RuneScape Monday Update Feedback - 09 July


Monday Update Feedback - 09 July

Posted: 09 Jul 2018 06:14 AM PDT

Feel free to use this post to discuss, raise issues, and/or give feedback on the latest update. Perhaps you want to discuss something that isn't quite deserving of it's own submission, and this is the perfect place to do so!

The pertinent news post and/or patch notes will be posted as a comment sticky in this post. If there is no Monday update scheduled, this post will be promptly removed.

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The need for niche gear

Posted: 09 Jul 2018 03:12 AM PDT

I and many others have mentioned it before but the current gear available in RS3 often feels too 'linear' to many, where generally higher level = better rather than there being a variety niche gear like there used to be/

I say this because when looking at ED1, the content itself is really fun but having the main reward focus be a minutely better version of ordinary sirenic isn't really much. Looking at OSRS, they often add gear with the intention of having useful effects or niches, and this makes such gear more desirable and hence makes content more desirable to do too due to higher profit. E.g. the uniques from Theatre of Blood in OSRS are worth a huge amount due to their usefulness, plus it makes doing the content way more enjoyable when you feel you could get a massive drop (e.g. the Scythe of the Vitur, a rare drop from ToB is worth 4b due to its usefulness which in RS3 is something like 20-25b). Another example is Dragon claws which are still valuable due to their powerful special which is especially good for pking. I think one of the problems is that the devs are probably a bit afraid of adding such gear as to avoid power-creep, but there are loads of possibilities of what could be added!

I liked the idea of the Hexhunter bow when Soulgazer's came out; a weapon that has its niche against magic targets and more stuff like this would be good to see. Below is a large list of examples of what sort of gear could be introduced in future PvM scenarios with certain uses in both skilling and PvM (note that none of the stuff below is specific to any bosses/monsters in game, they're just random made up stuff :p ):

  • Necromancer Robes - a magic armour set with a low (tier 50?) defence rating. However, it provides a significant 50% damage reduction against all melee enemies and weakens all undead creatures significantly.

  • Onyx Mask/Visor/Sight - magic/melee/ranged headslot items with tier 1 defence that provide a 5% accuracy boost against opponents that are weak to your style.

  • Mystic Sigil - A sigil slot item with the following effect: Forge a mystic barrier in front of your character to boost your defences. Barrier begins with an X% increase to your defence level and diminishes by 1% for every X damage dealt to you (X = base defence level). Lasts until the barrier breaks. Has a 10 minute cooldown.

  • Wild Sigil - A sigil slot item with the following effect: Enhances several movement-based properties: Provides infinite run energy, doubles the speed your character runs/walks at, increases the range of surge/escape/BD and decreases their cooldowns. Lasts for 30 seconds. Has a 5 minute cooldown.

  • Holy Sigil - A sigil slot item with the following effect: Halts prayer drain and boosts the effectiveness of all prayers by 50% (e.g. Protect Magic would give 75% protection, Rapid Renewal would heal 50% more etc.). Lasts for 30 seconds. Has a 10 minute cooldown.

  • Cursed Sigil - A sigil slot item with the following effect: Halts prayer drain and boosts the effectiveness of all curses by 50% (e.g. Deflect Magic would give 75% protection, Soul Split would heal 50% more, Turmoil/Anguish/Torment would be 50% more effective etc.). Lasts for 30 seconds. Has a 10 minute cooldown.

  • Piercing Sigil - A sigil slot item with the following effect: All attacks will pierce through your main target and hit all other targets in a line behind them with the same ability, up to a 10 tile range (e.g. if your targets had 5 other targets in a line behind them and you hit the main target with snapshot, then all other targets will be hit with a snapshot too). Lasts for 30 seconds. Has a 10 minute cooldown. - this applies to all combat styles.

  • Imbued Leather - an item that can be attached to shieldbows to significantly improve their defensive properties by doubling its armour rating and reducing its defensive ability cooldowns by 50%.

  • Nightcrawler Skin - This rare item can be attached to any barrows armour piece to boosts its defensive properties by 10 tiers, and enhances the properties of barrows weaponry when worn in conjunction with these pieces.

  • Empowered Scales - scales can be attached to any tank armour piece to give it a boosted defence rating and a permanent strong reflecting effect against all enemy attacks (where more scaled armour pieces and higher level armour worn = stronger reflection effect) – this sort of thing could help make tank armour viable. Of course it shouldn't be stronger than power armour else that'll become redundant, but making it close to it would be good.

  • Draconic Artifact - Attach to any Dragonfire shield variant to create a superior version. These shields have increased defence, full immunity to all dragonfire sources and provide a significant damage boost against all dragons.

