Guild Wars 2 - I leveled up my real life Armorsmithing. This is my Mistward set. |
- I leveled up my real life Armorsmithing. This is my Mistward set.
- Oh, look, a firefl--aaaaaaaaaah!
- When you dont give up in PvP when the enemy is 200 ahead.
- Those lovely build templates from gw1 when dear Anet, when will you bless us with them in gw2?
- My Warrior, painted by /u/Lishtenbird
- Please fix the Diver's Breathe Veil on Asura.
- SO. I really need answers.
- Shuffling at Arenanet
- Can we please get separable beard and hair colours?
- PvP community rn
- Reminder that the anniversary sales will probably start next week.
- Super Skimmer Kart 64: Tyrian Drift - Guild Wars 2
- [Suggestion] Gnashblade Supply Tokens
- Labyrinthine Cliffs are so relaxing again
- Thoughts on Scrapper overhaul
- GW2 WvW Spellbreaker Roaming 01 - 'Defenseless'
- [Suggestion] Separate Graphics Options Profiles for Game Modes (WvW)
- So this just happened
- Is there any build that just dominates underwater?
- [Parody] When a boss fight gets nerfed...
- Please help me getting into scourge [WwW]
- Living World Updates
- What level should I open bags at?
I leveled up my real life Armorsmithing. This is my Mistward set. Posted: 02 Aug 2018 10:32 AM PDT I do art things and sometimes that hobby collides with my gaming hobby and we get a cosplay! These photos were taken and edited by my friend: thepixelatedbox with a black curtain backdrop that we set up in my bedroom It's mostly made of foam and a thermoplastic called worbla. I made this in my spare time after work over several months. My favorite part has always been the crafting. I can craft forever. I hope you like the art I made! [link] [comments] | ||
Oh, look, a firefl--aaaaaaaaaah! Posted: 02 Aug 2018 01:01 PM PDT
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When you dont give up in PvP when the enemy is 200 ahead. Posted: 02 Aug 2018 12:32 PM PDT
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Those lovely build templates from gw1 when dear Anet, when will you bless us with them in gw2? Posted: 02 Aug 2018 03:38 AM PDT I'm trying to keep some hope and figure they would come with the new alliance system for WvW. But I dunno haven't seen anything from Anet. Feels like it's a "later cub" moment. [link] [comments] | ||
My Warrior, painted by /u/Lishtenbird Posted: 02 Aug 2018 02:09 PM PDT
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Please fix the Diver's Breathe Veil on Asura. Posted: 02 Aug 2018 08:59 AM PDT
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Posted: 02 Aug 2018 05:19 PM PDT My husband and I get into gw2. We're really enjoying it. He talks me into buying both of us the $100 package, and when we're trying to budget, $200 is kind of a big deal, but I let him do it anyways. All goes well, we get the expansions. He used his card for my account and his paypal for his account, so it was two different forms of payment. Then I wake up the next morning, and my account is suspended. I submit a ticket, no response, I wasn't expecting one that quickly. At 2am the following morning, I get an email saying a request for a refund was put in. What? I didn't want a refund, I still want to play I just needed to know what was wrong with the purchase. Two days go by and I hear nothing back. Today, my husband tries to log in and finds that not only is he suspended as well, but they have refunded both of us today. There's still no response to my ticket. We're both losing patience. Why would it take them four days to refund me after a suspension and give him an immediate suspension and refund if it's an automated system??? Who looked at our situation and decided to ban us with no answers??? Seriously, we love this game and we don't want to give up. We've just gotten all of our friends to join in and were trying to get them to buy the expansions as well... We don't want to start over with new accounts just to have them suspend us again. What should we do? Updated to add my ticket number- # 7024759 [link] [comments] | ||
Posted: 02 Aug 2018 03:36 PM PDT Hey y'all! My boyfriend and I had the opportunity to visit Seattle for just a day and we had some extra time at the end. We knew Arenanet was located near by so why not right? I do a lot of shuffling and y'all know about the human dance emote. I thought it was a no brainer to shuffle in front of the building! We would've loved to visit inside but it was after business hours. Hope you guys enjoy! https://www.instagram.com/p/Bl_jluonGFN/?utm_source=ig_share_sheet&igshid=5mgvh2oaz9ub [link] [comments] | ||
