Fallout - Complete notes from the Noclip documentary. (MASSIVE Fallout 76 info dump)


Complete notes from the Noclip documentary. (MASSIVE Fallout 76 info dump)

Posted: 13 Jun 2018 07:38 AM PDT

(Watch the complete documentary yourself here. It's really good, and definitely worth a watch.

-----General-----

  • BGS Austin are the main guys behind this game. The Maryland (Rockville) studio is involved, but they have been putting in tons of work into Starfield as well, and 76 is mostly Austin's baby after the initial design phase. They started working on 76 when they were still Battlecry studios, and began development during a time when Rockville was still working on Fallout 4 (and later beginning production on Fallout 4 DLC and Starfield). Rockville's role is largely creative.

  • The two Fallout 76 leads worked on Star Wars Galaxies, The Old Republic, and Ultima Online between them both. The lead programmer for 76 was the client lead for SWG. They're experts when it comes to building multiplayer, and painstakingly rebuilt the engine from the ground up to support multiplayer.

  • BGS Austin was absolutely crucial in the development of this game. Rockville doesn't have the experience required to pull something like this off because they are a singleplayer-focused studio.

  • From the beginning, the map was planned to be four times bigger than Fallout 4. This is in part due to new tech that enabled them to render longer distances; they wanted lots of open space to explore.

  • West Virginia was chosen because A) it was still East Coast, and B) it was a place that would be almost completely untouched by nukes. This would give them the opportunity to have living forests, tons of different types of wildlife, and more diversity than normal when it comes to different regions on the map.

  • It was also chosen because as they dug deeper into local stories and folklore of West Virginia, they found out there were so many cool conspiracy theories, monsters, and creatures that have been part of the state's history. They felt this was a perfect match for Fallout 76. The Grafton Monster, Flatwood Monster, the Snallygaster, Mothman -- the list goes on.

  • The Mothman specifically is a unique creature that they don't want to spoil other than saying there will be stages to him. "Maybe at the beginning, he's just stalking you". Creepy!

  • There are way more creatures in 76 than all other Fallout games. Giant sloths, two-headed possums, and intelligent plants were all mentioned.

  • The mutated creatures are more dramatic because it's so soon after the bombs fell, and the radiation is at its most powerful. They like to think that not all of these creatures were able to survive into the time period when the other Fallout games are set.

  • Raiders are out. The important reason for this is that they found with raiders, players would spend a lot of time just trying to discern whether or not a hostile human was a player or AI. They didn't want this, so they created a faction of half-feral ghouls called the Scorched, who are hostile, but still sane enough to use weapons and armor. These will be the main gun combat with AI in the game, which is described as a "central pillar" of the Fallout experience.

  • The map is huge, but there are six distinct regions to the game that are each a different difficulty/level, for a natural progression. "They mentioned: A hollowed-out mountain top, soggy floodlands, a festering toxic wasteland, swampy woods, and a colossal mountain range that bisects the entire map."

  • The new weather system can encourage or deter you from entering a specific area. Maybe you want to head to the mountains, but a major rad storm is sweeping through the area right now, making it much more dangerous to do so.

  • There is a lot of open space in this map. This means that when you find something, they want it to feel like you're finding something that's been hidden from the world for a long time. There are tons of different places to find. Some of the ones they mentioned were everything from quiet cabins, abandoned wood mills, treetop watchtowers, flooded mines, and abandoned barbecue joints.

  • ^This is IN ADDITION to the fact that you will find whole abandoned cities and towns like previous Fallout games. There are also the missile silos, and a crashed space station (Van Buren!).

  • The world is larger and more detailed than any previous game. This is due to massive engine improvements. New systems for propagating forests, a vastly improved dynamic lighting model, subsurface scattering, and far more complex animations for creatures (who need to react to being attacked by multiple players at once).

  • You'll start the game in a relatively nice, green area. Another more hostile area they showed is a region full of factories that's covered in a nasty white powder, from the chemicals that the factories were full of being released.

  • Lots of vertical landmarks. The giant excavator shown in the trailer was here. They let you orient yourself easily. More verticality than previous games, since Fallout 3 and 4 were both very flat lands.

  • They have their version of the Greenbrier Hotel, which housed a real-life nuclear bunker. Their version has a large golf course connected to it, and has its own story which they don't want to spoil.

