Fortnite Mission Rewards Fix


Mission Rewards Fix

Posted: 14 Aug 2018 09:07 AM PDT

Hey everyone,

 

We've released a fix for the bug where you were receiving no rewards at the end of mission and will be addressing the Deliver the Bomb mission activation bug with the next update (This week). Please let us know if you complete a mission and do not receive rewards.

 

Finding the causes of these bugs wouldn't have been possible without all of the help from the Community and we appreciate all of the logs and information that you've provided. We will be releasing a post-mortem breaking down the release of v5.20 along with our plans to make this right for everyone impacted by these bugs.

 

*Report this using the in-game tool as it allows us to review your logs if this is still occurring.

 

Thanks for sticking with us.

 

UPDATE There are still some reports of this happening on the thread and it doesn't appear to be impacting as many people. If this has happened to you.. and you are playing on console.. use the in-game report feature. This is NOT for compensation tracking.. this is for more information on the bug itself. If you are playing on PC, then please do the following:

  • Experience the no rewards issue
  • Close your client
  • Navigate to C:\Users\USERNAME\AppData\Local\FortniteGame\Saved\Logs
  • Send the FortniteGame.log text file to me on discord (Magyst #8046). It will be time stamped for when you closed your client.
submitted by /u/Magyst
[link] [comments]

Patch v5.21 Information

Posted: 14 Aug 2018 07:09 PM PDT

A new face arrives in Patch v5.21! Available tomorrow, August 15 at 4 AM ET (0800 GMT). There will be a client update but no downtime.

submitted by /u/MrPopoTFS
[link] [comments]

Me explaining STW lore to my BR friends

Posted: 14 Aug 2018 04:56 PM PDT

The STW community is bigger than we think....

Posted: 14 Aug 2018 11:48 AM PDT

So I went to see my eye doctor about my double vision and he asks me what Ive been up to while off from my college courses. I proudly said Fortnite STW and was ready to assume he had no clue what STW was. His eyes lit up and the dude and I have a 20 minute conversation on the Canny Valley story, event stuff and everything major that's happened. As we finish up the exam and we walk past his co-workers, he mentions to them that I play it and it turns out his whole office plays the game together in their off time. It had to be one of the greatest moments I've had with the community because it was hard to believe my doctor of all people would be playing it. This game always amazes me!

submitted by /u/Derpy_Derps
[link] [comments]

Every Damn Time

Posted: 14 Aug 2018 04:47 PM PDT

Raider Headhunter poster, rendered completely in Blender

Posted: 14 Aug 2018 08:25 AM PDT

Might not be the most practical build, but it's mine. (With a little bit of inspiration from Tmesb)

Posted: 14 Aug 2018 05:49 PM PDT

SO FYI.. The new rifle that's coming WASN'T just a crazy idea Epic came up with...

Posted: 14 Aug 2018 02:56 PM PDT

Save The World "menu" to phones

Posted: 14 Aug 2018 01:28 PM PDT

An interesting proposition in my opinion would be access to the save the world menu to the phones (eg receiving daily prizes and research points) when you are out of the house

Sorry for my bad english

submitted by /u/japanese_god
[link] [comments]

PSA : How to do any relay tower with just 6 pieces, every time.

Posted: 14 Aug 2018 06:51 PM PDT

You either die a hero or you live long enough to see yourself become the item_survivor

Posted: 14 Aug 2018 06:42 PM PDT

I want to help people but I can't handle it anymore!! So, I finally did it!! Thanks Epic!!

Posted: 14 Aug 2018 04:57 PM PDT

This guy could leave without...

Posted: 14 Aug 2018 12:30 PM PDT

Anyone else getting this bug?

Posted: 14 Aug 2018 05:28 PM PDT

My Mega Base KYLE! A bit more challenging than Ken :)

Posted: 14 Aug 2018 03:58 PM PDT

Can we take a moment to properly look at the female Ninja's left hand?

Posted: 14 Aug 2018 06:26 AM PDT

DMG/HS vs CRIT/CRITD cheat sheet

Posted: 14 Aug 2018 05:51 PM PDT

Edit: Reposted this to give better percentages close to the breakpoints so readers don't have to keep guessing exactly where between 70% and 50% they should be concerned about

Hey guys, Whitesushi here with a "cheat sheet" of sorts. Won't be explaining too much about it but its a decent reference point for people who find going into my spreadsheet and doing the full calculations too inconvenient. That said, these sheets don't offer as much depth as the spreadsheet calculator and only looks at bare-bone comparisons between a DMG & Headshot setup vs Crit & CritD setup

Before we go in, I need to establish that DMG & Headshot setup should be stronger at most headshot accuracy ranges by default. This is due to how well %headshot damage stacks with the weapon's innate %headshot perks. However, there are 2 factors that help bridge the gap between those 2 setups being

