Smite - [HUNTERS] God Class Discussion Megathread - Week of July 23, 2018 |
- [HUNTERS] God Class Discussion Megathread - Week of July 23, 2018
- I drew a mural of my first diamond ranked god
- You Reposted in the Wrong Party
- Country flag avatars should be removed from chests
- Infographic | 2018 SPL Summer Split Recap
- Gods from our newest pantheons and what they could do.
- Stop telling people to "uninstall"
- A thank you for considering feedback on Pele
- I'd like to bring some attention back to this skin concept by OreoLaSasquatch
- For all the people who are saving for the Legendary God Pack,
- A basic description of roles and how they work
- Book of the Dead is still mostly just a worse Warlocks
- New fully stacked Book of Thoth gives more magical power than old fully stacked Book of Thoth (calculations inside)
- Now i know why every conquest game have so much DC
- I thought the game was giving me anger issues, but I was wrong
- What gods you hardly see?
- Might be too late for 5.13 if no fixed applied but in Siege UI and scoreboard is messed up each match.
- I don’t see many using Tyr in the jungle, why is that? What’s his downside for that role?
- Mecury Jamaican Skin
- When is the mid season patch coming to consoles?
- New god
- What causes Smite to work for one console owner but not another?
- 50% chance the accept button works = Deserter penalty
- My friends sometimes see me as "In Game" when I'm on the main screen.
- Now that I'm playing my diamond characters more, am I required to whine in VGS constantly through every game? It feels like a pre-requisite from what I've experienced.
| [HUNTERS] God Class Discussion Megathread - Week of July 23, 2018 Posted: 23 Jul 2018 05:10 AM PDT Welcome to /r/Smite's weekly God Class Discussion Megathread. This is a place for the community to get together and discuss, theorycraft, and ask for help on playing each class. This week we are focusing on HUNTERS.Some ideas to get you started might include:
And anything else you can think of! Please stick to gods that are HUNTERS. This includes:
[link] [comments] | ||
| I drew a mural of my first diamond ranked god Posted: 23 Jul 2018 03:27 PM PDT
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| You Reposted in the Wrong Party Posted: 23 Jul 2018 08:24 AM PDT
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| Country flag avatars should be removed from chests Posted: 23 Jul 2018 01:38 PM PDT What's the point of receiving an avatar of a country in which you do not live? Redundant filler. [link] [comments] | ||
| Infographic | 2018 SPL Summer Split Recap Posted: 23 Jul 2018 01:15 PM PDT
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| Gods from our newest pantheons and what they could do. Posted: 23 Jul 2018 05:57 AM PDT I don't really do god concepts anymore, but with the addition of one of my favorite new pantheons (Polynesian) I wanted to make a list of a few gods from our five newest pantheons that Smite could add, as well as what they could do or look like. Hope you guys enjoy, and feel free to add any in the comments that you guys would want to see so Hi-Rez knows what gods we'd like! JAPANESE
CELTIC
SLAVIC
VOODOO
POLYNESIAN
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| Stop telling people to "uninstall" Posted: 23 Jul 2018 10:25 AM PDT Wouldn't it be great if instead of telling people to "uninstall" the game, you instead took the time to teach that poor player how to enjoyably and effectively play and watch someone go from feeding to carrying? Some of the best people I play with have been some players I said " would you like to learn how to effectively play the role you picked?" I don't think I've ever told a single person to uninstall. Take the time to teach a poor soul to play correctly an then you don't have to deal with them later. You can instead use what you believe are good strategies with another player. Try making it fun. And remember not everyone plays at their best. It's a competitive game by nature and people will sometimes be better. And also people have feelings even over the internet. For example if someone insta locks Aphrodite and says they'll play support just because she heals. Tell them how they can help instead of just being rude. Yes aphro can work if played correctly but maybe they'll have fun playing but not do well. Then teach them how to play aphro Correctly and effectively for your game. Don't just make them feel bad for having fun. [link] [comments] | ||
| A thank you for considering feedback on Pele Posted: 23 Jul 2018 12:26 PM PDT So I understand that this matter was polarizing in the sense that one side seemed to care too much over something which appeared insignificant, and the other felt irked by what they perceived to be a mistake in character design. I fell into the latter category, and would like to ask that we look past that and consider the primary reason for the reaction in the first place. The concept art we were originally presented with felt extremely generic, with next to no defining features which immediately clued a viewer in to who she was. Today I decided to do a quick test by showing my brother the original concept art image followed by the second with Pele's name erased on both. As expected, he was completely unsure of who he was looking at in the first image. With the next image he identified her as Pele in seconds. When I asked why that was, he pointed to the tattoos on her leg. This makes me feel that our feedback was valued, so thank you to those who listened. [link] [comments] | ||
