Factorio Weekly Question Thread |
- Weekly Question Thread
- Barrel based oil refining aka I hate pipes more than I hate biters
- That's a lotta oil
- Small scale integrated launch complex.
- Just woke up from an absolute nightmare...
- 10k SPM - UPS Optimized - Train Megabase
- Yes, Good! I'm sure this new warning system won't be annoying at all!
- can sombody please explain what those batteries are used for and why they dont have electricity
- Found some spaghetti outside /r/factorio
- TINY ISLANDS CHALLENGE
- replacing old bullets on a giant wall with new ones
- I see your oil post, and raise you MY oil patch!
- I want factorio buddies!
- Why aren't these steam turbines working?
- Non-overkill artillery outpost
- A wishlist for terrain settings in 0.17
- Finally get rid of Sodium Hydroxyde
- Am I fighting Biters wrong?
- Reverse lazy bastard
- [TIPS] How do you go about planning a mall?
- Wait specifications for a uranium mining train?
- Is shift right click bound?
- how to make a screenshot from my entire base?
- My chemical plant build option has gone missing. Possibly mod related
Posted: 20 Aug 2018 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Barrel based oil refining aka I hate pipes more than I hate biters Posted: 20 Aug 2018 09:05 AM PDT Every morning I wake up thinking how convenient it would be if pipes didn't exist. If everything were barreled. Want to shower? Crack open a barrel of water. Want some tea? Crack open a tiny barrel. Want to refuel your car? Extending this crack philosophy to Factorio, I designed this oil refining setup that tries to minimize pipes as much as possible. Barreled water and crude oil goes in, barreled heavy, light and petro come out. The barrels emptied at the input are sent to the left and you can belt them upwards to supply the empty barrels for your output. Advantages:
Disadvantages:
Picture: https://i.imgur.com/ispkXkC.jpg
Blueprint: https://pastebin.com/qa3PAqMh
EDIT -- As is expected, just after posting this, I found I can significantly improve on this design. I'll update this post with a better one soon.
EDIT 2-- Updated with better design. This one has the output coming back to the left so if you need to add more refineries to the right, you won't need to change the output receiving area every time. [link] [comments] | ||
Posted: 20 Aug 2018 11:15 AM PDT
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Small scale integrated launch complex. Posted: 20 Aug 2018 09:21 AM PDT
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Just woke up from an absolute nightmare... Posted: 20 Aug 2018 03:15 PM PDT | ||
10k SPM - UPS Optimized - Train Megabase Posted: 19 Aug 2018 10:00 PM PDT
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Yes, Good! I'm sure this new warning system won't be annoying at all! Posted: 20 Aug 2018 03:28 PM PDT
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can sombody please explain what those batteries are used for and why they dont have electricity Posted: 20 Aug 2018 10:05 AM PDT
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Found some spaghetti outside /r/factorio Posted: 20 Aug 2018 08:19 PM PDT
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Posted: 20 Aug 2018 12:33 AM PDT
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replacing old bullets on a giant wall with new ones Posted: 20 Aug 2018 08:50 AM PDT | ||
I see your oil post, and raise you MY oil patch! Posted: 20 Aug 2018 07:40 PM PDT
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Posted: 20 Aug 2018 09:55 AM PDT It's probably me but I have no idea how i can look for people who want to play with me. Starting a new multiplayer game and hoping for people to join is way too slow and frustrating. So can I ask for people who want to play together here :3? Im from the Netherlands (+1GMT). I like default settings, I like to play games the way developers intended it to and I like to play without a blueprint book starting the game out with. Achievements are on my most wanted list as well so something like a 100% game in the nearby future is something I'd like to do. I have played for ~400 hours but I have never launched a rocket x). Let's do something about that You can add me on steam as HNNGgg (sheep icon dude) [link] [comments] | ||
Why aren't these steam turbines working? Posted: 20 Aug 2018 05:27 AM PDT
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Non-overkill artillery outpost Posted: 20 Aug 2018 06:54 PM PDT
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A wishlist for terrain settings in 0.17 Posted: 20 Aug 2018 12:22 PM PDT I've been trying to find a seed for a new map and toying with all the terrain, resource and enemy settings there's a few things I think would greatly improve the veteran factorio experience. As things are right now, outisde of known bugs, the new player gets a good match with no or very little tinkering with the settings. But once you've played this game for a thousand plus hours, I feel like there's some things you'd like to try out and the current state of terrain settings limits you in some ways. So here's a few things I'd like to see in the next factorio version to further squeeze those 20 bucks I spent so long ago:
These are the first couple of maps I got using railworld presets and only changing the resource settings as shown.
