Smite - [HUNTERS] God Class Discussion Megathread - Week of July 23, 2018


[HUNTERS] God Class Discussion Megathread - Week of July 23, 2018

Posted: 23 Jul 2018 05:10 AM PDT

Welcome to /r/Smite's weekly God Class Discussion Megathread. This is a place for the community to get together and discuss, theorycraft, and ask for help on playing each class.

This week we are focusing on HUNTERS.

Some ideas to get you started might include:

  • Tips and advice for playing any or all Hunters
  • Good builds, bad builds, and everything in between
  • What roles in each gamemode to play Hunters in
  • Where Hunters fit into the meta
  • Buffs or nerfs you would make and why
  • Questions about the gods or class as a whole

And anything else you can think of!


Please stick to gods that are HUNTERS. This includes:

  • Ah Muzen Cab
  • Anhur
  • Apollo
  • Artemis
  • Cernunnos
  • Chernobog
  • Chiron
  • Cupid
  • Hachiman
  • Hou Yi
  • Izanami
  • Jing Wei
  • Medusa
  • Neith
  • Rama
  • Skadi
  • Ullr
  • Xbalanque

Check back next week when we'll be discussing Mages!

submitted by /u/AutoModerator
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I drew a mural of my first diamond ranked god

Posted: 23 Jul 2018 03:27 PM PDT

You Reposted in the Wrong Party

Posted: 23 Jul 2018 08:24 AM PDT

Country flag avatars should be removed from chests

Posted: 23 Jul 2018 01:38 PM PDT

What's the point of receiving an avatar of a country in which you do not live? Redundant filler.

submitted by /u/cavalier01
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Infographic | 2018 SPL Summer Split Recap

Posted: 23 Jul 2018 01:15 PM PDT

Gods from our newest pantheons and what they could do.

Posted: 23 Jul 2018 05:57 AM PDT

I don't really do god concepts anymore, but with the addition of one of my favorite new pantheons (Polynesian) I wanted to make a list of a few gods from our five newest pantheons that Smite could add, as well as what they could do or look like. Hope you guys enjoy, and feel free to add any in the comments that you guys would want to see so Hi-Rez knows what gods we'd like!

JAPANESE

  • Izanagi - God of creation and husband of Izanami. Izanagi could make use of the bejeweled spear used in the creation myth with Izanami to create different platforms, walls, and obstacles for his allies and enemies, similar to how Terra does.
  • Tsukuyomi - God of the moon and husband to Amaterasu. Tsukuyomi could use light to construct an energy bow. Maybe he could be the first mage who uses a bow, made of light.
  • Ame no Uzume - Goddess of dawn and dance. In her myth she strips her clothes away and starts a party to get Amaterasu out of her cave. In my head I think she could utilize her clothes as a weapon. For reference see Kyogoku Maria from Sengoku Basara, Rose from Street Fighter, or Amane Nishiki from Blazblue.
  • Fujin - God of wind and brother to Raijin. Where Raijin is loud, clunky, and powerful, Fujin could be sleek, fast, and evasive, making use of the bag of wind he carries.
  • Inari - God of foxes and rice. A tricky one to think of a kit for, but I think they could use fox minions to help allies in some way, or just use mystical powers to be a healer. RobDraws did an amazing depiction.
  • Kagutsuchi - God of fire and volcanoes, child of Izanami who accidentally killed her when he was born. Kagutsuchi could be interesting as he was also a god of blacksmiths and metalworking, and in his myth he is separated into pieces, so I think he could be a spectral set of armor held together by fire, but when attacked too much he sheds the armor and gains power or something.
  • Amatsu Mikaboshi - God of the stars and possibly of evil. A god that Hi-Rez could have freedom to work with, possibly to make him into some sort of terrifying star demon.
  • Uke Mochi - Goddess of food who was killed by Tsukuyomi. I see her as being delightful and whimsical as compared to the serious gods. She could be made of different kinds of food and use them to heal allies or attack. Very cartoony.
  • Takemikazuchi - God of thunder and swords. He could utilize a blade made of pure lightning and maybe have some sort of mini-stun that he could utilize, making him an attack-based warrior.
  • Oyuki - A named yuki-onna, or snow woman. Oyuki could be an assassin or mage-assassin who uses her cold touch to sneak up on enemies and freeze them while she kills them.
  • Momotaro - A cultural hero who is very popular. Momotaro could be an adorable little kid who uses the help of his three animal companions (dog, pheasant, monkey) to have an interesting entirely pet based kit.
  • Issun Boshi - Another cultural hero, a samurai who was only one inch tall but later grows to normal size with the help of a mystical hammer. He could utilize a new mechanic that allows him to shrink to get past enemies or be faster.
  • Tamamo no Mae - A fox spirit from Japan, also thought to be the fox spirit of Da Ji after she fled China. Tamamo no Mae could utilize the mystical side of kitsune as opposed to the violent physical side that Da Ji has, using spectral fireballs and teleportation to toy with her enemies.