  1. Critical gets better the more you stack it
  2. Opportunity cost of stacking %DMG (thus making it worse)

Since most weapons have some form of % conditional damage, we can safely assume a baseline 45% damage for our calculations in both setups. We also need to include a 20% damage for elemental (I could assume 44% but that would be a little high and be a biased towards crit). As such, the setups would look something like

  • DMG & Headshot : 95% Damage 40% Headshot Damage
  • Critical Rating & Critical Damage : 65% Damage 30% Critical Rating 135% Critical Damage

Last but not least, here's what the titles in the table mean

  • Base Stats : everything under this refers to the possible combinations of base crit/crit chance/hs multi a weapon can have
  • Damage Values : these show you the projected damage of each setup and how much higher the greater value is compared to the lower
  • Example Weapons : some weapons that sport the base stats on the left. A '-' means no such weapon exists
  • Green Highlight : the column that is highlighted = the setup that has higher damage

How to use the tables

Just to make sure you guys know how to make use of this post, you need to

  1. Decide what kind of hero you are using and navigate to the appropriate section
  2. Decide how accurate you are with your weapon and navigate to that % headshot accuracy
  3. Within the cheat sheet, locate the row with the base stats your weapon has
  4. Check where the green highlight falls and that's the setup which gives more damage

Non-Combat Heroes

Non combat heroes are basically heroes that don't buff weapons in any way. Examples would be like MEGABase, PowerBase, Pathfinder etc. Basically, point is they don't stack more %damage or anything so there aren't any additional opportunity costs involved on top of what we already have. In this instance, the 2 setups look exactly the same as above-mentioned but just to recap

  • DMG & Headshot : 95% Damage 40% Headshot Damage
  • Critical Rating & Critical Damage : 65% Damage 30% Critical Rating 135% Critical Damage

At 70% headshot accuracy (players who actively try to land headshots)

You should opt for DMG & Headshot setup unless you are running

  • Explosive weapons
  • Thunderbolt
  • The Bear
  • Terminator

Even though there are quite a number of other combinations highlighted green, you will notice that there aren't actually any weapons in game that sport those

At 57% headshot accuracy (players who have good aim but aren't trying)

The Siegebreaker and other weapons running similar stats shift towards the Crit Rating & Crit Damage setup Essentially, the only weapons that remains better with headshot/damage setups are weapons with

  • >75% headshot multipler & 10%/75% OR 15%/50% crit ratios

That said, there's an exception being the Silenced Spectre and Whisper .45 which despite having over 100% headshot multiplier, should still be built for crit since they have "perfect" base crit values

At 40% headshot accracy (players who don't care enough about the head)

Really, just go with the Crit Rating & Critical Damage setup at this point. The only instance where the headshot setup wins is if you use the Zapotron or any similar stat weapon (which is super rare)


Combat Heroes

Basically Soldiers and specialized characters built for making guns great. Since we already established in our earlier section that 57% accuracy and below pretty much solidifies the crit setup, will instead explore the lowest % headshot accuracy at which the critical setup takes over. The cut-off point shall be when the Siegebreaker, weapon with very mediocre stats of 10%/50%/50% benefits more from crit

Generic Soldiers [60%] (Basically add 10% damage to both setups)

Our threshold went up from 57% to 59% thanks to this 10% damage that benefits crit setups more. Basically for any headshot accuracy below 60%, almost all the Assault Rifles are better ran with Crit Rating & Crit Damage. In fact, if you are looking to run something like the Hunter-Killer, this goes a bit higher to 63%

Special Forces/ Survivalist/ Rescue Trooper [65%] (Add 34% damage to both setups)

At 64% headshot accuracy or lower, your weapons including the Siegebreaker are better ran with a Crit Rating & Crit Damage setup. There isn't really much more to say about this since if you are running these Soldiers, you are primarily looking for Assault Rifles and at this point, they're all meant to be built for crit with the exception of Deathstalker and some other 100% headshot multiplier ones

Ranger [68%] (He's kinda special and we add 24% damage, 18% crit, 70% crit dmg to both sides)

This is the breakpoint for quite a lot of Pistols like the Bald Eagle meaning if you have lower accuracy than this, you should build for crit. The only pistols not caught up by crit yet are the ones with 150% headshot multiplier like the Duelist but we all know you should run a the headshot+damage perks at that point


Conclusion

The tables pretty much speaks for themself so I'm going to give some alternate advice to deciding between which setup to go for each of the weapon types

  • Assault Rifles : Damage & headshot is generally better unless you don't like making the effort to go for the head or your weapon is the Silenced Specter
  • Shotguns : Strictly crit because Raider has innate crit perks and it isn't easy landing headshots with these
  • Pistols : Strictly damage & headshot unless you play Ranger and your headshot accuracy is under 68%
  • Snipers : Strictly damage & headshot because well... you aim for the head with snipers right
  • Launchers : Strictly damage OR crit since headshot perk is useless and damage is great because it is consistent