| I'd like to bring some attention back to this skin concept by OreoLaSasquatch Posted: 23 Jul 2018 09:17 PM PDT
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| For all the people who are saving for the Legendary God Pack, Posted: 23 Jul 2018 02:41 PM PDT It has been removed. I contacted Hi Rez and they told me they don't plan on adding the Legendary God pack (god pack you can buy with gems). [link] [comments] | ||
| A basic description of roles and how they work Posted: 23 Jul 2018 09:06 PM PDT Feel free to add on here.Support: This role is a lot harder to be successful in than people realize. Supports set the pace of the late game and determine who lives or dies. I can not stress enough, as a support you have to ward, ward, and ward. Early Lane Phase: You have got to work the minions to your advantage. Part of your job is to lower the health so your ADC can last hit the minions. You should also be trying to poke their ADC, and use the minions to facilitate an escape. You should always be body blocking shots going your ADC's way. Right before Gold Fury is up you and the ADC should take Oracles. Mid Game: You are well and able to leave duo lane to help mid lane. It honestly depends how the game is going. If your ADC is behind/similar in farm to their ADC you might want to assist both lanes periodically so that the ADC may solo farm. Late Game: You need to know when to engage the enemy, and when not to. You should focus on distracting their main sources of damage. Most of the time it will be their ADC and Mid laner. You should focus on applying as much CC as possible to make them quicker kills. You should also try to focus on keeping the enemy jungler away from your back line. ADC: You are almost always a late game god. ADC's (especially crit reliant builds) come on late game strong. They can pack a wallop in mid game, but without finesse will be curb stomped by a roamer or jungler. Early Lane Phase: Try to just farm minions. If you see an easy poke you can get away with (like dropping Hachiman's banner on someone) go for it, just make it a positive HP and mana trade. You should try to take Oracles right before Gold Fury is up. Mid game: Depending on whether or not your support is there with you need yo be wary of pushing a tower. If you are going to you must be aware your opponents positions. Your goal is to try and hit max build as soon as possible, so as to have your late game potential possibly arrive sooner than the other ADC. You do need to be aware of opportune ganks and participate in them, but if your team overextends and tries to give you some heat just ignore it. Chances are you wouldn't have done enough damage to help anyways. Late game: You need to focus on keeping people between you and the enemy. You got range on a lot and should focus damaging gods first. For the love of god do not try to kill a support. They are there to soak up damage, and you are playing right into it if you target them. Focus killing the Jungler, mid, or ADC. The solo laner is iffy, as they could be an offtank and soak hits up too. Try and melt people who do the damage on their team, and then move to progressively tankier targets. Solo Laner: This lane is fantastic for honing your own personal skills. Most times a warrior is a top tier pick here, but occasionally a mage or guardian will work just fine. Early game: This lane is all about out trading your opponent, so try and keep your health and mana pool always above theirs. Counter building in this lane is crucial. If you see a Hercules rush Stone of Gaia and watch them get frustrated from being unable to kill you. Mid game: If you are ahead you need to think about roaming for kills. Depending on your relic you can get some fantastic ganks in. If your team wards a lot do not be afraid to buy Upgraded Teleport Glyph. You should now be focusing on a minor amount of damage, and focusing protections on where a majority of their damage comes from. Late game: Just dive in on their back line. Try to kill the ADC and then body block for anyone low. You also should be filling in on the support role now as well. If you think the jungler will dive your back line then try to defend and protect them. Mid Laner: I feel like this lane needs to know how to last hit the most. It arguably sets the pace of the whole game, and can give massive advantages to people on both sides. Early Game: When you finish the MS buff leash for your jungler, run to you lane quickly. Try to get the kill (or last hit) on the minions to maximize gold and xp. A good mid laner can hit level two on the first wave. Try to keep the enemy around half health, and when you