Fortnite v5.10 Content Update Patch Notes


v5.10 Content Update Patch Notes

Posted: 31 Jul 2018 01:05 AM PDT

The v5.10 Content Update is available now and no downtime is required! 🎉

Get all the details in this week's Patch Notes: http://epic.gm/52i5a

UPD: We have some content that hasn't made it into the game yet. We're working on it and it should arrive in a short while. Sorry for the delay!

submitted by /u/AryssSkaHara
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Treasure Talk Tuesday - your weekly loot thread!

Posted: 30 Jul 2018 11:11 PM PDT

Welcome to Treasure Talk Tuesday, a thread devoted to the questions, discussion, and sharing of all loot and loot accessories.

  • Brag about the awesome schematic you leveled this week
  • Ask for help on what hero to pick from this weeks nonexistant Super Person Llama.
  • Debate hero loadouts, even though we all know Pathfinder Jess/Recon Scout Jess/Gunblazer Southie is best.
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Nite

Posted: 31 Jul 2018 05:29 PM PDT

[Visual Guide] Optimal Horde Bash Fort

Posted: 31 Jul 2018 08:05 AM PDT

Person AFKing with Shared Hero Damage

Posted: 31 Jul 2018 08:12 PM PDT

Let's talk about Fortnite. A grindy game that doesn't want me to grind.

Posted: 31 Jul 2018 12:48 PM PDT

I do not think I have to explain why Fortnite is supposed to be a grindy game.

The game is designed so that you can progress quickly by playing a lot.

Unfortunately, this grind is disturbed by the fact that there are limitations. Storm cooldowns, alarm cooldowns, few alarms, time limits, etc. will always make sure that Fortnite is a grindy game that does not allow us to properly grind. Especially as a high level, it's just more than boring, if you can play only ten missions a day and then need to wait 24 hours. There is no late-game, no permanent employment, no endless challenge or something else.

submitted by /u/Waffl96
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Hero concept for punk Eagle Eye, A combat outlander based on ability combos

Posted: 31 Jul 2018 09:35 AM PDT

Why don't we actually utilize those thumbs up/down to give people Karma as mentioned a long time ago?

Posted: 31 Jul 2018 02:06 PM PDT

TLDR: Epic, implement karma as mentioned a long time ago. Place people with bad karma IN bad karma lobbies and good karma with good karma lobbies. Implement an incentive for providing feedback on players played with by giving x amount of seasonal gold for every x amount of feedbacks (vbucks sounds too much of a reach). GOOD PLAYERS SHOULD NOT HAVE TO BE PUNISHED WITH AFKERS, SCAMMERS, OR LEECHES. REWARD US WITH GOOD PLAYERS.

A long time ago, Epic said they would have a Karma system set up as a way to track positive and negative behavior. Players would be able to give thumbs up (which is why we have that currently but from my understanding it doesn't work) or thumbs down. It would relieve Epic of a lot of stress and maybe they could incentivize people to give feedback about players by awarding some seasonal gold maybe every so many feedback submissions such as quests have in the past like doing 2 storm missions (because vbucks sounds like a huge stretch). I know there have been a lot of threads like this, but since we got new players, it needs to be brought up again.

Yes, this can be exploited by having many people report you as a bad player even if you're a good one, but I believe there won't be too many (I assume most false reports will be in stonewood/plankerton). I for one love this proposed idea that Epic originally had and would want it implemented.

I see it as GTA 5 bad sports lobbies and good sports lobbies. Lets say people do taxis to twine/canny in a public server, you are able to give them a thumbs down and reduce their karma even if they are no longer in the missions as we can track a log of all of our recent players. It doesn't even have to be only done after the mission is over because people who scam or drop off don't stay in the lobby. If they receive enough downvotes, they can be placed in a "bad sports" list and only be placed with people in "bad sports" as well. It won't be a forever thing, but it will be like a timeout. Imagine leeches playing with leeches. Afkers playing with afkers. Scammers with scammers. It is not a good time, and it shouldn't be. Why should good players have to deal with other peoples negativity? Why should good players be punished with afkers and all that?