It is also worth mentioning that Fire Rate is something a lot of people opt for in one of their perks. It is usually one of the single highest boost to DPS especially when ran in conjunction with % headshot damage (so basically drop the regular %damage). However, I don't personally like it because you are essentially making up for lost damage by shooting more bullets

Last but not least, in writing this post, I am not trying to tell everyone what perks to run. It's simply here for the people who want the advice, those that are stuck on the fence and can't choose which alternative to go for. That said, these calculations are pretty rudimentary and doesn't reflect a weapon completely so I would recommend any serious min-maxers to drop by my spreadsheet instead and use the calculator there. I have a post to guide you along if you choose to use the calculator

TL;DR DMG&HS is generally better at over 60% headshot accuracy with some exceptions to Silenced Specter and the likes. Snipers should always go for DMG&HS while Shotguns should always go for CRIT

submitted by /u/Whitesushii
[link] [comments]

make a Storm Shield Defense tab in chat

Posted: 14 Aug 2018 01:37 PM PDT

People who need help with their SSD will benefit as well as those looking to complete the SSD challenges.

submitted by /u/JackPackSci
[link] [comments]

Epic, for the love of god, please, offline mode

Posted: 14 Aug 2018 08:26 PM PDT

EDIT: To clarify, as in "Appear Offline" to other friends in the Epic Friends manager

Every app and manager in the entire universe and possibly other universes have offline mode. Sometimes (lots of times, actually) I want to play by myself and I don't want to deal with people spamming invites and then getting butthurt about me either not responding or having to say no every at every opportunity. Some other times, I want to play with one group, and others will get even more mad because I'm not playing with them after playing by myself.

submitted by /u/Narukami_7
[link] [comments]

It’s that time again! It’s been a fun 224 days so far!

Posted: 14 Aug 2018 01:36 PM PDT

Honestly i'm so tired of this! Why can't we build wherever we like when we can build through trees which makes less sence than this.

Posted: 14 Aug 2018 02:39 PM PDT

Add a "Survivors died:" counter in Rescue the Survivors

Posted: 14 Aug 2018 02:55 AM PDT

The amount of times I get to 8 bonus survivors and can't find the last one - even using the survivor radar - just to realise he probably died because some guy was busy farming and doing storm chests. Sucks because you don't get the next tiered chest rewards.

submitted by /u/Quackles03
[link] [comments]

A way to make those damn bees less annoying for ninja's.

Posted: 14 Aug 2018 09:45 AM PDT

Make it so that Shadow Stance makes bees ignore you and smoke bombs can kill them.

submitted by /u/Taulurus4K
[link] [comments]

Cycling through missions on console can be terrible at times

Posted: 14 Aug 2018 04:53 PM PDT

Does anyone else on console have a problem with cycling through missions? I'll try to choose a mission that is right next to the one I'm on but it'll shift me across the map. I've been trying to select the 4x retrieve the data mission in canny for a bit :(

submitted by /u/icesgabby
[link] [comments]

9 city missions later. Still cannot find a second Pub. Lord help me.

Posted: 14 Aug 2018 02:39 PM PDT

Spent about 200 Herbs and a shitload stone and then got kicked from the game and I couldn't reconnect. Tilted beyond believe. I paid for this shit.

Posted: 14 Aug 2018 06:07 PM PDT

I dunno how much time i spent farming all of that and what do i get? Nothing.

submitted by /u/Nenene90
[link] [comments]

Suggestion: Cycle some of older event weapons into the weekly store for purchase with 700 coins.

Posted: 14 Aug 2018 11:51 AM PDT

Let's be real here, a lot of us did not get the schematics we need from the bday event and there is really NO WAY to obtain them.

I really want the Helium Shotgun and the Vindertech Disintegrater, some other people may need the Neon Sniper, Noble Launcher, etc etc. Even if we're willing to spend $200 on llamas and grind hundreds of hours, we still can't get the guns we want (not a very rewarding design Epic).

Yet with new updates every now and then, the schematics pool is just becoming increasingly bigger. Imagine you're a new player and there're SO MANY weapons in this game but you'll only get a CHANCE to get them in a year's time?? Up until now the only way for you to obtain an item from the past events is via the birthday llama..

So why not cycle some event weapons into the weekly store? The game rewards us with daily missions that give 50 vbux and alert missions that give 30-90 vbux EVERYDAY. Vbuxs = USD$$. It boggles my mind that I can get USD$$ rewards consistently in STW on a daily basis but I cannot, and I mean there is ABSOLUTELY NO WAY for me to get a gun that I want.

EDIT: And if people think what I'm suggesting is needy then put it in llamas for 1000-2000vbux, I honestly don't care. It just doesn't make sense to have a growing pool of inaccessible items. I get it it's an "event" item but this game is pretty much a "game of events" at this point, all the new guns/heroes added were and are EVENT exclusives. Did we ever receive something to the base game (ie. things u can recruit from the collection book?).

submitted by /u/ThinSpiritual
[link] [comments]

Post a Comment

Powered by Blogger.