CELTIC

  • The Dagda - A god of immense power who carries a magical staff and a giant cauldron. I imagine he could be a very forceful warrior or guardian who can heal himself or allies, but is also very oafish like Bacchus.
  • Lugh - A god of many things and father of Cu Chulainn. Lugh was known for his many skills, so I think a kit based around utilizing several weapons would fare well. To make him different from Bellona I think it would be neat if you could pick a weapon at the start of the game and have it evolve throughout the match, such as a spear, sword, or sling stone.
  • Brigid - A goddess of healing and fire. Brigid could have a unique take on the fire gods we have and instead of utilizing fire to be a burst mage she could use it to be a healer, maybe purifying allies of debuffs with it.
  • Taranis - God of thunder. Taranis's design could use the wheel he is commonly depicted with and make him a magical construct similar to Janus, using the energy from the wheel to power himself and shoot bolts.
  • Epona - Goddess of horses and fertility. Epona could be a permanently mounted goddess who always rides a horse, though I'm not quite sure what her kit could entail.
  • Balor - King of the Fomorians known for his giant single eye. He could use this eye as his primary weapon, shooting laser beams and stuff out of it.
  • Oonagh - The last queen of the fairies supposedly. They could also use a different fairy queen like Aine. Fairies were known for their odd mystical powers like illusions/glamours, time dilation, and shapeshifting, so I think an illusionist kit would be very interesting for one.
  • The Cailleach - An ancient hag goddess of weather and winter. We need more creepy gods and a terrifying winter ghost woman would be great.
  • Scathach - A legendary warrior who trained Cu Chulainn. She is known as "the shadow" or is associated with shadows, so I think a darker warrior could be interesting. All black armor and scary weapons, possibly very brutal.
  • Fionn mac Cumhaill - Also known as Finn MacCool, a legendary hero. Similar to Hercules he was immense and capable of moving land as if it were nothing, so I believe he could have a kit based around shaping the terrain to his advantage. Possibly creating player walls or even tearing holes in the central map walls as a means of transport, similar to Janus.
  • Arawn - God of the realm of the dead, Annwn. Arawn was a hunter, so I think he could utilize some sort of horrifying mechanics to be an interesting hunter. His arrows could steal souls for himself or summon his hounds as spectral entities.