  • More clothing than ever, and you have to discover a lot of it in specific spot. An example they give is that there's a real-life town called Helvetia, which is home to a festival where they make paper mache masks. They made ten of them for you to find when you visit the town in Fallout 76.

  • A lot of stories and quests you'll find will be the locational stories that we see as unmarked quests in previous Fallout games. An example given is a firehouse in Charleston, and if you go there you can find firefighter gear, and take a firefighter training course. They want you to explore and discover these things yourself with your friends.


-----Gameplay-----

  • You can play solo, but at launch there will be no private maps. They fully believe in the idea of sharing a world with other players for Fallout 76.

  • There is a main story, there are plenty of quests, but they want this game to be about what you want to do on any given day. Maybe you want to explore a new region, or maybe you want to go hunt down that last rare component for a crafting project. Maybe you want to kill a creature for its drops, or maybe you want to set up a new C.A.M.P.

  • Events! An example given was a horde of super mutants attacking a farm. You get notified and can swoop in to save the day, and they want you to meet other players doing the same thing. You don't know what's going to happen, and they're okay with that. An example given was "maybe you see ten Yao Guai come in because somebody trained them in from across the map".

  • In addition to the C.A.M.P.s you can build anywhere, there are also public workshops that must be claimed. These are specific locations that you have to clear out, and once you take them there could be events that spawn. But they can also contain useful crafting resources: An example is a mine that, once claimed, allows you to get a regular income of lead ore. Lead = bullets. Being able to make your own bullets is very valuable in Fallout, and potentially to other players.

  • Your C.A.M.P is your portable, build-anywhere settlement. They're smaller than a full settlement, but can be placed anywhere on the map. If you join a new game, your C.A.M.P will automatically be where you left it. If by some miracle two people have their camps in the exact same spot (they stress this is very unlikely due to a player limit of 20-30 and an enormous map), it will be saved as a blueprint and you can put it down anywhere you want.

  • Crafting is a big part of the game. You'll be able to craft guns, mods, ammo, food, armor, power armor, etc. Everything that you could craft in Fallout 4, and way more. They want you hunting down rare materials to craft that next big item.

  • Talking about how they want survival elements to be a big part of the game, but never tedious or boring: "I have to brush my teeth every day, or they'll rot out of my head. I do NOT want to do that in a video game. I just don't care!"

  • You have to eat and drink to survive. Anecdote: Somebody stumbled into a heard of cats and said they'd never been happier to see cats because it meant they could eat!

  • Food rots over time, and your gear degrades and must be repaired.

  • Rads are different, and cause mutations. The higher your rad count, the greater the odds that you'll get a mutation. They're like traits from Fallout 2, where you get a buff to one thing, and a penalty to something else. They can be cured if you don't like them, and in the late-game you can become permanently mutated if there's one you really like. Most mutations are stat or gameplay changes, but some are visual.

  • You will be able to sell items you craft to other players. Crafting is a big part of the game and they want crafting specialization to be worthwhile and powerful. You can spec into cooking and make valuable food that other players might be willing to pay for.

  • Perk cards completely replace the perk chart from Fallout 4. Every single time you level up, you take a new perk card. Perk cards are divided among the primary SPECIAL attributes, and you can have a limited number active at one time. You can swap your active cards out whenever you want, and can share them with other players in your group. This incentivizes coordination in groups, where you can specialize to work well when grouped up.

  • One person in your group might be focused on survival stuff like crafting and cooking, somebody might be geared up for combat, another might be specced into building great defenses for your settlement, and the last might be built as a medic to heal other players up.

  • For crafting food, you find recipes all over the world to unlock new stuff to make. There are "orders of magnitude" more recipes in 76 than Fallout 4, and a lot of the items you craft are +/-. One food might make you more susceptible to disease, but give you a huge health buff.

  • They are exploring the idea of letting you set up a robot vendor in some kind of a hub area, so you can sell items to other players who visit the hub. This is not confirmed, they're still exploring it, but he reiterates that it's a live game and that they're thinking long-term.

  • There are anti-griefing measures in place, they don't want the game to be too chaotic. Aggressive players will get a wanted level, and the penalty for death is only respawning at a nearby location.

  • There are different ways to communicate with other players, including voice chat, an emote wheel, and even a photo mode that came out of a game jam.