Answer: WE SHOULDN'T.

submitted by /u/Xxi3loodshedxx
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Finally! A STW question in BR subreddit! Never thought I’d see the day

Posted: 31 Jul 2018 07:18 AM PDT

A story about a person who wanted to t**** with me last month (And it has a nice ending <3)

Posted: 31 Jul 2018 05:00 PM PDT

I was in global chat and I noticed a guy was asking people to t**** with him. Curiously, I check out his stormshield one page, and he is a very new-ish player, PL of about 8. So I ask him why he is t****** and someone had apparently told him that t****** was the only way to get "good guns" in this game. Normally I will tell a person trading off, but I saw this as an opportunity. I told him that even if he were to get his hands on some very powerful guns, they would not be effective for him at his level. I invited him to a party, and joined him in his low level missions, explaining that gathering materials, getting schematics, and generally progressing was enough to get most of what he would need, and there was more reward in it. Fast forward about a month roughly, and he is well-geared, has a nice stockpile of weapons and mats, and not once has he asked anyone to t****.

Guys...I think I may have succeeded in converting a budding t***** into an actual player. It felt good.

(Had to repost since we apparently are not allowed to use the t-word here.)

submitted by /u/bubba361
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New to STW and most of the playerbase is kinda toxic.

Posted: 31 Jul 2018 09:56 AM PDT

I was looking for help with stonewood ssd and One guy said he would help. He joined and said that he would only help if i gave him rare/other materials. I barely had anything, so I told him I'll try to do it myself. Another guy joined but just waited for me to die and give up. Everyone just wants to trade which kinda sucks. I know there are a lot of nice players out there but the unwelcoming players outweigh them.

submitted by /u/AloyHzD
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Another 2 free upgrade llamas in the shop

Posted: 31 Jul 2018 05:00 PM PDT

Suggestion: Better tutorial for survivor squads and how your PL works

Posted: 31 Jul 2018 02:58 PM PDT

I think the most overwhelming aspect of this game is survivor squads for new players due to no real explanation on how they work. Its confusing as low level players are stuck not levelling up efficiently because the personality may not match or even a wrong lead survivor slot. I'd just suggest a quick but detailed overview on how important it is to match these survivors in their slots to level up quicker. Maybe also an explanation that higher level guns won't work well if you can't match the power level.

Tl;DR: Add a quick tutorial on matching survivors and how to level up efficiently

submitted by /u/kholmes967
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Oh well, I guess I'm done for today. Why is this system still a thing? Why am I being punished for playing alot?

Posted: 31 Jul 2018 06:41 PM PDT

Anyone else want challenge the horde to be permanent

Posted: 31 Jul 2018 06:11 PM PDT

I will be so sad to see it go when the event ends, Its been such a breath of fresh air and change from the base game. I cant be the only on e thinking this.

submitted by /u/carbonkiller9
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Fortnite stw dailly llamas July 31

Posted: 31 Jul 2018 05:00 PM PDT

The new Love Ranger Jonesy

Posted: 31 Jul 2018 09:25 AM PDT

The writing and humor in Save the World are amazing, hopefully we can get more great dialogue like this from Into the Storm.

Posted: 30 Jul 2018 11:54 PM PDT

If you want the grind to pay off, then let people who have already hit the limit on skill points get research points for leveling up instead

Posted: 31 Jul 2018 01:59 PM PDT

I'm on the same boat as pretty much everyone in this situation. People took weeks, even months (in my case) to get out of canny, dealing with leechers, afkers, griefers and all the things that made the journey... pretty shitty.

