True Gaming Does Nintendo of America have a say in any of the decision the higher up makes?


Does Nintendo of America have a say in any of the decision the higher up makes?

Posted: 19 Jul 2018 01:13 PM PDT

Any time Nintendo makes a policy or decision whether good or bad, people say it made by the higher ups from Japan but if that's the case what do the American division do exactly. Sony's American division make all the rules for the west side while their Japan division make it for the east side but Nintendo of Japan side's rules and decisions seem to have large influence in the western market. To be fair I don't know if Nintendo have that much western party studios other than retro studios and next level games but shouldn't the American division have at least 75% of control in the West?

submitted by /u/Donna201299
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Why Far Cry 2 is, in my opinion, the best game in the series (and why it could use a remake)

Posted: 19 Jul 2018 12:01 PM PDT

I just finished playing Far Cry 2 again last weekend, and it reminded me why it's my favorite game in the series. While the subsequent games had trouble deciding whether they wanted to be lighthearted or gritty and immersive, Far Cry 2 picked the latter and stuck with it. Conversations between guards were interesting, and due to the excellent sound design and lack of subtitles in minor dialogue they felt organic.

The minimalist HUD, excellent weapons, limited resources, and presentation of objectives and companions was also great at immersing the player in the game's environment. Sneaking through the jungle, hearing guards mention your name in fear, combined with the journal entries and buddy systems made you feel like a real badass mercenary in a foreign land. It also made toying with enemies psychologically more fun and natural. Stealth is much harder than in subsequent games, but also feels more rewarding (which is saying a lot since the newer games generally already have pretty satisfying stealth). Destructibility, extremely limited resources (especially on higher difficulties) and the general style of play felt rewarding and immersive.

In Far Cry 4, if I want to go to an enemy outpost to take it I simply mark it on my map and go do it. But in FC2 I find myself planning my route, deciding which areas to avoid and which routes to take. I could take a detour to an armory or just continue on my way, knowing I might not have the right loadout for the situation.

Weapon balance was excellent, and I found myself changing up my loadout frequently based on what I was doing. In FC3, I rarely found myself changing up my current loadout except to try something new or thematic, but in FC2 I was constantly switching my weapons and playstyle based on where I was going and what my objective was. Thinking of raiding a junkyard for diamonds? Take some explosives and a shotgun for close quarters. Want to infiltrate the hangar at night? Get yourself a suppressed MP5, dart gun, and grenade launcher, or if you want to be better prepared to go loud, take a silenced pistol and assault rifle or shotgun instead. Your suppressed weapon is useless in combat (one magazine might not even be able to down late-game enemies on higher difficulties) but you'll have a much more powerful primary if things go loud

Sniper rifles weren't the cheap game-breaking tool they were in FC4, they took decent skill to use and had serious drawbacks and strengths, plus you were giving up a primary slot forcing you to use up your secondary or tertiary for an LMG or machine pistol. The portable mortar took a lot of skill to use but was also very powerful, allowing you to essentially wipe out an enemy base with zero risk.

I found myself actually worrying about conserving my ammo, especially with explosive weapons and molotovs, since they were hard to come by.

However, the game is far from perfect. While I loved the survival elements, they could have been done more dynamically. I would have loved to see the importance of time of day and guard shifts like in MGS5. The weapon jamming was neat, but unless you were picking a gun up off the ground it was rarely an issue, especially by the late game when you could afford the reliability upgrades easily. The characters talked way too fast and the autosave system was horrendous (I remember forgetting to quicksave and losing an hour of progress just because I didn't want to wait 5 minutes for the manual save to load while I slept). AI, while pretty good and immersive, definitely had some issues. Rockets so slow it was hilarious, getting hit by a truck outta nowhere was a frequent and frustrating occurrence, some weapons (like the first 2 pistols and some of the ARs) were pointless, and enemies took too much damage on higher difficulties, breaking the otherwise excellent immersion that those difficulties provided. Mortars and grenade launchers were a pain in the ass to deal with. The malaria, while a cool idea, was ultimately a gimmick that didn't really give me any immersion until the late game when it actually affected gameplay. Some of the guns (like the G3 and FAL) made absolutely no sense, as did the trope of having every gun in the game have a left-hand ejection port, greatly hurting the otherwise excellent models. Shotguns were pretty weak up until you got the USAS.

While the game world was amazing, the lack of civilian NPCs save for a few locations made me feel somewhat disconnected, and the awful animal AI didn't help with this. The soundtrack, while not glaringly awful, was completely unmemorable, as were most of the locations particularly in the second half of the game.

But despite all of these problems, FC2 was the most gritty, immersive, and arguably tensest game in the series, and I would still rate it as my favorite in the franchise. Imagine if Ubisoft remade the game, factoring in some of the survival and world elements of the Metal Gear games, with modern graphics, better voice acting, and refined elements I think we'd have an excellent far cry game that would bring the franchise back to being a unique and gripping experience.

submitted by /u/Ka1serTheRoll
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What games make you feel like playing an art in the form of a video game?

Posted: 19 Jul 2018 08:09 AM PDT

For me it's Nier Automata.

From phenomenal OST, story telling that actually makes you think about the meaning of life itself, great character that you can feel their emotion, the quirky system that feels like the director just having as much fun as he can creating this game to his vision, and the beautiful final message that we need others and can't live alone.

I pay as much as I can if I will experience the game for the first time once again. The game feels like a love letter to video game instead of just a product meant to get as much cash as possible.

submitted by /u/zerolifez
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What console would be best for two 11 year old boys? One of them is on the autism spectrum.