SLAVIC

  • Rod - The primary creator god. Rod is known for symbolizing the elements, though I think instead of being a normal human he could be an elemental like Sol. He could cycle through the elements and change his form and gain different buffs or something similar.
  • Baba Yaga - The famous witch goddess. Baba Yaga could be our first old woman goddess and a creepy one, making use of her various strange powers to bring unnerving power to the roster.
  • Belobog - The god of light and opposite of Chernobog, though he might not have actually existed. Where Chernobog is demonic, Belobog could be dressed in ethereal glowing white robes and use light as his main kit basis. Maybe he could reveal stealth with an AoE of light or something.
  • Perun - God of thunder. He is very similar to Thor and Chaac, so he would have to be made a lot differently. Instead of just using his ax I believe Perun could use lightning itself as a weapon, shaping it into physical items like his stones, a bow, or his ax, to attack in many ways.
  • Veles - God of the underworld and rival to Perun. Veles is a trickster god, symbolized by the oak and by dragons. Veles could make an interesting character who is draped in a cloak of willow leaves, though he is the shadowy figure under the leaves. He could shapeshift into different forms to slither around the jungle or pounce on unsuspecting enemies.
  • Svetovid - God of war, depicted with four faces. Svetovid could be an interesting hunter or warrior who wields four weapons. He could have a unique attack pattern that allows him to shoot arrows/swing his sword in four directions at once.
  • Marzanna - Goddess of death and winter. Marzanna is typically depicted using effigies, so like my Mania concept, I think she could be a living doll or effigy to make her creepier, rather than just a normal woman.
  • The Zorya - Two goddess of the stars who guard the world from the doomsday hound, Simargl. I believe they could have a kit that works using the two of them as separate entities, but when used in tandem or at the right time they become deadly.
  • Koschei - The deathless. Koschei is an antagonist who is unable to be killed, for his soul is not within his body. I think he could pose an interesting kit for Smite. He could have mini-resurrects, allowing him to resurrect on the spot but at the cost of reducing his stats drastically, maybe up to two times in total. Each time he resurrects his soul could bare itself and allow enemies to attack it to finally kill him.

VOODOO

  • Papa Legba - The most important of voodoo loa. Papa Legba is the crossroads, no one talks to the loa without his permission. I think Papa Legba could be the possession god people want. He is usually old and frail, and voodoo spirits are known to possess people, so I believe giving him this mechanic would make sense.
  • Maman Brigitte - Spirit of the dead and wife of Baron Samedi. Voodoo dolls are more of a gag item and not a real ritual used in voodoo, so I believe that Maman could use one as an item as she is a funny one like Baron.
  • Erzulie Freda - Spirit of love and fertility. Erzulie could be flirtatious and use her powers of love to seduce enemies, only to break their hearts (literally) and kill them. Maybe she could have a mechanic where attacking enemies increases the love in their hearts, and when using her ult or -something she breaks their heart to deal massive damage.
  • Ogoun - Spirit of metalworking. Ogoun's mechanic could have him craft weapons or items to give to allies to imbue them based on what class they are.
  • Marinette - A powerful spirit symbolized as a skeleton. Marinette is the goddess of violence, so she could wield knives and be absolutely murderous. No joking at all, just bloodthirst. Something we don't necessarily have in Smite.
  • Kalfu - Another form of Papa Legba, the evil and darkness of the crossroads personified in a demon. Kalfu could be the stereotypical evil voodoo man we see in modern media, and could use the voodoo doll for evil as a way to get back at people for popularizing them.
  • La Sirene - A water spirit, typically depicted as a mermaid. She could be the true mermaid goddess people want, mystical and magical. She is known for her riches so maybe she could give them to allies or even use them as weapons.
    Marassa - Two divine children spirits. The twins are known for their power and mystical abilities, often surpassing other loa. Similar to Zoe from League of Legends, I think the twins could be whimsical but super powerful, using childish games and such in an overpowered way.

POLYNESIAN

  • Maui - A cultural hero and trickster, and very popular now thanks to Disney. Maui is known for his strength, his fish hook, and his stories displaying his immense power. Using his hook in Smite he could summon small land masses to block people in while he attacks, or pull people out of the air while they're trying to escape.
  • Kanaloa - A god of the sea. Kanaloa is depicted with or as an octopus, so having him be a giant octopus would be very interesting and unique for Smite. He could use magic and the creatures of the sea to attack. Kanaloa is also sometimes said to be an evil god, the opposite of Kane.
  • Kane - The god of creation and highest of the four supreme gods. Kane could be the Terra (or what should have been) of the pantheon, depicted as a living form of Earth draped in the vegetation of Hawaii. He could create life from the ground to attack enemies, or summon the sea to wash them away.
  • Lono - God of agriculture and rain. Lono could be a weather or water elemental wearing his mask, and would be able to cleanse debuffs and heal allies. His festival could be used as a ceasefire ability of some kind, forcing everyone to stop attacking for just a moment.
  • Ku - God of war. Ku could be a great opportunity to represent the warrior side of Hawaiian culture. He could use a leiomano as his weapon.
  • Kamapua'a - A pig-man god who was in love with Pele. Kamapua'a was said to be able to turn Pele's fiery lava into fertile soil. I think this could be used in his kit, allowing him to turn damage into heals and make him a warrior.
  • Kamohoalii - A shark god. Not much else to really say, but a shark god has stuff to work with by default. His passive could cause enemies to bleed and leave a visible trail for him to follow.
  • Hi'iaka - Goddess of dance. Hi'iaka's kit could be similar to Chang'e, only more in-depth. She could have varying dances that produce different effects, as she is a goddess of magic as well.
  • Whiro - Maori god of darkness and evil. He is said to eat the bodies of anyone who dies, so this could obviously be a very gross and interesting mechanic in Smite.
submitted by /u/Kaios-0
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Stop telling people to "uninstall"

