Heroes of the Storm - Hero Discussion: Alarak |
- Hero Discussion: Alarak
- Thursday Teaching Thread - Beginners encouraged to ask questions here! | July 05 - July 11
- Which of the ults is funniest?
- Deathwing in Heroes of the Strom [idBeCoolif] ft. MfPallytime
- Blizz, please add Banshee's HP Bar just like Misha!!
- To the Kerrigan on our team earlier; my bad :^(
- Alexstrasza's Q should not be able to heal lane minions. I am literally never trying to do that.
- Alex make a MLG play
- Noblesse’s Guide to the Lord of Terror
- Why was Leoric's death timer removed?
- Heroes of The Storm WTF Moments Ep.111
- Thing I miss about Duo Queuing in HL
- Team Octalysis' Goku reveals Valeera's rise to relevance
- You're all wrong about the new Azmodan- input from the biggest Azmohead ever
- Leo's hero portrait needs to be grey when he dies
- Problem with BW talents nobody talks about.
- New Raynor can now comfortably solo the golem boss at level 20
- How about an 'interesting things you may not know about HotS' thread?
- Malthael Solo MATCHUPS - Masters League 100 games in RECENT patches
- Remove the Incentives to Play Ranked Modes for Reasons Other Than Winning
- [A game for community] Ravenlord was travelling between dimensions, and had found your favourite fictional universe. What hero or map did he bring to the Nexus?
- Can we PLEASE get a option to black list a single map in QM?
- [BUG] Lili's Cleanse Cooldown only happening when Fast Feet Active
- HGC Update - July 5, 2018 - Elo scores and simulation statistics for NA, EU, Korea, China, and ANZ
- Building a Battleground: Stormwind Assault
- So Capt ADab is Looking for a First Mate!?
Posted: 05 Jul 2018 05:54 AM PDT Welcome to the Thursday Hero Discussion, where we feature a rotating hero discussion about popular assassins every Thursday. Alarak Highlord of the Tal'darim HotS Birthday & Cost (Link): September 13, 2016 & 750 Gems / 10,000 Gold Alarak Wiki Entries Wikia (Link) Gamepedia (Link) Liquipedia (Link) Balance History (Link) List of Pro Builds (Link) Hero Spotlight (Link) Hero League Match w/Grubby Season 1 - 2018 (Link) Hero League Match w/Nubkeks Season 2 - 2018 (Link) Season 1 - 2018 E-build (Link) Hero League Match w/Jowehots Season 2 - 2018 (Link) Alarak No Nonsense Guide w/Ryoma GG (Link) Alarak is currently a Tier 4 assassin chosen 3 times and banned once at the HGC 2018 Midseason Brawl (Link) with a 66% win rate. Alarak's popularity on the HotS ladder based on Heroes.report (Link) and HotsLogs (Link) is around 11% with a win rate of about 51% over the past seven days.
Previous Hero Discussions (Link) The sidebar for r/Heroesofthestorm/ is updated to include the Hero Discussions wiki. Please Upload Your Replays to HotsAPI.net & HotsLogs.comUploading your replays to these sites provides better data for the HotS community to analyze and learn from. Stats of the Storm (Link) is a utility that works for both PC and Mac that allows you to view replay stats locally on your computer and automate uploading replays to both HotsAPI and HotsLogs. [link] [comments] | ||
Thursday Teaching Thread - Beginners encouraged to ask questions here! | July 05 - July 11 Posted: 05 Jul 2018 10:00 AM PDT Welcome to the latest Thursday Teaching Thread, where you the community get to ask your questions and share your knowledge. This is an opportunity for the more experienced HotS players here to share some of your wisdom with those with less expertise. This thread will be a weekly safehaven for those "noobish" questions you may have been too scared to ask for fear of downvotes, but also can be a great place for in depth discussion if you so wish. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them! If you wish to just view top level comments (ie questions) add ?depth=1 to the end of the page url. If you have any additional questions, /r/nexusnewbies is happy to help. [link] [comments] | ||
Which of the ults is funniest? Posted: 05 Jul 2018 05:46 PM PDT | ||
Deathwing in Heroes of the Strom [idBeCoolif] ft. MfPallytime Posted: 05 Jul 2018 09:40 AM PDT
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Blizz, please add Banshee's HP Bar just like Misha!! Posted: 05 Jul 2018 05:18 AM PDT I'm really pleased with rework of Raynor's Banshee on PTR. But, Banshee's HP status is difficult to identify properly. Please add Banshee's HP Bar just like Misha. [link] [comments] | ||
To the Kerrigan on our team earlier; my bad :^( Posted: 05 Jul 2018 02:30 PM PDT I was playing HotS this morning as Stukov and like, we had a Kerrigan on our team who jumped at an enemy JUST as I shoved them and both her and the enemy ended up flying all the way down the middle lane straight to the enemy teams base I'm so sorry Kerrigan D: [link] [comments] | ||
Alexstrasza's Q should not be able to heal lane minions. I am literally never trying to do that. Posted: 05 Jul 2018 12:05 PM PDT Just accidentally lost a teamfight due to misclick in lane [link] [comments] | ||
