RimWorld Raider who killed colony's founder sneaks back in as a refugee; dead colonist's brother remembers him and immediately beats his ass unconscious


Raider who killed colony's founder sneaks back in as a refugee; dead colonist's brother remembers him and immediately beats his ass unconscious

Posted: 22 Jun 2018 06:57 PM PDT

Dude. I love 1.0

Posted: 22 Jun 2018 12:23 PM PDT

10 out of 10

Posted: 22 Jun 2018 06:42 AM PDT

The best colonist I ever had was a cat scientist. I tried to honour his dream and build a cat sanctuary, but it burned down with him and all his cats inside when he went on a fire starting spree. I miss you, Stomp, and the 60+ cats you dedicated your life to caring for.

Posted: 22 Jun 2018 06:36 AM PDT

As a chess nerd, this is literally unplayable. Why can't we just rotate the board?

Posted: 22 Jun 2018 12:08 PM PDT

A little Recruitment Conversation

Posted: 22 Jun 2018 12:56 PM PDT

If you can have 3 mods for Rimworld 1.0, what would it be?

Posted: 22 Jun 2018 09:02 PM PDT

For me its

1) Psychology .. In fact I wouldnt even consider playing 1.0 officially without this.

2) Combat Extended .. Pew pew pew .. s*** out of ammo!

3) Colony Manager .. best QOL mod ever.

submitted by /u/KiNASuki
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Best change of 1.0?

Posted: 22 Jun 2018 04:52 AM PDT

Mine has to be that colonists can't get stuck in corners while building walls; they can build walls while standing on them, and if they're stuck in a corner, it pops them out when they finish the wall.

submitted by /u/Zekken1209
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Caen might have been on to something...

Posted: 22 Jun 2018 12:52 PM PDT

Fan Art! I modeled and rendered my ship in Rimworld! (and added a few personal touches)

Posted: 22 Jun 2018 03:32 PM PDT

Best 1.0 feature ever: reorder pawns with right mouse button drag.

Posted: 22 Jun 2018 06:09 AM PDT

A rare sight.

Posted: 22 Jun 2018 04:17 AM PDT

I started cheating and now I can't stop and it has ruined the joy I got from the game

Posted: 22 Jun 2018 04:04 AM PDT

When I first started playing I played by the rules, whatever they are on the rim. Got royally fucked front back and sideways but had the time of my life. Then I noticed the dev menu and thought, it won't hurt to spawn some silver and components and steel. It's just a time saver anyway.

This trickled down to spawning most basic materials en masse so that I could build whatever I needed that I had researched, without what I at the time thought of as tedious resource gathering.

It was great at first because progress was fast and I felt powerful. That did not last long and now all joy is lost from playing. I tried going back to playing without spawning items, killing inconvenient raiders with a click and such. It was no fun. It felt like I was just waiting all the time. Waiting for different milestones that I would reach within 2 hours of gameplay using cheats would now take, hell, I haven't even gotten as far. Not even close.

I also noticed that I stopped caring about my colonists, they where just robots doing work. It was all about instant gratification now, making a fully bionic muffalorat or getting the 3D printer (mod) or defeating raiders easily. It's no fun in the end. Because there is no end. The fun is in the struggle.

Moral of the story. Don't cheat unless you feel it is absolutely necessary. It will ruin a lot of the fun. Both when cheating and playing regular after.

submitted by /u/kittenhormones
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Best feature in 1.0 so far: it actually runs at high framerates on my non-crap system

Posted: 22 Jun 2018 01:40 PM PDT

B18 for some reason ran at horrendous framerates on my pretty okay computer. 1.0 (64bit but I don't think it's important) runs at a comfy 144FPS, locked, at 3x speed

Thank you based Tynan

submitted by /u/Inacio_
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So many bugs that I decided it would be easier to just move...

Posted: 22 Jun 2018 02:40 PM PDT

Herd migration of ducks

Posted: 22 Jun 2018 07:22 AM PDT

Weak but unfortunately hornless Thrumbos IRL

Posted: 22 Jun 2018 09:16 AM PDT

Looking for advice out of a sticky situation

Posted: 22 Jun 2018 11:21 PM PDT

Ok guys, semi-sticky situation and I'm hoping you all can help me out with it. I'm playing vanilla B18 if it makes a difference. I sent out 6 of my colonists via transport pods on an item stash mission. The trip estimator said 4.5 travel days but the stash only had 3 days, so I decided to use my pods on it. So I sent those guys out to handle business and, here's my mistake, I'm not really paying attention to the date. During their 3 day window for the one injured to heal and for the others to excavate steel and compact machinery, it rolls over to winter. So, they're there now, with only 5 days of food, and travel time back now is 12.9 days. YIKES!

Can I have them move over 1 tile, set up camp, and shoot another cargo pod full of survival meals at them? Will that work? Sorry if I'm asking a dumb question, just trying to make this work. Thanks in advance!

submitted by /u/Bamaslamma12345
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"I might be low on food, but at least i'll be able to get my crops up again in spring"

Posted: 22 Jun 2018 11:45 AM PDT

A local snowhare has gone mad. It will... get drunk as fuck and forget why it was mad.

Posted: 22 Jun 2018 10:04 AM PDT

Any mod that adds the ability to name weapons?

Posted: 23 Jun 2018 01:42 AM PDT

I've got some weapons that have been crafted with art on them. The art itself is cool but I'd like to give the weapons a name along with it. No real reason just think it'd be cool. Thanks

submitted by /u/Riptide1737
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"I'm soaking wet" or in other words: "I'm dumb, so now I'm gonna kill all my friends".

Posted: 22 Jun 2018 02:54 PM PDT

What happens when you try and kill centipedes with bolt action rifles

Posted: 22 Jun 2018 02:45 PM PDT

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