Legion TD 2 v2.29: Improved Targeting, Emojis, New Player Experience


v2.29: Improved Targeting, Emojis, New Player Experience

Posted: 29 Jun 2018 11:44 AM PDT



Announcements

Steam Feature
- Big news! Legion TD 2 will be featured on the front page of Steam for 24 hours, starting July 2 at 10am PST (7pm CEST). We're anticipating an influx of new players, so this patch has some bug fixes and improvements to the tutorial to make sure new players have a good experience.

New unit progress:
  • Mercenary 17: Completed, needs mercenary UI refactor
  • Mercenary 18: Being modeled
  • Atlantean T2: Completed, needs implementation
  • Atlantean T2U: Completed, needs implementation
  • Atlantean T2U2: Completed, needs implementation
  • Atlantean T5: Ready for animation
  • Atlantean T5U: Ready for modeling
  • Atlantean T6: Ready for modeling
  • Atlantean T6U: Being modeled
  • Legion 6 T1: Being modeled
  • Legion 6 T1U: Being modeled
  • Legion 6 T2-T6: Ready for modeling
Next units will be out next week!

Client Updates

Terms of Service
- Updated our Terms of Service in accordance with GDPR. All players are required to accept these terms of service before playing. Any time we update these terms, you will need to accept them again.

Game Updates

Pathing & Targeting
- Improved several cases where ranged units would attack targets far away instead of close ones, when both were at full life. (NearbyTargets now re-searches upon continuing to attack-move destination. May have performance impact.)

In some cases, your backline was focused before your frontline on ranged waves, especially on wave 11. This should no longer happen.

Creep Spawning
- Improved reliability of creep spawning by spreading them slightly more to the sides (A lot of randomness happened when the ones in the middle got "stuck" and bounced around randomly)

Dark Mage
- Mind Warp is now smarter about prioritizing Berserker, Fatalizer, and Doppelganger (higher autocast score for units with ramping damage)

Legion Spells
- Fixed a bug where sometimes Legion Spells selections didn't show up in the tooltip

Bug Reporter
- No longer crashes on occasion (Disabled log uploader, so unfortunately we won't have any client logs with the report. You will need to upload them manually on the forum for us to debug any client issues)
- You can override this setting in Interface Options: Enable Client Log Reporting (Advanced) if you want to still automatically upload your logs when you type -bug.

Custom Games
- Fixed a cosmetic bug where it would say X/16 slots remaining instead of X/12

New Player Experience

Tutorial
- A variety of fixes & improvements on various missions

Lobby Menus
- Main menu now shows "Tutorial" instead of "Play" for level 1 accounts. (Level 1 accounts can still be invited to parties or custom games)
- Chat windows (Global Chat, Team Chat, etc.) are now not automatically opened by default (You can click the gear icon to change this setting)

Recommendations
- No longer recommends training workers if you can't afford them yet

Deploying Fighters
- Now plays a sound if you are trying to deploy a fighter at a blocked square

Tooltips
- Auras now say (Aura) in their tooltip (Some players didn't realize that Leech was an aura when completing the aura tutorial)
- Leech and Cannibalism tooltips now explicity state that they also provide spell vamp

Attack & Defense Types Chart
- Added a "?" button which you can hover over to see an additional explanation

Matchmaking
- Now shows text that explains if you're an experienced player and you duo with a new player, your rating change is halved. The goal is to allow players to duo with their friends to introduce them to the game without feeling so bad about their rating.

Chat

Emojis
- Added some emojis, such as :smiley:
- Full list:
100 angry astonished beer cry flame frowning grimacing heart heart_eyes joy laughing open_mouth smile smiley smirk stuck_out_tongue sunglasses sweat_smile wink pray thinking
- Some shortcuts:
<3 :) ;) :( :'( :P :D
Game Balance

Goals are to encourage a wider variety of openings and to nerf Mech, which is still too dominant. We like to be iterative with our changes (rather than over-nerfing or over-buffing) because we patch so frequently.

Legion Spells


Villain
- Villain debuff is now applied to bounce targets for Aqua Spirit, Rogue Wave, and Fire Elemental

Fighters

Tier 1


Pollywog
- Attack speed: 1.15 -> 1.2

Super cute, but still too weak


Peewee
- Booster: Attack speed bonus: 110% -> 100%

Tier 2


Fire Elemental
- Health: 1230 -> 1200
- Damage: 46 -> 45

Tier 3


Harbinger
- Crushing Blow: Stun percent: 20% -> 25%

A forgotten passive is now more relevant

Tier 4


King Claw
- Shell Shock: Damage: 80 -> 75


Ocean Templar
- Resonance: Regeneration: 20 + 0.3% max health -> 20 + 0.4% max health


Honeyflower
- Health: 1140 -> 1100


Leviathan
- Damage: 105 -> 100

Tier 5


Starcaller
- Asteroid: Damage: 600 -> 600 + 0.5% max health


Berserker
- Attack speed: 1.56 -> 1.52


Fatalizer
- Attack speed: 1.56 -> 1.52

Waves


(20) Maccabeus
- Damage: 800 -> 750
- Immolate: Splash: 5% (3% to flying) -> 8% (5% to flying)

A bit stronger against mass units and summoners

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