Posted: 05 Jul 2018 09:54 AM PDT
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Noblesse’s Guide to the Lord of Terror Posted: 05 Jul 2018 09:47 AM PDT
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Why was Leoric's death timer removed? Posted: 05 Jul 2018 08:01 AM PDT When Leoric dies, there is no longer a numerical death countdown timer... why was that removed? It helped me time out when to get behind gates to spawn, or hearth back just in time. As it is right now, it looks like he's still alive but with a grey bar that fills up as he gets closer to spawning. Why has Bliz removed that piece of information? Add it back!!! [link] [comments] | ||
Heroes of The Storm WTF Moments Ep.111 Posted: 05 Jul 2018 02:34 PM PDT
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Thing I miss about Duo Queuing in HL Posted: 05 Jul 2018 03:00 PM PDT Having a level headed friend who not only knows how to draft but can help you fix a bad draft. And arguments about video game inferiority complexes aside, if you've never had that feeling when your four random teammates ignore every suggestion you make and silently highlight the worst ones possible, either you've had an amazing HL experience or you're one of those four other players. And that's fine, all I'm really saying is that I miss that feeling of being able to count on at least one other person in HL rather than none. [link] [comments] | ||
Team Octalysis' Goku reveals Valeera's rise to relevance Posted: 05 Jul 2018 11:36 AM PDT
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You're all wrong about the new Azmodan- input from the biggest Azmohead ever Posted: 05 Jul 2018 09:35 AM PDT The New Azmodan is actually overpowered. That is my tentative conclusion after 1 QM game and a bunch of AI games on the PTR. I wish I could test it more against actual people but it seems nobody uses the PTR so I'm stuck testing alone. But the raw power level the new Azmodan has just dicking around with AIs is truly insane and I really don't understand how people have been trying him out and thinking it's weak. I have 6K Azmodan games played, so I think I know the hero pretty well, and these changes feel great. The biggest nerf was the increased warning on Q impact and I do recognize that the AI is garbage at capitalizing on this and just stands in the radius. However the new playstyle is all about doing medium-range globes instead of max-range globes, and at this range they're still pretty hard to dodge. I know what people are thinking: But Tide of Sin is garbage, worse than a basic ability. The trait is weak on a minute cooldown. The globe range got nerfed. Yeah, it's not all rainbows. But y'all just need to get into the Azmodan mindset. He's a fatass, the Lord of Sin. All that work pressing extra buttons to use a heroic? Ain't nobody got time for that. Azmodan is lazy, and got sick of having to constantly hit Alt-R, so he upgraded, and now he can be powerful without ever using an ult. He can throw unbuffed globes around that are still as impactful as the old ones, except now they don't require double the mana cost and needing a delay to selfcast BP. This design of the heroics being garbage is dumb and should be fixed, but the actual power level of the hero is great. So how do you get OP out of the new Azmodan? I got you covered. The biggest factor is the new Wrath talent at level 1, and Bombardment at 7. The other talents have their uses, but these are the most consistently powerful. First, Wrath: It is so easy to stack Annihilation with this quest. Other heroes with "stack on AA hero hits" talents dream of having stacking this easy. Zagara takes 3 AA hits on a hero to get +1 damage on her AA. Wrath gives you a stack for every single auto-attack. Azmodan laning against any sort of melee with sustain is generally just sitting slowly chipping away at their HP with AAs in between globes. Live Azmodan they just shrug it off and use their sustain while clearing the wave. But with new Azmodan, every AA they let you land is feeding you stacks. Wrath Azmodan will stack so quickly against a Dehaka or other warriors. This talent addresses the most annoying thing about Azmodan- everyone always wants you to be the solo laner, but solo lane is garbage for stacking. Now it will be great! At 7 you get another tier of Annihilation-stacking talents. Bombardment is amazing for several reasons. First, it directly helps you get even more stacks from AAs on heroes. You're already getting Wrath stacks on AAs and now suddenly you get AAs that hit 3 targets and get Bombardment stacks as well. In a skirmish with 3 enemy heroes, if you hit them all with a Q and then start AAs you get 6 Annihilation stacks from the baseline quest, and 6 Annihilation stacks from Wrath+Bombardment for each AA you get off. In the best case (close range no interruptions where you can actually