Posted: 23 Jul 2018 10:25 AM PDT

Wouldn't it be great if instead of telling people to "uninstall" the game, you instead took the time to teach that poor player how to enjoyably and effectively play and watch someone go from feeding to carrying?

Some of the best people I play with have been some players I said " would you like to learn how to effectively play the role you picked?" I don't think I've ever told a single person to uninstall. Take the time to teach a poor soul to play correctly an then you don't have to deal with them later. You can instead use what you believe are good strategies with another player.

Try making it fun. And remember not everyone plays at their best. It's a competitive game by nature and people will sometimes be better. And also people have feelings even over the internet.

For example if someone insta locks Aphrodite and says they'll play support just because she heals. Tell them how they can help instead of just being rude. Yes aphro can work if played correctly but maybe they'll have fun playing but not do well. Then teach them how to play aphro Correctly and effectively for your game. Don't just make them feel bad for having fun.

submitted by /u/jondotzip
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A thank you for considering feedback on Pele

Posted: 23 Jul 2018 12:26 PM PDT

So I understand that this matter was polarizing in the sense that one side seemed to care too much over something which appeared insignificant, and the other felt irked by what they perceived to be a mistake in character design.

I fell into the latter category, and would like to ask that we look past that and consider the primary reason for the reaction in the first place. The concept art we were originally presented with felt extremely generic, with next to no defining features which immediately clued a viewer in to who she was.

Today I decided to do a quick test by showing my brother the original concept art image followed by the second with Pele's name erased on both. As expected, he was completely unsure of who he was looking at in the first image. With the next image he identified her as Pele in seconds. When I asked why that was, he pointed to the tattoos on her leg. This makes me feel that our feedback was valued, so thank you to those who listened.

submitted by /u/Vorpalim
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I'd like to bring some attention back to this skin concept by OreoLaSasquatch

Posted: 23 Jul 2018 09:17 PM PDT

For all the people who are saving for the Legendary God Pack,

Posted: 23 Jul 2018 02:41 PM PDT

It has been removed. I contacted Hi Rez and they told me they don't plan on adding the Legendary God pack (god pack you can buy with gems).

submitted by /u/Mentlegenxd
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A basic description of roles and how they work

Posted: 23 Jul 2018 09:06 PM PDT

Feel free to add on here.

Support: This role is a lot harder to be successful in than people realize. Supports set the pace of the late game and determine who lives or dies.

I can not stress enough, as a support you have to ward, ward, and ward.

Early Lane Phase: You have got to work the minions to your advantage. Part of your job is to lower the health so your ADC can last hit the minions. You should also be trying to poke their ADC, and use the minions to facilitate an escape. You should always be body blocking shots going your ADC's way. Right before Gold Fury is up you and the ADC should take Oracles.

Mid Game: You are well and able to leave duo lane to help mid lane. It honestly depends how the game is going. If your ADC is behind/similar in farm to their ADC you might want to assist both lanes periodically so that the ADC may solo farm.

Late Game: You need to know when to engage the enemy, and when not to. You should focus on distracting their main sources of damage. Most of the time it will be their ADC and Mid laner. You should focus on applying as much CC as possible to make them quicker kills. You should also try to focus on keeping the enemy jungler away from your back line.

