RimWorld Tame Failed |
- Tame Failed
- Rimworld - Cinematic Trailer (Fan Made) I'm Back!
- Well that happened...
- For 1.0 I finally decided to do something besides "huge square with smaller squares inside." Please ignore the wolfpack.
- uh oh.
- Why cant i treat people who refuse to haul or do stupid labor?
- My 3rd ever colony (not shown, the second geothermal generator) 15 years in and counting.
- How is my colony so far?
- Some men just want to watch raider baked.
- List of Mods made obsolete by 1.0
- How do i commit mass genocide?
- 1.0 is Lovely
- A different Rimworld-inspired cinematic trailer (fan-made)
- 4 man production room design with storage and bedrooms
- Rate my first base of "The Noobs" (140 played hours after tutorial)
- Uh okay, Tomoni.
- Caught these two cuddling
- I should put a bed in that room to help my depressed colonists :)
- Cooking mod?
- Make up your mind Steve.
- Make carvans come at bad temperatures
- Do you lose heat/cold through your roof?
- I went to talk to a friend for 5 mins...
- Do tribal raids in 1.0 (non sapper) avoid killboxes now?
Posted: 29 Jun 2018 09:20 PM PDT |
Rimworld - Cinematic Trailer (Fan Made) I'm Back! Posted: 29 Jun 2018 10:22 AM PDT Hi All, A few years ago I created a trailer for Rimworld. It was a labor of love both for my craft and for the game. It was created at the pinnacle of my ability shortly after university nearly three years ago now, so I've decided to re-visit the project with the skills I've learned on my journey so far. (maybe check out the old one if you missed it to see how I've progressed) I apologize for the lack of feedback the last time I posted here, Reddit goes over my head a little but thank you for the overwhelming support you gave me last time. Anyway here's my latest re-telling of the events that unfold before you hit play, I hope you enjoy my film and share with the community. https://www.youtube.com/watch?v=Kmv3igLNA4k Lastly Congratulations to Ludeon studios for the continued success! - Conor [link] [comments] |
Posted: 29 Jun 2018 05:03 AM PDT |
Posted: 29 Jun 2018 08:39 PM PDT |
Posted: 29 Jun 2018 06:34 PM PDT |
Why cant i treat people who refuse to haul or do stupid labor? Posted: 29 Jun 2018 02:47 PM PDT |
My 3rd ever colony (not shown, the second geothermal generator) 15 years in and counting. Posted: 29 Jun 2018 06:55 PM PDT |
Posted: 29 Jun 2018 09:16 PM PDT |
Some men just want to watch raider baked. Posted: 29 Jun 2018 12:00 PM PDT |
List of Mods made obsolete by 1.0 Posted: 29 Jun 2018 05:45 AM PDT Keep in mind that some of these mods still do better/more than the features that'll be added into the 1.0. This list is mainly for those that like keeping the least amount of mods installed and don't want to have redundant mods, better or not.
If you see anything that should be added, let me know and I'll throw it on the list. Thanks. [link] [comments] |
How do i commit mass genocide? Posted: 29 Jun 2018 10:14 PM PDT Im tired of gunning them down using simple tactics, spawning them inside a building and starting a fire there. I havent tried doing hats out them though. [link] [comments] |
Posted: 29 Jun 2018 08:36 AM PDT |
A different Rimworld-inspired cinematic trailer (fan-made) Posted: 29 Jun 2018 02:23 PM PDT Hi all I just saw this awesome trailer (https://www.reddit.com/r/RimWorld/comments/8uux1h/rimworld_cinematic_trailer_fan_made_im_back/) and wanted to show you a very rough edit I put together a couple of days ago. I made it as a draft project and wasn't fully happy with it but I thought I'd show it to you guys anyway. I've just finished an 80,000 word sci-fi novel heavily inspired by Rimworld and it's currently going through its final edit. Rimworld helped me through a lot of difficult times and writing a love-letter to it in the form of an action-packed sci-fi adventure was a great challenge for me. I've always wanted to write a novel and it has been the most rewarding AND challenging thing I've ever done. Anyway, here's the trailer: [link] [comments] |
4 man production room design with storage and bedrooms Posted: 29 Jun 2018 06:06 PM PDT |
Rate my first base of "The Noobs" (140 played hours after tutorial) Posted: 29 Jun 2018 10:22 AM PDT |
Posted: 29 Jun 2018 04:32 PM PDT |
Posted: 29 Jun 2018 03:25 PM PDT |
I should put a bed in that room to help my depressed colonists :) Posted: 29 Jun 2018 02:01 PM PDT |
Posted: 29 Jun 2018 06:22 PM PDT As cooking is pointless past level 10, I was wondering if there was a mod that added quality to the meals prepared, which could change either the nutrition or the mood boost. This could also be an incentive for the nutrient paste early game if your cooks are bad and your simple meals give -2 mood anyways (although I'm generally feeding people with berries when I don't have a cook, but that's not the question) [link] [comments] |
Posted: 30 Jun 2018 01:39 AM PDT |
Make carvans come at bad temperatures Posted: 30 Jun 2018 01:38 AM PDT How can I call trade care and even if the temperature is bad. I think this happened because I trapped them in a box and killed them by reducing the heat to -200°C :p. If there isn't a mod or anything I can do, I heard you can edit the code to make them come at different temperatures. [link] [comments] |
Do you lose heat/cold through your roof? Posted: 29 Jun 2018 09:46 PM PDT I'm playing sea ice biome and I'm finally filling out into a base, not a tiny hut crammed with hydroponics. When I reach the limit of the base size that I want, I will probably have 3x or 4x walls to save the heat while also acting as protection. But will my center rooms, surrounded by several layers or warm rooms, be subject to heat loss through the roof? Additional random questions I just thought of:
[link] [comments] |
I went to talk to a friend for 5 mins... Posted: 30 Jun 2018 12:48 AM PDT |
Do tribal raids in 1.0 (non sapper) avoid killboxes now? Posted: 29 Jun 2018 12:34 PM PDT I am a few seasons into a Rough Cassandra run and i had a wall around my base with an opening at the top lined with traps. I have been raided about three times in a row by Tribal people and each time only one or two of them went for my killbox, the rest randomly split up around the compounds walls, attacking seemingly random chunks of wall to get in. The raids were not identified as sappers or as "unusually clever in their tactics". Just normal, like 6 man tribesmen raids. Is this usual now for 1.0? Edit: typos [link] [comments] |
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