land 3 Bombardment-empowered AAs) this is 24 stacks from a single Q cast. Most cases you'll only get 1-2 AAs empowered and get 12-18 stacks total, still very strong. The combination of all 3 quests for Annihilation stacking means you should be able to get 200 stacks by 10 minutes into the game. Then the magic begins. The wrath reward is fantastic. Here's some math comparing old and new: q = base Q damage (at level 10, 243) s = bonus damage stack level a = autoattack damage Old azmo in a medium range skirmish could hit some enemy heroes with a BP-empowered globe for (q+s)1.75 damage. At level 10 with Sieging Wrath completed, this was (243+190)1.75 = 757.75 damage. New Azmo with the extra 2.75 range from Bombardment gets to land an AA on up to 3 targets in addition to the globe for q+s+a+s damage. At level 10 with Wrath completed, this is 243+200+136+200 = 780 damage. WITHOUT needing to use a heroic. With the new garbage Tide of sin, you get an extra 222 damage for 1002 total damage. In defense of old Azmodan, if you were in close enough range to AA already, old Azmodan could do 1.75*(q+s+a) or 987 damage, plus even more if you were able to get off several BP-empowered autos or if you used old Sin's Grasp. New Azmodan doesn't have this big single-target-close-range burst, but makes up for it with big buffs in more common scenarios. now instead of getting multiple BP-empowered AAs, you get multiple Bombardment-empowered AAs that split to three targets (and keep building more stacks!). Casting your Q from outside of AA range is much more common for Azmodan, and Bombardment gives this amazing 2.75 range boost to add in AA damage between Q casts. In addition to all this teamfighting power Bombardment gives, it also indirectly helps you stack the baseline quest. Old Azmo would be able to Q a wave and then AA 1-2 minions who survived with a sliver of health during the 1.5s window for stacks. New Azmo can do the same but get off 6 AAs. If you're stacking well this essentially instantly clears the wave with an unempowered Q and you get 10-14 stacks. After midgame, it just gets better. All the buffs to stacking mean you should be able to hit 200 damage about as fast as you could hit 190 with Sieging Wrath. Except Sieging Wrath never goes higher, while new Azmo gets to go all the way to 400! Another huge buff. Azmodan's core gameplay of using Globe of Annihilation is stronger with this patch. I love it! But wait, there's more! Azmodan's neglected W and E abilities got improvements, too! Demon Warriors finally got a fix to the absurdly high mana cost, and a baseline damage aura that helps stack Annihilation, and reveal stealthed heroes/creep. It's still not that strong of an ability, but it definitely feels more worthwhile. All Shall Burn is also great. the old one had some niche uses but was mostly laughable. New ASB you move 50% faster and only have to hold it for 2.5 seconds. It's actually impactful and does decent damage. Plus it's actually a fun ability now- after 2.5 seconds your target goes *pop* and it makes for satisfying kills. The 13 tier, which used to be really weak, now has Cydaea's Kiss to reduce the time to 2 seconds and add a self-heal. At 16, you get to increase the range 20%, making lasers easy to land the pop on, AND the cooldown gets cut in half when you successfully get lasers to pop, allowing you to cast them over and over again. With the incredibly easy to stack new quests, you should be able to hit 400 by level 20. Here's what the math looks like at 20 comparing new vs. old: Old, casting BP + Globe + AA: (360+190+186)*1.75 = 1288 damage Old, way more difficult to stack TFB Azmo: (360+500+186)*1.75 = 1831 damage New, casting Globe with the new Pride talent + AA: 360+500+186+400 = 1446 damage New, casting Tide of Sin + Globe + AA: 1.5*(360+500) + 186+400 = 1876 damage The new Azmodan is just better damage. It can outdamage SW spec old Azmo without using Tide of Sin, and have one mega better-than-max-TFB-old-Azmo globe every 30 seconds if you still take Tide of Sin. There were significant nerfs, of course. But these buffs help in way more frequent situations than the ones that were nerfed. Baseline Q range nerf combined with SW range not existing anymore hurts. More time for people to dodge a Q hurts even more. But the new Q is so much more powerful it would be absurdly OP if you could still do the max range globes without any warning. Still, this hurts. The new trait is a mixed bag. On the one hand, it's a brand new tool for Azmodan- a global lane push that actually gets some XP while it pushes! The new trait has a completely different use case than the old (unless you take the 13 trait talent). Old trait you wanted to use on a wave that was pushing structures to speed up the destruction. New trait you want to use on an empty lane of minions fighting minions, and it will give you XP for 3 of the 7 minions (4 if