True Dota 2 - How I climbed from 400 mmr to 2k mmr, for the Heralds and Guardians out there |
- How I climbed from 400 mmr to 2k mmr, for the Heralds and Guardians out there
- Earth Spirit.
- luna helm.
- Is it true that we can abandon 1/25 games?
- just hit 5k, wanted to share
- Sniper Aghs Build?
- Pangolier and echo saber
- Has anyone else found their ranked games to be super low quality since re-calibration?
- Finding Dota 2 Replays
- Let's talk about Ursa (Maelstrom and enrage talent)
How I climbed from 400 mmr to 2k mmr, for the Heralds and Guardians out there Posted: 12 Jun 2018 11:51 AM PDT I love this subreddit and thought I'd help the <5% of people in this subreddit that may be herald or guardian (referencing the new poll from a couple of days ago). Though I will probably post this in /r/learndota2 as well. Over a period of a year and a half I climbed from 400 mmr to 2k mmr, most of that time I played casually. I by no means belong at 4k mmr +, but I knew that I didn't belong at 400 mmr. I was very unhappy with where I was, because if anyone has been in the sub 500 mmr (even the sub 1k mmr) they will know that it is a very, very toxic and difficult place to climb out of. The main problems you face at that low mmr is smurfs, smurfs, very poor decision making by your teammates, and long ass games where people will spend days on end in the jungle. I realized the only way to climb out of this bracket was to end games in the early to mid game. To do this I needed to embrace the truth that I had to master a few heroes and just get better at the game. Juggernaut, Templar Assassin, and Necrophos were the heroes I ended up "mastering" (quotation marks are definitely needed). I chose these heroes because they were easy to learn and because they were able to make large impacts early to mid game during those points. My first large spike was when I would spam mid with Templar Assassin. The fastest way out of the sub 1k mmr bracket was to only rely on myself and to ensure I was calling shots once I "impressed" people with how strong I was 15 minutes in. People at that bracket will tend to listen to the shots you call when you are able to show them that you can lead them to victory, which rings true in all mmr brackets. So the lesson here is spam mid, because you can easily snowball in this lane, supports will not rotate on you and if they do they do so very poorly, you can capitalize on your ability to last hit in this lane, you will not be competing with another carry in the safe lane for last hits, and the enemy team will not realize how strong you are until you are 7-0 at 15 minutes in. My reasons for spamming mid carry was (if I didn't get mid I would just solo offlane, since one carry was in jungle two others would be in the safe lane):
Breakdown of mid from 400mmr to 1.5kmmr: Mistakes the other mid carry will make (if they aren't smurfs): They won't block their creeps.
They don't have an understanding of basic lane equilibrium.
They can't last hit
No idea when to properly harass.
They will often listen to their teammates to rotate to another lane, and if you properly call it out (don't just do ____ is missing, call it out on your mic and to which lane they are going to) they will not achieve anything with their rotation.
My hero of choice for spamming mid was TA. She is great at low mmr because:
Over 300 games with TA, I have a 61% win rate. I'm not boasting, it is just a matter of having a decent win rate (over 50%) and playing alot of games so that you will eventually see an upward trend. Its all about the numbers, unless you are a godlike player in which you are probably only in that bracket because you are on a smurf. When I got above 1.5k mmr, I finally saw a massive improvement in the quality of my games and was able to transition to other roles, as people actually start to play support, buy wards, have an understanding of how to lane, and other basic teamwork that is basically nonexistent in the sub 1.5kmmr. I by no means am a top tier player, but I thought I'd post this to help even just one person that may feel hopeless in the very low mmr brackets. Also I didn't see many posts from people that had experienced sub 1k mmr let alone sub 500 mmr when I was starting to 'research' how to climb out. Please feel free to correct or add anything in the comments. [link] [comments] |
Posted: 12 Jun 2018 04:15 AM PDT Never picked in pro scene. low pick and win rate in divine. what happened? is he too hard to balance? Do you think he will ever return to the top? [link] [comments] |
Posted: 12 Jun 2018 12:22 PM PDT I've been going luna helm and stacking anciens lately. Is this bad? It does seem to help my farm, but I'm not really sure by how much as opposed to mom. [link] [comments] |
Is it true that we can abandon 1/25 games? Posted: 11 Jun 2018 10:36 PM PDT Without suffering any consequences? Is this true in our ranked games as well? [link] [comments] |
Posted: 12 Jun 2018 12:25 AM PDT https://imgur.com/a/vdPT6X3 [link] [comments] |
Posted: 12 Jun 2018 04:40 PM PDT Been thinking about how to make Aghs work on Sniper as it is a very interesting upgrade and I think the recent changes to talents could potentially make it viable. Mainly the 25% CDR and the -1.5 second cast time. For starters Im thinking Boots - Midas - Aquilla - Treads these first three items can come in a different order, game dependent. The Midas is amazing with such a huge CDR at only level 10 and it gets you to your level 20 much faster. After the early game items I am really unsure, I would natural lean towards Pike or SB as they benefit from the CDR and can keep you alive. But I have lately been thinking of going straight Deso > Aghs as it allows the build to come online rather quickly. Otherwise you would be stuck going Pike/Sb > some damage item > Aghs since going Aghs without a damage item is pointless. Essentially Im wondering how one would itemize mid game and if it's even worth considering. [link] [comments] |
Posted: 12 Jun 2018 12:36 PM PDT
-great early to mid game stats for pango I know arcanes/eul/blink/jav is all the rage but ive been trying treads/aquila/echo for durability and utility because just blink crash buckle combo and running just feels lame to me [link] [comments] |
Has anyone else found their ranked games to be super low quality since re-calibration? Posted: 11 Jun 2018 06:02 PM PDT I have found that since calibrating the skills of my team and the enemy have no been consistent in the slightest. I am surprised some of the players even made it past the required number of games to play ranked. Also a generally a lot more toxicity, griefing and abandoning going on in my games. Part of me feels that we should be allowed to abandon more games before getting LP because some games are just destined to be unenjoyable. [link] [comments] |
Posted: 12 Jun 2018 10:05 AM PDT Hey Everybody! Not sure if this is the place to post this, but I'm looking for an easier way to parse down specifics of a replay. Really, I love watching higher skill and mmr players play a Core Rubick. However, it's incredibly hard to find how to discriminate in searches for that. I mean, who doesn't like to see sweet Rubick plays? [link] [comments] |
Let's talk about Ursa (Maelstrom and enrage talent) Posted: 12 Jun 2018 10:10 AM PDT Hey guys, I've been playing ursa recently and I want to discuss some points: 1) why is maelstrom bad? According to dotabuff, it has 37% winrate on Ursa. In theory, the lightning procs are almost guaranteed with overpower attack speed. Wouldn't it increase your farm rate and kill potential? 2) lvl 20 +1.5s enrage, is it really situational? You multiply your fury swipes damage during enrage, more enrage time = more dmg stacks and more durability. But again, the +12 fury swipes dmg has +1.9% winrate compared to enrage talent. What am I missing? [link] [comments] |
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