ADC: You are almost always a late game god. ADC's (especially crit reliant builds) come on late game strong. They can pack a wallop in mid game, but without finesse will be curb stomped by a roamer or jungler.

Early Lane Phase: Try to just farm minions. If you see an easy poke you can get away with (like dropping Hachiman's banner on someone) go for it, just make it a positive HP and mana trade. You should try to take Oracles right before Gold Fury is up.

Mid game: Depending on whether or not your support is there with you need yo be wary of pushing a tower. If you are going to you must be aware your opponents positions. Your goal is to try and hit max build as soon as possible, so as to have your late game potential possibly arrive sooner than the other ADC. You do need to be aware of opportune ganks and participate in them, but if your team overextends and tries to give you some heat just ignore it. Chances are you wouldn't have done enough damage to help anyways.

Late game: You need to focus on keeping people between you and the enemy. You got range on a lot and should focus damaging gods first. For the love of god do not try to kill a support. They are there to soak up damage, and you are playing right into it if you target them. Focus killing the Jungler, mid, or ADC. The solo laner is iffy, as they could be an offtank and soak hits up too. Try and melt people who do the damage on their team, and then move to progressively tankier targets.

Solo Laner: This lane is fantastic for honing your own personal skills. Most times a warrior is a top tier pick here, but occasionally a mage or guardian will work just fine.

Early game: This lane is all about out trading your opponent, so try and keep your health and mana pool always above theirs. Counter building in this lane is crucial. If you see a Hercules rush Stone of Gaia and watch them get frustrated from being unable to kill you.

Mid game: If you are ahead you need to think about roaming for kills. Depending on your relic you can get some fantastic ganks in. If your team wards a lot do not be afraid to buy Upgraded Teleport Glyph. You should now be focusing on a minor amount of damage, and focusing protections on where a majority of their damage comes from.

Late game: Just dive in on their back line. Try to kill the ADC and then body block for anyone low. You also should be filling in on the support role now as well. If you think the jungler will dive your back line then try to defend and protect them.

Mid Laner: I feel like this lane needs to know how to last hit the most. It arguably sets the pace of the whole game, and can give massive advantages to people on both sides.

Early Game: When you finish the MS buff leash for your jungler, run to you lane quickly. Try to get the kill (or last hit) on the minions to maximize gold and xp. A good mid laner can hit level two on the first wave. Try to keep the enemy around half health, and when you have most of your kit burst them down. If you are playing Poseidon for example, get your 1 first for wave clear. Get your 2 second to help build tidal, and because it does more damage than your three. You can get lucky with a kill here sometimes. Usually you can get a kill level 3 once you get your whirlpool. Drop your whirlpool, and hit them with the wave since they are slowed. Then just smack em with that fat 2.

Mid Game: You need wards. Their Jungler should be looking to gank you constantly. Focus on bursting down the enemy laner and getting free doubloons. Be wary of their support if they chose to assist middle. Start looking to roam bot to get free kills on an overextended ADC.

Late Game: You need to focus on killing the enemy ADC and mid laner as quickly as possible. You should 100-0 any ADC and then fall back for cooldown. Keep bursting people until they are out of commission. Be wary so you do not get caught out of position by a jungler, but be aware junglers and mid laners will want to kill you, a lot.

Jungle: Last but not least. One of the hardest roles to explain, and learn, as there are a lot of intricacies. Generally, if someone is ever overextended you should try to kill them. Observe paths your enemy jungler uses frequently, and ward them.

Early Game: We all should know the standard route. Yellow, XP, blue, then center XP. If you do not use that route, start using it now. It's the best one and really the only viable one. You can have a skirmish at center XP, engage if your early game is stronger than theirs. Otherwise, solicit help from mid and try to get a pick.

Mid Game: You have got be killing people who have over extended. Hopefully you fought the other Jungler and proved you have more prowess in combat than they do. Making them afraid of you is important, and allows you to freely contest buffs and steal camps. If your duo lane has not taken Oracles it is now your responsibility. Make sure that you keep a gold advantage over each opponent, so that they can not punish you for ganking them. Ward objectives and try to get picks.

