huge sinks to every currency across the board, allows people to work toward a skin while hoping for rng but not relying on it. No ones really worried in raids because they know they can buy it eventually. People that can't be bothered can still buy off the trade post, and people who like to grind for drops can still do it too. Just make the costs high and don't change them on a whim. When currency is drained if needed modify the prices, not the currency aqquisition rates. Example - Kill Tequatl and thr researchers there sell you Teq Horde for 2million Karma (price just a random number, but it would need to be high for every skin regardless, this isnt meant to be a system so people can get all skins, just so you can work on SOMETHING you want, it means you can actually realistically work on things like Teq skins and Treasure hunter etc).

- If we arent gonna get a tonic tab/toybox/bookshelf add an vendor thats a combiniation of a few other ideas used in vendors in game atm. A portable vendor that takes toys/tonics/books as currency. When you buy something in Tab A it unlocks it for unlimited use in Tab 2 (example you have an infinite watchknight tonic, you double click it in tab A, it consumes it (like decoration vendor) and in Tab B you unlock Infinite Watchknight Tonic (multiple shops have hidden contents that you unlock) which you can use. Or a book vendor that works like the living season portal tomes.

- Add a tab with ascended versions of each item available from the dungeon vendor for a significantly higher amount of currency unlocked after Dungeoneer.

- Add an item to each vendor for a teleport to dungeon scroll, add a tome for the 8 scrolls to be put in.

- Add a vendor which accepts any one use skin consumable you have in return for 1 transmutation charge.

- Take the decoration system, DRASTICALLY reduce all prices and scribing requirements and add it to Home Instances with a vendor to get said decorations.

- Allow people to flat out buy legendary armour for legendary insights after the first set or Envoys Herald.

- Add a vendor that allows you to exchange black lion convenience items that have contracts for eachother if you have the contract unlocked, similar to how you can exchange mini's in raids if you have them unlocked. Obviously this wouldd not help someone who had EVERY contract but at least then if you even were missing one, those useless chest drops would have a little value.

World

- Remove the daily chest limit from Core world bosses. You can go loot guarantee'd 5 rares every 2 hours in Tarir or try for Egg Sac every 2 hours but can only get rewarded for Behemoth or try for a Teq Horde once a day, which feels wrong. Add a daily tyrian hero chest like HoT to Tyria that you can only get once daily for doing ANY boss. (only one boss daily, not 1 box per boss).

- Add a button above the map that works as the inverse of the "map is closing" which puts you in a more populated map. Flavour it to each map if needed. "Help the camps" , "Restore the Pylons", "Face the Shatterer" etc. If therre are full maps offer the option to queue for a full map or join one with space.

- Remove dungeons being closed while waypoints are contested or just stop having waypoints be contested in the first place.

- Add a consumable which grants Renown Heart progress when used in a hearts area. Reward it for map completions/community events like the kill 10k blitz bossses and anytime you need a disposable item reward slot thats not completely useless like most we get now are. PoF kind of already has these, you can stack up carrots or similar hand ins and put them in bank for alts to use at the heart but it's not user freindly.

- Add daily living season 3 hero chest and living season 4. Only 1 caan be earned per day for killing any boss onn a living season map, awards choice of stuff from that map. Add it to the specifmen chamber, storm meta, palawadan/guild hall, destroyers in drac mons, etc.

Instances

- Add dialog options for vanquish versions of each dungeon path which give a splash screen at the end which shows time, enemies killed, players deaths/respawns. Award bonus token per mob killed.

- Add a console like the golem arena has to the aerodrome allowing people to select the boss from a list of bosses they have killed that week which opens the instance form the menu similar to how fractals were before the rework or even the guild transporter which still allows the option to go from menu or the portal. Add a mote to every boss arena to respawn the boss.

- Add a mote at Lupi, Clockheart and any other boss that has nice mechanics that just multiples the hp and dmg output by 10. Non extra rewards, no anything. Dont even care about balancing. Just allows people to experience those bosses without them melting to power creep IF they want to.

- Add utility primers/food equivilent to the raid merchants for magnetite or something that only work in the golem/raid wings, like fractal potions only work in fractals. Even much weaker versions that maybe stretch a food to 2 hours.

- Remove mastery bar when in raids. Replace with an experience bar like world vs world unique for each wing. It only earns experience on a kill. Boosters shouldn't work. Make the level viewable similar to how you can see someones fractal level when you hover the section in lfg. This replaces the kill proof now that legendary insights may actually get spent on alt armour sets and accurately represents peoples experience. Currently if you kill Vale Guardian 20 times in one week the you get the same proof as someone who kills it once. No other benefit/difference to the level other than your experience level. Nothing like fractals in thaat respect.

