Guild Wars 2 - /r/Guildwars2, Anet WILL ignore our serious questions if we flood the AMA with blind praise and love.


/r/Guildwars2, Anet WILL ignore our serious questions if we flood the AMA with blind praise and love.

Posted: 29 Jun 2018 10:56 AM PDT

Anet deserves praise for everything they did right this episode, and they have been getting it this week already on the subreddit and in game when we've seen devs running around. They've been congratulated and praised for the work they put in, but they do not log in to answer player concerns about the episode. That is what this AMA is for.

The upcoming AMA will be the only precious hours we as the entire community will have for months to clarify our real questions and concerns with Anet directly. I can't stress enough, they will NOT address concerns and criticisms if there is too much fluff in the way.

This AMA is our only opportunity when talking with Anet to even remotely control the direction of the discussion, and get the answers we deserve. Please, for the health of Guild Wars 2, keep the fluff to the daily subreddit diet. Don't flood our only opportunity for months on end to actually talk to them.

EDIT: white knights who think wanting serious discussion = wanting to endlessly bash anet until they talk, like please...

EDIT2: /u/Fury-0f-Balthazar put it very succinctly, this AMA is an opportunity for people who are serious about wanting to get the most out of this very rare chance to actually talk to Anet, and the best way to get the discussion going is to precisely mold your questions as to encourage a response, not a defense.

submitted by /u/unpopularinfusion
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Guild Wars 2: What Is The Endgame?! - TheLazyPeon

Posted: 29 Jun 2018 11:24 AM PDT

gw2efficiency feature: account time machine - see what exactly changed in your account value

Posted: 29 Jun 2018 01:06 PM PDT

Hey there,

It's been a while since I last posted on Reddit, but with the recent influx of new players, I thought it would be good to try and spread the word.

If you don't know gw2efficiency, we offer a feature where you can see how the value of your account (but also a ton of other statistics) changes over time and ranks you (anonymously) against all other 200.000+ players using the website. Preview image of what the account value looks like.

Introducing the Time Machine!

http://gw2efficiency.com/account/time-machine

Since this is a feature that has been requested quite literally hundreds of times in the past few months, I decided to use a week of my holiday from work and make it happen. Initially on gw2efficiency, there was no way to check what actually changed in your account value between two points in the graph, for example if you logged in one day and saw your account had dropped by a few 100 gold, you'd have to manually check the Trade Post and try and second guess what happened. Not anymore! You simply pick 2 snapshot date points, and you can see exactly what changed in your account.

Preview image of what the time machine looks like

Since this feature saves a complete representation of your account every time your account gets crawled, this requires quite a bit of storage space. Due to that, the time and frequency for which you can look back with the time machine to what changed depends on which supporter status you have:

  • Wood (Free forever): Crawled every 24 hours, can look back up to 3 days
  • Copper (1$ via Patreon or 5$ total): Crawled every 12 hours, can look back up to 14 days
  • Silver (5$ via Patreon or 25$ total): Crawled every 6 hours, can look back up to 30 days
  • Gold (10$ via Patreon or 50$ total): Crawled every 3 hours, can look back up to 60 days
  • Platinum (25$ via Patreon or 125$ total): Crawled every hour, can look back up to 60 days

Supporters also get a whole bunch of other features which you can see here.

If the last time you used gw2efficiency was a while ago, feel free to have a look in the changelog to see all the fixes and improvements that the website has gone through.

If this is the first time hearing of gw2efficiency, please give it a shot! It's completely free and does not require a registration. All you need is an API key! The page does not only offer statistics, but also insights into your account (such as seeing how much money is lingering in your material storage) and the most efficient way to convert currencies, craft items with materials you already own (a fan favourite) and more. Anything missing is most likely just not in the API and will be added as soon as it becomes available (mounts please ).

If you would like to leave feedback, feel free to leave a comment or hit me up on any of these channels: Github, Reddit, Twitter, Discord or email to support@gw2efficiency.com

Thanks for your continuous support!

