Overwatch - An update on r/Overwatch's season-long LFG megathreads |
- An update on r/Overwatch's season-long LFG megathreads
- Patch 26 June Rundown
- Symmetra Rework Rundown
- The new endorsement system has led to people being over-the-top "fake-nice", and I couldn't be happier.
- Symmetra New Teleporter Rundown
- June 26 Patch is OUT.
- Figured it out. I know what Hammond is, and it's not what we thought.
- "The Interact key is unbound. Please bind this key so you can use Symmetra's teleporter." Blizzard, console players told you a month ago we don't have any more keys to bind. Thank you for not listening.
- I really hope Hero 28 isn’t just another movement displacing hero like Doomfist. We already have enough knockback abilities in the game and I’m tired of feeling like a beach ball every time I play Rein.
- [CONSOLE] Symmetra interact teleport button. We should be able to double bind.
- I decided to sketch this out before a new teaser proves me completely wrong: Hero 28 - Hammond the Wrecking Ball :D
- Marvel Overwatch Crossover skins by Frankie Perez
- Suggestion: Allow us to bind "Interact" to an already bound key such as Melee or Acknowledge.
- Blizzard, it's been at least nine months. Can we fix the placement bug with Mei's ice wall already?
- Busan Map Walkthrough | Fanmade Overwatch Map | UE4
- I really hope Hero 28 is an entirely new character.
- Blizzard patented the Play Of The Game system, including elements of POTG 2.0
- You're telling me we could've worked out hero 28 a month ago?
- Today we lost one of the most powerful tactics in the game.
- A Totally Useless Mercy Tip You'll Never Need and Didn't Ask For
- Blizzard: I think the majority of us LOVE the new patch. Thank you! Can we please bind two functions to the same key?
- Sym 3.0 is out, so bind your interact key!
- Hello NYC dudes and gals! THIS Saturday (June 30) NYXL and I are co-hosting a 64-person LAN party for Overwatch in a Manhattan skyscraper! Catering, coffee, $500 in prizing, and energy drinks included! We're bringing the Overwatch scene together for some fun and competition! :)
- Junker Character Concept - Flyfox
- [Bug] Orisa's "Halt" can no longer pull Sentry-mode Bastion
An update on r/Overwatch's season-long LFG megathreads Posted: 26 Jun 2018 12:29 PM PDT TL;DR: No more LFG megathreads on the sidebar. Since we've implemented our season-long LFG threads, we've helped thousands of group-less redditors find others to play with. However, due to dwindling participation and today's new in-game LFG features, we've decided that Season 10 will be the last LFG megathread for the subreddit.
*Moved from a 3 month-long to 2 month-long season. We will still be removing individual LFG threads, but be offering a couple of alternate solutions for players who want to try to find others in the removal reason (as we've done in the past). 1) The subreddit's Discord server
3) Blizzard's LFG forums
4) Overwatch's in-game LFG (launched today!) In addition to the primary ones listed here, there are hundreds of other Discord servers, subreddits, and various gaming forums that you can use in your never-ending search to find great teammates. As always, we appreciate what this community continues to be for both the Reddit and Overwatch community as a whole, and welcome all feedback and constructive discussion.
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Posted: 26 Jun 2018 11:10 AM PDT
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Posted: 26 Jun 2018 11:11 AM PDT
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Posted: 26 Jun 2018 02:25 PM PDT "Hey all, great game!" "Good luck to everyone, let's have some fun!" "I love each and every one of you, and hope we have a wonderful game together!" Seriously. Lots of people are complaining about players "farming" endorsements by pretending to be nice, but it's fantastic. If our two choices are "tons of people being overtly hostile and rude" or "tons of people pretending to be kind", I'd choose the latter 100% of the time. I'm not sure how far this will go to actually solve the toxicity problem, but I think it's a massive step in a positive direction. [link] [comments] | ||||||||||||||||||||||||||||||
Symmetra New Teleporter Rundown Posted: 26 Jun 2018 11:12 AM PDT
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Posted: 26 Jun 2018 11:06 AM PDT
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Figured it out. I know what Hammond is, and it's not what we thought. Posted: 26 Jun 2018 08:44 AM PDT Blizzard has done a great job keeping Hammond's identity a secret, but I've figured it out. I've done it. Here is the Evidence for my later conclusion:
My logic is solid. The evidence is undeniable. Hammond is...A HAMSTER. Like seriously, what is the perfect name for a hamster? Hammond. [link] [comments] | ||||||||||||||||||||||||||||||
Posted: 26 Jun 2018 01:30 PM PDT I should not have to sacrifice existing functionality to use a new key that could've easily been lumped in with something else. At the very least we could've had the option to dual-bind keys, so one key could be both anything else and also "interact". Or it could've been context sensitive. On PS4, you could've utilized the touch pad, instead of it exclusively being a "cancel rebind" button. Anything. You could have put in any bit of effort to make this not be a problem, and you didn't, and now it's a problem. Now console players have to destroy one of their already extremely limited keybind options to use a single part of a single character's kit. What is the point of feedback during testing phases if you don't actually take it into account? Symmetra will not be in every game I play. She won't even be in half the games i play. Yet in every single game, I'm supposed to be down one button command just in case she shows up, and just in case she places a teleporter I want to use. That is ridiculous. That