Misc

- Make every daily category count towards the 10 ap daily category. Even 33% for a full set but honestly some of the LS dailies take longer than core dailies so that's possibly overkill so just have all of them count for 11% or something sso you can choose to do 9 of ANY daily or 3 of the standard usual ones.

- Add a weekly achievement that resets on monday with guild missions/raids etc that is just dailiesx7 which rewards 7 chests minus the number of days you have done thaat week. [people can choose to do them daily or not but are no longer punished for having low time on a bad set of dailies. as long as they have one day a week to play properly they wont fall behind but they stilll have to actually be playing to get them]

- Remove daily crafting gates and make them weekly attached to the monday guild mission/raid reset.

[These changes mean the only bonus for logging daily is the daily log in which is still incentive as it's the only way to get laurels and it also gives mystic coins]

- Add the wvw/pvp reward tracks to pve. When you have capped mastery, exp goes towards the reward track. Add a reward track which gives spirit shards.

- Make the headers of each lfg section show ALL the lfgs in the seperate lfgs within. Example - clicking on Dungeons shows all any lfg open across all 8 dungeon sections.

- Allow us to unequip purchased inventory slots. If necessary increase the base price of them in the store from that point on but blanket change, all bag slots already bought get the benefit despite being bought pre change. Good will to your playerbase.

- Add a black lion key to 5k ap mile stones and birthday achievements after 3 years so you get 1 key per year for being a long term player.

- Do something about ascended wood. It's been cheaper to buy than craft for ages now. While the sink is sattraactivee to let run as people ccontinue to just watse money due to this it's really not player freindly. Easiest way possible just force a delisting on trade post if possible so everyone has to list again. Even if it doesn't fully fix it it should at least be better than it is now. If that's n ot aan option even something like 32 slot wooden boxes to sink it out of the economy. Sure some people will get cheaper boxes than others but it will at least normalise the price if the surplus of cheap listings are bought up and sunk via crafting.

- Add an achievement for capping luck which gives an eat which eats luck for 6 junk containers/day like the other eaters.

- Add return to sender to black lion gemstore mails so people can return unwanted gifts without having to contact support.

- Add a tickbox for "sign your gift" so people can see that the person they are gifting form the gemstore won't actually know it's from them and decide if they want to let them know or not.

- If the forge rework is really this hard/taking this long, add an option to Miyani to "repeat last forge x10" which will do an item check and carry out the forge if you have the items.

- Allow Superior Runes and Sigils to be forged with a very small chance to give Amalgamated Gemstones. With a much higher chance of a "broke" forge result which is a 1 silver trash item. Only those 2 outcomes. Should clean up the junk sigils, not impact amalgamated as much as some people will see that as a waste of items and not a worthwhile gamble, but someone else will always gamble and maybe even raise most to around 10-18silver like t5 upgrades that are currently used for amalgamated. This also should raise the prices of trash Exotics a little meaning that they are not as depressing to loot as they currently are.

- Add an option in graphics to hide other peoples armour,backbpacks, armour, mounts, auras if they choose. Show default model. I can't understand why if I set everything low, and all get a pink default moddel, that I can still see ad infinitums and twilights.

- Allow people to add a custom status other than just "away" "invisible" so they can set a short desription of what they are doing so you can at a glance seee if anyone is doing anything you can join. Add the custom status to the menu when you click a tag from map and get the option to join the squad, meaning you can see what commanders are doing if you arrive on a map that has activity.

- When you hover over map rewards in the open world map - show a progress bar or completely hide them. Also reset them on monday with everything else instead of Thursday night as it is currently.

- Add some in game pop ups with information for people. Please. 3 years in peoplr still think dragons stand is dead yet it was one of the best first experiences you can have in HoT and people would have it if it just said "Hello dragonslayer, this map is aimed at group content and is on a timer, please refer to the lfg" or something.

- Make the waypoint beside an active world boss or metaevent free during that event similar to how if you have no money at all or in tradepost/bank the nearest wp is free when you die. I noticed this when running dungeons with new players, theey would not waypoint until I told them it was free inside instances, then they wouldd do it instantly. This is a minor thing which wouldn't affect much (if they don't waypoint they aren't sinking the silver anyway) but literally any person it made respawn wouldd be a positive.

- Set community targets every month for each game mode. First 3 weeks we work towards them, kill x number of mobs or loot y number of chests, kill x enemies or capture y number of points etc. If the target is reached, the 4th week of the month has a bonus active (call of the mists in competitive, things like the exp boost, gathering boost etc in pve). From my experience leading and helping low playtime per week players, they got more out of that weekend than the blitz reward. Was crazy to ask people what they were doing and them say "levelling an alt while double exp is on". Ignore people that say the reward is weak, people enjoy free things and generally people who are happy are quiet, enjoying the game. I'm sure you all saw people asking why arenanet had gifted them 25 boosters for nothing after that event lol.

