Riften 7DTD Tour! 7 Days To Die


Riften 7DTD Tour!

Posted: 04 Jul 2018 10:13 AM PDT

I found a pretty easy way to find traders on random gen

Posted: 04 Jul 2018 04:06 PM PDT

I'm not sure if this has been posted before and I put the console tag, but I'm sure it works for PC as well.

Once you start a new game, focus on your basic quests until you reach the final "Journey to settlement" quest. The quest will show you the closest trader to your current location. If you go to your map and save that as a waypoint, just continue traveling around the map for as long as you want, preferably away from the original trader. After a little while, the quest trader mark will move as you're closer to another trader. Waypoint that. You can continue to explore and find more that way! I hope this helps a little!

submitted by /u/TrevorLovesPizza
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My collection of builds in 7DTD so far. Show me yours!

Posted: 04 Jul 2018 10:04 AM PDT

Mages College of Winterhold with Winterhold Village Tour

Posted: 04 Jul 2018 10:09 AM PDT

Changing gamestage for my server help, please.

Posted: 04 Jul 2018 07:06 PM PDT

Hey guys, I'm trying to increase everyone on my servers gamestage without directly changing them. By that I mean I don't want to force their gamestages to a certain level, I just want to make everyone's a bit higher and make gamestage progress 2x as fast.

I tried changing insanegamedifficultybonus from 1.5 to 2.5. I restarted the server, it was 202 before and I typed gamestage in console to check it was still 202. I also tried changing the days alive difficultybonus from ,1 to .4 and it didn't make a difference either. Any help with this is appreciated.

I also have one more concern, I think the game lowering the gamestage and making the game easier on you just because of a death is stupid. There are two lines one says daysalivechange when killed and one says diminishing returns. I'm assuming one of these is that I just don't want to break anything on accident haha.

submitted by /u/Srgtgunnr
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Research Survey Results

Posted: 04 Jul 2018 01:04 AM PDT

Hi r/7daystodie,

A few weeks ago I posted asking people to participate in a survey for my Masters project. Thank you to everyone who took part. As promised, here's my results.

So first, a bit of demographic stuff. In the end I got 3576 responses, with is incredibly. What's even more amazing is that only 37 of those weren't usable for one reason or another. In total 2950(83.36%) of the responses were male, 512 (14.47%) responses were female, 66 (1.86%) identified as "other", and 11 people did not respond (0.31%). In total, 1664 (47.02%) of respondents were from the United States, followed by 403 respondents for the United Kingdom (11.39%), 217 (6.13%) from Canada, 157 (4.44%) from Germany. A total of 39 respondents left the question about country blank, and a total of 87 other countries make up the remaining 31.02%. 2309 (65.24%) respondents played alone, while the remaining 1230 (34.76%) played with others. The majority of those played with others online, with 1090 respondents doing so, or 88.62% of respondents playing with others, and 280 respondents playing with other playing in the physical world. Some respondents played other people both online and in the physical world.

The aim of the survey was to see how two previously validated questionnaires work together. The questionnaires were the Immersive Experience Questionnaire (IEQ), and the Player Uncertainty in Games questionnaire (PUGS). The theory was going in that the scores would correlate in an inverted-U shaped curve, so as the immersion score increases, the uncertainty score increases, until about half way when the immersion score should start decreasing while the uncertainty score continues to increase. I thought this as too much uncertainty should make a game unenjoyable.

However, this wasn't the case, and there's just a steady, slight linear correlation. Which is great as the theory's partly right, immersion does increase as uncertainty increases, however it's also interesting that there's no drop at all.

Thank you 7 Days to Die for helping me. In total I had 28 people who played 7 Days to Die take part in the survey.

submitted by /u/YorkResearchStudent
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7 Days to Die - Day 37

Posted: 04 Jul 2018 09:53 PM PDT

Question about player grouping and zombies

Posted: 04 Jul 2018 04:24 AM PDT

Hello everyone,

Does anyone know how zombies level up based on player level? As I see it I get multiple zombie cops being very low level on a pvp server without allies . People told me that in my "area" (land chunk?) there are some high level players and that explains why I get 200 equivalent level zombies.

Does that mean moving about 40 blocks away from everyone would make zombie spawns normal again?

Thanks in advance

submitted by /u/Hollowprime
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Rip my nuts off and throw them down the garbage disposal

Posted: 04 Jul 2018 01:45 PM PDT

Thia game requires internet connection to play why

submitted by /u/HardNut420
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First Blood Moon Horde on 7 Days to Die!

Posted: 04 Jul 2018 11:15 AM PDT

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