Guild Wars 2 - Everyone else is getting 39k DPS. |
- Everyone else is getting 39k DPS.
- In light of recent changes... (Best buff ever)
- MetaBattle Open World updated for 10 July Balance Patch
- Flipping Wars 2 - Mental Breakdown Edition
- Mad King's Envoy - Commission by Magion02
- My Druid is finally wielding the Moon and Stars (dual legendary journey complete)
- Come Party with Us at San Diego Comic Con – GuildWars2.com
- A Human Sylvari
- Anet could you look at the Treasure Hunter Kits?
- How it feels to be a Condi Engi right now... :(
- The Temple Events are amazing. Don't let them be a burden.
- Is meteor shower bugged in wvw?
- Raid Leaderboards Guild standings (8 may-10 jul 2018 patch)
- Today's "Daily Demolisher" is the Maws of Torment Meta!
- What is your ideal new Elite Specialization for your main class?
- You ele mains can complain all you want, but you'll never feel as dead as necromancer mains.
- I wish the Elementalist’s summoned elementals gave allies buffs when traited to Tempest
- Advice to "Git gud?"
- Some Insight about how GW2's Narrative is created, recent post from Angel Mccoy
- Have some positivity!
- I come to Guild Wars for this kind of gritty realism and riveting gameplay.
- wow so exotic much silver
- BLTC updating
Everyone else is getting 39k DPS. Posted: 12 Jul 2018 12:45 PM PDT
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In light of recent changes... (Best buff ever) Posted: 12 Jul 2018 03:31 PM PDT
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MetaBattle Open World updated for 10 July Balance Patch Posted: 12 Jul 2018 10:48 AM PDT Hey all, it's the MetaBattle Open World curator. I've done a pass to update the MetaBattle Open World section for the recent balance patch. All of the articles should now be properly formatted and up to date. General Changes
Class Specific Notes Elementalist
Engineer
Guardian
Mesmer
Necromancer
Ranger
Revenant
Thief
Warrior
Afterword As always, MetaBattle is a community wiki. If you have good ideas or suggestions, feel free to submit new builds or edit existing builds. More info can be found at MetaBattle:Tutorial. [link] [comments] | ||
Flipping Wars 2 - Mental Breakdown Edition Posted: 12 Jul 2018 01:56 PM PDT
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Mad King's Envoy - Commission by Magion02 Posted: 12 Jul 2018 02:41 AM PDT
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My Druid is finally wielding the Moon and Stars (dual legendary journey complete) Posted: 12 Jul 2018 11:36 AM PDT
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Come Party with Us at San Diego Comic Con – GuildWars2.com Posted: 12 Jul 2018 09:02 AM PDT
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Posted: 12 Jul 2018 06:04 AM PDT
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Anet could you look at the Treasure Hunter Kits? Posted: 12 Jul 2018 01:09 PM PDT There are, imo, 2 main issues with those atm:
I may be alone on this one but it would be a nice/fun thing to do while waiting for PvP queues, or when you want to chill a little, I don't know, but atm you're punished more than anything by doing them. [link] [comments] | ||
How it feels to be a Condi Engi right now... :( Posted: 12 Jul 2018 05:59 AM PDT
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The Temple Events are amazing. Don't let them be a burden. Posted: 12 Jul 2018 04:45 AM PDT Hey Gw2 folk, I recently played the Orr Temple events for the Collection added with EP.3, like many others did too. The last time I played them was many months if not years ago and I have to say: The Temple events are amazing. I had a lot of fun while playing them. Especially in Straits of Devastation. I never noticed that it is a meta event build up almost like the metas in HoT maps. You start in Fort Trinity and advance further and further into Orr. The fights are as good as Vanilla Gw2 could get, but the overall presentation is amazing. The music that starts playing, the voice lines that are spoken, the bosses that spawn, the overall story everything feels very epic. What is my criticism? I just don't know when they start. A lot of frustration occurred because hundreds of player waited hours sometimes days till they got all of the Temple events. I'm not asking to change them like HoT where the final stages of the Meta are on a timer. I like that they are player driven. But give them a reset timer (maybe like Dragons Stand). I would love to play Straits of Devastation from start to finish, build up north, south and central, but most of the time the maps are simply done or unorganized. If the map would reset all 3 (or more) hours, people could actually organize (without guild etc) and advance from start to finish and do the Meta. What is your opinion? Should this content stay untouched because it's old? Is it perfect already? Am I simply wrong? Am I missing something? (Obviously, this is a subjective and personal opinion. ) TLDR: I feel like such an amazing content shouldn't be buried beneath hours of uncertain waiting. Edit: While I'm asking for things that will never be done: Add new rewards to them. Maybe a rare drop, maybe exclusive minis, maybe one piece of armor for each Temple, maybe a guaranteed drop of a certain material, maybe a collection that can be repeated like reward tracks that requires them. [link] [comments] | ||
Is meteor shower bugged in wvw? Posted: 12 Jul 2018 01:33 PM PDT Before the patch on my mostly zerker with marauder mix I never really hit 10k+ unless it was on downstates or equally squishy players. Since Tuesdays patch however I seem to be constantly hitting over 10k on what I assume is minstrel firebrands and trailblazer scourges and I even managed to get a 17k hit on a non-downstate. Others in my guild/chat have been complaining about the sudden big hits and being one shot by it. [link] [comments] | ||