Final Thoughts

Aim of this post is to take systems in use elsewhere and apply them to places in game to make it better for everyone, not just one person and punishing as few possible. Some of these things may not be possible, or may not be as easy as they seem but many seem quite realistic and actually beneficial across the board, for player and developer/game. The outcome of these changes would in my opinion be - You are rewarded for playing anywhere properly. You are not punished for liking lottery/farming/buying stuff with gold but you are also able to work on anything that you want and know that you don't need to rely on rng. It should reinvigorate ALL content other than those really odd core maps that haven't really got anything going on on them. It would be much more alt friendly. Most currencies would no longer be utterly useless and you would not bee punished for having limited time daily however would still receive a benefit from logging every day compared to those that can't. Resets would be uniform except for WVW (notice I made no wvw suggestions - I would just make bad ones, my hope is that with the reward track add daily track change you would lose all the people that go for gifts of battle and easy dailies. This (similar with the pvve get a group button) would mean that most people trying content (using lfg, organising via team speak etc in wvw) should only get people that actually want to be there as opposed to how it is now. So while I have no direct suggestions for WVW as I haven't played it in 5 years I would at least think that it would still benefit partially from these changes. PVP same boat, I know pve inside out but wouldn't even try to start suggesting things for pvp. Hopefully people read this/some of it/agree with any of it. I have no expectations of anything from the post but if I was to see any of these changes in game I would be really happy, or even close to versions of them and the reason I finally made the post is because everyone who has heard them has told me I should. Thanks. I've probably forgot a bunch I will remember when I press post.

EDIT: knew would forget something.

Make Crown Pavilion permanent, make Festival of the Four Winds/Lab Cliffs/the Race/Gauntlet Special Encounters the festival and just leave the map with blitz and normal gauntlet throughout the year so people can earn tickets, some of the gated AP so its not such a huge chunk in such a short time, play the content and then when the festival comes there are people who know the map to teach people and the you won't have the communities competing on one small population map (people for dailies, people for gauntlet, people for blitz).

submitted by /u/berserksteve
[link] [comments]

Power Renegade, Final build and Comment

Posted: 20 Aug 2018 11:46 AM PDT

Share me your stories of how you started, and what were your goals

Posted: 20 Aug 2018 05:48 PM PDT

On the first day of wintersday i made my first character, a sylvari, the very race I wanted to be in a video game, she was in a bright colour of blue and a hair of strawberry red shade. The first thing I did when I finished tutorial was that I opened the map to see where I want to go. I saw some place, gigantic and circular, it must be a beautiful place i thought, it was Divinity's reach.

So I set my first goal.

But before that i explored the homeland my newly made salad was born in, fascinated with sounds, music, and visuals, while at the same time learning the deadly arts of elementalist's magic. It was a destiny. I fell in love, and i wanted to master it. The staff was something I loved in every game and this was no exception.

So I set my second goal.

On my way to Kessex Hills I got message about having a new story, dungeons and what not... at the time i had no idea what it meant but with enough knowledge, I knew I'll do it. So i set that aside and furiously spammed my fire aa at centaurs and bandits, fighting and exploring my way to the DR. On the way I saw beautiful staff, it was white, with rainbows. I gasped with jealousy everytime someone passed by me, zooming in everytime they stopped, and admiring the details. It was Bifrost. And i had to get it

I set my third goal.

Finally, i set my foot on Queensdale, the last zone before Divinity's reach, But why hurry, i had whole map to explore yet, my inner perfectionist kicked in and went to see what is there to offer. Then one day I saw something happening, tags being on one spot, a world boss? Indeed, the Shadow Behemoth himself, the very boss I saw AngryJoe fighting with in that review video that hooked me up for GW2 in first place, I had to defeat it too! In the very crowd of people i saw many fashion variety, the shiny norn ranger stood out the most in the crowd, dark coloured charrs, and many newly made humans and sylvari alike that try to appeal to fashion already early on, safe to say i tried too, and failed.

After the fight I just stood there to see the boss animation go, how his head slammed in on the ground, and the chest appeared was just too epic to miss out. Many people said their thanks, and 'gg all' and from it a small talk arose, including the shiny norn, and his friend.

In fact they were the only ones left.

So I talked to them in /s because at the time I was a f2p, even got a first gift from a them, a dye! I couldn't be more excited. I asked to be in their guild, and so I did, my first guild! Even though I saw the recruitments in map chat, no other had more charm like this one did

They taught me everything, strolled with me through dungeons, made wonderful friends with them. Then something clicked, and i knew this was the game for me

What about you guys, when did you feel gw2 was just right for you?

submitted by /u/FlameHamster
[link] [comments]

Guild Chat: Cologne Travel Diary

Posted: 20 Aug 2018 09:46 AM PDT

You Pass Butter

Posted: 20 Aug 2018 04:04 AM PDT

Cairn Minimum DPS

Posted: 20 Aug 2018 02:45 AM PDT

Hi folks,

I noticed that there's very little talk about the minimum requirements needed to complete Cairn in terms of the numbers, while we have many posts about how high we can potentially squeeze our dps. It is nice to know how much space a person can still improve. We could use more discussion on what the barrier of entry is though. I suspect a lot of people who COULD pull off Cairn kills but don't even know it and are needlessly intimidated from trying. Wrote this a couple days ago to motivate my casual guildies to join training raids.