Can we please get separable beard and hair colours? Posted: 02 Aug 2018 09:39 AM PDT
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Posted: 02 Aug 2018 07:27 PM PDT
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Reminder that the anniversary sales will probably start next week. Posted: 02 Aug 2018 08:10 AM PDT Every year we get anniversary sales in August, which means there will be multiple discounts in the gemstore every day, until the end of the month. If you want to convert gold to gems, now is the time! :) [link] [comments] | ||
Super Skimmer Kart 64: Tyrian Drift - Guild Wars 2 Posted: 02 Aug 2018 01:13 PM PDT
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[Suggestion] Gnashblade Supply Tokens Posted: 02 Aug 2018 09:22 AM PDT I've seen lots of folks commenting on changes to material prices as a result of this event and why its a positive thing for the games economy. There were 2 things that held this back. 1 - People watched videos of players opening 10,000 boxes and not getting any ultra-rare items and were like "nope" - and so material prices didn't go up as much as they could have had the drop rates been somewhat decent and more people were enticed to buy them. 2 - Within a month after this event things will be right back where they were. We need a long term solution. Solution? We have year-round access to the supply traders and then we add something to incentivize people to actually visit them. For each box we open we get 1 of a new currency in our wallet called a Gnashblade Supply Token. We can redeem the tokens at a vendor (Evon Gnashblade) for account-bound versions of the ultra-rare drops at a cost of 25,000 tokens. This lets people work towards some highly sought after items and provides a year-round material sink. Thoughts? [link] [comments] | ||
Labyrinthine Cliffs are so relaxing again Posted: 02 Aug 2018 04:49 AM PDT Just want to say this because I play a limited amount of time each day and usually after a long day @ work. Back in the day when the map was here first, we had no gliding, no mounts and to find the sky crystals was already fun with the aspects. now i got gliding but almost no mounts (only raptor so far) and gliding, son its a little easier but still fun to try getting all crystals WITHOUT a guide. you get too see the map, some treasure hunt every now and then and thats totally fine. [link] [comments] | ||
Posted: 02 Aug 2018 01:00 PM PDT Hey, had some thoughts on a Scrapper overhault (posting it here as well, because many people avoid the forum, but you can find the original forum post here) :) Identity: Aiming for a supportive front line bruiser, with a focus on cc and support for allies due to barrier. Hammer changes: Electro-Whirl: Great skill, but a really short projektile reflection. Let it leave a short reflective aura on the engineer after usage as well. So it actually reflects for 2 seconds. Damage radius is still 180, but reflect radius is increased to 240. Rocket Charge: _Decrease the number of hits to 2, so it matches its leap finishers. Increase the damage of both hits by 50%, so it matches the 3 hit version again. Increases leap range on each leap to 450~600 each so it actually an effective gap closer. _ Shock Schield: Isn't that bad. But for what do i need 4 sec of Barrier while i'm blocking during 2 seconds of them? So while dealing damage to enemies infront of you and blocking attacks against you it should build a fix amount of barrier over the time for you and allies around you. (~ 2k barrier base +1,5x healing power) Thunderclap: Great skill, a 2 second stun wont hurt tho. Also gives a small amount of barrier to allies per pulse (~200+0,1\healingpower)* Trait changes: Recovery Matrix: Should share the barrier with allies. Decreases condition damage by 33% while you have barrier. Replaces Adaptive Armor. Impact Savant: Barriers you Decisive Renown: Gets replaced by a new minor trait: While you have superspeed you are immun to movement imparing conditions New Major Trait: When you use a skill that applies barrier you also apply ~3s protection (Synergises with Anticorrosion Plating) Gyro rework: The KI and its path finding is ridiculous. So it will be scrapped (ha-ha-ha). When they get activated the gyro will still float next to the scrapper, but like the passive function gyro.So the gyros don't have to follow anymore and are indestructible. Due to this, all gyros need to be adjusted. Medic Gyro: Still initially heals you (3k