Raid Leaderboards Guild standings (8 may-10 jul 2018 patch) Posted: 12 Jul 2018 01:03 PM PDT So with the adition of leaderboards for raids (https://www.gw2raidar.com/leaderboards) i tought could be fun to see wich guild has the number 1 spot for each boss when a balance patch ends All time records are fun but a lot of them are pretty much imposible to beat for changes in balance and competition can get "stale", so what most other MMOs do for records and to keep things fun is sort them by "balance patch" (all time records being still really important), pretty much what this leaderboards do The list of top 1 boss kills by guild: 1) Death and Taxes [DnT]: Sabetha,Xera and Deimos 2) 4 way tie between: -Quantify[qT]: Vale Guardian and Mathias -Snow Crows [SC]: Gorseval and Cairn -Ethereal Synergy [eS]: Samaraog and Keep Construct -Lucky Noobs [LN]: Mursat Overseer and Soules horror 3) two way tie between -Hop Skip Jump [up] Slothosaur -Dispossession [dp]: Dhuum Worth to notice some of this guilds have disband/merge/share members,etc but i use the guild tag that they use when they got those kills Another interesting data on all this kills is what classes were used and number of appearances 1-Scourges 38 used 2-Chrono 28 used 2-Weaver 26 used 3-Mirage 14 used 4-Berzerker and Druid 8 used 5-Core warrior 5 used 6-Renegade 2 used 7-Soulbeast and Herald 1 used I think for the end of this new balance patch the classes we are gonna see are gonna be pretty diferent to what we saw here at leats on the dps part, the suports much likely are gonna be the same There you go, thx u/merforga1 for creating the site and everyone that help with it, and everyone that didn't know about it check it out is a good place to check team comps for bosses and how classes perform in real fights instead of just benchmarks [link] [comments] | ||
Today's "Daily Demolisher" is the Maws of Torment Meta! Posted: 12 Jul 2018 05:37 PM PDT Just a quick PSA. The Daily Demolisher that popped up today (for the first time?) says it's in Vabbi. It's actually the end boss in the Maw meta event in Desolation :) [link] [comments] | ||
What is your ideal new Elite Specialization for your main class? Posted: 12 Jul 2018 12:15 PM PDT Y'all are creative as fuck, so I want to hear what new Elite Spec you'd like for your class! [link] [comments] | ||
You ele mains can complain all you want, but you'll never feel as dead as necromancer mains. Posted: 12 Jul 2018 01:53 AM PDT
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I wish the Elementalist’s summoned elementals gave allies buffs when traited to Tempest Posted: 12 Jul 2018 04:29 PM PDT Could really help Tempest's quest in being as good of a support as Druid. [link] [comments] | ||
Posted: 12 Jul 2018 07:33 AM PDT So lemme start by saying I'm totally aware that different playstyles lend themselves well to different players, but I reach out my Spectral Grasp to the community with this question: What's your advice to "Git Gud?" As a little background, I find myself needing this answered as I watch other players rush into a horde of enemies and destroy them, taking little to no damage, whereas when I try something similar, I'm downed pretty quick and frustratingly throwing daggers. I'll never complain, of course, that the game is unfair (with very few exceptions). I know it has to be my skill choice or skill as a player. So how do you do it, folks? Do you focus more defensively? Play aggressive and fast? Is there a "tell" I can look for to dodge more effectively? On top of that, what other advice can you give to help players get better at surviving and being better players? Edit: Yes, I typically play necro and thief (reaper and DD, to be specific), and I'm loving most of these responses. Hopefully others will see this and get decent responses to questions they've yet to ask, too. [link] [comments] | ||
Some Insight about how GW2's Narrative is created, recent post from Angel Mccoy Posted: 11 Jul 2018 11:18 PM PDT I saw this on twitter and thought I would share since it gives us a pretty interesting look into how the narrative team works at Arenanet. Angel who used to work at Anet posted this little piece a few days ago! It goes a little bit into how the writers have very little control over the characters they create, and that management/time constraints can affect the story greatly. In ways they wish it didn't. I don't doubt that each individual dev at Anet really wants to give us the best experience they can, but these complications get in the way and then they find themselves under fan pressure for it. I wouldn't be surprised if this kind of stuff affects all aspects of development and not just the narrative team.
It's a nice little eye opener on how we can be a little more mindful about feedback. It reminds me of a post I saw recently. It mentioned how giving feedback to individual devs in big companies was a lot like giving feedback to workers in a manufacturing factory instead of the actual manufacturers. Lamenting on the fact that they often don't have as much control as we would expect them to. [link] [comments] | ||
Posted: 12 Jul 2018 01:23 PM PDT
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I come to Guild Wars for this kind of gritty realism and riveting gameplay. Posted: 12 Jul 2018 07:09 PM PDT
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Posted: 12 Jul 2018 03:21 PM PDT
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Posted: 12 Jul 2018 10:25 AM PDT So we've had more than 3 stat gear for a while now. Even before HoT, we had celestial. But you cannot search for that stuff in BLTC Granted, the 4 stat gear is craftable but still. [link] [comments] |
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