Late Game: You are the fastest on your team, so killing out of position players is the best thing you can do. Getting a pick as a jungler can win you a game, especially if it was the ADC or mid. If you are team-fighting focus on the back line. You need to worry about the mid laner first, as they will burst you down quickly if left unattended. After that, just kill the next squishiest guy, up to the tankiest.

Hopefully this guide helps some people out, and if anyone has any comments leave them below.

If I am mistaken on something I would be more than happy to make an addendum or correction.

submitted by /u/thegianttree
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Book of the Dead is still mostly just a worse Warlocks

Posted: 23 Jul 2018 02:01 PM PDT

I really like the change in the direction of both Warlocks Staff and Book of the Dead in 5.13. They nerfed the mana on Warlocks to make it more specifically a health item, and they removed the health from Book of the Dead, and increased the shield strength to make it more of a specifically mana oriented item.

Here's the problem though: There's still almost no reason to build Book of the Dead over Warlocks.

To see why, ask the question, what gods and builds would best utilize Book of the Dead?

The answer is High mana gods/builds. Of these, the best case is arguably Kukulkan.

Let's look at the situation that best favors Book of the Dead. Kukulkan with a high mana build of Boots of Focus > Book of Thoth > Spear of Magus > Gem of Iso > Polynomicon > And finally, Book of the Dead or Warlocks. On both of these build, Kuku has 2,915 mana.

Now let's look at how much he gains from either item:

Warlocks Power 85 - 135 Power (65 - 115 Base + 20 from mana) Survivability: 200 - 500 health

Book of the Dead Power: 120 Power (100 base Power + 20 power from mana.) Survivability: Shield for 583 HP, that only lasts 6s, and can only be triggered once every 90s.

Warlocks is pretty clearly superior once stacked, with the only downside of needing to stack it beforehand. That said, I am of the mind that stacked items should generally be better than unstacked items for balance reasons, but this is also pretty much a best case use of Book of the Dead. If you look at it on a normal mage with only 1,500 - 2,000 mana, the item gives 15 less power and a temporary shield worth 300 - 400, making markedly worse. Stacked items or not, items with specific synergy in game should generally be the best choice.

My proposed solution? Give Book of the Dead 400 mana instead of 200. That's an extra 10 power when combined with Book of Thoth (20 on Kuku), and that's an extra 40 health on the shield. That will reduce the overall difference between the items to only +/- 5 power on Book of the Dead when combined with book of Thoth, and 123 extra health on the temporary shield vs warlocks permanent health. Relatively small numbers, but enough that you can at least make the case for this item being workable into a book of Thoth build instead of Warlocks, when you're building a god specifically to use a lot of mana (versus Warlocks just generally being great on everyone).

Some people might be worried about Gods building all three items, but I don't think that will be much of a problem. You'd be giving up a lot of CDR, Penetration, or utility if you tried to do this, so while yes, you'd gain a lot of power and survivability, it'd probably still be sub-optimal since at least some of those stats are required on almost every build.

submitted by /u/HolidayForHire
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New fully stacked Book of Thoth gives more magical power than old fully stacked Book of Thoth (calculations inside)

Posted: 23 Jul 2018 04:48 AM PDT

In general, old Book of Thoth (5.12 and earlier) gives around 160-170 power when fully stacked whereas new Book (5.13) gives around 190-210 power when fully stacked. You're basically paying 150 extra gold for around 30 power.

Calculation example:

Discordia has 1300 base mana at level 20. Old Book of Thoth has 100 magical power to start with and gives 750+125 = 875 mana when fully stacked. Converting this to power gives (1300+750+125)*0.03 + 100 = 165 magical power.

New Book of Thoth has 80 base power and gives 750+250= 1000 mana when fully stacked. Converting this to power gives (1300+750+250)*.05 + 80 = 195 magical power.