healing), applies pulsing aoe healing for 5 seconds (~650 healing per pulse) Reconstruction Field: Fine as it is. Bulwark Gyro: Currently my facourite gyro, specially with the toolbelt skill. But would be really broken when the gyro is indestructible. Unique buffs are pretty strong, specially a 33% damage reduction. It could be kept and applied every sec for 5seconds. Or get replaced, by initially applying protection for 5 seconds. And applying barrier per pulse (~400+0,2\ Healing Power per pulse)* Defense Field: One of the best scrapper skills, imo :) Shredder Gyro: For 5 seconds, whirl finishers are executed around you aiming at your target. (Weak, due to stronger toolbelt skill) Spare Capacitor: Applies a stun instead of a daze. Reduced cooldown to 20 seconds. Blast Gyro: Should actually be just an animation like a projectile or maybe like tides of time and it explodes on first contact. Also it should scale with the engineers stats, without scaling it is just to weak. specially with that low crit chance. Bypass Coating: Fine as it is Purge Gyro: Lasts 5 seconds now and removes 1 condition per second from all nearby allies. Chemical Field: Instead of applying poison to enemies, it applies resistance to allies. Reduces duration to 5 seconds. Also changes to be a light field. Stealth Gyro: Initially applies 5seconds invisibility to you and your allies. Creates a smoke screen (Combo Field: Smoke) around you that moves with you. Applying blind with each pulse. Increases cooldown to 60 seconds. Detection Pulse: Fine as it is. What do you think? Or what a overhaul would you like to see on the scrapper? [link] [comments] | ||
GW2 WvW Spellbreaker Roaming 01 - 'Defenseless' Posted: 02 Aug 2018 05:14 PM PDT
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[Suggestion] Separate Graphics Options Profiles for Game Modes (WvW) Posted: 01 Aug 2018 10:35 PM PDT My PC is aging. It can run PvE pretty fine on medium settings, but there are key settings that need to be turned down in WvW (model quality/limit) to achieve playable frames. Of course, turning them down too low causes invisible enemies, which is a bit of a disadvantage. Other settings need to be changed as well. Doing this every time I go into and out of WvW content is quite the hassle, so I feel this would be a great idea; basically allowing you to go into WvW, scale down settings, and "save as separate config". Aside from the programming, it should only even require one extra UI button. [link] [comments] | ||
Posted: 02 Aug 2018 03:41 PM PDT
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Is there any build that just dominates underwater? Posted: 02 Aug 2018 01:26 PM PDT None of my fully geared characters really seem very effective taking down 3 Veteran Kraits. Which build has the best dps/survivability underwater? [link] [comments] | ||
[Parody] When a boss fight gets nerfed... Posted: 02 Aug 2018 01:09 PM PDT
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Please help me getting into scourge [WwW] Posted: 02 Aug 2018 12:51 PM PDT Hello dear WvWers, Power reaper here. Tried scourge but just can't get into it, it feels so weaker in my hands , I feel like i do low to no damage. With my power reaper I just drop wells when it's the right time and enter shroud and stuff you already know. I'm pretty sure the problem is me, so yeah i wanted some suggestions on what i should be doing and on which skills i must be more careful to land , stuff like this. Also, the meta for scourge is cele or berserker/marauder? Saw both builds in different sites. Thank you for any suggestions, have a nice evening o/ [link] [comments] | ||
Posted: 02 Aug 2018 12:33 PM PDT I've recently just started playing GW2 and have some questions about the content patches (Living World episodes) 1- How frequent are the content updates? 2- Does every living world episode include a new zone to explore? (Thus increasing the size of the world... I like that) 3- Does it only include story content? 4- How many hours of content does the update give players? 5- Lastly, do expansions come out every 2 years? Thank you, and sorry for all these questions [link] [comments] | ||
What level should I open bags at? Posted: 02 Aug 2018 03:40 PM PDT Pretty much title... just recently learning more about this, what level should my alt be in order to get the most benefit? I currently have a level 58 engineer alt... is that good enough? Does class or armor type matter? [link] [comments] |
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