ARMA playing as opfor, this really helped the 'mersion.


playing as opfor, this really helped the 'mersion.

Posted: 30 Aug 2018 11:44 AM PDT

Ruhisu's ArmA3 gallery

Posted: 30 Aug 2018 03:22 PM PDT

Circa 2030?

Posted: 30 Aug 2018 01:26 PM PDT

[IFA3] Improved AI targeting and weapons management (HE use vs infantry/wheeled, tanks to use main gun vs static weapons, planes to use bombs and rockets)

Posted: 30 Aug 2018 11:07 AM PDT

How effective is WW2 StormTrooper and Korean war Human wave tactic fare in Arma 3 modern combat ?

Posted: 30 Aug 2018 11:29 PM PDT

Ive been experimenting with these for a bit in zeus, basicly, Lot of grenade, a fully automatic weapon with high magazine capacity, and minimum body armor. Why i need them is,

  1. Bullet wall is safer than plate carrier also less weight more means more ammo to spray clean the area in CQB

  2. Plate carrier advantage is nullified in close combat, i only use tac vest as flak jacket vs explosive

  3. Plinking shot from 300m aren't fun when all the AI is Terminators no scoper, also scope encourage less use of suppresive fire that can put enemy head down because of the lack of power of lower caliber weapon (6.5 and bellow) during assault

  4. Only engage contact in distance lower than 100m, in order to be able to maximize use of grenade and damage+accuracy of assault rifle.

5.less weight after grenade lobbing and already low weight of gear means more stable shots

The only aspect that i havent tried is the human wave part because everyone always shoot from 300-400m+.

submitted by /u/zeroerrorz
[link] [comments]

My Squads vehicle decided to take a nap at yesterdays main mission.....

Posted: 30 Aug 2018 10:30 AM PDT

Where can I get one of these?....for ARMA 3

Posted: 30 Aug 2018 12:59 PM PDT

how close i am to loosing my shit when the squad tries their hardest to be a meme

Posted: 30 Aug 2018 12:54 PM PDT

UAV MQ-12 Falcon (use map to make shoot by himself <<question>>)

Posted: 30 Aug 2018 01:30 PM PDT

How do i make my UAV to shoot by itself at enemys i told him to go somewhere and pressed seek and destroy the first time and second time just Destroy and he just stood and watched

submitted by /u/front112
[link] [comments]

Help! Third person glitch

Posted: 30 Aug 2018 04:05 PM PDT

I can't seem to enter third person even with the settings enabled! Please Help!

submitted by /u/Kommodant_Nomad
[link] [comments]

[Antistasi] Any way to make towns switch sides back?

Posted: 30 Aug 2018 02:43 PM PDT

Hi all, I have a question regarding Antistasi. Haven't found anything about this particular issue so any help would be appreciated.

The thing is, in our playthrough all the punishments CSAT tries to initiate fail horribly for them. Time and again OPFOR units would spawn and either die while trying to get to the chosen town or get slaughtered by armed civilians when they finally arrive there. This is hilarious since they've actually made about 7-8 attempts with zero success. All of their retaliations fail and we face the problem with FIA support skyrocketing. Instantly. We do not own any garrisons near attacked cities or try to repel these attacks but the game still counts it as failed due to our intervention. And targeted city instantly switches sides. After about 2-3 days of gameplay ALL north-east part of Altis is green. All the towns north of Pyrgos are ours despite not a single bullet being fired by a resistance member. That's pretty embarassing and is actually ruining our fun making game closing the gap to the finish line in extreme leaps, we're now very close to the victory due to this horrendous glitch/bug as game counts these towns as owned territory with population fully supporting us.

Same thing happened in our previous playthrough and it went just as I described. CSAT initiates assault, CSAT fails, half of Altis is now green for no reason. It clearly worked not as intended two times in a row and I fear that another restart will not help us.

Is there any way to fix it? Anything. Console command making towns switch back to NATO or maybe we can bring NATO forces there somehow and make them retake these cities.

submitted by /u/SgtBANZAI
[link] [comments]

Tickets in KotH

Posted: 30 Aug 2018 01:19 PM PDT

Every game I can think of has this form of scoring; either your team earns points for killing enemy players, or your team loses a ticket every time one of its players dies.

What could happen if a ticket system was introduced in KotH? Has it ever been attempted before?

submitted by /u/Skinny_Huesudo
[link] [comments]

Syndikat soldiers instead of AAF in antistasi?

Posted: 30 Aug 2018 01:12 PM PDT

How can I fix it.

submitted by /u/hakiku
[link] [comments]

Antistasi seems confused.

Posted: 30 Aug 2018 11:51 AM PDT

Instead of NATO there are fia soldiers and instead of aaf theres skyndikat. How do I fix it.

submitted by /u/hakiku
[link] [comments]

Can you completely freelook while aiming down sights without TrackIR?

Posted: 30 Aug 2018 10:11 AM PDT

I saw dyslecxi's latest A3 vid and apparently he could completely freelook from side to side. Is he using Track IR? If not, how do you do it? Thanks!

submitted by /u/Lyreca_
[link] [comments]

Looking for a group to play Antistasi with

Posted: 30 Aug 2018 04:35 AM PDT

Hey, so I really fell in love with antistasi, but my brother doesn't really play Arma, and we used to play these kind of games together. I am looking for 4-5 other people to play a LOT of it.

I can use whatever mods you want me to, but I don't know how to use ACE3, as I play vanilla most of the time (yes, we exist).

If you or your group is interested, my discord is here https://discord.gg/2pzJwnT

submitted by /u/DaedraNocturnal
[link] [comments]

Anyone know how to get doorkicking fun in the editor?

Posted: 30 Aug 2018 05:28 AM PDT

Post a Comment

Powered by Blogger.