you take Hellforged Armor). That's not amazing, but it's not negligible either. Being able to soak half of a wave with an instant cast global ability is a nice little bonus. The problem is the 60 second cooldown and the fact that the trait doesn't do much in the early game when there are often no abandoned lanes. Still, you can at least use it right before hitting a wave with Q and it will get you 2 extra Annihilation stacks. If you do use it on an abandoned lane, your minions will win with 5 still standing. Overall the new trait design is way more interesting because it gives XP, but it's not that strong. IMO to make this rework perfect all they have to do is buff Tide of Sin. Not damage- new base globe is so strong they can't buff the damage more. Instead, they should let it buff the range and travel speed of Q so you can use Tide of Sin to still have access to that old Azmo power of clearing a wave or impacting a teamfight from across the map. Perhaps also some cooldown reduction on Tide per minion hit so it isn't a full 30 second cooldown when you use it for waveclear. This is of course all a tentative conclusion based on playing vs. AI. If you'd love to prove me wrong hit me (Beebs#1650) up with some friends and help me try the changes against some actual humans in a custom game on PTR. TL;DR: 3 new stacking quests combine to make stacking incredibly easy. 200 by 10, 400 by 20 should be easily doable. Wrath + Bombardment particularly OP. New Azmo can do more damage at medium range than old Azmo without any heroic. New heroic is garbage, but you don't need it and are OP with just basic abilities. [link] [comments] | ||
Leo's hero portrait needs to be grey when he dies Posted: 05 Jul 2018 06:08 PM PDT Title. This way when you glance at the top of your screen you can tell if he's dead or not. Currently it looks too much like he's alive. [link] [comments] | ||
Problem with BW talents nobody talks about. Posted: 05 Jul 2018 02:02 PM PDT Hi, just would like to talk about one thing, which really bothers me on BW. Generally BW has 2 builds : Teleport (Z) build and sustain build with Mistified talent. For (Z) build mandatory talent is Phase Shield and for Sustain build it is Mistified. And the problem is these two super important talents are in the same tier with Cleanse. In this Garrosh, Diablo and Malfurion meta, Cleanse is really nice thing to have. But not as BW. By picking Cleanse you have to sacrifice two mandatory talents (Phase shield, Mistified) for your build. No other support needs to sacrifice so much for Cleanse (Its even normal cleanse with no cd reduction.) This put her in ironic situations, when she should be good vs heavy cc team due to cleanse, but then you realize it will screw your complete playstyle, so better to pick other support. Your thoughts? [link] [comments] | ||
New Raynor can now comfortably solo the golem boss at level 20 Posted: 05 Jul 2018 02:09 PM PDT If you make sure to take damage first (rather than your banshee), then pop the heal, then take most of your bar of damage again, then have the banshee tank the boss until the banshee dies. It will proc adrenaline and inspire and give you a second heal in the fight. Dusk Raider at 20 is what gives the free procs Pic and talents: https://imgur.com/a/5scu2QX [link] [comments] | ||
How about an 'interesting things you may not know about HotS' thread? Posted: 05 Jul 2018 04:11 PM PDT After u/Mytre posted about Sgt Hammer and the hammer on her tool belt she waves around when she is capturing in siege mode I thought it would be cool to dedicate a thread to these quirky little details. u/TheG-What Dehaka regenerates his arms at level 10. u/Enconhun Kharazim uses different final attack animations with different level 1 talents. u/DuGalle Muradin has a different attack animation when you procc [[Give'em the axe]] [link] [comments] | ||
Malthael Solo MATCHUPS - Masters League 100 games in RECENT patches Posted: 05 Jul 2018 07:14 PM PDT This is in regards to solo lane maps with Control points. This is going to assume that the Malthael player:
Before reading this, check out "Freezing the Wave" mechanic
At the very start of the game, you will have an idea of what you will need to do if you are up against Malthael in the solo lane, and what you will need to do exactly from the moment you meet Malthael in Lane. It is also important to note, that you can win the solo lane, but if your solo laner sucks in teamfight, it can be a disaster lategame. Malthael performs the worst vs triple backline comps. WARRIORSvs Arthas - slightly disadvantaged
vs Rexxar - slightly disadvangaged
vs Leoric - favored
vs Chen - disadvantaged
vs Varian - highly disadvantaged
vs Sonya - equal
vs Dehaka - slightly favored
vs Artanis - slightly favored
vs Blaze - favored
vs Yrel - highly favored
ASSASSINSvs Thrall - favored
vs Greymane - equal in early game but in early-mid game highly favored.
