Hearthstone - Rules Update and a Re-Introduction to /r/HearthstoneMeta


Rules Update and a Re-Introduction to /r/HearthstoneMeta

Posted: 07 Jul 2018 11:41 AM PDT

Well Met!

As of today, a rework of the /r/Hearthstone rules goes into effect. Most of the changes are fairly inconsequential to the general userbase, with two notable exceptions:

  • The rules page has been moved from the default reddit rules page to our Wiki, where the full rules are displayed on one page.

    The old, default /about/rules page was simply too limiting for our needs, as it 1) limits each rule entry to 500 characters, forcing us to link the expanded rules in a separate wiki page anyways, and 2) limits us to at most 10 entries, forcing us to bundle together individual rules which aren't necessarily relevant to one another. If you ever wondered why a term as ambiguous as 'low effort content' was being used to bundle together a myriad of seemingly random rules, this is why.
    With the new rules page, the full rules are now presented as individual points on one page, which hopefully should eliminate some of the confusion users have been complaining about for years now.
    Speaking of low effort content...

  • All mention of 'Low Effort Content' has been removed from the rules page

    To the indubitable dismay of /r/Hearthstonecirclejerk, everyone's least favourite rule is nowhere to be found in the current iteration of the rules.
    To clarify, our enforcement of the rules isn't changing much. The 'Low Effort Content' rule never existed to ban all "low effort content" and thus wasn't enforced as such, it was instead used as a general term to bundle together all the specific submission rules that weren't applicable to our other 9 'rules' on the old rules page, and were loosely tied to the effort of a post. Therefore, it is perhaps more accurate to say that we're changing our presentation of the rules, and the way which we communicate our rules with the users of the subreddit.
    The reality of the internet is that nobody has the time to read the terms of service of every page they visit, and it should have been obvious from the start that continuing to defend a rule that was repeatedly being misinterpreted was a mistake. That's on us, and this change is long overdue.
    TL;DR: Content rules aren't changing, how we communicate our rules is.

If you haven't already, please take a moment to read our updated rules page by clicking here.


Re-Introducing /r/HearthstoneMeta

As some of you might remember, a month ago we introduced /r/HearthstoneMeta, a subreddit dedication to discussion of the /r/Hearthstone subreddit (and not the meta of the game of Hearthstone as some initially thought, that's what /r/CompetitiveHS is for). At the time, we weren't properly prepared to maintain the project beyond the initial wave of traffic from the introduction post. We've since then had time to work out a few solutions, including:

  • Prominently displaying a link to the subreddit at the top of the /r/Hearhstone sidebar, at the top of the updated rules page, and by more frequently encouraging users to share their feedback through the subreddit (starting with this thread).
  • Setting up a bot that notifies the /r/Hearthstone moderators every time a new post has been submitted to /r/HearthstoneMeta, ensuring every meta post is seen and responded to (if necessary) in a timely manner.

What /r/HearthstoneMeta actually is:

  • A central place to facilitate in-depth meta discussions of the /r/Hearthstone subreddit.
  • A place to engage with the moderators and other readers of the subreddit in constructive debates for the betterment of the /r/Hearthstone subreddit.
  • A place to share your thoughts, ideas, issues and concerns where the moderators will read and respond to them.

What /r/HearthstoneMeta isn't:

  • A place to discuss the metagame of Hearthstone.
  • A place to vent your frustrations with the rules, moderation team or general state of the subreddit in an angry, non-constructive manner.

    If your submission isn't intended to facilitate a dialogue with the moderation team or the other users of the subreddit, and is instead accusatory or insulting, it will likely be removed.

  • A substitute for modmail if you've been banned or wish to report a thread or user.

  • A place where the /r/Hearthstone moderation team sentences unruly threads to die in obscurity

    It is not the intent of the moderation team to hide threads critical of the moderation team where nobody will see them. If that was the goal, we'd just delete them altogether. We will not be removing threads from /r/Hearthstone which touch upon a /r/Hearthstone meta-topic, but will instead be encouraging users through those threads to use the meta subreddit for what it is intended. "But why not just have them on /r/Hearthstone in the first place, where everyone sees them?" you might hypothetically ask, leading us to the final section of this post:

But Why?

Communication between moderators and users is an integral part of what keeps a subreddit healthy. A functional moderation team needs a vocal userbase to ensure the moderation of the subreddit is held to a high standard, and it can therefore seem counter-intuitive to move the communication platform to a place where fewer people will see it. We have a few reasons for trying this out, and while we don't anticipate everyone will agree with the decision, we at least hope you will see the logic behind our reasoning.

For starters, /r/Hearthstone is a place that the vast majority use to consume easily digestible Hearthstone media. Most people simply don't care about how the subreddit is run, they're happy as long as it works and suits their needs. Few people will actually bother reading this wall of text, but those are the people we want sharing their feedback on /r/HearthstoneMeta, users with a vested interest in the state of the subreddit.