Posted: 19 Jul 2018 01:39 PM PDT

Twin 11 year old boys who I have worked with all year have lost their mother to a fatal stabbing by a deranged 76 year old stalker. They have since moved out of state to live with their grandmother who has all intentions of taking good care of them but is fairly old and out of touch with how to raise kids at the moment. One of the kids has always wanted a 2DS, and as they lived with their mother they were in and out of homeless shelters and never had much to call their own. Go fund me has been set up and is doing well to raise money for their well being and future education, but I and some others would like to get them a game console and don't know which would be best. They have never owned one and being 11 year old boys they love video games. They need something to look forward to, and a new gaming console can at least provide some enjoyment.

Being in communication I will obviously ask their opinions on what they want but I just wanted to see what some others might think. I know he wanted a 2DS but I think it's pretty limited. It pretty much boils down to a switch or ps4 and can't decide which one would be the best for both, as one has autism and can get frustrated easily at times. Please, let me know what you would think is best. Thanks.

submitted by /u/Crimcrime69
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Was anyone else really drawn to Far Cry 5's storyline?

Posted: 19 Jul 2018 03:53 AM PDT

I can't really explain why I enjoyed it so much. I know the game overall was just average, or perhaps slightly above but the story on its own felt very fresh and unique. The whole religious fanaticism aspect paired with some mythological elements was just really good. I found father and the siblings to be extremely interesting. I'm just wondering, did anyone else experience similar feelings or was I the only one?

submitted by /u/Ineqqer
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Anyone know of a good subreddit for party-based RPGs?

Posted: 19 Jul 2018 10:37 AM PDT

Hi everyone,

I'd like to get in touch with communities that are interested in party based RPGs specifically. It's one of the best subgenres of RPG imo. Games like:

Baldur's Gate Dragon Age Chrono Trigger Chrono Cross FF Darkest Dungeon

....you get the idea.

Thanks!

submitted by /u/BibdyGames
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Anyone else tired of Nolan North's clones being the main character?

Posted: 19 Jul 2018 03:31 PM PDT

Here's an example.

While many would argue that there isn't enough diversity in terms of lead characters of video-games (i.e. too many tall white guys), I would actually start arguing a step further back, at a more basic level. By that, I mean that I would argue that even the tall white guys we have aren't even diverse in themselves, as far as tall white guys go. They're almost always the "silent" type, wise-cracking every now and then with one liners at just the right moment, with a dash of aggression every now and then.

I first noticed this when one of my best friend would come over. This was in college, and she lives right next door. Every time I would be playing a different single-player game, and one day she came over and asked "Dude! Why's that same white guy in all of your games?"

submitted by /u/69Milfs
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AAA and what it means for Japan

Posted: 19 Jul 2018 06:02 AM PDT

Does AAA really mean what it has meant for the last 20 years of consoles since the days of Metal Gear Solid, Final Fantasy VII and Unreal / Quake? These titles were released as AAA single player games in the very early internet days, but now we are seeing early access AA games release and then get a full AAA treatment post release (PubG, Fortnight, League of Legends, Counterstrike etc). With the rise of these multiplayer focused games it seems the definition of AAA is no longer confined to what Ubisoft called 'finite' games a few weeks back (e.g Acreed).

 

Judging by sales for AAA single player games not belonging to Rockstar or called Call of Duty one must wonder if making multiplayer AAA games is now even a choice rather than a necessity for Japanese developers like Platinum Games. Back in 2012 PG made Anarchy Reigns, their first multiplayer AAA game. It was a tight deadline but they made it work and even managed to include a decent single player campaign. If Anarchy Reigns got a follow up on PC now I think it would most likely fail though. Why? Because getting high value visibility in the multiplayer space is not as simple as making a fantastic game. Is it the result of years of forming relationships / paying a lot of cash / gaming the algorithms? I'm not sure, but do we really expect a studio like Platinum Game's to be able to succeed in this type of publishing environment? I find it sad that we live in a world where making some of the best games in the world isn't enough anymore.

submitted by /u/silvaring
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Is it better for a new player to start with the best games in a genre or should they start off with lesser games and work up?

Posted: 19 Jul 2018 01:05 AM PDT

If we keep recommending new gamers to play the very best games first won't they inevitably be disappointed when they finish and look for a new game to play? I regularly see posts along the line of "I loved Witcher 3. What should I play next? ". That is a very hard question to answer because Witcher 3 is currently the best game of its type. Would it not be better to recommend new players to play some of the lesser (or perhaps older) games first and to work up towards the best ones?

submitted by /u/Liambp
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Are there a Lack of Black leads in gaming?

Posted: 18 Jul 2018 05:13 PM PDT

Now i'm not a hardcore gamer but please bear with me, me and my Indian brother where playing GTA: san Andreas the other day and he mentioned how he wished they were more playable black characters in leading roles. Like I said before I don't play a lot of games and GTA and Mario were the only ones I've played , so I ask him if they weren't already, he said that they are a few but its either a supporting role, a stereotype in fighting games, NPCs or the games were their the lead outright suck with the exception of a very small few. I told him that maybe there a a collection of other games that feature them and we may not know about it, i he jokingly claimed that he doubt its, gamers have no interest in playing as some black dude compared to other races and ethnicities because they don't find them interesting, a lot of games are from japan and he says they don't really like black people there and gamers in the west would you rather play as badass warrior with blonde flowing hair in medieval europe, or some generic black dude from the suburbs but he says he wishes their was an alternative for them to be in more interesting settings than some no name NPC. What are you guys opinions do think there a lack black lead characters or games are just as fine as it is.

submitted by /u/kennyharris201299
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