That's all I can think of right now, will post more in comments if I think of any. [link] [comments] | ||
Finally get rid of Sodium Hydroxyde Posted: 20 Aug 2018 09:21 AM PDT
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Posted: 20 Aug 2018 05:55 AM PDT I'm on my first world, and have around 45 hours in it. Just built the rocket silo so I'm getting somewhat close to a win hopefully. I'm playing vanilla on stock settings. With my tank, it's easy to wipe out biter bases, but it seems like there are so many biter bases that need my attention at all times. I have to drive around for 30+ minutes killing enemies all across the map, then I get back to my base, work on my factory for a bit, and then go back and repeat the same thing so that they don't expand too close. The slow tank speed adds to the tedium of this. Is the game trying to push me into a particular playstyle that I'm not understanding? My power is entirely from solar, and I really only have speed modules on my advanced circuit machines, so I don't think I can do too much more to reduce polution. Am I supposed to set up defenses in a way that allows for constant waves of enemies with no maintenance? With my current setup, it gives me enough time to drive my tank over, kill the biters, repair the walls and turrets that were damaged, and refill the turret ammo. I haven't built any laser turrets yet because it didn't sound like they would help with my situation much (and there's an achievement for not making them heh). I currently have a double thick wall around all my base areas, and frequent turrets with 25 piercing bullet magazines behind all of the walls. I was reading this thread, and I'm thinking that disabling expansion might be a good option for my next world. Any thoughts? Here are some pictures of my map for some context: https://imgur.com/a/cx8vScU [link] [comments] | ||
Posted: 20 Aug 2018 10:04 AM PDT Is it possible to launch a rocket while placing as few buildings as possible? Like only the things that need fluid and a lab? [link] [comments] | ||
[TIPS] How do you go about planning a mall? Posted: 20 Aug 2018 08:41 AM PDT Looking to make a mall from scratch, and was wondering for tips for planning and laying out a mall, especially when you want to plan for belt transporting goods and not use logistic bots. [link] [comments] | ||
Wait specifications for a uranium mining train? Posted: 20 Aug 2018 10:27 AM PDT I'm new to factorio and had to trouble setting up my oil train because it fills up at my outpost and empties at my base. The trouble I'm running into is when I built my uranium mining train because I now need the fluid wagons to be full at my base and the cargo wagons empty and vice versa at my outpost. I'm not sure how to change my stop settings so that the train will move when it's done at each stop. Thanks for ur help [link] [comments] | ||
Posted: 20 Aug 2018 07:10 PM PDT If not, I want base or a mod to schedule deconstruction with this hotkey! [link] [comments] | ||
how to make a screenshot from my entire base? Posted: 20 Aug 2018 08:45 AM PDT i know that it is possible to share a worl in a google maps style view. [link] [comments] | ||
My chemical plant build option has gone missing. Possibly mod related Posted: 20 Aug 2018 02:19 PM PDT I went to repair/upgrade my chemical processing facility and when I went to build a new chemical plant the option was not there. I loaded up a much earlier save and found it working in that file. I installed and loaded up some mods and loaded the base I am currently on just to have a look. I think I saved and then backed out and uninstalled the mods. My guess is that the chemical plant got moved in one of the mods and did not get moved back when I uninstalled. Is there any way to get the chemical plant back? [link] [comments] |
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