As a moderator, it can be quite intimidating to have to delve into a meta thread where thousands of anonymous voices are disagreeing with your choices. The problem isn't that people disagree, the problem is how anonymous users might disagree. The discourse is often not constructive, the highly upvoted comments are usually those who are most critical at the expense of facilitating discussion, and responding as a moderator with our thoughts is often met with a shower of downvotes (thus hiding our thoughts and remarks from view). And this isn't just on /r/Hearthstone, this is the case on all of reddit.
The point? The point is that while massive meta threads with thousands of comments are great at telling us that the majority of users disagree with a decision (or the vocal minority at the very least), they often don't help us in improving the subreddit. But a single constructive post, with only a couple thought-out replies from users invested in the subreddit, who want to make a positive change? For us, the moderators, those mean a hell of a lot more than a thousand angry voices calling you bad at what you do.

That's what we want out of /r/HearthstoneMeta. It's an optimistic experiment, and it might well fail to meet the goals that we've set for it, but looking at the few posts that we've received so far even without us supporting it sufficiently, it's actually been quite a success. We been made aware of several oversights on our behalf, we've had changes requested that we've put into effect, and most of it has been pleasant discussions between moderators and users without any contempt from either side.

To put a long rant short: More isn't necessarily better. If you have any thoughts on how to improve /r/Hearthstone, please head over to /r/HearthstoneMeta and share them with us and we'll make sure to read it and respond.

-The /r/Hearthstone Moderation Team

submitted by /u/powerchicken
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Streamer Sundays Weekly Discussion

Posted: 07 Jul 2018 05:12 PM PDT

Do you enjoy watching streamers? Do you wish there was an easier way to find new up-and-coming streamers beyond the well-known, established Twitch goliaths?

Do you have a stream yourself? Are you looking to get exposure but not sure how given how Twitch displays streams and how one-shot stream promotion posts on Reddit tend to get ignored? Is anyone still reading these questions?

This thread is for you!

If you are a streamer or know of a cool, lesser-known (read: doesn't regularly pull in 1K+ viewers) streamer feel free to post the URL and a short, informative pitch about why you feel others would be interested to watch it. Why should someone watch your suggested stream rather than one of the hundreds of other streams out there?

The next great streamer might be just one comment away.

Enjoy!

Note: I am a bot. Questions or feedback regarding this thread? Message the moderators.

submitted by /u/AutoModerator
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blizzard, it's not fun playing too many class specific quests,ToT quests were really fun

Posted: 08 Jul 2018 05:20 AM PDT

ToT was really fun. I get to play classes i want with weird decks etc and you don't even have to win to complete the quest, making me a happy loser

Game has gotten more expensive with addition of 2 legendaries per expansion. Used to spend quite a bit collecting 2 of each card of the classic set. Didn't play for over 2 years and decided to play again. ToT was really entertaining since you can play any decks you want and be rewarded for it,

As a current f2p player, i don't have enough dust to craft competitive decks for all classes, especially at legend rank.

ToT lets me enjoy the game more by playing the class i want on that specific day which i don't even have to win the game instead of forcing me to win 3 games with a specific class which is very vexing since you are always playing to win, sometime you just want to enjoy the game as it is and not care too much about winning or losing.

edit: For me personally,it's not about quest being shorter,simpler. For example, the quest "play 30 paladin class cards" vs the tavern of times quest " take 25 turns" they could have the same reward and i still prefer the take 25 turns because i am not coerce into playing paladin today perhaps i would like to play mage today instead. quests like win 2 games with any class, destroy 50 minions are an improvement obviously but they could be better if they were just quest that requires you to play the game like " play 5 games of hearthstone"

submitted by /u/declining_trades
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TIL Mousing over the "mug" icon in Tavern Brawl shows the week's Brawl name & rules

Posted: 08 Jul 2018 02:33 AM PDT

200IQ Shudderwock mill by Thijs

Posted: 08 Jul 2018 07:37 AM PDT

This week's Tavern Brawl in a nutshell (warning: epilepsy)

Posted: 07 Jul 2018 10:44 AM PDT

Returning to the old quests sucks

Posted: 07 Jul 2018 07:48 PM PDT

Title pretty much sums it up.

After the goodness of the Taverns of Time event quests, it sucks to go back to the old quests.

I liked the quests of the event and the main reason was that they were not class specific, I could complete them with whatever class I wanted and I was not forced to play one class or another.

Also the reward felt more worth it. Even if they remove the dust reward, and even if they lower the gold reward, I would like quests which allow me to play my way, not Blizzard's way. I wish they removed the class specific quests

Thoughts?