I've recently hit that skill point limit and as of now xp has become useless because, well, you don't get any now. I was thinking about getting 500, maybe even 1000 research points per level up once you hit that cap. It's a reward for people who have been playing long enough to reach that level (or twine, for the matters mentioned above) and it's one more element to grind for once you're closing in on end-game

I know it's not perfect, and it doesn't really benefit people who have already compelted the research trees, but then again, those people are probably at a point in the game where it doesn't really matter, so this is more of a thing for those of us who got out of canny fairly recently (say a month or two ago) and are noticing the recent changes

Just as a side note, this new drama about low levels going to twine is completely imbalanced. When the grind was real, you could accumulate almost enough skill points to just blast through twine's tree as soon as you got there. I had quite a few stored up, and going for survivors once you get to twine puts you in a very nice situation to start that map (I think I went from 60+ to 75 or so?). It was fairly well balanced, be it intentional or not. Now there's no chance of that happening, so we are stuck with pl40+ people who have no means to level up, trying to do 76+ missions and screwing things up for everyone; even themselves

Thanks for reading. Half-vent half-suggestion

submitted by /u/Narukami_7
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Save The World Emote Suggestion!

Posted: 31 Jul 2018 10:19 AM PDT

Can we get more emotes for STW? I hate how BR players get sooooo many cool emotes while STW players are locked to only the default dance and 'Ride the pony', maybe we could transfer our emotes from BR to STW?

submitted by /u/I87_
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Expeditions for Perk-up and Re-perk

Posted: 31 Jul 2018 06:57 AM PDT

I'm sitting on a filled inventory and bank, I don't need anything from the crate or toolbox expeditions. It's tiring to use my people to transform into blue survivors, so I don't need people expeditions. Trap expeditions are garbage.

I've got 20~ PL130 heroes I'm not playing that I'd love being able to send out to fix up some more guns.

submitted by /u/OpinionatedRanger
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Getting to Twine is too easy thanks to the new system.

Posted: 31 Jul 2018 04:15 AM PDT

Which means THERE ARE LOW LEVELS EVERYWHERE! Epic I swear to god, I appreciate the PL limit changes but you keep going one step forward and two steps back. Yes, the grind wasn't fun in Canny but by making it so you only need to complete SSD6 and Launch the Rocket for Twine means low levels will just get carried. The low level problem was much less in Twine before this update and now it's really bad... Canny-levels bad.

It's unbearable.

submitted by /u/sonicsonic3
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Hey guys, a "NEW" Weapon!

Posted: 31 Jul 2018 01:26 AM PDT

This is what i call satisfaction

Posted: 31 Jul 2018 05:02 AM PDT

BEST IDEA EVER (FARMING)

Posted: 30 Jul 2018 10:02 PM PDT

I was cleaning up my home base and I just thought to my self... man it would be sick if I could plant some stuff to farm herbs and flowers. I think you should only be able to plant in side your homebases only. and the plants will kinda be like expeditions... like the plants take 24hours to grow then you can search them.

Idk guys let me know what you think


EDIT: Thanks to your guys feedback I came up with more things...

  • Defenders can harvest plants while you are gone.

  • some plants cannot be planted depending on what homebase you are in. ex:(Plankerton and Stonewood can plant sunflowers but not canney or twine)

This one is going to be a game changer if it gets implemented...

  • all your Survivors in your survivor squads go into your homebases and harvest plants. You can actually see the survivors full body walking around, this would be very cool.

  • during storm shield defense all the survivors run inside the storm shield as if it's a bunker.

💡I think this would also help a lot of new players because it will teach them which plants give you Certain ingredients.


EDIT #2 : After more brainstorming I have came up with more ideas

  • Animals, you can capture bees from bee husks useing a net like how sponge bob catches jelly fish, the net will be like a sword and have a durability. once capturing bees you can build bee farm on home base and get honey from it.

  • once homebase reaches 10/10 is when your survivors inhabit the area, and you can start planting.

Thank you all so much for the ideas and upvotes it means a lot!! I hope they implement these ideas.

submitted by /u/austin27186
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New hero's class: Technician

Posted: 31 Jul 2018 09:03 AM PDT

Hero Class : Technician

Technicians provide support for the team with combat materials and technical support.