- David / queicherius

submitted by /u/queicherius
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ArenaNet: Learn how to recycle dead content

Posted: 29 Jun 2018 04:38 AM PDT

We have waited 4 months for an amazing patch that gave us an incredible story, an intricate new fractal, a beautiful map and an ingenious new mount - but that's where the praise stops, unfortunately. The balance of quantity against quality is completely disrupted, and the longevity of the content we're receiving is extremely poor. There are almost no long-term rewards to work for, almost no big goals to aim for. You could argue that the developers actually want us to play for a short bit when a patch gets released, and then leave to find another game, but I wouldn't want to believe you if you'd say that. Regrettably, it does seem to be the case.

But it doesn't have to be like this. This game contains some amount of "dead content". Content which gets used once or twice, and barely gets revisited again afterwards. What if we could focus a single patch on bringing these beautiful locations back into the spotlight by adding an incentive to visit them?

In the following areas, ArenaNet would have to invest a small amount of development time in order to achieve a large amount of game content, mainly because the maps are already made, and simply need events or some finishing touches.

  1. The Ruined City of Arah: While it is true that this location is used for a dungeon, it doesn't take away the fact that it is HUGE. This map is being wasted as simply a dungeon location, and could easily be revitalised as a new map to explore. The only thing developers need to do is add vistas, points of interests and add interesting events and bosses, with perhaps a new currency. Rewards could include skins from the Arah dungeon, a new rare "risen Aura" and new gathering runes.
  2. Kormir's Library / The Sanctum: A beautiful new area introduced in Path of Fire, that can easily work as a Fractal. We could explore a crucial moment where Kormir and the other Gods might've come together to discuss the situation involving Balthazar.
  3. Claw Island: An old location, but still very nostalgic to visit. This area could become the next Guild Hall with some imaginative work.
  4. Fahranur: A beautiful location introduced in Season 4, episode 1: Daybreak. This location could as well be used for a fractal, with the simple addition of a few puzzles and boss fights.
  5. The Crown Pavilion): An amazing event that had us fighting for some amazing looking skins and rewards. This location could easily be turned into a new yearly event, or perhaps even the location of a new fractal or raid.

I'm sure there are more locations we can revisit and rework, but these were the 5 I could think of at the moment. Let me know if there are other locations you'd like to see revisited for some easy content.

submitted by /u/Derigar
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I want to get into Lady Camilla's pants

Posted: 29 Jun 2018 09:07 AM PDT

.... but from what I can tell, her armor/outfit is not an available one. Anet, please make this a player-accessible look! Even as a gem store outfit! The game needs more outfits that aren't covered in random bells and whistles, instead looking more practical. This would 100% be something I'd spend cash on if it existed.

https://wiki.guildwars2.com/images/1/12/Lady_Camilla.jpg

submitted by /u/forrestfire15
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[Spoilers] We want good content, not grocery lists.

Posted: 29 Jun 2018 11:20 AM PDT

tl;dr: Achievements and collections are fine, but if that's what the majority of a patch is, it's not. Especially when the maps are one-offs. Please note that the following is about the Living Story patches as a whole, not just the most recent one.

Let's start by talking about what makes (made?) GW2 open world fun.

  • Exploration - Learning new lore naturally, finding cool areas that might not have a purpose, seeing cool little events with engaging multi-chain follow-ups. Many events only had a temporary fail-state. You had plenty of chances to go off the beaten trail (away from PoIs, Vistas, etc.) and find cool hidden areas.
  • Replay-ability - When doing map completion, there was enough in the map that you would probably find something new each time you explored it, whether that was a new event, npc, or hidden area.
  • Meta events that tell part of a story and that are easy to just walk into and join. Whether you're breaking up a seige, summoning a dredge commissioner, or tackling some other menace, these are varied and unique. They're rarely all "kill kill kill".
  • Explorable achieves and other similar achieves. These were in moderation, and would encourage you to investigate isolated areas and mini-dungeons. Standard collections are 6-15 items or so and are generally rather organic, with some exceptions. Legendary collections excluded.

So now let's look at how Anet is doing things now:

  • Exploration - Every hidden area has either a PoI or a story collection achievement associated with it. You can easily find many hidden areas just by searching for PoIs. PoI hard to find? use the wiki or a dulfy guide. Don't worry, the achievement collection guide will tell you where the other hidden areas are.