  • Enchanted crystal shard - This item can be attached to any rod, hatchet or pickaxe as a permanent upgrade to the item. This causes the enchanted tool to have a small chance of boosting the success rate of collecting resources to 100% for a few seconds.

  • Combat Codex Ultimus - reading this book provides access to a range of melee, magic and ranged abilities that require an MH + Shield to be used (this could be useful in making shields actually worthwhile). As an example, for magic you could have: Shield Blast (basic, 15s cooldown) - charge your shield with your weapon before releasing a wave of energy towards your opponent for 100% - 500% ability damage. This could be nice as a low level quest reward perhaps so that low level players can experience making use of shields.

  • Defensive Codex Ultimus - reading this book boosts the defensive properties of defensive abilities when using an MH + Shield (again for the purposes of making shields useful). E.g. Revenge could go up to 15 stacks instead of 10, Reflect could last 5 seconds longer, Resonance could heal 20% more etc.

  • Elemental Codex - A magic prayer that provides extra effects to all elemental magic attacks: Fire = consistent bleed passive, Earth = stuns and binds damage boosted, Water = reduces opponent's damage output, Air = boosted attack range.

  • Nimble Codex - A ranged prayer that provides extra effects to different ranged styles: Arrow = constant piercing effect that reduces opponent defences, Bolt = stuns and binds length significantly boosted, Thrown = chance for all on-cooldown ranged abilities to reset

  • Battle Codex - A melee prayer that provides extra effects to different melee styles: Stab = all bleed abilities boosted, Slash = chance to do a double hit, Crush = reduce accuracy of opponent's hits to you.

  • Hunter's/Diviner's/Lumberjack's/Angler's/Miner's Insignias – very rare pocket slot items from high level PvM (this would make them worth a lot). Insignias are 'charged up' when gaining XP in the respectively skill, where after a certain amount of base XP is obtained the player receives a large and expensive collection of loot associated with the insignia [the point of this is to provide something very expensive that skillers can invest in, of which can then be used to make them significant amounts of money over time].

  • Scrimshaw of Evasion - a rare PvM item that when activated causes all opponents to have a 10% accuracy reduction against you. Lasts for 3 hours.

  • Scrimshaw of Durability - a rare PvM item that when activated slows down degradation/charge drain reduction by 50%. Lasts for 3 hours.

  • Scrimshaw of Reduction - a rare PvM item that when activated reduces all damage taken by defence level/100. Lasts for 3 hours.

  • Scrimshaw of Health - a rare PvM item that when activated boosts your maximum lifepoints by (Constitution level x 20). Lasts for 3 hours.

  • Scrimshaw of Wisdom - a rare PvM item that when activated boosts all non-combat stats by +5. Lasts for 3 hours.

  • Heavy Minerals (tiny/small/medium/large/huge) - Large stones that are rare drops from PvM. These stones can be placed on the ground and mined to unveil various useful items inside. A placed mineral can be mined for 10 minutes. Tiny/small/medium/large/huge minerals requires 20/40/60/80/99 mining respectively. They can contain the following rewards:

1). Coins (varying amounts)

2). Gold Nuggets/Chunks/Stones (alch for 5k/50k/500k respectively) – larger minerals have better chances for better gold deposits.

3). Random Ores

4). Random Gems (ranging from things like Opal all the way up to Onyx)

5). Spirit Gems

6). Ancient Coins - rusty old coins from many centuries ago. They can be exchanged at the Varrock museum for normal coins (1 AC = 100 gp)

7). Ancient Weapons/Armour – rusty gear from many centuries ago. Again these can be exchanged at the museum for varying amounts of money

  • Ancient Relic - A pocket slot item with a +20 Prayer bonus.

  • Canister of Gluttony - A pocket slot item that boosts the healing properties of all consumed foods/drinks by +100.

  • Bloodlust Cloak - A Hybrid cape with offensive and defensive bonuses that, when worn, saps enemy lifepoints over time (starting off very small and becoming stronger as time passes) and uses them to heal you.

  • Spiritual Essence - Essence can be infused into a Spirit Cape to create an Imbued Spirit Cape. Essences act as charges, where as charges on the cape are used up it degrades back to the normal Spirit Cape. This cape boosts summoning spell points by 50% and retains the 20% reduced summoning spell points cost of the normal cape.

  • Ring of Greed - Wearing this ring increases all drops by a small amount. Does not apply to unique items. Ring is hybrid and provides offensive bonuses.

  • Ring of Deception - Significantly increases thieved loot.

  • Runic Scripture - A pocket slot item that contains writings on the infusion of various types of runic energy into essence and multi-runecrafting techniques. Wielding this scripture will boost all runes created at the ZMI altar by 0-300% and at all other altars by 0-50%..

