Killing Floor If you have ever wondered how to kill Patriarch with dosh, this is a guide for you


If you have ever wondered how to kill Patriarch with dosh, this is a guide for you

Posted: 24 Jul 2018 01:00 AM PDT

Precious ✌️

Posted: 23 Jul 2018 08:44 PM PDT

When RNGesus smiles upon you for your daily objectives.

Posted: 23 Jul 2018 01:22 PM PDT

Honey Badger for SWAT/Commando

Posted: 23 Jul 2018 02:31 PM PDT

Preface: I like to start my gun suggestions by reiterating that the original design philosophy of KF2 was for guns that use unique calibers for different damage values, and guns that look good in slow motion.

The Honey Badger .300 Blackout PDW.

T5.

The .300 Blackout round allows the Honey Badger to perform with more damage than the Kriss or UMP, but the weapon is still small enough to get away with being a SWAT weapon. If we wanted to, we could also easily make it a Commando crossperk.

The weapon could use (clear and open) flip up iron sights to allow for Zed Time wobble, since the rest of the gun has low wobble.

The integral suppressor allows it to be distinct from an audio perspective (heavy/suppressed), while reducing muzzle flash to make the iron sights even easier to use.

submitted by /u/lotus1788
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Question: why no chainsaw?

Posted: 24 Jul 2018 05:00 AM PDT

Since it is a sort-of zombie game (I hear pitch forks and torches in the distance), why isnt there a chainsaw weapon(the eviscerator is more of a circular saw)?

submitted by /u/CertifiedFaggot
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Sharpshooter, how many of you dont crouch/stationary?

Posted: 23 Jul 2018 08:48 PM PDT

So I love the sharpshooter weapons, but I pretty much hate being stationary/crouching for the added damage. My question is if I swap these perks for their right sides, am I still viable at all? I just hate the idea of remembering to crouch/stay during gameplay. Anyone else feel this way? And if its not viable unless I crouch/stationary, how often do you guys do it? Only on big zeds like scrakes or even on trash?

submitted by /u/dudemanguymale
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It's frustrating and fun to be a Medic

Posted: 23 Jul 2018 10:03 PM PDT

I only play on hard and normal on xbone and jezus NOBODY heals themselves! everybody sucks at the game and it's stressful trying to heal everyone and keep zeds off me!

I do like the objective though it's exciting than just shooting zeds and i level up quick lol. im only level 15 and so far using the left side since right side looks like it's for solo

Any weapon advice or am I doing it right: I don't use the smg and assault rifle, they both cost to much and don't do the damage they should. I love the pistol, shotgun and hemoglobin. I always try to upgrade the hemoglobin and I do notice the difference on scrakes and fleshpounds

submitted by /u/hopelessitis9870
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Hey medic guys/gals in training.

Posted: 24 Jul 2018 06:23 AM PDT

tl;dr = Top up health bars when you engage scrakes/fp

Just a lovely little PSA from your friend who plays suicidal/hoe regularly. Just wanna say that when you hear that fleshpound scream, or chainsaw screech. Keep an eye on your team!

I understand that medic can play as thrash killers but you really need to keep an eye on your team when you're about to engage a scrake/fleshpound because one hit from them is a big chunk of hp gone from your team. It can happen in mere seconds. Don't shoot, don't reload, don't do anything but heal heal heal, focus on those health bars and make sure they're topped up. Only shoot in that moment if you REALLY NEED TO. Like being grabbed, or need to clear some crawlers.

If you have trouble seeing health bars, you can adjust the sizes on the "Gameplay" options. I put my sliders on 50 so I can see healthbars. It is a problem when they sandwich together and I can't heal.

This turns you from newbie medic to hottest medic on the block. I understand that the transition from hard/to suicidal ain't easy but it does take time to get out of this habit, I've seen way too many newbie medics make the mistake(and yes, I am the type of person to acknowledge if it's my fault) that just completely ignore me or team mates dying. Or they're too busy shooting during a messy engage.

This is also for those other players too. It takes 6-7 seconds to draw your medic syringe, heal them and draw back to your own weapon.

Happy Hunting!

submitted by /u/specialbeefgoulash
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It would be cool if the Mkb 42 (STG) came with a bayonet for longer range more powerful melee bashes

Posted: 23 Jul 2018 12:22 PM PDT

I think it'd be awesome to for the Mkb 42 to come with a bayonet like the ones Hans has, so that we could perform a faster and longer range melee bash with enough power to kill gorefasts when poked in the head.

submitted by /u/Stibawub
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TWI should add more levels and a new difficulty to the game.

Posted: 24 Jul 2018 05:54 AM PDT

I posted this in the steam forums so I'm going to copy paste.

I think HoE is a bit too easy as it is right now. I remember it took me weeks to get a win on PS4 but I just got my first PC HoE win with a solo level 17 gunslinger. Yeah level 17.The upgraded Desert Eagles carried me through it.