This is not even including extra power you gain from mana items, such as Polynomicon, Book of the Dead, Shoes of Focus, Soul Reaver and more! For an overview of the mana to power conversion for these items, click here. The power gained from these mana items when combined with new BoT (5.13) can easily be calculated by multiplying the base mana from these items by .05.

Fun fact: Janus has the highest base mana in the game at level 20 and gets 206 magical power from the new fully stacked BoT!

submitted by /u/Jaiimy
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Now i know why every conquest game have so much DC

Posted: 23 Jul 2018 12:57 PM PDT

After playing with my friend, for "some reason" i back to reconnect screen... but every time i log in i go to lobby... I can play another mode, no desertor, so in my mind my team surrender... but no... they are still playing and i can not connect to the match. This happen to a lot of players playing ranked... please fix it

submitted by /u/sulakevinicius
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I thought the game was giving me anger issues, but I was wrong

Posted: 23 Jul 2018 07:31 PM PDT

Its literally the people. I come from work tired and i just wanna play one game before i go to bed and rest, so I Q assault and get thoth, someone tries to give me kumbha but i dont want either. Then I get Herc and I get exited to play till everyone starts bming me for switching thoth. Honestly I just decided to turn the computer off and go to bed instead of possibly argue and stress myself out. Most of you probably wont give a fuq about this, but it is just my stress relief. You guys have any thoughts? experiences? opinions?

submitted by /u/ThecrewESP
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What gods you hardly see?

Posted: 23 Jul 2018 04:15 PM PDT

I don't remember last time I saw Morrigan, Cu Chulainn (ever since start of s5) or Isis, they seem to be never played? I feel like I'm the only one who plays Morrigan on EU xD

submitted by /u/GGKiki
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Might be too late for 5.13 if no fixed applied but in Siege UI and scoreboard is messed up each match.

Posted: 23 Jul 2018 12:07 PM PDT

I don’t see many using Tyr in the jungle, why is that? What’s his downside for that role?

Posted: 23 Jul 2018 04:58 PM PDT

Every now and then I get to play jungle, on those occasions sometime solo is taken by am assassin so I go around jungling as tyr; and I find a lot of success doing so. Why don't more people play him in jungle? Is it his mana cost?

submitted by /u/doctor-dingus
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Mecury Jamaican Skin

Posted: 23 Jul 2018 09:05 PM PDT

Give Mecury a Jamaican with Capoeira kicks 🔥🔥

submitted by /u/LorJvck
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When is the mid season patch coming to consoles?

Posted: 23 Jul 2018 05:46 PM PDT

New god

Posted: 23 Jul 2018 08:31 PM PDT

Give me random God's you like to try I need something new thanks!

submitted by /u/tom_me25
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What causes Smite to work for one console owner but not another?

Posted: 23 Jul 2018 02:13 PM PDT

I've played for nearly two years and I've never had a game not let me click Accept or crash at the loading screen.

Just curious what technically causes one person to have issues constantly and not another when they're all the same consoles. I live out in the country and have like 5 Mbps and never lag or have anything go wrong.

submitted by /u/tobiahdice
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50% chance the accept button works = Deserter penalty

Posted: 23 Jul 2018 02:10 AM PDT

I don't know if it is just me having bad luck or something, but I am on PS4 and sometimes I get this issue where I can't accept the queue and this leads to me having to restart the game because nothing works.

Of course, the game sees this as leaving the lobby so I get a half hour penalty. Is this a common issue? If so, why hasn't this been fixed?

submitted by /u/AquilaTempestas
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My friends sometimes see me as "In Game" when I'm on the main screen.

Posted: 23 Jul 2018 06:28 AM PDT

I still come across the issue where I'm back on the main Smite screen, and my friends see me as "In Game" and can't invite me. Is there any way to fix this besides restarting the game?

Thanks for any help.

submitted by /u/trustymutsi
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Now that I'm playing my diamond characters more, am I required to whine in VGS constantly through every game? It feels like a pre-requisite from what I've experienced.

Posted: 23 Jul 2018 09:55 PM PDT

Am I correct I'm this assumption? Should I be spamming you rock, please, or awesome more often?

submitted by /u/rayned0wn
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