True Gaming Is adding Easy mode an acceptable way of changing the game's experience to make it more accessible to other players? Or do you think it's dumbing down the intended experience? |
- Is adding Easy mode an acceptable way of changing the game's experience to make it more accessible to other players? Or do you think it's dumbing down the intended experience?
- How really open to discussion is this sub?
- Mods appreciation thread: if you truly consider games art, you can't deny mods allow the artform to evolve in the realms of what is not commercially viable.
- What is a good Battlefield or CoD campaign ?
Posted: 16 Jul 2018 06:16 PM PDT Recently I've read about the added Rookie Hunter mode in Megaman X Legacy collection which will tweak the difficulty by reducing all the damage taken by half and preventing instant deaths from spikes and bottomless pits. Also, other fighting games are now being changed with the intention of making it more accessible for gamers less familiar with them (such as Blazblue Cross Tag's auto-combos and simpler commands). So I'm curious about what you think of this. Is it good for gamers as a whole? Or is it dumbing down the experience a bit? Is it a case by case basis? Personally, I don't see any problems with it. My only exception probably is games like Dark Souls where the difficulty feels central to the experience and tied up into the game's atmosphere. Imagining an easy mode for it seems weird. It is a rare exception for me though. Accessibility in fighting games is probably a different topic compared to adding easy mode to an existing game so I'm not sure if it fits into this topic... but what do you think? I'm really interested in hearing people's take on this. [link] [comments] |
How really open to discussion is this sub? Posted: 17 Jul 2018 07:51 AM PDT I just been told about this sub from someone in the comments of this post where u/dragonoob44 rants about the current state of r/pcgaming, he said here we can have a more thoughtful discussion. Personally i think the downvote button only creates a hive mind and works against building good discussions about any subject, but that's a problem anywhere on reddit. Can you guys says here it's really better? [link] [comments] |
Posted: 16 Jul 2018 03:47 PM PDT God bless mods, because only by their grace does our interaction with the virtual need not be limited by that which will sell or which will feel "official", expanding the vocabulary of game engines beyond our wildest dreams :,) [link] [comments] |
What is a good Battlefield or CoD campaign ? Posted: 17 Jul 2018 06:59 AM PDT Yes, I know that nobody buys Battlefield or CoD for the campaign, and while the developpers' focus is obviously the multiplayer, each modern iteration of those games ships with a campaign. Whether this is a way attract new players or just a must-have to avoid negative press for shipping a game with cut content, is matter of debate. However, "informed" gamers might have noticed that those campaigns are often labelled as "BAAAD !". The kind of criticism one often find are things highligthing incoherent stories, "corridor"-like gameplay, and that they are made by EA/Activision but let's scrap that last point :p Personally, what disturbs me the most is the one man army trope and the absolute lack of quiet time ! To be honest, I would have loved to write you an essay on the subject to serve as a discussion basis, but I'm not good enough of a writer, so I'll just ask the question : How can one make a "true good" modern military/realistic FPS campaign ? On a sidenote, I'd also like us to give some thoughts on how to get rid of the 1 good guy kills 999 bad guys and "you're the only one that can make us win the war" trope. [link] [comments] |
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