- If you are playing multiple games right now, do their genres complement each other? Are you playing three RPGs that are extremely similar? Or do you prefer some variety? How do you like your video game pairings?
- Lots of people praise a game for having "great shooting" or "tight gunplay." But what does that even mean?
- Are modern AAA games becoming copy-paste jobs?
- I'm ready for some games where I play as a badass mom
- long discussion about reviewing games.
| Posted: 08 May 2018 09:31 AM PDT For most of my life I have had active game saves, and these games, more often than not, were very different from one another. Right now I'm playing God of War, Terraria for the first time, and Rayman Legends. When I'm looking for that challenge, GoW is there (playing on Challenging has been just that). But the intensity of the game means I usually need a good break. Rayman Legends has been a joy to play, with the ability to jump in and out with ease. My wife also loves Rayman, which is an added bonus - and makes for a different, shared experience. I tend to play Terraria late at night, just as I used to play Minecraft late into the night because it was oddly relaxing. When I downloaded God of War, I deleted Dark Souls 3 and Bloodborne, because I knew I could only handle one hard-as-heck third person RPG with deep menus at a time. What do your habits look like? [link] [comments] |
| Posted: 07 May 2018 04:06 PM PDT This is something that's been bothering me for a long time. I enjoy shooters, but I've honestly never played that many of them -- I've played all the Bungie Halo games, Call of Duty 4/Modern Warfare 2, Team Fortress 2, and Overwatch. I usually favor Grand Strategy games, but I have spent a lot of time in all those aforementioned shooting games (mostly the Halo series and TF2). Out of all of them, for me the Halo series was the most "fun" as far as core shooting mechanics are concerned, but I'm not really sure why. In a thread about Fortnite over at /r/Games, I saw someone talking about how PlayerUnknown's Battlegrounds has "great shooting" -- but what is it that makes shooting great? What does "tight gunplay" even mean? Are they even the same thing? [link] [comments] |
| Are modern AAA games becoming copy-paste jobs? Posted: 07 May 2018 08:30 PM PDT I've noticed a lot of recent games, developed and published by different companies, even from different genres, having weirdly identical mechanics, to the point where it seems more than just jumping on a bandwagon. For example:
As well as smaller details like the feel of menus, controls, and navigating terrain. it's starting to feel like I'm playing re-skins of the same game. I first noticed it when Shadow of Mordor had the same combat as Batman: Dark Asylum, and then Tomb Raider came along and it felt exactly the same. God of War at least has a different combat system, but the upgrades and artifacts and gathering materials is giving me the same deja vu. Has anyone else noticed this? [link] [comments] |
| I'm ready for some games where I play as a badass mom Posted: 08 May 2018 04:28 AM PDT This article was drawn to my attention https://www.gamespot.com/articles/its-time-for-video-game-stories-about-kick-ass-mom/1100-6458782/ As you would probably predict, responses were largely negative "It would be a shit game" "Why do women keep trying to ruin gaming" "Any time a man does something women just have to copy it! My male dominance will never be challenged!" Blah blah blah. Women are too frail and weak, especially in fictional stories where they can have superpowers...or just...shoot people. I honestly never thought about this much before but, that would be so refreshing, you are always, without fail, a badass dad like Kratos or Joel who fights the bad guys and saves the kid(Um...sorry Joel) but pretty much never are you the mother. Now there probably are some obscure indie games out there but 1 or 2 hardly compares to the hundreds of dad centric games out there. I'd appreciate the chance to hear a new narrative. I have no idea why people feel so violently threatened by the idea, most people where I saw this article were somehow under the impression that you'd pretty much have to be looking after children constantly, like being a mother can only mean you're spending the whole game breastfeeding and changing nappies. There simply couldn't be a game where you're a strong female that beats people up, like Bayonetta but you were a woman, it just wouldn't work dammit! TL:DR thoughts on the idea? It would be nice to have something a bit different, even if it wouldn't drastically be different from the norm. [link] [comments] |
| long discussion about reviewing games. Posted: 07 May 2018 07:56 PM PDT I like reviewing games, in my head most of the time, but sometimes in written form. I absolutely cannot stand walking simulators or games that put story/visuals over fun gameplay. I feel I may be overly harsh and biased against things like journey, oxenfree, telltale games, and even uncharted. Can/should people review games in generas that are not their cup of tea? If so, how? I'd like to come up with a review rubrik. Whenever I say reviews the rubrik seems to be: gameplay, sound, visuals/performance, story, etc... Growing up I'd always been the type that only cared about gameplay, and didn't care about story, visuals, and music as long as they weren't so bad as to actively detract from the experience. Now that I'm older I do have more of an appreciation for those other things, but not nearly to the extent that everyone else seems to. (gamexplain's derek spent a whole minute in his review playing a song from the donkey kong tropical freeze level gushing about it, which felt asanine to me - especially considering I was not impressed by the piece he chose.) Anyway, back to the points: 1) Can/should people review games in generas that are not their cup of tea? If so, how? 2) can we try and come up with some sort of grading rubrik? Might have to be modified depending on genera. Lastly, I'd like to submit my grading scale. It is scored out of 5, but it's a ten point scale as it allows for 0.5's. 1-star (shit): No redeeming qualities. This game is boring and sucks in just about every way possible. 2-star (aka, "meh, it's OK"): One or two redeeming qualities. If you concentrate on the redeeming qualities and have nothing else to play, you're not completely wasting your time on this game. You'll likely never want to play this again, but it was ok while it lasted. 3-star (aka Decent): Acceptable game, about average. 4-star (aka good game): This game is pretty good, but not life-changing. Most players and critics usually agree on the quality of these games even if it's not their cup of tea. 5-star (aka video game hall of fame): This is the kind of game that is consistently brought up as people's "favorite game of all time." Hopefully no further explanation is necessary. It deserves to be in the gaming Hall of Fame. VERY FEW GAMES ARE 5-STARS, about 1-5% of them. Other category: 0-star (aka, broken abomination): The lowest of the low. A 1-star (shit) that's riddled with bugs and performance issues qualifies as a 0. The developers should all be out of a job. I think it makes more sense to people that 3 is decent rather than 6. 6 is generally seen as a bad score. Similarly, If I gave a game a 4/10 rather than a 2/5, I would understand why people would not take my opinion seriously because 4/10 by traditional standards may seem overly harsh than what I'm trying to portray with 2/5. No one would think of a 4/10 game as "ok." So I can grade out of 5 to more accurately convey my thoughts, while still effectively using a ten point scale. I think the fact that in our school system anything below a 70 is a failing grade, we're all kind of programed to think of games the same way. This makes a scale out of ten confusing and suboptimal. Though, I think my scoring system can also be thought of as 1=6, 2=7, 3=8, 4=9, 5=10 and anything 5 or below is a zero. I guess I could just grade from 6-10 using 0.5's making it a ten point scale that actually allows for a 10. [link] [comments] |
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