RimWorld Typical Tuesday Suggestion Thread -- June 19, 2018 |
- Typical Tuesday Suggestion Thread -- June 19, 2018
- ...So this happened
- This is how Rimworld players flirt
- You can now give a colonist a profession [1.0]
- Rimworld 64-bit is available
- Great recruitment skills [1.0]
- Terra Village
- I hate when my machining table breaks.
- This game never fails to amaze me. How have you even managed this, McIntyre?
- I just love the odd conversations in 1.0
- Looks like Tynan hid something from us in the Dev Menu....
- Some 1.0 Changes I didn't see documented (much)
- RimBiosis -- when two organisms live together, benefitting one or both of them. An example is this muffalo wearing a turtle.
- It's really hard to tell outlander factions apart [1.0]
- Boomalope Train? Looks more like a colony-killer
- She was only supposed to put a Wooden Foot... HOW DID SHE CUT INTO HIS LUNG!?
- [1.0] Food poisoning now causes colonists to become bed-ridden for a while
- My first successful colony. What do you guys think?
- The girls were getting real deep the other day (Rimworld 1.0)
- Rimworld - Some mods and tricks to speed up the game and reduce lategame lag / Increase FPS
- My chef passed out getting high with the flu, and that night a statue was made of his mistake
- Food poisoning too annoying?
| Typical Tuesday Suggestion Thread -- June 19, 2018 Posted: 19 Jun 2018 01:11 AM PDT Please use this thread as a week-to-week suggestions box for Tynan, the /r/RimWorld mods, and game modders. Post whatever you feel would improve your RimWorld experience, but keep it civil! Before you post, please take a glance at the release notes and see if what you're suggesting has already been implemented. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
| Posted: 18 Jun 2018 01:05 PM PDT |
| This is how Rimworld players flirt Posted: 18 Jun 2018 02:32 PM PDT |
| You can now give a colonist a profession [1.0] Posted: 18 Jun 2018 10:39 AM PDT |
| Posted: 18 Jun 2018 05:53 PM PDT |
| Great recruitment skills [1.0] Posted: 18 Jun 2018 05:21 AM PDT |
| Posted: 18 Jun 2018 08:25 AM PDT |
| I hate when my machining table breaks. Posted: 18 Jun 2018 09:09 AM PDT |
| This game never fails to amaze me. How have you even managed this, McIntyre? Posted: 18 Jun 2018 03:56 PM PDT |
| I just love the odd conversations in 1.0 Posted: 18 Jun 2018 04:05 PM PDT |
| Looks like Tynan hid something from us in the Dev Menu.... Posted: 18 Jun 2018 11:54 AM PDT |
| Some 1.0 Changes I didn't see documented (much) Posted: 18 Jun 2018 06:07 PM PDT Before I start, I probably messed up during this. Feel free to correct me and maybe point out stuff I missed. New Building Sprites (starting off exciting I know)
New Buildings and Structure Stuff
Items / Misc
I likely missed plenty of things and accidentally had things from the patch notes. Let me know if you find anything, I'll probably add it. (Seriously I probably missed like 90% of the stuff in this update I looked for stuff in like half an hour. Also report typos I am very tired) im tired edit 1: small stuff from my notes i forgot the add [link] [comments] |
| Posted: 18 Jun 2018 02:27 PM PDT |
| It's really hard to tell outlander factions apart [1.0] Posted: 18 Jun 2018 07:35 PM PDT There is always one neutral and one hostile outlander faction now, but, at least in the dozen of so worlds I've generated so far, they've both been colored nearly-identical shades of purple. Is anyone else having this problem? [link] [comments] |
| Boomalope Train? Looks more like a colony-killer Posted: 18 Jun 2018 09:42 PM PDT |
| She was only supposed to put a Wooden Foot... HOW DID SHE CUT INTO HIS LUNG!? Posted: 18 Jun 2018 04:13 PM PDT |
| [1.0] Food poisoning now causes colonists to become bed-ridden for a while Posted: 18 Jun 2018 05:53 PM PDT |
| My first successful colony. What do you guys think? Posted: 18 Jun 2018 06:24 AM PDT |
| The girls were getting real deep the other day (Rimworld 1.0) Posted: 18 Jun 2018 06:18 PM PDT |
| Rimworld - Some mods and tricks to speed up the game and reduce lategame lag / Increase FPS Posted: 19 Jun 2018 01:25 AM PDT SWITCHING PROCESSING CORE
PREFORMANCE INCREASING MODS [B18] Make War Not Love [B18] Rot Tick Fix [A17] Manhunter Fix [B18] Idle Fix [B18] Tick MultiThread Installation instructions
Other mods [B18] RuntimeGC A fantastic mod that helps you sort out lategame lag and prolong the inevitable. it works like a thrash bin that removes data that only clutters up the game.
Do you know any other way to help increase the lategame slowdown? [link] [comments] |
| My chef passed out getting high with the flu, and that night a statue was made of his mistake Posted: 18 Jun 2018 08:56 AM PDT |
| Posted: 18 Jun 2018 09:15 PM PDT I decided to try a tribal start for my first game this new update. I've got 7 tribe members now, food is abundant, and research and crafts are flowing. However, I get at least 1 case of food poisoning a day. This causes the tribe member to go comatose and drop their weapon, which is incredibly annoying. The floors of my food storage space are wooden, and I have 3 tribe members set to highest priority clean. If there's a spot of dirt in my tribe, it's gone within 2-3 hours. Am I missing something important here or is the new food poison mechanic just a huge pain in the ass? [link] [comments] |
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