Halo - Weekly Discussion Thread


Weekly Discussion Thread

Posted: 25 Jun 2018 09:10 AM PDT

Hello everyone!

Welcome to this week's Weekly Discussion thread!

As long as the topic is related to Halo, you may discuss it here. This includes subreddit meta and things related to Halo.

If you have any questions please message the mods.

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Finally made my favourite halo weapon

Posted: 25 Jun 2018 07:34 AM PDT

Marty, Jen Taylor and Joseph Staten hanging at a coffee shop

Posted: 25 Jun 2018 12:01 PM PDT

I Made a Custom Halo Zippo

Posted: 25 Jun 2018 09:44 PM PDT

A Real World Perspective on the Guns in Halo

Posted: 25 Jun 2018 02:09 PM PDT

As something of a firearms enthusiast, the guns in Halo have always been one of my favorite subjects. The Halo universe, especially in its early years, has been good about keeping the science science fiction "hard" and giving us real numbers and technical details to keep its mechanics believable. The guns are no exception.

My goal here is to apply the technical details of the weapons in Halo to the real world and hopefully provide some understanding of what all those numbers mean. I'll also be offering some critique on a few things that are touch unrealistic. I'm only talking about human weapons here, so don't expect a breakdown on how plasma weapons needlers work. I'm also going to avoid using "it's just a game" or "gameplay" as a copout. I'm going to try and work purely on a realism standpoint, but do try to keep gameplay in mind when I discuss a few criticisms.

I'm also focusing on Halo CE through Halo 3, though I may mention Reach.

The Pistol:

Every Halo game has had a different pistol variant. What's interesting is that all of them, according to the Halo wikis at least, all fire the same bullet, but offer drastically different firing rates, capacities, and stopping powers. This is unrealistic and Halo would have been served best by changing the ammunition between games. Ie, a smaller round would shoot faster, but would do less damage and offer a high capacity. The pistol in Halo 2 would ideally shoot something smaller than the one in Halo 3.

According to the Halo wiki, the pistol fires a 12.7 x 40 mm round. For a handgun, this is a gigantic round and would be a consider a fifty caliber. To put that in perspective, the .50 Action Express (famously used in the .50 variant of the Desert Eagle) is a 12.7 x 33 mm round. In other words, the M6 shoots a longer bullet. The effects of a longer round would likely be more power by adding weight to the round. A bullet like this has a ton of stopping power without a lot of penetrating power.

Many military and police agencies around the world use 9mm Luger, which is a .38 caliber round. Its dimensions are 9 x 19mm, so this round is less than half the length of the Halo around. The 9mm offers a great balance between cost, penetration, capacity, and stopping power. For a while, the FBI and other agencies switched to the .40, which was slightly bigger than 9mm, but decided the lighter round was superior because it offered great capacity and the ability to put more rounds on target.

That being said, it's not particularly realistic for a .50 caliber handgun to be the standard-issue firearm for a military. .50 caliber rounds have a ton of recoil and can actually be physically painful to shoot (seriously, they can sting your wrist after a few hots) and the amount of training to consistently shoot a .50 is quite a bit greater than training with something like a 9mm.

As a reaction to fighting something like a Brute or an Elite, the .50 makes sense. We've seen that it takes multiple shots with the M6 to bring the larger Covenant down, even on the more powerful variants. In that context, it makes sense, though the M6 was seen in use fighting Insurrectionists pre-Covenant War.

Assault Rifle

One of the things that confuses people when talking about rifles versus handguns is that calibers don't seem to make sense. Why is a .223 a more powerful around overall than a .380? I'm going to try and clear up some of that confusion because at a glance, these numbers won't make sense.

The MA5 fires a 7.62 x 51 mm round, which lines up exactly with the modern 7.62 NATO round. The real-world variant is seen in rifles like the M14 or the FN SCAR. In terms of diameter, it's the same size as the round fired by the AK-47.

Technically, rifles that fire rounds this big are considered battle rifles as opposed to assault rifles. This distinction is often semantic, so we can overlook that, and it's possible that the definition changed, as the Battle Rifle in Halo fires a 9.5mm round.

The MA5 largely makes sense in every game except CE. The 60 round capacity and low damage output are unrealistic, but that's corrected in later games. The MA5 and the round it fires, would be pretty high on my list of chosen weapons and calibers when going up against a force like the Covenent. The 7.62 round's civilian equivalent, the .308 Winchester, is one of the most popular hunting rounds in existence and fares well even against larger game. It's not unrealistic to assume a round like that could seriously damage a Brute or an Elite.

Battle Rifle

My favorite weapon in Halo.

Firing a 9.5 x 40 mm round, the Battle Rifle fires an absolute beast of a round. The US military does not have a comparable round, with the 7.62 NATO being the closest comparison. The next biggest round would be the .50 rounds in the M2 heavy machine gun or the Barrett M107 sniper rifle. It's somewhere in between those two.

The closest equivalent round I could was the .375 Remington Ultra Magnum, which is an incredibly potent round capable of killing just about anything. You could use the .375 to hunt something as large as an elephant. At its most potent, the .375 delivers over 7,800 joules of force. The 7.62 NATO delivers about 3,500 joules of force and the .50 AE tops out at around 2,200.

The amount of recoil on the .375 is, according to Wikipedia, too much for most shooters. For a Spartan, that's fine, but for the average Marine, that must pack a wallop! We have to assume that the UNSC has developed technology to mitigate that recoil.

Like I said, there is no real-world military equivalent. The .375 is simply way too much bullet for a human target. Against an Elite, Brute, or Hunter? It's necessary. Three bursts out of a .375 should be way more than enough to take down a Brute, so it really must speak to just how tough your enemies in Halo are.