** Upvote if you want a new class in Save The World **
*** Thanks for being positive and constructive! This community is alive and wants to go ahead! ***

Main Abilities

  • Anti-Personnel Turret {100 energy} - Deploys a stationary free standing turret that fires 3 rounds per second at enemies within 4 tile range and deals 20 damage per rounds. Extremely fragile and can quickly overheat, which need the intervention of a player to cooldown.
  • Ammo crate {50 energy} - Cooldown: 180 seconds. Call in a supply drop that includes 10% of the maximum amount of each ammo type.
  • Zone Shield {30 energy} - Cooldown: 120 seconds. Duration : 25 seconds. Deploy a large spherical shield of 1 tile radius in which only player can go through. Enemies can attack it to weaken it and eventually destroy it.
  • Net trap {40 energy} - Cooldown: 75 seconds. Duration: 15 seconds. Deploys a 3x3 ground net which slows down and deals 20 base damage per 0.5 seconds on enemies walking over it. The net takes the shape of the landscape.

Extra abilities

  • Maintenance : All player's weapon in a radius of 5 tiles around you takes 50% less durability damage.
  • Barbed wire : Zone shield will deal a base of 25 energy damage to any enemy that attacks them in melee and last 5 seconds longer.
  • Eagle's nest : Increases sniper damage by 24%.
  • Eagle's luck : Increases critical rating with sniper by 18%.
  • Super glue : The net trap deals energy damage and has a 25% chance of stalling enemies on place for 3 seconds. Net trap last 5 seconds longer.

About that

I'm asking all of you to suggest ideas for more abilities that would suit this class.

Let's make this happen!

How would you improve it?

Also, I'm not good with graphism, so if one of you is inspired to provide an illustration of this class with a nice in-game template to represent it, that would be awesome!

I really love this game, but it definitively needs new things such as new objective types, new environnement and new classes.

ps. I'm francophone, so please be constructive with my wordings!

All suggestions will be considered. Post will be updated!

See you in TP!

Taupe (Billy9402)

/u/PigMayor 's draft for a unique technician subclass

  • Subclass: Artillery Commander
  • Description: "Uses a highly upgraded Anti-Personnel Turret to demolish waves of Husks."

Abilities:

  • 1-Star: Elbow Grease: 15% increased ability damage and healing received.
  • 1: Anti-Personnel Turret (APT)
  • 2: Supercapacitor: APT energy cost reduced by 25.
  • 5: Armor piercing shells: APT rounds can pierce a single target.
  • 8: Barrage: Dealing damage with abilities to a target increases their damage taken with that ability by 5% for 3 seconds. This effect can stack up to 3 times. Does not stack with normal Barrage support bonus.
  • 2-Star: Net Trap
  • 12: Superglue
  • 15: Bear Trap: Enemies effected by superglue are stunned instead of rooted and take an additional 50 base physical damage.
  • 18: All Out: APT gains a machine gun, dealing a base 3 physical damage every .1s to enemies within a 3-tile range.
  • 3-Star: Ammo Crate
  • 25: Fragile!: When Ammo Crate lands, it creates a shockwave in a .75-tile radius around it, knocking back smaller targets and staggering most Husks.
  • 30: The Biggest Guns: When APT reaches the end of its lifespan or is destroyed, it sends a guided missile to the nearest mist monster which explodes, dealing a base 400 energy damage in a .675-tile radius. If no mist monsters are within 10 tiles when this ability activates, it will instead seek the closest target.

Squad Bonuses:

  • Support Bonus: Barrage: Dealing damage with abilities to a target increases their damage taken with that ability by 3%/4%/5% for 3 seconds. This effect can stack up to 3 times. Does not stack with normal Barrage perk. Available to all classes.

  • Tactical Bonus: Fragile!: When Ammo Crate lands, it creates a shockwave in a .75-tile radius around it, knocking back smaller targets and staggering most Husks. Does not stack with Fragile! hero ability. Unlocks at Star Level 2. Reqires Technician Hero.

Edit

  • Changed ammo quantitity in the supply from 100 to 10% of the maximum of each ammo type.
submitted by /u/TaupeMorose
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Fun fact: Ray is voiced by the same person that plays miss pauling from tf2

Posted: 31 Jul 2018 01:53 PM PDT

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