have most of your kit burst them down. If you are playing Poseidon for example, get your 1 first for wave clear. Get your 2 second to help build tidal, and because it does more damage than your three. You can get lucky with a kill here sometimes. Usually you can get a kill level 3 once you get your whirlpool. Drop your whirlpool, and hit them with the wave since they are slowed. Then just smack em with that fat 2. Mid Game: You need wards. Their Jungler should be looking to gank you constantly. Focus on bursting down the enemy laner and getting free doubloons. Be wary of their support if they chose to assist middle. Start looking to roam bot to get free kills on an overextended ADC. Late Game: You need to focus on killing the enemy ADC and mid laner as quickly as possible. You should 100-0 any ADC and then fall back for cooldown. Keep bursting people until they are out of commission. Be wary so you do not get caught out of position by a jungler, but be aware junglers and mid laners will want to kill you, a lot. Jungle: Last but not least. One of the hardest roles to explain, and learn, as there are a lot of intricacies. Generally, if someone is ever overextended you should try to kill them. Observe paths your enemy jungler uses frequently, and ward them. Early Game: We all should know the standard route. Yellow, XP, blue, then center XP. If you do not use that route, start using it now. It's the best one and really the only viable one. You can have a skirmish at center XP, engage if your early game is stronger than theirs. Otherwise, solicit help from mid and try to get a pick. Mid Game: You have got be killing people who have over extended. Hopefully you fought the other Jungler and proved you have more prowess in combat than they do. Making them afraid of you is important, and allows you to freely contest buffs and steal camps. If your duo lane has not taken Oracles it is now your responsibility. Make sure that you keep a gold advantage over each opponent, so that they can not punish you for ganking them. Ward objectives and try to get picks. Late Game: You are the fastest on your team, so killing out of position players is the best thing you can do. Getting a pick as a jungler can win you a game, especially if it was the ADC or mid. If you are team-fighting focus on the back line. You need to worry about the mid laner first, as they will burst you down quickly if left unattended. After that, just kill the next squishiest guy, up to the tankiest. Hopefully this guide helps some people out, and if anyone has any comments leave them below. If I am mistaken on something I would be more than happy to make an addendum or correction. [link] [comments] | ||
| Book of the Dead is still mostly just a worse Warlocks Posted: 23 Jul 2018 02:01 PM PDT I really like the change in the direction of both Warlocks Staff and Book of the Dead in 5.13. They nerfed the mana on Warlocks to make it more specifically a health item, and they removed the health from Book of the Dead, and increased the shield strength to make it more of a specifically mana oriented item. Here's the problem though: There's still almost no reason to build Book of the Dead over Warlocks. To see why, ask the question, what gods and builds would best utilize Book of the Dead? The answer is High mana gods/builds. Of these, the best case is arguably Kukulkan. Let's look at the situation that best favors Book of the Dead. Kukulkan with a high mana build of Boots of Focus > Book of Thoth > Spear of Magus > Gem of Iso > Polynomicon > And finally, Book of the Dead or Warlocks. On both of these build, Kuku has 2,915 mana. Now let's look at how much he gains from either item: Warlocks Power 85 - 135 Power (65 - 115 Base + 20 from mana) Survivability: 200 - 500 health Book of the Dead Power: 120 Power (100 base Power + 20 power from mana.) Survivability: Shield for 583 HP, that only lasts 6s, and can only be triggered once every 90s. Warlocks is pretty clearly superior once stacked, with the only downside of needing to stack it beforehand. That said, I am of the mind that stacked items should generally be better than unstacked items for balance reasons, but this is also pretty much a best case use of Book of the Dead. If you look at it on a normal mage with only 1,500 - 2,000 mana, the item gives 15 less power and a temporary shield worth 300 - 400, making markedly worse. Stacked items or not, items with specific synergy in game should generally be the best choice. My proposed solution? Give Book of the Dead 400 mana instead of 200. That's an extra 10 power when combined with Book of Thoth (20 on Kuku), and that's an extra 40 health on the shield. That will reduce the overall difference between the items to only +/- 5 power on Book of the Dead when combined with book of Thoth, and 123 extra health on the temporary shield vs warlocks permanent health. Relatively small numbers, but enough that you can at least make the case for this item being workable into a book of Thoth build instead of Warlocks, when you're building a god specifically to use a lot of mana (versus Warlocks just generally being great on everyone). Some people might be worried about Gods building all three items, but I don't think that will be much of a problem. You'd be giving up a lot of CDR, Penetration, or utility if you tried to do this, so while yes, you'd gain a lot of power and survivability, it'd probably still be sub-optimal since at least some of those stats are required on almost every build. [link] [comments] | ||