is awful game design. One button dedicated to one teammate's potential existence? No one thought this through. Edit: Guys, comments like "L3 is unbound by default" and "replace hero information with it" are not helpful comments. I, and others, are not complete morons. We know which buttons are available and which aren't. We have already used those buttons. L3 is unbound by default, but we already bound it to something else. Hero Details is useful after a few hours, but we already bound that button to something else. Edit 2: People are apparently unable to comprehend what "every button is already bound" means. It means every button is already bound. You don't have anything on a button? Congrats. I do. X: Jump. Square: Reload. O: Melee. Triangle: Ult. L1: Ability. L2: Secondary Fire. L3: Crouch. R1: Ability. R2: Primary Fire. R3: Capture Highlight, or Spray depending. Up: Voice Menu. Left: Come to me for healing or Acknowledge depending on hero. Necessary for non-verbal communication and telling allies your position with an icon on their screen. Right: Next weapon on heroes that need it, Capture Highlight on heroes that don't. Down: Communication. That's every button. Every button is bound. I do not have enough buttons. Stop telling me I have enough buttons. I don't. You might not use some of those things but I do and sacrificing them for a once-every-5-matches button for if another hero is selected on my team is ridiculous. [link] [comments] | ||||||||||||||||||||||||||||||
Posted: 26 Jun 2018 11:25 AM PDT Please, please, please for love of god don't be another knockback hero. Or at least let Rein have a buff against it. :( [link] [comments] | ||||||||||||||||||||||||||||||
[CONSOLE] Symmetra interact teleport button. We should be able to double bind. Posted: 26 Jun 2018 12:32 PM PDT Haven't seen anyone talk about how ridiculous it is that we need to bind another button just to use the new symmetra teleporter. I've read some posts where mostly pc players, are telling console players to just sacrifice a button like it's nothing, like we have an entire keyboard we can just play with. I don't think anyone realizes that we have to bind one specific button for EVERY character that just allow us to use the shitty teleporter. Console players should definitely be able to double bind cause then I'll just bind it to my X (square) which is our reload and call it a day. I'm having trouble deciding what to sacrifice for this lame ass teleporter. [link] [comments] | ||||||||||||||||||||||||||||||
Posted: 26 Jun 2018 08:11 AM PDT
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Marvel Overwatch Crossover skins by Frankie Perez Posted: 26 Jun 2018 10:18 AM PDT
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Suggestion: Allow us to bind "Interact" to an already bound key such as Melee or Acknowledge. Posted: 26 Jun 2018 02:11 PM PDT Today's patch added a new key called "Interact" which you have to press to use Symmetra's reworked teleporter. Currently, you have to assign the brand-new key to an unbound key. If you try and assign it to an already bound key such as Melee, it will unassign the old key. In another thread I read how on Console this is arguably an even bigger issue, due to the limited amount of available buttons. You have to give up another key for Interact, leaving the total amount of free keys to an astounding 1 keys. If you, like me, prefer to have all communications (Hello, Thanks, Group Up, Understood) bound to somewhere near your movement keys, I discovered that I simply did not have a key on my keyboard that I could easily press during combat. A temporary solution would be binding Interact to scroll wheel up/down. It works, but it's far from perfect. TL;DR: Allow us to bind Interact to an already bound key such as Melee. This is a much better solution, as it allows you to easily press it during combat. Console players also won't be required to give up one of their two unbound keys. [link] [comments] | ||||||||||||||||||||||||||||||
Blizzard, it's been at least nine months. Can we fix the placement bug with Mei's ice wall already? Posted: 26 Jun 2018 08:10 AM PDT For those of you unfamiliar with this, there's a long-standing bug in the placement bits of Mei's ice wall that cause it to sometimes be spawned in a location other than where the player indicates. This is a complete waste of a 10s cooldown at best, and catastrophic at worst, either not blocking ults, letting enemies get away, killing a teammate instead of saving them, or letting the entire enemy through a choke instead of isolating one of them. I started tracking this issue last summer when I noticed a few of my wall placements behaving oddly, and I've reported it with every method we have available, but much like the cryo+bionade interaction that took over a year to fix, this is getting zero attention. Anyone who's been on the short end of a bad Mei wall knows the effects of bad wall placement ranges from "annoying" to "why is this Mei throwing?" on the tilt-o-meter, and nothing triggers me more than game-changing bugs that I can't work around. I'm praying this thread gets attention so maybe, just maybe, one of the devs will look into it and fix it before the end of the decade. Examples:
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Busan Map Walkthrough | Fanmade Overwatch Map | UE4 Posted: 26 Jun 2018 07:43 AM PDT