  • Energy Compressor - this device compresses energy into a denser and more powerful version. Large amounts of any type of energy can be added, with less needed for higher tiers (e.g. 100 Pale/Cursed or 90 Flickering or 80 Bright …. etc.). This creates a vial of 'Compressed Energy', of which can be mixed with certain potions with required Herblore levels to make stronger versions, all of which are untradeable:

1). CE + Prayer Flask = Extreme Prayer Flask (70 Herblore)

2). CE + Super Restore Flask = Extreme Restore Flask (75 Herblore)

3). CE + Summoning Flask = Extreme Summoning Flask (80 Herblore)

4). CE + Weapon Poison Flask (normal/+/++) = Extreme Weapon Poison Flask (normal/+/++) (75/85/95 Herblore)

5). CE + Antifire Flask = Extreme Antifire Flask (90 Herblore)

6). CE + Saradomin Brew Flask = Extreme Saradomin Brew Flask (95 Herblore)

7). CE + Adrenaline Flask = Extreme Adrenaline Flask (99 Herblore)

  • Sniper Amulet - This amulet boosts the attack range of Ranged weaponry by +2 and provides an offensive Ranged bonus.

  • Barbarian Longbow [for F2P players] - A long bow with tier 50 damage and accuracy that degrades to broken and can be repaired with bear furs. The bow has the following special effect: * Call of the Barbarians [25%] – Fire a heavy arrow which hits your target for significant damage and damages all targets around them with a bleed effect. Requires 50 Ranged to wield.

  • Flameburst Tentacle - This rare item can be attached to any of the following bows to make a 'Flameburst' version of it: Normal, Oak, Willow, Maple, Yew, Magic, Elder, Dark, Crystal. Flameburst bows when used with fire arrows will have significantly boosted properties, of which are: Slightly increased damage, slightly increased accuracy and a constant bleed effect with every ability. These properties are significantly amplified for any enemies weak to Fire spells.

  • Annakhus Maul - A very strong and very heavy Maul with tier 99 damage but with a low accuracy of tier 70 (due to its weight). It also has a passive chance to stun enemies frequently. Requires 85 strength to wield.

  • Godless Broadsword - A very rare and massive 2h sword with tier 90 damage and accuracy. Due to its size, the sword also acts as a shield and hence provides defensive bonuses and access to defensive abilities. The sword also has the following special effect: Broad Blade [100%] – Strike down on your opponent, dealing 100-500% weapon damage and weakening their defences significantly for a short duration.

  • Bloodbow - A very rare longbow with tier 90 damage and accuracy. The bow has the following special effect: Bloodblast [50%] – Shoot a flurry of arrows in the air causing them to rain down in a 5x5 area around you, hitting every enemy in the vicinity for 10-100% weapon damage where 20% of all damage dealt is healed back to the player. Requires 90 Ranged to wield.

  • Empowered Chargebow - An ammoless bow with low damage (tier 50) and high accuracy (tier 90). This bow is 'charged up' which makes it much faster than others by having all Ranged basic/threshold ability cooldowns and GCD's halved. The bow has the following special effect: Quickfire [50%] – Fire in quick succession a constant barrage of arrows at your opponent for 6 seconds. Requires 90 Ranged to wield.

  • Wand of Disease - A very rare wand with tier 1 damage and tier 99 accuracy. When in combat, this wand starts off weak at tier 1 damage, but applies an increasingly devastating disease effect which weakens enemies and hence increases the damage they receive over time from you, where it effectively becomes 1 tier stronger in damage every second. This caps at tier 120 damage. Effect restarts if you switch targets. Requires 90 Magic to wield.

  • Ancient Codex - can be consumed to unlock any 1 of the following 4 overhead curses:

1). Multifaith [level 80]: Provides 33% protection against melee, magic and ranged attacks.

2). Soul Burst [level 99]: A combination prayer which provides 33% ranged protection and 80% of the healing properties of Soul Split.

3). Soul Rush [level 99]: A combination prayer which provides 33% melee protection and 80% of the healing properties of Soul Split.

4). Soul Barrage [level 99]: A combination prayer which provides 33% magic protection and 80% of the healing properties of Soul Split.


Note that some of these do have strong effects but that's the point. The idea is to make items like these have unique uses where such effects can ensure these items are valuable and sought after rather than act as more cheap or unused gear.

submitted by /u/RustyMuffin444
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nice river

Posted: 09 Jul 2018 04:44 AM PDT

Elite Sirenic (shadow) better comparison

Posted: 09 Jul 2018 03:56 AM PDT

jUsT qUiT iF yOu DoNt lIke tHe m T x

Posted: 08 Jul 2018 04:13 PM PDT

And the cycle repeats.....