  • Replayability - These are one-off maps we've been getting. They feature some mastery that's generally only usable in 1 map, or items that are interesting and only usable in 1 map. (Lava tubes being a notable exception?) Anet either bribes us with loot metas or long-term collections. (Oh I haven't forgotten you, Draconis Mons) These generate artificial interest in the maps. They aren't sustainable and they aren't made to be. I would rather we get 1 or 2 new maps a season that had actual proper depth than 4 or 5 trash maps that we'll discard one after the other.

  • Meta events: The meta events are stale. This most recent release is incredibly so. I don't think voice acting was even included. Why are there asura there? What are we even doing? I have no clue. Meta events have stopped being about story-telling and have just become loot-rolls and face-roll zerg fests. I would rather we had polished small-scale metas over faceroll fight metas. There's another thread for complaints about the new particular meta, so I'll leave off there. Still, my comments are about more than just the most recent meta, and while some metas are certainly more enjoyable than others, Anet continues to dig themselves further into this hole.

  • Explorable achieves/collections: Here's my core rant. I like achievements in video games. I have enough AP to prove that. When I played the patch and see 4-6 new collections with 15+ items in each to collect, I am not having a good time. These aren't natural progression collections like the Banners of Amnoon were. This is "Go wait at a temple for 30 minutes." "Go wait for a World boss for an hour." Go queue into a map for 20 minutes. Time yourself well or this is going to take even longer!~ The PoF collections/masteries/achieves basically had you do every event in every map once or twice. Anything interesting you found you'd probably have to go back to for an achievement later. Nothing was interesting to be interesting. These collections come out with every new living story section, and I'm tired of it. They're not fun. It's a grocery list, nothing more. GW2 used to be fantastic at hiding their grind, now they just put it in list form for you and tell you it isn't a quest.

Summary:

  1. Polish your maps. If you need to release fewer maps, go for it. At least the map you publish will have replay-ability or depth, and will keep our attention longer without you having to bribe us.
  2. Don't attach a PoI or map objective, or achievement to every single interesting area. Slide an event in there, give us some fun dialogue, maybe throw in some lore. Give us a reason to spend time looking around, not just looking for the next objective.
  3. Put variety into your meta events. Zerg fests are fine in moderation. We should have clear reasons for what we're doing, and NPCs should be giving us information and feedback. Collect a whole lot of mats and then fight a boss is not fun.
  4. Stop the grocery lists. If you can't fit a collection achieve in 10 items or less, maybe think twice on whether it's worth making it an achievement.

I'm sure there's people that will disagree with what I'm saying, especially when it comes to meta events in general, but I honestly think that Anet has been working themselves into such an awful hole. I don't want more maps. I don't want more meaningless one-off masteries. I want content that's interesting and will have me looking around and playing around. We're going to all these great GW1 maps that should have tons of lore, and they're just drab and meaningless collect-em-ups.

submitted by /u/FractalRares
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ArenaNet Soundcloud has been updated with LW4 EP2 and EP3 music

Posted: 29 Jun 2018 02:33 PM PDT

Game Release Notes - June 29, 2018

Posted: 29 Jun 2018 11:53 AM PDT

The REAL atrocity with the new map

Posted: 29 Jun 2018 08:13 AM PDT

... is that there are cats in the village/starting point that don't say "Meow." and that you can't take into your home instance.

Anet pls, I need moar kitties, especially from PoF maps.

submitted by /u/Sunaja
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30k roller beetles have been unlocked until now - Mike Z on Guild Chat

Posted: 29 Jun 2018 12:13 PM PDT

Interesting number, probably would have been way more, if they hadnt had those server problems.

I was a little late to tune in but it seemed that Mike Z made a statement at the beginning regarding those but I missed some of it.

submitted by /u/rude_asura
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I designed a race, Welcome to Drift City.

Posted: 29 Jun 2018 06:09 PM PDT

Patches at prime time on wvw relink day

Posted: 29 Jun 2018 12:07 PM PDT

Dear Anet,

Please don't.

Sincerely,

WvW community

submitted by /u/Hell_Mesmer
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The [FTT] Field Tech Turrets are amazing, please unbind them from the map!

Posted: 29 Jun 2018 06:56 AM PDT

Hello there!

At the moment most people are really excited for the new mount, but barely one mentioned the new FTTs, so I'll do that :D. To explain briefly: There's an Asura NPC which unlocks multiple collections to build up portable turrets that can be adjusted to 7 different types and 4 levels each.