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I really hope Hero 28 is an entirely new character. Posted: 26 Jun 2018 08:48 AM PDT One thing I'm really hoping for is a sort of blind-side release for the new hero. One of my favorite things about Orisa is there was never any hint to her becoming a character. No previous appearances in comics or shorts, just her teaser involving Efi a week or so before the official announcement. I have nothing wrong with bringing in pre-established lore characters into the game, but in my opinion it's just way more exciting when it's something you never expected. Think about it. All but two characters had major teasers well before their release. Ana had been seen and known since before even the official launch, Sombra had a several month long ARG, Doomfist was in the lore since day 1, and Brigitte had been shown many times. Only Orisa and Moira really were the biggest unexpected characters (Moira was hinted at but it was very obscure and looked over by most everyone). If Hero 28 turns out to be Junker Queen or Hammond I'll be fine and happy because the wrecking ball idea looks fun and might push me to try playing tank more, but there's just something more interesting and exciting when a new character that's added to the lore, and letting some characters stay how they are. It just makes for a better lore and world if not every single character is playable. I don't know, I just wanted to express how I feel, that's all. [link] [comments] | ||||||||||||||||||||||||||||||
Blizzard patented the Play Of The Game system, including elements of POTG 2.0 Posted: 26 Jun 2018 04:54 AM PDT here is the actual patent for the folks that like legal talk. For those of you that don't know what a patent is, it now means that a clip highlighting the best play of the match, at least in the specific way Overwatch does it, can no longer be copied into other games without breaking US Law. Here's the interesting part : the patent also covers things that are not in the current POTG system and give a glimpse about what Blizzard may be working on :
So camera switches, bullet zooms, slow mos... Could be amazing. Edit :sorry about the misleading title, guess I was a bit fast to post. While I do study patent law and intellectual property, I'm much more familiar with the European system than the US one. Kinda disappointed by how the discussion turned out on this one. This was just supposed to be a reminder that POTG 2.0 could still be a thing in the future, but most of the comments are about how patents are EVIL, should not exist... All the people happy about this got downvoted. Kudos to the guys with actual legal knowledge bringing some nuance on the subject. Since he said it so well, here's /u/BlazeDrag 's explanation on the matter :
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You're telling me we could've worked out hero 28 a month ago? Posted: 26 Jun 2018 12:54 AM PDT
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Today we lost one of the most powerful tactics in the game. Posted: 26 Jun 2018 05:27 PM PDT With the introduction of the Symmetra rework, an infamous stratagem has now been removed from the game entirely. It wasn't orthodox, I'll grant you. It certainly wasn't too mainstream a part of her kit. But of all the new abilities and workings she has, none will compare to that which she has lost. Sure, it might have been frustrating to some, even teammates. Some people might have called it "cheesy", or may even have gone so far as to call it "cheating", but it was a strategy lovingly programmed in nonetheless. I'll always remember... Goodbye, holding left-click from a distance to drop the basketball into the hoop. [link] [comments] | ||||||||||||||||||||||||||||||
A Totally Useless Mercy Tip You'll Never Need and Didn't Ask For Posted: 26 Jun 2018 12:04 PM PDT
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Posted: 26 Jun 2018 11:51 AM PDT I just want to keep my "Acknowledge" keybind on F (where it's been for years) and also bind "Interact" to F as well. I don't think any of us would care if your character says "Understood" every time they use a teleporter, for this particular instance. I haven't thought how this change might affect anything else, though. So feel free to prove my idea dumb. [link] [comments] | ||||||||||||||||||||||||||||||
Sym 3.0 is out, so bind your interact key! Posted: 26 Jun 2018 11:15 AM PDT The game will prompt you after you update to bind a key to "Interact", but if your controls are slightly different and adjusted per hero (like mine are), you may have to set the interact key individually! Just a heads up! [link] [comments] | ||||||||||||||||||||||||||||||
Posted: 26 Jun 2018 08:03 AM PDT Hello r/Overwatch! :)Thank you for reading! This is the first of what I hope will be a ~ bimonthly event for the NYC Overwatch scene! Here's the highlights:
The LAN starts at 10:00AM on Saturday - its a Bring Your Own Computer (BYOC) event - hosted at Alley powered by Verizon 5G Lab.We're structuring it as an 64-person FFA deathmatch tournament, but it is really about hanging out and meeting the Community!
Entry $20 online - Food included. $5 for spectators (non-players). Buy your ticket online. (You can sign up here.)
Want to set up your own events near you? Reach out to my colleague's email, [cg@cgnylan.com](mailto:cg@cgnylan.com). He'll give you all the tips to set up an event - maybe we can even co-promote it next time to involve even more of this awesome community!
For this event we are partnering with the following amazing companies:
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Junker Character Concept - Flyfox Posted: 26 Jun 2018 07:23 AM PDT
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[Bug] Orisa's "Halt" can no longer pull Sentry-mode Bastion Posted: 26 Jun 2018 03:55 PM PDT I don't know if a bug or a stealth-change, but Orisa's pull no longer pulls bastion in turret mode. This is in my opinion a major nerf to Orisa against Bastion, being able to pull Bastion off of payloads or highgrounds was a major part of Orisa's toolkit. Whether intentional or accidental, I do think it will change how an Orisa-team can engage against Bastion, and needs to be kept in mind (especially since new-Sym means Bastion will be more viable). [link] [comments] |
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