  • They want to know when to control the player, but more importantly, when NOT to control the player. They want this to feel like a Fallout game. The other players in the game world a system they do not control, and they will not shy away from it. They embrace it. They said when players collide it might be messy for a bit, but they have levers in place to solve problems. They'd rather do that than play it safe. They want to try this, they can make adjustments later if they want to.

  • 24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.

  • Players will be visible on the map at all times, in their words, for good or ill. They want you to be able to see other players doing an event or a quest, and then go along to help them, or maybe even to attack them (though again, there are anti-griefing measures in place that they will tune as the game goes on).

  • You can trade with other players that you meet.

  • You can immediately join your friends in their session or invite them to yours.

  • Party size is currently 4, though that is easily adjustable. They're aiming for 4-person co-op gameplay, but they also want to have bigger conflicts like 12v12 deathmatch.

  • They're always adding more content to the game. Right now they're working on the aforementioned team deathmatch mode for players who may complete every quest and want something to do.

  • Nukes nukes nukes. Nukes are endgame content that require you to play through the game's story and complete repeatable quests to find the launch codes. The story there is that the Scorchbeasts (the giant bats) are crawling up out of the ground, and you can seal the fissures with nuclear strikes. They're hard to access and will not be used constantly by tons of players.

  • Nukes are NOT A GRIEFING DEVICE. Their function is to create high-level areas wherever you want on the map, and you are actively incentivized to do this in non-populated areas, because you want to be the first one in there to plunder them. If you stay too long, you die!

  • It is very challenging and time consuming to obtain the code to actually launch a nuke. It requires playing through most (if not all) of the main story, and then completing a repeatable quest until you have every part of the code. Because of the opportunity this presents and the time investment, players aren't going to be dropping nukes left and right on other players: by doing so, you will have effectively wasted your limited-time reward by dropping a high-level, loot rich area on or near somebody else.

  • The Legendary item system returns, and places you nuke are excellent places to farm legendary items. Eventually, the nuked area will return to its pre-nuke state. Depending on where you nuke, you'll find different things inhabiting the area, because areas have different flora and fauna.

  • You can nuke other players. Todd is very excited to see what people do with the nukes, because they just don't know what's going to happen.

  • If your settlement is nuked, you can easily repair the damage. Again, nukes are NOT A GRIEFING DEVICE.


-----Post-Launch-----

  • After Fallout 76 releases, the Rockville studio will remain creative leads, but most of their work is going toward Starfield, along with their Montreal studio. Austin will be in charge of supporting the game for years to come.

  • Microtransactions are a thing. This is acknowledged as an unfortunate reality of supporting both dedicated servers and free post-launch content for everybody. They are purely cosmetic. Anything you can purchase with microtransactions will also be able to be obtained for free by playing the game.

  • All DLC/updates will be free.

  • The plan is for part of the Austin team to be working on regular content updates, and the other part of the team working on larger content drops. So you get frequent, smaller updates (new events, free items were some examples), and then major content updates every so often. That is the plan, and they will have to make adjustments based on what players like and don't like.

  • If they make something they really like and the players don't, they will not double down on it. Instead, they'll embrace the stuff that players do like.


Here are some notes that aren't from the documentary, but have been mentioned in the various interviews since E3:

  • You can quickly and easily repair damage if you are nuked, or join another session. This, in addition to nukes being very hard to acquire and potentially valuable with their rewards, makes them pretty much impossible to grief with.

  • VATS makes a return, and it functions in real-time. You'll have to be snappier about lining up your shots, but you can still build your character to specialize in VATS, and it still is great for players who maybe don't have the twitch aim, and want to rely on their character's skill more than their own.

  • Mods and private lobbies are confirmed, but post-launch. Since Fallout 3, there is always a delay between release and official mod support, and 76 is no different. Their main focus on launch is to have the base game running as well as it can, and then some time later they will add private lobbies that can be modded just like every other Bethesda game. They said they are 100% committed to this and that it is going to happen.

  • Pete Hines has said that there are tons of quests scattered all over the world. I've also heard Todd say that they make use of robots a lot for quest givers.

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Re-introduce Karma, and use that system to match people up with people of their kind.

Posted: 13 Jun 2018 07:18 AM PDT

Good, bad & neutral. The more people you kill, the more Karma you lose, and when your Karma gets below a certain threshold, you are put in servers with people of the same Karma rating.