Posted: 09 Jul 2018 02:31 AM PDT

Solak: Considering it's been barely one month since Solak's release and already virtually no one participates in post-Completionist kills, can we discuss further rebalancing of its rewards and mechanics?

Posted: 08 Jul 2018 08:13 PM PDT

A Rare Unicorn

Posted: 09 Jul 2018 03:28 AM PDT

Hey guys, im considering starting this game and it looks like a lot of fun. Although from what i read new players are somewhat of a rare unicorn as this is a game of the past. None the less I would like to know if any of you guys would be interested in a Youtube series tracking my progress from knowing nothing at all about the game, to hopefully having some very respectable high level stats and fighting some of those bosses which look very tough. Im talking short clips of achieving milestone levels and quests perhaps with my own commentary.

Thanks and much love.

submitted by /u/Rayjr12
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Proposal to buff Erethdor's Grimoire to the level of an endgame boss reward

Posted: 09 Jul 2018 05:46 AM PDT

Do all of these:

  • +1% hit chance for 5 minutes (stacks with Reaper necklace)

  • Prayer recovery increased to 60% over 60 seconds instead of 37.5% over 30 seconds (cooldown remains 5 minutes)

  • A debuff icon so we can tell when it's off cooldown

  • Allow us to combine it with the Holy Wrench to save an inventory slot (Pieces of Hate reward?)

  • Enhanced Excalibur resets when you lobby/switch worlds, grimoire should too

submitted by /u/KagsPortsV4
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It has been longer than a month, where are our drop rates?

Posted: 09 Jul 2018 06:40 AM PDT

Jagex seems to have forgotten that we are meant to receive drop rates one month after content goes live. https://i.imgur.com/Fp9NUuk.png

Mod Timbo's blog

Missing drop rates for;

-Orlando's hat/master clue rares

-DSF red map

-Solak

-Mimic

-Stalker creatures (pet/hex etc)

-More information on the hunter pet

submitted by /u/EmilyDerp_
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I have put up a few posts about this lately, can we please have an updated "remote farm" interface like OSRS?

Posted: 08 Jul 2018 10:42 PM PDT

When your E-bae is an old man IRL but is rich in-game

Posted: 08 Jul 2018 08:01 AM PDT

Elite Sirenic (shadow) still broken graphically and colours look bleached.

Posted: 09 Jul 2018 03:50 AM PDT

[Bug] Virtus Mask only gives +20 health instead of +110 as stated in tooltip.

Posted: 09 Jul 2018 01:30 AM PDT

I noticed while doing Telos today that the Virtus Mask only provides a bonus 20hp, instead of the 110 which is stated, which is the same as the magic bonus. Gimme me bonus health back :(

submitted by /u/KettleShark
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Yrsa's Shoe Store and Outfit selection

Posted: 09 Jul 2018 12:05 AM PDT

Could it please me made, so EVERYONE can change their character's shoes. It is really outdated (and bad design) to require membership AND completion of Fremennik Trials quest.

Suggestion:

  • Make every outfit (current, retro, old school) available at account creation, WITH every possible colour option.
  • Make every shoe style available during account creation.
  • Make it possible for EVERYONE to change their character's shoes without any requirements.
submitted by /u/SneakyMario
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2011 Nex and the Ancient Prison ~ Good times

Posted: 08 Jul 2018 04:38 PM PDT

Can these please be made obtainable in game? Reaper store/travelling merchant/minigames?

Posted: 08 Jul 2018 12:45 PM PDT

I hit max for Anime Expo

Posted: 08 Jul 2018 06:54 PM PDT

With this sub's feelings on MTX I thought this was appropriate

Posted: 08 Jul 2018 05:16 PM PDT

This Subreddit

Posted: 09 Jul 2018 06:46 AM PDT

Reset defense, killed Vanstrom in Darkness of Hallowvale after he found me

Posted: 09 Jul 2018 01:03 AM PDT

The Purple Mushroom pet should display Solak KC similarly to how Tuzzy and other side pets display their respective boss KC's

Posted: 08 Jul 2018 07:11 PM PDT

Im guessing t90 defenders are still not used much?

Posted: 08 Jul 2018 10:10 PM PDT

or are they. i meant (range mage and melee)

submitted by /u/lonekirito
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Unable to log since update

Posted: 09 Jul 2018 03:42 AM PDT

So, since the update I have been unable to log, as everytime i reload nxt it keeps telling me RS has been updated, please reload this browser. Anyone else experiencing this?

Edit: Just got in.

submitted by /u/Akunologia
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Jagex, I would like to remind this to you

Posted: 08 Jul 2018 12:27 PM PDT

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