Dota 2 - Thread for those moving/new to Dota. |
- Thread for those moving/new to Dota.
- OG fixed their issue
- 9pasha got married
- People are gonna do this to Josh of all people, really?
- 4 TIs and 7 Majors in one pic
- Fly when hand shaking with our litte . This made me so sad
- The Story of Mara and the Mara Cup
- Hero Diversity at TI8
- TI8 Teams Earnings
- The new Phantom Lancer set is looking good
- Words hurt
- VirtusPro are the first ESL Hamburg direct invite
- KheZu - Sidestepping hook into Echo Slam
- Can we please have a Shop Update that adds some of the amazing Music Packs that are rotting in the Workshop since a very long time?
- Solo with his coach
- V1lat on his Telegram "Both coaches of VGJ.S can't disturb their responsibilities"
- Choose your friends wisely
- Reached level 26 without buying the battle pass, too poor but just through tips/wages alone
- Matumbaman, the future of Finnish sports
- BOOM-SHAKALAKA! The voice of NBA JAM and NFL Blitz is working on an announcer pack!!
- Lakad Matatag Show feat. OG.Notail
- Valve can you implement the feature to add hero cosmetics to shuffle?
- Solo talks Virtus.pro's meta struggles at TI8
- This is why Grimstroke has a GPM talent
- Lina's LSA should give vision over the area it hits. It literally has light in the name.
- It's something beyond awesome to see these guys wearing t-shirts with your print on it :P
Thread for those moving/new to Dota. Posted: 29 Aug 2018 11:57 AM PDT Many players lately seem to want to get into Dota, and the in-game tutorial system is a bit lacking, so I made this thread to provide good resources for learning Dota. Feel free to post questions or advice in the comments. Good resources for those moving to Dota:
Also some various Twitch streamers are good to watch to learn techniques:
Most of these streamers are willing to answer any questions you ask them, if those questions are reasonable. There is also an in-game "watch" tab to watch the perspective of players. For new players, I'd recommend only playing against bots until you're mostly comfortable with the mechanics of the game, it provides a better learning environment and will save you from being flamed online. It is true that Dota has a bit of a steep learning curve, but stick with it and you will learn that it is the best game, or one of the best games, out there. Again, feel free to post questions or more resources in the comments. Edit 1: added some things to the text to make it easier to read. Edit 2: Thanks for the pin! [link] [comments] |
Posted: 30 Aug 2018 05:41 AM PDT |
Posted: 30 Aug 2018 11:14 AM PDT |
People are gonna do this to Josh of all people, really? Posted: 30 Aug 2018 08:52 AM PDT |
Posted: 30 Aug 2018 09:56 AM PDT |
Fly when hand shaking with our litte . This made me so sad Posted: 29 Aug 2018 08:55 PM PDT |
The Story of Mara and the Mara Cup Posted: 30 Aug 2018 05:15 AM PDT |
Posted: 30 Aug 2018 09:56 AM PDT Greetings folks, I'm a DOTA2 fan and player since 2015. We all know TI8 was amazing in almost every regard, but I think it's fair to say that drafts felt like Deja Vu too often. This got me curious about what the actual statistics, in comparison to past TI's1, would look like. Unfortunately I'm by no means statistician, but curiosity is a great motivator, so I took a crack at it anyway. ----- To begin with, let's establish what we'd consider "ideal". In an ideal world, each hero would be contested (picked or banned) a little less than once every five games, or about 19% of the time. Of course in DOTA, sometimes we have huge changes, new items, reworked items, overpowered heroes, under-powered heroes, niche picks, pocket strategies, plenty of factors that makes some picks popular, and others less popular. Even with that being the case:
To make such a comparison I used a Box & Whisker plot2. https://i.redd.it/iikfqa0pg9j11.png BOX PLOT TAKEAWAYS:
----- Next I adapted the Shannon-Wiener Diversity Index (frequently used in ecological studies) to find the 'Effective % of hero pool' and 'Effective number of heroes' present at each TI. Just to give us some sort of external frame of reference (and appease the bit of /r/dotamasterrace in us all), I included League of Legends World Championship 2017's numbers. First I graphed the Effective % of Heroes along with the Effective # of Heroes side by side, giving more priority to %. Obviously the # of heroes is affected by the number of heroes available in Captain's Mode. Take note of the reference line near the top3. This is an EXTREMELY rough representation of Effective Hero % representation across all-metas in professional play. I was impressed to see it was as high as it is though. https://i.redd.it/u6rtjssqg9j11.png I compared the % of Heroes from each preceding year to the % of Heroes at TI8. Clearly, TI7 is outstanding, sitting well above every year so far. TI8 is roughly middle of the road by this factor. https://i.redd.it/8zsjg8bsg9j11.png As mentioned before, # of Heroes is affected by how many heroes are in the game to begin with. That being the case, it's reasonable to assume the game becomes a bit more difficult to balance fairly, so I thought I'd do another comparison of every preceding year to TI8. TI8 performs a more favorably here, coming in well above TI3 and TI5, beating TI4 and barely behind TI6. https://i.redd.it/4z8lilhug9j11.png ------ CONSIDERATIONS:
CONCLUSION: TI8 doesn't seem to have been the best, or the worst meta for diversity. It sits somewhere towards the middle of the pack, largely affected by nearly untouched heroes as well as a few severely over-contested heroes. I charted this data in a number of other ways, but found myself getting a bit overwhelmed and decided to strip back to just this. Also, I'm really hoping by graphics show up properly as I uploaded them directly to Reddit. If anyone has any questions or alternative ideas, I'd be happy to hear them. Thanks for reading! NOTES: [1] I excluded TI1 and TI2 simply because readily available draft data was harder to come by. My original intent was to compare TI8 to TI7, but I ended up doing a bit more than that, as you can see. [2] I exclusively used draft data from Group stage and Main stage at each TI. Not qualifiers. [3] All-time DOTA2 hero representation is taken from a Shannon-Wiener index of all "Premium" and "Professional" event matches, with accounting for hero's availability in Captain's mode. [link] [comments] |
Posted: 30 Aug 2018 06:08 AM PDT |
The new Phantom Lancer set is looking good Posted: 30 Aug 2018 02:04 AM PDT |
Posted: 29 Aug 2018 07:57 PM PDT |
VirtusPro are the first ESL Hamburg direct invite Posted: 30 Aug 2018 05:03 AM PDT |
KheZu - Sidestepping hook into Echo Slam Posted: 30 Aug 2018 05:33 AM PDT |
Posted: 30 Aug 2018 07:52 AM PDT A few examples of nice music packs: Highlander Music Pack (Really nice Music Pack that rots in the workshop since 2015) [link] [comments] |
Posted: 30 Aug 2018 05:29 AM PDT |
V1lat on his Telegram "Both coaches of VGJ.S can't disturb their responsibilities" Posted: 30 Aug 2018 06:31 AM PDT V1lat gives some insides about VGJ.S in TI8. Main article here. VGJ.S didn't have coach in their booth because of an argument between Illidan and Clairvoyance. One of them asked another one to withdraw from preparation before first play-off game because "Today i will prepare team by myself". V1lat didn't mention who it was. Coaches couldn't resolve a problem with each other that is why tea, decided to have Jack in the booth. If one of coaches went to the booth another one would be tilted and couldn't help team in next games. Also he didn't no if it was a reason for hiring Aui_2000 instead of Clairvoyance, because Illidan don't want to be all-time coach, but he sure that this situation had an influence for this decision. [link] [comments] |
Posted: 29 Aug 2018 09:45 PM PDT |
Reached level 26 without buying the battle pass, too poor but just through tips/wages alone Posted: 30 Aug 2018 09:28 AM PDT |
Matumbaman, the future of Finnish sports Posted: 29 Aug 2018 11:47 PM PDT |
BOOM-SHAKALAKA! The voice of NBA JAM and NFL Blitz is working on an announcer pack!! Posted: 29 Aug 2018 07:36 PM PDT |
Lakad Matatag Show feat. OG.Notail Posted: 30 Aug 2018 01:42 AM PDT |
Valve can you implement the feature to add hero cosmetics to shuffle? Posted: 30 Aug 2018 01:20 AM PDT |
Solo talks Virtus.pro's meta struggles at TI8 Posted: 30 Aug 2018 07:50 AM PDT |
This is why Grimstroke has a GPM talent Posted: 30 Aug 2018 10:23 AM PDT |
Lina's LSA should give vision over the area it hits. It literally has light in the name. Posted: 30 Aug 2018 06:46 AM PDT hOw doEs suNStRikE givE visIOn BUt noT LIgHt StriKe [link] [comments] |
It's something beyond awesome to see these guys wearing t-shirts with your print on it :P Posted: 30 Aug 2018 03:37 AM PDT |
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