vs Ragnaros/Alarak - advantaged mostly, but highly depends on how much combos are landed by the Rag/Ala
vs Illidan/Samuro - highly advantaged
vs Zuljin - disadvantaged
vs Tychus - disadvantaged
vs Fenix - slightly disadvantaged
vs Falstad - disadvantaged
SPECIALISTSvs Zagara - slightly disadvantaged
vs Sgt Hammer - highly disadvantaged
vs Gazlowe - disadvantaged
vs Probius - advantaged
OTHER UNUSUAL SOLO LANE HEROESvs Guldan Drain Life Build - This build utterly annihilates some solo lane heroes, especially Zagara and Gazlowe.
vs Xul - some choose Xul as their solo laner and he can be highly effective against certain physical heroes. His W talents lvl 4 and 7 can make it a nightmare for certain heroes, and against certain solo laner heroes that focus on the 1v1 and not much the wave clear, his trait can be of high value.
vs Kharazim/LiLi/Tyrande - Believe it or not, some people choose these solo laners against certain heroes. It works against certain heroes.
vs Genji/Tracer - niche solo lane counters to Malthael and Zagara. Although Genji and Tracer at lvl 4 can 100-0 Zagara in one combo, questionable effectiveness vs Malthael.
vs Valla/Lunara - niche solo lane counters to Malthael. Works most of the time.
vs D.va - not usually a solo laner but some pick this to try to counter Malthael.
vs Chromie - Requires excellent aim but can win the solo lane vs surprisingly many heroes. Highly dangerous to Probius but does not win vs Sgt Hammer.
vs Valeera - she actually counters some solo laners hard such as illidan.
[link] [comments] | ||
Remove the Incentives to Play Ranked Modes for Reasons Other Than Winning Posted: 05 Jul 2018 06:27 AM PDT I believe it's past time for Blizzard to stop bribing people to play Ranked modes with Gold and Mount rewards; I'm fine with rewards per se, but not if they aren't gated behind playing a LOT of games in a Season - the rewards should only be doled out for people who play, say, 25-50 games in a mode in a season. The effect of the last-minute scramble for mount and gold rewards on the quality of matches, with the lower leagues especially being flooded with weak, inexperienced players who have little interest in even winning the games is well-known and ridiculous. It is outrageous that the people who regularly play these modes out of love of competition and good matches, the people Ranked is MEANT for, are literally recommended to stay OUT of these modes at the end of seasons. [link] [comments] | ||
Posted: 05 Jul 2018 04:07 PM PDT | ||
Can we PLEASE get a option to black list a single map in QM? Posted: 05 Jul 2018 04:05 PM PDT I am so sick and tired of playing on the same 2-3 maps over and over again. Please give us the ability to mark a map so we dont have to play on maps we hate. I understand this would bump up que times a little, but dont you agree this would be worth it? [link] [comments] | ||
[BUG] Lili's Cleanse Cooldown only happening when Fast Feet Active Posted: 05 Jul 2018 02:39 PM PDT Just ran across this in Quickmatch. The cooldown of LiLi's Cleanse (Let's Go!) stopped ticking down at a random point during the game. I watched the replay back and nothing seemed to trigger it stopping (I was checking to see if it might have been a Chromie trap acting funny). I used it twice, and then when the CD hit 29 seconds, it just stopped. Only realized it was broken a few minutes later in the game, and had to read the description to check what might have been happening. Noticed that it said the CD was affected by Fast Feet, so waited until I took some damage to check if that was something. Low and behold, the CD started ticking again, but only while Fast Feet was active. It would stop again once that was done. Can see in my screenshot that I pointed it out with alt clicks during the match. https://imgur.com/a/ApvjL53 Did a quick search on here, and hadn't seen anyone else bring it up (sorry if I missed it!), so decided to post. It has been posted on the HOTS forums, but almost a month ago now. [link] [comments] | ||
HGC Update - July 5, 2018 - Elo scores and simulation statistics for NA, EU, Korea, China, and ANZ Posted: 05 Jul 2018 02:23 PM PDT | ||
Building a Battleground: Stormwind Assault Posted: 05 Jul 2018 10:24 AM PDT
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So Capt ADab is Looking for a First Mate!? Posted: 05 Jul 2018 10:27 AM PDT |
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