I suggest we raise the level cap, but require the player to prestige before they can go higher than 25. So you can only go to 25 if you don't prestige. How many levels depends on how the new difficulty works so the balancing is up to the devs. That way you can't compete in the new difficulty without investing some time into the game since you can't achieve a level higher than 25 unless you reach level 25 twice with that class.(This difficulty is for the veteran players)

This would also allow the devs to introduce new skills. What do you think? In my opinion the game would benefit more from a new difficulty rather than another map or weapon or even another perk.

By the way I have many hours on the game on PS4. This is my first win on PC(in case I get called out lol)

submitted by /u/cy1999aek_maik
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Game crashes whenever I try to login to the servers

Posted: 24 Jul 2018 12:11 AM PDT

Trying to play on PS4. Game sort of loads but once it starts trying to log in the game crashes. Has been happening since release and don't know what to do.

submitted by /u/SafetyFirstChildren
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When would you pick SWAT instead of Commando?

Posted: 23 Jul 2018 12:38 PM PDT

I've been playing a lot of SWAT and commando lately and am starting to think that, while SWAT certainly isn't a bad perk, it is outshined by Commando. Commando does a lot of what SWAT does, having similar trash killing potential while also having much more team utility with zed time extensions and the actually good Med AR.

When do you think a team would benefit more from a SWAT than a Commando? If you think Commando simply outshines the SWAT, what would you change about SWAT to give it more utility in a team? I think since the class is focused on armor, the SWAT should be able to restore 20 armor to each teammate every round, similar to support giving ammo.

submitted by /u/Stibawub
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Another Tier 5 weapon post

Posted: 23 Jul 2018 10:11 AM PDT

Personally, I think the idea of a Tier 5 gun for each perk is an excellent idea considering the M99 and the upcoming Medic Rifle, sure, there will be changes in the difficulties so that it doesn't become all easy, but I have considered the weapons that should have this position in the perks:

  • Microwave Gun for Firebug: It was once an excellent weapon, before it was nerfed to near uselessness, it has an original concept of inflating zeds to explode, there are also some who might suggest the Husk Cannon, I liked it, but not as much as this one, plus, it is able to deal with large zeds easily, so that the Firebug is not so much hated for enraging them out.
  • Eviscerator for Zerk: Return it to its original state, make it go through in small hordes of zeds at least, I remember playing Zombie Shooter, a mini-game where there is a weapon that throws saw blades and goes through several zombies, it is very satisfying to use and this weapon gave me that feeling.

  • Doomstick for Support: Nothing to say, just give him a damage buff, preferably with more pellets per shot.

  • Stoner LMG for Commando: Currently without upgrades it feels like a pretty useless weapon, an LMG with a 9mm pistol damage, this may be debatable because SWAT has less damage but more ammunition unlike Commando, and I can't think of any Tier 5 gun for SWAT.

  • M32 for Demo: This is controversial, but I would bet a testicle that this weapon won the poll, yes, I know the problems of screenshaking, the sound that realistically but annoyingly decreases in the explosions, the non-existent head damage of the Demo, but you have to admit, this weapon will end up winning the poll, like it or not, and these problems mentioned above, are solvable.

Other things I want to mention, I do not want omnipotent weapons in the game, these weapons should increase the cost of both them and the cost of ammunition, as well as other drowbacks when using them to not be too OP, also with it to increase the spawn of some zeds and other ideas that you may have for the balance and the difilcuty.

I haven't put in anything for the Gunslinger, and with the damage it already has, I don't think it needs one, and Survivalist is about to be redesigned, so any suggestions would be useless in this discussion.

Do you agree with this idea? What weapons do you think should take the place of the ones I mentioned here? Would you like to add others to the missing classes?

submitted by /u/Wolf1366
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Nvdea Flex Gibs is bugged

Posted: 23 Jul 2018 08:18 PM PDT

The game would consistently crash whenever i'm in game. I usually can't get past wave 3 without the game crashing.

The game doesn't crash whenever i have the setting off.

submitted by /u/The_Uncley
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How i can unlock strasser camo skin?

Posted: 23 Jul 2018 03:44 PM PDT

im a friendly wehraboo, and i see some videos that some dude playing kf2 and i noticed strasser has some sort of brown-orange camo, its that a vault skin? or some purchasable one? just asking.

submitted by /u/reptid
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Quick on the trigger achievement glitched?

Posted: 23 Jul 2018 02:20 PM PDT

Was just able to finally kill the patriarch without it healing for the first time in my 2 days of gameplay, but apparently the achievement didnt unlock.

Is this a known glitch? Has anyone else experienced it?

submitted by /u/BusRider420
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What are the best mod maps out there for KF2?

Posted: 23 Jul 2018 09:17 AM PDT

I remember for KF1 there was a map which was a long journey through a castle that got progressively harder. Does KF2 have anything like that?

submitted by /u/MartyFreeze
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How to convert kf1 maps to kf2

Posted: 23 Jul 2018 11:26 AM PDT

Okay yeah this has been asked before but the answers were... not useful.

I know there's a tool " Ut3Converter2" that automates that process but it seems broken.

I need some guidance on how to get kf1 terrain, textures, bsp and meshes into kf2. I want to port old maps to kf2 and modify them for personal fun, so everyone with the "oh no we don't need bad ports!" can roast somwhere else :D

submitted by /u/FrostByteGER
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