These are the different types with screenshots and a description (lv4):

  • Direct Damage (multiple projectiles with ~600 damage ber hit, bouncing 3 times)
  • Area Damage (one big projectile that spawns an aoe field that pulses with ~600 damage)
  • Healing Aura (~360 range field around the turret that heals for 400/s)
  • Shield Bubble (~600 range field around the turret that grants you a buff that decreases incoming damage by 20% (you can also leave the area for ~10s))
  • Boon Wave (~900 range field around the turret that grants up to 8 stacks might, perma fury and a bit of alacrity)
  • Speed Wall (a cross on the floor that grants 20s of super speed on touch)
  • Gravimetric Tunneling Field Oscillator (gain a special action key that lets you teleport back to the turret within 2 minutes (global range, you may use waypoints in between))

Now why I made this post is because I absolutely love this new feature but there's one single but absolutely devastating flaw that seriously must change. My friend and I have been farming Spare Parts for over 6 hours to get them all to lv4 and I was super excited to use them against PoF bounties. But then we couldn't...

You can only use them on the new map (Domain of Kourna).

:(

ANet really should unbind them from that one map, so we can use them in open world in general. They must stay unusable in instances tho.

There also wouldn't be any issues with "afk farming" or "spamming turrets" because:

  • Each turret (consumable) costs a reasonable amount of Spare Parts, Magic and one map currency.
  • Each upgrad (lv2, lv3 and lv4) cost 5, 10 and 20 Spare Parts aswell.
  • Turrets decay over time and have to be repaired by using even more Spare Parts (no afk farm).
  • Turrets are rather squishy, so you cannot let them tank or fight on their own.
  • You cannot have more than one turred deployed at the same time.

All these things make exploiting those turrets rather impossible if you ask me. So why not give us those things for all maps? I'd love to set up speed buff turrets in starting areas to help players out etc. They are also extremly useful for bounties, for example one turret per bounty would be really cool. I don't see why ANet has to cut the fun with this, because the turrets are really well designed and have cool animations that surely weren't "just quickly added".

Regardless of what the future will bring us, I hope this post was informative aswell. :)

gl hf o/

Edit: also check out this thread: https://www.reddit.com/r/Guildwars2/comments/8umqqx/everything_i_know_about_ftt_field_tech_turret/

submitted by /u/Xyonon
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F100 Hardcore Mode | Artsariiv Solo

Posted: 29 Jun 2018 01:25 PM PDT

Just beautiful world design....

Posted: 29 Jun 2018 08:27 AM PDT

Honestly from the music, the atmosphere each zone creates, the sound effects, and character progression. Just damn this game is good. It's so hard to find an mmo, especially in this day and age, where the word feels alive and brimming. atmosphere is super important to me a this game hits all those high notes. If you haven't played it, I urge you too.

submitted by /u/artoriasabyswalker
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WvW re-links | June 29th

Posted: 29 Jun 2018 11:06 AM PDT

[Beetle-Racing Track] Wayfarer Foothills

Posted: 29 Jun 2018 03:46 PM PDT

Every time I get on the new mount it makes me think of this

Posted: 29 Jun 2018 01:12 PM PDT

Xera Raid Encounter Disabled

Posted: 29 Jun 2018 01:16 PM PDT

Payback doesn't affect Basilisk Venom for some reason

Posted: 29 Jun 2018 10:17 AM PDT

The Deadeye master trait Payback doesn't affect the Basilisk Venom elite skill and i'm really interested in how long it has been broken, is this a new thing or it has been like that since the deadeye rebalance?

submitted by /u/VinylNarcissus
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[Raid-fun] Xera learned how to become immortal raid boss

Posted: 29 Jun 2018 01:05 PM PDT

[Spoilers] Praise for the sound design in the last story chapter

Posted: 29 Jun 2018 07:25 PM PDT

Particularly the scarab plague wall. That rolling screech utterly terrified me the first time I heard it. Even though I didn't find it terribly dangerous, every time I heard that sound I lost completely focus on fighting Joko poured all of my attention on that wall. I really enjoyed it.

submitted by /u/tippertot
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Initial B - Silverwastes Edition

Posted: 29 Jun 2018 02:40 PM PDT

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