Edit: I agree with a lot of your comments; there are many things this could both fix and ruin. I do feel something relating to Karma would be ideal though. It is familiar to most of us, and has been missed by a lot of people too. It enables the ability to role play - play the villain or the hero - and be rewarded with some kind of title relating to what your Karma rating is. There could also be exclusive perks relating to your Karma rating. I hate the idea of being able to see everyone on the map. There needs to be some sort of trade off, where the person intending to kill another player really has to weigh out the pros & cons before he does it; those who do it on a whim, too frequently, just to ruin peoples fun, should suffer in some kind of way (not in some messed up sense, just something to put them off doing so in the future.) I'm all for PvP; I'm not all for griefing.

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We need a radio tower.

Posted: 13 Jun 2018 08:18 AM PDT

Uncle Todd, if you're reading this (I'm sure you are) please, let player controlled radio towers be a thing. Make it a spot in the center of the map that Players can take over and broadcast essentially their own "voice chat" over a specialized radio frequency.

Imagine all of the things players can do with the power of a radio:

  • Annoy people
  • Play annoying music with their acoustic guitars in real life
  • Advertise their wares
  • Be a general nuisance

Imagine all of the gameplay systems that involve setting up a shop around a player owned radio tower

  • People paying the player for advertisements, just like in real life
  • People fighting to take away control of the tower from the player
  • Players themselves shouting communist propaganda into the radio
  • Recruiting for the Minutemen?

If it's not already in the game, please make it happen

submitted by /u/HueHueJimmyRustler
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Regarding 76, I think we can all agree on one thing

Posted: 13 Jun 2018 01:54 AM PDT

That "Take Me Home, Country Roads" cover is gorgeous and we need a full version ASAP. Plz Bethesda.

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If there is no radio in Fallout 76, I will become a radio

Posted: 13 Jun 2018 09:13 AM PDT

I'll don a bandana and shades, walking around West Virigina playing Fallout-inspired playlists for the newly-emerged vault citizens.

I'll follow different groups around and comment on what they're doing (with a bias towards those who do good more than evil). If there's world voice chat, I'll stand on top of the mountains to have an eye on the world, informing players of weather patterns and incoming warheads.

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According to the Noclip doc “The Making of Fallout76”: DLC and Updates will be FREE Micro-transactions will come ONLY in the form of COSMETICS in order to keep the servers alive and to keep the DLC and updates FREE!

Posted: 12 Jun 2018 04:59 PM PDT

That documentary changed the whole game for me

Posted: 13 Jun 2018 12:50 AM PDT

E3, even the interview was confusing and there were many questions unanswered. After that documentary everything was cleared up and I'm excited for a multiplayer fallout.

Edit: here is the link for the documentary

https://youtu.be/gi8PTAJ2Hjs

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One of the most terrifying things in Fallout 76

Posted: 13 Jun 2018 02:19 AM PDT

Is gonna be coming across characters like this and instantly turning around and running the fuck away

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I have never been so thoroughly interested in a Fallout game

Posted: 13 Jun 2018 09:12 AM PDT

I have played bits and pieces of Fallout 3, NV, and 4. Each one, I probably put in about 10 hours minimum, and just could not get into the games. One of the things that really stuck with me was the reliance on the VATS system. If I want to aim down sights, I want to be able to hit something within a decent percentage. The sight's coverage should my spread. But, playing Fallout, It almost felt like RNG aiming without VATS. But I digress...

I have played Oblivion and Skyrim to death. With over 1000+ hours in each across the 360 and PC. And, that's with no mods. Bite me. I like a thorough vanilla experience before I break out the crazy mods.

I noticed the stream for Fallout 76 and took almost no interest in it, other than to tell my friends that Bethesda was up to something. However, that changed when they announced it would have online features. So, I tuned in to BE3 this Saturday for three reasons. One, DOOM ETERNAL. Two, ES VI. Three, Fallout 76.

I could barely contain my excitement. Even my friend who feels similar about me with the Fallout series was excited. I may even outright preorder the game, even though I have not done that in years.

I love shared-world games. Sea of Thieves and The Division coming to mind. You can team up and be friends, share gear, or, outright murder each other to your heart's content. We now have this in a Fallout setting that I can share my murderous tendencies with my friends! That, and I can literally nuke my enemies out of existence. Also, private and modded lobbies.