So, I made an Interesting math post letting you know the minimum you'll need to get the Cairn kill;

Cairn has 20 million health

If we try to find out the minimum average dps per person to kill him before 8 mins (enrage timer), we get;

20,000,000 / 8 = 2500000 minimum damage per minute

2500000 / 60 = 41667 minimum damage per second across the whole group

41667 / 10 = 4167 minimum dps per person (on average) across the party

Some notes;

Cairn has toughness. Since Condi ignores this while power doesn't, the dps numbers required on training golem will be just a bit higher for Power but not by too much. For simplicity's sake, let's round up all averages to ~4.5k per person across the squad. This gives you some breathing room anyways.

Some people will naturally do less dps on support roles so this average doesn't always makes sense to them.

Other people who are the dps people of the group can reach numbers far beyond this average.

Remember even after the enrage timer Cairn is still beatable under circumstances. Enraged means unseen burden stacks can no longer be removed. 99 stacks means inability to dodge.

I suggest going in to the training room and get some practice in. Who knows, maybe you already got what it takes to kill Cairn :D!

Tldr, we can do this guys no sweat. Go on and have fun raiding :)

submitted by /u/Kfct
[link] [comments]

Achievement breaking bug

Posted: 20 Aug 2018 12:39 AM PDT

I'm so mad right now.

So me and 4 other friends are doing the Migraine achievement to get the Mordrem Loop, and after an hour of failed attempts, we finally reach Mordy. During the phase where you shoot up into the air, one of the updrafts literally shot me out of the instance.

Now the rest of them are completing the achievement but I'm going to have to do the challenge mote and do it again. Anet pls

submitted by /u/boluoba0
[link] [comments]

Question regarding crafting an Ascended Weapon.

Posted: 20 Aug 2018 05:45 PM PDT

I have started making parts of the Svaard's Greatbow. Where do I pick up the Svaard's Marauder Inscription Recipe? Is it discovered? Great Forge? Is it found or purchased from a vendor? GW2 Wiki does not say.

Thank you in advance.

submitted by /u/Ranger55
[link] [comments]

Need help building new GW2 comp

Posted: 20 Aug 2018 07:31 AM PDT

It is time to retire the old potato computer. Hoping to use a build a comp site in the $700 range that will run gw2 with high graphics and loading speeds. I'm a bit lost on what would be best. For example this list of comps (link below). What would you pick and what components would you further upgrade? I figured I would pick one of these, add a ssd and a little more ram and call it a day. What cpu would be best? Should I boost the graphics card?

Tldr: I suck at min maxing computers. Please help me win.

computer list

I am not tied to this seller - if you have one that has worked for you in the past please share.

Thanks

submitted by /u/abaconsayswhat
[link] [comments]

[QOL] So let's be serious here. Why do teleport skills fail if there is ANY terrain height difference?

Posted: 19 Aug 2018 09:18 PM PDT

I'm a pretty casual player, and currently I'm working on World Completion with my new Silvari Revenant. They've got quite a few "teleportation" moves, as the rogues are familiar with I'm sure. So why do so many of them fail if the enemy is uphill or downhill of my character? Even if it's not a huge jump, maybe just a slight hill in the way, they still show "Obstructed" instead of working properly...is anyone else annoyed by this, or is it just my drunken mind?

submitted by /u/RaulNorry
[link] [comments]

[Bug] I found the invisibility cloak mode for the Skimmer mount

Posted: 20 Aug 2018 07:28 PM PDT

Pls Help With Gearing For Fractals

Posted: 20 Aug 2018 01:42 PM PDT

Let's say a necro. I can convert gems to gold but I dont know which to buy. I have viper ascended gears and accessories but someone suggested me to buy in TP the AR. Idk which to buy, +9 is enough? And there are two slots on each. Do I need to put all +9 on each armours and acce? Will this be useful for raids later on as well? I just dont want to build something for now which I cant use as well for raids. Or is it intended to use different sets for different modes (raids/fractals)?

submitted by /u/hansenchaze
[link] [comments]

Replayed PoF and that certain instance inspired me

Posted: 20 Aug 2018 04:25 AM PDT

Anyone else want a necro spec like the PoF instance with the minions? And the utility skills can even be banners!

Make it happen anet

submitted by /u/Arhovinh
[link] [comments]

Post a Comment

Powered by Blogger.