SMG

This is actually one of my favorite weapons to discuss because it's so unlike the others.

The closest equivalent the SMG has in the real world is either the HK MP7 or the FN P90, both of which have seen military and law enforcement usage. Halo's M7 uses a 5 x 23 mm round, making it the smallest seen in the game. The MP7 has a 4.6 x 30 and the P90 a 5. x 28.

Why such a small round? Low recoil, high accuracy at short ranges, and excellent armor penetration. Given that just about every human soldier wears some kind of armor, an armor piercing round makes sense. Also given the tremendous rate of fire in Halo's M7, a small round with low recoil makes sense. The 60-round magazine capacity is approaching silly. The P90 holds 50, with the MP7 holding a max capacity of 40. When you consider that the M7's rounds are caseless, it's possible that the actual casings are small enough to carry 60, but it's still pushing it with the size of the magazine.

Shotgun

There isn't a lot to say about the shotgun, honestly. Most modern military combat are 12 gauge, which is considered ideal for most purposes, but Halo's M90 is an 8 gauge. In the world of shotguns, the smaller the gauge, the bigger and more powerful the round. From a modern perspective, an 8 gauge is overkill as a military round, but makes sense against the larger Covenant species.

What perhaps doesn't make sense is that the standard-issue UNSC shotgun is a pump-action. Though pump-actions do see widespread use even today, semi-autos have proven more effective in combat. The US military's standard issue is the M1014, which is semi-automatic

Sniper Rifles

Halo's sniper rifle is technically an anti-material rifle, or a rifle basically designed to penetrate tank armor. It fires a 14.5 x 114 mm or about a .586 caliber round. There is a real-world equivalent round, which hits with a force of about 24,000 joules. That's insane.

The famous Barrett M107 fires a .50 BMG, which is 12.7 x 99 mm, for comparison.

It speaks for just how tough Hunter armor must be if not even a round of that incredible power can penetrate it. It also speaks for the UNSC's incredible recoil control technology if even regular Marines can handle it fired from the shoulder. The recoil on a round that big is astounding.

In Conclusion

With exceptions, the Halo universe actually offers a fairly realistic take on its guns and their performances. There are a few things to grovel about here and there, but for the most part, anything unrealistic can be explained with technology.

If this is popular enough, I may do another one of these on the actual designs of the weapons, which are generally good, but some don't quite make sense. Please let me know what you think and if there are any other firearm enthusiasts out there, feel free to correct me and I will edit accordingly.

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What is the weapon and armor featured in this concept art?

Posted: 25 Jun 2018 03:18 PM PDT

Hey guys, saw that people are posting collections and whatnot and wanted to contribute the start of my halo sleeve tattoo

Posted: 25 Jun 2018 04:46 AM PDT

Unofficial ONI Intro

Posted: 25 Jun 2018 01:29 PM PDT

This is what happens when there isn't the option to boot players for betrayals in certain infection gametypes in MCC matchmaking.

Posted: 25 Jun 2018 08:41 PM PDT

I think a single spore can destroy a fenceline...

Posted: 25 Jun 2018 02:57 PM PDT

Had to pull them all out of my storage, and get them all together for an amazing photograph. Great game, INCREDIBLE franchise. I love Halo :’)

Posted: 25 Jun 2018 11:12 PM PDT

First Forge Map

Posted: 25 Jun 2018 08:31 PM PDT

Snagged myself an AC-220 Vulture Gunship for only 30 dolleree-doos.

Posted: 25 Jun 2018 04:40 PM PDT

My take on the Halo: Collateral Damage cover

Posted: 25 Jun 2018 06:48 PM PDT

TIL: You can link any image to Forge maps

Posted: 25 Jun 2018 01:27 AM PDT

My take on Spartan cosplay from this past Denver Comic Con

Posted: 25 Jun 2018 07:56 AM PDT

Recreation of my 2 favorite panels in HALO: Collateral Damage (pt 1)

Posted: 25 Jun 2018 10:21 PM PDT

the first few solo games of a new arena season, in a nutshell.

Posted: 25 Jun 2018 08:14 PM PDT

Any idea how I can download these? I’ll never get over the nostalgia...

Posted: 25 Jun 2018 11:16 PM PDT

Found my old Reach figurines inside a trunk under my bed! Brought back so much memories from my childhood :’)

Posted: 25 Jun 2018 07:50 AM PDT

I got married this weekend, and Chief was one of the characters on our super nerdy wedding cake

Posted: 25 Jun 2018 09:50 AM PDT

We also had (legally purchased) music from Halo 3 and Halo 5 playing, I drank a toast from a glass that has the Halo logo and the Triforce on it, and one of my groomsmen had Master Chief cufflinks.

We haven't gotten any of the official pictures back yet, I'm just super fucking excited and wanted to blurt it out.

EDIT: I don't have a photo of the cake itself yet, but here is the design that was printed on the 'nerdy' half of the cake. The other half of the cake was very classic and traditional.

https://i.redd.it/vpl0b4b3d7611.jpg

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Some Halo MCC Menus I made

Posted: 25 Jun 2018 07:09 AM PDT

Her whole gah damn team left lol smh... I was on the red team

Posted: 25 Jun 2018 09:34 PM PDT

A flashback to when my buddy got stuck in a drop pod.

Posted: 25 Jun 2018 11:05 AM PDT

I remember a live-action Halo movie that used to be on Netflix where the Covenant would attack and Master Chief and so,e 16 year old were the only ones left along with some girl and was rated PG-14 but I can’t remember the name. Does anyone know what it is?

Posted: 25 Jun 2018 10:27 PM PDT

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