EDIT: one point I didn't make clear is that the normal quests make me NOT wanting to play the game. If they kept the ToT quests even with less reward per quest, I would play more for sure.

submitted by /u/saito200
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Huge Mountain Giant mana cost glitch

Posted: 07 Jul 2018 07:19 PM PDT

What is this art? Found this in the main page of Hearthstone but it isn't in the game

Posted: 08 Jul 2018 02:46 AM PDT

What card do you think is the best designed card?

Posted: 08 Jul 2018 02:44 AM PDT

Title sums it up

But what is a well designed card? It's a card that is both interesting and fun, both for you and for the opponent.

My favorite card is defile, it feels good to use and is both powerful and fair. Anyways just wanted to hear your guys favorite card designs

submitted by /u/SaltyCatman
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[Spoilers] Congratulations to the winner of HCT Italy!

Posted: 08 Jul 2018 09:39 AM PDT

Hunterace wins with a reverse sweep over Vardu: 3-2!

The full top 16:

Place: Player: Team: HCT Points won: Prize money won:
1 hunterace Nordavind 15 $6500
2 Vardu Helsinki REDS 12 $3500
3-4 justsaiyan Tempo Storm 10 $1500
Swidz - " "
5-8 Bozzzton Red Reserve 8 $1000
StefanSim - " "
AKAWonder SK Gaming " "
muzzy Tempo Storm " "
9-16 Faeli Copenhagen Flames 6 $500
Creapz ENCE " "
ntR Nordavind " "
benene Corax " "
Uberer Barrage " "
Casie compLexity " "
Meliador - " "
illness - " "

*Places 17-32 earned $250 and 4 HCT points

Full bracket

Decklists

submitted by /u/Matthieist
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Lorewalker Cho is the MVP of the Brawl

Posted: 07 Jul 2018 09:03 PM PDT

So I originally included Lorewalker Cho in my Druid Brawl deck to give the non-Druid opponents a chance to play as Druid. You Oaken Summons him out before playing all of your spells (and purposefully don't kill them or attack) and then let them have a good time.

But it turns out it's really great against Druid too. You just summon it after playing all of your spells instead. Now, due to Cho's long animation time, your opponent doesn't have time to kill you on their first turn, plus you get a copy of all the spells they play.

submitted by /u/jmpalermo
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Spell Hunter Rap!

Posted: 08 Jul 2018 07:05 AM PDT

Hearthstone birthday card I made for my best friend ^_^

Posted: 08 Jul 2018 02:54 AM PDT

When memes collide, it is always a massacre

Posted: 07 Jul 2018 01:54 PM PDT

Keleseth/tempo warrior, who needs pirates anyway!

Posted: 08 Jul 2018 01:23 AM PDT

Been trying out different variants of tempo warrior with and without keleseth and have had great success with this list, any suggestions or feedback would be awesome! If you have the cards give it a try and let me know what you think.

Decklist: https://i.imgur.com/0ljTHib.png

AAECAQcE9QWc4gL96gK67AINHNMBjgWbwgLrwgLKwwKbywKF0gLR4QKL5QKd8AKc8wLR9QIA

submitted by /u/Reporteddd
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How to counter Token Druid

Posted: 08 Jul 2018 09:03 AM PDT

When equiping shadowblade in a turn and attack with a minion to explosive trap, do you suffer damage?

Posted: 08 Jul 2018 03:15 AM PDT

It specifically states that your hero is immune this turn but I received damage from explosive trap when my minion attacked a hero. Does it mean that only when your hero attack you are immune?

submitted by /u/ioanste15
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I need suggestions for budget/newbie decks

Posted: 08 Jul 2018 02:12 AM PDT

Hi, I've played for about a month. I tried multiplayer casual for a while but while I was new I was still getting people with optimized decks, upgraded hero powers, etc. which put me off it for a while. I played the single player expansions for a while, but I'm almost done with them now. I have about 1600 dust and I've got a few legendaries from slowly buying 5 of each pack. I'm looking for ideas/suggestions of cheap/budget decks I can choose from. I don't have a hero preference right now - I think I kind of liked Paladin, Priest, maybe rogue, but I'm open to others as well. I'd like a few options ideally. Another option is if there are some EXTREMELY cheap decks so I could try one for all the heroes that would be great.

I found some sites with budget decks but I'm not sure which decks are recent and which sites are reliable. Some of those decks seemed outdated, not in standard anymore.

Thanks

submitted by /u/Dyonisian
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As unnatural as it is, I'm in this brawl till the bitter end.

Posted: 08 Jul 2018 08:25 AM PDT

Just got into this magnificent game, and I absolutely love it. Just wanted to share I got my first character to LVL 10.

Posted: 07 Jul 2018 11:19 AM PDT

The good old radiant+unstable evolution combo wombo

Posted: 07 Jul 2018 01:10 PM PDT

Oh okay.

Posted: 08 Jul 2018 09:33 AM PDT

Top Custom Cards of the week #21 Enjoy

Posted: 08 Jul 2018 06:56 AM PDT

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