Let's just pray to the fucking gods that their anti-cheat is up to snuff. Otherwise, you're going to be repeatedly nuked to death.

See you guys on the wasteland. Because Bethesda may have just picked up a new fan.

Edit: Ok this is getting nuked. GG. Toxic subreddit is toxic.

Edit 2: Came out of the spiral of death. See yall on the wastelands.

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Wouldn't it be healthier for a fanbase to let a series take a new direction for once? Especially when it'll probably be temporary?

Posted: 12 Jun 2018 10:13 PM PDT

Thanks in advance for the downvotes

As a Fallout fan myself I'm pretty supportive of Fallout taking a different direction for atleast just this one time, since I doubt this will become the new genre. 76 isn't even replacing a new Fallout, its just been made out of the blue. If it comes out and its awful and you want to never play Fallout again, then thats fine but at least wait for it to come out before you're in such a negative disarray over its existence. Whether its good or bad there will still be regular Fallout games. This doesn't ruin the series or the original formula for the game.

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However you feel about the game so far, and think we can all agree.

Posted: 13 Jun 2018 09:19 AM PDT

This post format is getting old.

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My little brother met Todd Howard @ E3

Posted: 13 Jun 2018 08:54 AM PDT

https://imgur.com/gallery/jJ5ViMd

He said Todd was a super nice guy even after asking him "Where's Fallout 3 Anniversary, man?" He replied with "I have no comment".

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Fallout 76 B.E.T.A. registration open. Requires pre-order.

Posted: 13 Jun 2018 11:27 AM PDT

https://fallout.bethesda.net/faq

Do you have nerves of steel? An ironclad will? Average hygiene and an affinity for pre-packaged goods? Then Vault-Tec WANTS you! If you think you have what it takes to be a B.E.T.A. tester – and enjoy prolonged confinement without sunlight – then you're in luck! Join the proud ranks of Vault 76 today.

Q: HOW DO I GET ACCESS TO THE FALLOUT 76 B.E.T.A.?

A: Pre-ordering Fallout 76 is the only way to get access to the B.E.T.A. Visit fallout.bethesda.net/buy-now to pre-order the game from your preferred participating retailer or digital platform.

Q: WHEN AND ON WHAT PLATFORMS WILL THE FALLOUT 76 B.E.T.A. BE AVAILABLE?

A: The B.E.T.A. will be available on Xbox One, PlayStation 4, and on PC (via Bethesda.net). Stay tuned for exact timing for each platform here and @Fallout on Facebook, Twitter, and Instagram. Please note that the B.E.T.A. for Xbox One will begin first, followed by other platforms.

edit: There's more Q&A in that link, folks, check there if you want to know more details

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As a long term fallout fan 20+ years I’m actually excited for fallout 76

Posted: 13 Jun 2018 03:02 AM PDT

Ok here me out after watching the Bethesda E3 for fallout 76 i along with many others was a bit skeptical on it being a online only game. I started to think about how much the fallout universe and series have changed in 20+years from being a top down turn based game to what we have now sometimes change is wonderful. Do I still have my doubts yes but l'm going to do my best to explain what I'm liking about 76

  1. Its something we all have talked about before having a online fallout game now we have one.

  2. The area of West Virginia is beautiful and fits the fallout universe perfectly

  3. Some of the weapons are absolutely amazing to see in a fallout game.

  4. Food and weapon degradation is welcome feature that was missing from fallout 4

Like i have said I still Have my doubts about a few things but it's early and I have trust in Bethesda they understand as well that this is a huge risk for them. I would love to hear from you all

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I combined all the new map pictures from the documentary and made the largest known single map of Fallout 76's West Virginia.

Posted: 12 Jun 2018 11:25 PM PDT

https://imgur.com/gallery/Kf5yFrf

I will try and label the locations next so stay tuned.

UPDATE

Known locations tagged: https://imgur.com/gallery/4atrNW9

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Unexpected Fallout

Posted: 13 Jun 2018 06:56 AM PDT

I just got a (heavy) Amazon package at work, which surprised me since I normally know exactly what's arriving thanks to the plethora of email updates and app notifications telling me when stuff's arriving...

I opened it up to find this! with a note from my brother wishing me a happy birthday.

I didn't realise this even existed until today. Am super excited to give it a go. And what a cool bro too.