| Posted: 23 Jul 2018 04:48 AM PDT In general, old Book of Thoth (5.12 and earlier) gives around 160-170 power when fully stacked whereas new Book (5.13) gives around 190-210 power when fully stacked. You're basically paying 150 extra gold for around 30 power. Calculation example: Discordia has 1300 base mana at level 20. Old Book of Thoth has 100 magical power to start with and gives 750+125 = 875 mana when fully stacked. Converting this to power gives (1300+750+125)*0.03 + 100 = 165 magical power. New Book of Thoth has 80 base power and gives 750+250= 1000 mana when fully stacked. Converting this to power gives (1300+750+250)*.05 + 80 = 195 magical power. This is not even including extra power you gain from mana items, such as Polynomicon, Book of the Dead, Shoes of Focus, Soul Reaver and more! For an overview of the mana to power conversion for these items, click here. The power gained from these mana items when combined with new BoT (5.13) can easily be calculated by multiplying the base mana from these items by .05. Fun fact: Janus has the highest base mana in the game at level 20 and gets 206 magical power from the new fully stacked BoT! [link] [comments] | ||
| Now i know why every conquest game have so much DC Posted: 23 Jul 2018 12:57 PM PDT After playing with my friend, for "some reason" i back to reconnect screen... but every time i log in i go to lobby... I can play another mode, no desertor, so in my mind my team surrender... but no... they are still playing and i can not connect to the match. This happen to a lot of players playing ranked... please fix it [link] [comments] | ||
| I thought the game was giving me anger issues, but I was wrong Posted: 23 Jul 2018 07:31 PM PDT Its literally the people. I come from work tired and i just wanna play one game before i go to bed and rest, so I Q assault and get thoth, someone tries to give me kumbha but i dont want either. Then I get Herc and I get exited to play till everyone starts bming me for switching thoth. Honestly I just decided to turn the computer off and go to bed instead of possibly argue and stress myself out. Most of you probably wont give a fuq about this, but it is just my stress relief. You guys have any thoughts? experiences? opinions? [link] [comments] | ||
| Posted: 23 Jul 2018 04:15 PM PDT I don't remember last time I saw Morrigan, Cu Chulainn (ever since start of s5) or Isis, they seem to be never played? I feel like I'm the only one who plays Morrigan on EU xD [link] [comments] | ||
| Posted: 23 Jul 2018 12:07 PM PDT
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| I don’t see many using Tyr in the jungle, why is that? What’s his downside for that role? Posted: 23 Jul 2018 04:58 PM PDT Every now and then I get to play jungle, on those occasions sometime solo is taken by am assassin so I go around jungling as tyr; and I find a lot of success doing so. Why don't more people play him in jungle? Is it his mana cost? [link] [comments] | ||
| Posted: 23 Jul 2018 09:05 PM PDT | ||
| When is the mid season patch coming to consoles? Posted: 23 Jul 2018 05:46 PM PDT | ||
| Posted: 23 Jul 2018 08:31 PM PDT Give me random God's you like to try I need something new thanks! [link] [comments] | ||
| What causes Smite to work for one console owner but not another? Posted: 23 Jul 2018 02:13 PM PDT I've played for nearly two years and I've never had a game not let me click Accept or crash at the loading screen. Just curious what technically causes one person to have issues constantly and not another when they're all the same consoles. I live out in the country and have like 5 Mbps and never lag or have anything go wrong. [link] [comments] | ||
| 50% chance the accept button works = Deserter penalty Posted: 23 Jul 2018 02:10 AM PDT I don't know if it is just me having bad luck or something, but I am on PS4 and sometimes I get this issue where I can't accept the queue and this leads to me having to restart the game because nothing works. Of course, the game sees this as leaving the lobby so I get a half hour penalty. Is this a common issue? If so, why hasn't this been fixed? [link] [comments] | ||
| My friends sometimes see me as "In Game" when I'm on the main screen. Posted: 23 Jul 2018 06:28 AM PDT I still come across the issue where I'm back on the main Smite screen, and my friends see me as "In Game" and can't invite me. Is there any way to fix this besides restarting the game? Thanks for any help. [link] [comments] | ||
| Posted: 23 Jul 2018 09:55 PM PDT Am I correct I'm this assumption? Should I be spamming you rock, please, or awesome more often? [link] [comments] |
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