EDIT: Thanks everyone for the birthday wishes :-) My actual birthday was June 10th, and how cool was it to see the BE3 on my birthday (even if it was at 2:30 AM)

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The Making of Fallout 76 - Noclip Documentary

Posted: 12 Jun 2018 04:21 PM PDT

Fallout community changed few on 76

Posted: 13 Jun 2018 05:23 AM PDT

Is it just me or did the Noclip documentary totally change how the community felt about Fallout 76, form hate/skepticism to excitement

P.S I meant to say change view not few and it won't let me change it

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What if their was a 16 - 20 - 24 player event, that had all the players in one lobby against one NPC? Almost godzilla-esque. How cool would that be?

Posted: 13 Jun 2018 10:00 AM PDT

Very cool

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Bethesda has become Vault-Tec

Posted: 12 Jun 2018 08:23 PM PDT

Todd has straight up made a game where he wants to see what the players will do. The guy is downright giddy during the Noclip documentary. At the 29 minute mark, Todd is saying he is anticipating seeing if we will all kill each other and ourselves (Or fight the world). Todd Howard aka Stanislaus Braun.

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The FO76 Cover of Country Roads will go on Sale for charity on July 4 on iTunes

Posted: 13 Jun 2018 12:39 PM PDT

they are selling the fallout 76 cover on iTunes after July 4 and all proceeds go to habitat for humanity

https://m.windowscentral.com/fallout-76-country-roads-cover-will-go-sale-charity-july

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Thank you Noclip and Todd

Posted: 13 Jun 2018 12:36 PM PDT

I have to admit, I was very skeptical (and slightly let down) when I heard that FO76 will be multiplayer. I thought the same as many of you, that this isn't the kind of Fallout I want and love. After watching The Making of Fallout 76 though, I'm ready to accept the game. A lot of my concerns melted away as I watched and listened. It's a different game but it was made with the fans in mind. I've deiced to trust Bethesda. I trust that they will deliver a game that we all can enjoy in our own way, whether you decide to go solo in the harsh world of Fallout, or join friends on an epic quest across the wasteland. Thank you Noclip for putting my mind at ease, and thank you Todd for all the work you do. Despite the criticisms that FO76 has been getting already, I'm willing to give it a try!

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Everything known about perks in Fallout 76!

Posted: 13 Jun 2018 07:14 AM PDT

Most of the perks I name are lvl 1 (can be upgraded), I think the number in the top left of the cards (see source) represent the cost of the perk because of a maximum amount of perks you can have or it means what level of for example charisma you need to unlock the perk. I got more information on some perks than others.

 

Charisma

is your ability to lead and help others. It allows you to share higher point Perk Cards and also effects your rewards from Group Missions and prices when you barter.

 

Inspirational

Rank 1: When you are on a team, you and your teammates gain 5% more xp

Cost: 1

Max rank: 3

 

Lone Wanderer

Rank 1: When adventuring alone, take 10% less damage and gain 10% AP regen

Cost: 2

Max rank: 3

 

Vampire

Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more

Cost: 1

Max rank: 3

 

Intelligence

is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping

 

First Aid

Rank 1: Stimpacks restore 10% more lost health

Cost: 1

Max rank: 4

 

Hacker Description: Penetrate terminal security with cutting edge encryption knowledge

Rank 1: Gain +1 hacking skill

Rank 2: Terminal lock-out time is reduced when things go wrong

Cost: 1

Max rank: 2

 

Makeshift Warrior

Rank 1: Your melee weapons are 30% less likely to break and cheaper to repair

Cost: unknown

Max rank: 3

 

Perception

Concentrated Fire Description: Stay focused

Rank 1: Every V.A.T.S. attack on the same body part gains 10% accuracy and damage

Rank 2: Every V.A.T.S. attack on the same body part gains 15% accuracy and damage

Rank 3: Every V.A.T.S. attack on the same body part gains 20% accuracy and damage

Cost: 1

Max rank: 3

 

 

source:

Skip to 22:30 https://www.youtube.com/watchv=gi8PTAJ2Hjs&t=778s

Big shoutout to noclip, i recommend watching the whole documentary

 

If you have any additional information, feel free to share it with me!

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Documentary is currently airing. For the 99% in this subreddit, please for the love of Atom watch it

Posted: 12 Jun 2018 04:48 PM PDT

UPDATE: Here's the documentary https://youtu.be/gi8PTAJ2Hjs

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