True Dota 2 - Battle Pass Role Queue


Battle Pass Role Queue

Posted: 08 May 2018 02:33 PM PDT

Alright, what do you guys think about this feature? I for one look forward to it, as I can totally live with longer queue times, as long as I actually get the role I want instead of fighting for it every game. I feel like this may relieve a lot of stress and make game more enjoyable, plus maybe even more successfull, since everybody gets his best role (true for the enemy team as well though).

On the other side it may, depending on the limitations, hamper Dotas much famed flexibility and, depending on limitations, could be abused (e.g. queue as supp but claim mid -if thats possible-).

Let me hear your thoughts.

submitted by /u/SadFrogo
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Thoughts on support alchemist

Posted: 08 May 2018 08:57 AM PDT

I've recently been spending a lot of games playing this hero support to pretty good success (65% win rate in 3.5k) and have been having a great time playing it too.

The buffs to bounty runes make this hero get items easily just from those and without taking farm from camps and lanes away from cores (if you're building an aghs for them it's worth it but I finish most games on ~3 last hits per min).

My skill build is stun first, greed second for the bounty rune multiplier, then prioritize ult > stun > acid > greed. For items I usually go phase, medallion then blink, though sometimes skip the medallion if your team doesn't do much phys or you need the extra catch potential. You can follow up with meteor, which is easy to land on the 4s stun of concoction, or start building aghs for the team, if you skip meteor and medallion you can get he first aghs at ~18m, if not skipping more like 24-26m.

I will lock in asap, partially so my team think to pick around it with stuff like zues, wr, gyro etc who all have great upgrades if gotten early, also if you lock early you can bait an AA pick, who is pretty weak into support alch, especially if you go alch-wr dual offlane, as he ends up being food for the lane and can't contest runes.

The biggest weakness to this hero is if you lose map control over the runes by 15-20 mins, so make sure your lanes are strong, he's a good hero in the laning phase himself with the stun but if your team picks too greedy and you can't secure bounty runes in midgame you feel very underwhelming.

Overall he's a really fun hero that can throw people out of their comfort zone, offers a 4s hard disable, and can empower allies better than any other hero, but I'd love to know your thoughts and suggestions.

submitted by /u/googlygoink
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Pudge early levelling

Posted: 08 May 2018 01:47 PM PDT

For the longest time, it was considered the correct play for most games to level up his slow first. Now after the latest patch, his slow is now not enough to get autoattacks in while keeping up with the enemy (unless possibly investing in a wind lace early). In addition to this, any others following getting attacks off while pudge slows is now not able to get as many auto attacks in as well early in. Could it be at a point where it is more worth while to get the raw damage and positioning advantage at level 1 (assuming you hit the hook obviously) then having the mild move speed slow, then possibly getting level 2 and 3 in rot? Just unable to determine this here recently myself, wanting some other opinions on this.

submitted by /u/TigBitties69
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Help me with Jakiro builds!

Posted: 08 May 2018 03:25 AM PDT

Hello!

4k scrub here looking for help with building Jakiro. I've recently started to like the pos 5 role more and more and a hero I would like to spam now is Jakiro. I wonder when to build what and which skill to max in what situation. Basically:

When do I max my Q?

When do I max my W?

When do I max my E?

Should I ALWAYS skills ult level 6?

What's an okay standard item build?

When do I build specific items? (Vs which heroes and what are the items I should be building)

Thanks for helping me out!

submitted by /u/aerugH
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Avoiding certain servers at certain times?

Posted: 08 May 2018 12:27 PM PDT

It seems like every time I have a day off during the week and have good time for Dota, unfortunately I have to say about 80% of my games on US East are just trash, super toxic, people seem to fight against working together or the depressing one person going out of their way to make the game awful. And it seems to be between say 1PM-4PM. For example today besides having bad games, it also seemed like most of the players on my teams in multiple games didn't even speak english, speaking some kind of Asian language.

But when I play game at night, after work or sometimes early afternoon (10-11am) the games seem to go really well a majority of the time.

Is there any rhyme or reason for this? Is it just the luck of the draw? Does anyone avoid a server at certain times? Do you have alternative servers you jump to at certain times?

submitted by /u/RikiRude
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Phantom assassin late game!!!

Posted: 08 May 2018 04:27 AM PDT

Is PA mid game or late game stronger? And what is your item build and talent tree when you play PA?

submitted by /u/trando24
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How to play Warlock?

Posted: 07 May 2018 09:11 PM PDT

I'm currently Archon 5, around 3k mmr and looking to play more support.

Recently won a game of Warlock, and found a renewed interest in the hero. I maxed W and Q and healed my carry while bonding the enemy. I went arcane boots

For Item, I went Mana boots into Aghs rush and kept pushing towers when I teamfights were won with me golem before the late game where my golems would fall off. I've been seeing ideas of Auras - Drums, Necro, Helm instead of Aghs to strengthen golems. Is this better for Warlock?

Any other tips for this hero? Thanks!

submitted by /u/slayer217
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Why is Puck so bad now?

Posted: 07 May 2018 07:59 PM PDT

https://www.dotabuff.com/heroes/winning?date=patch_7.14

Even at higher level he's still one of the worst hero in win rate. Wasn't there a patch awhile back where he was one of the more dominant heroes? but I look at the change logs and it's more or less been nothing but buffs for awhile now.

So what happened? I get that heroes like Puck isn't in the meta right now as similar heroes like QOP also isn't doing super well. but what's the problem really?

I guess my feeling is that they're sort of burst hero without enough burst damage? also it may be just me but traditional magic damage INT heroes seems to be a weak in general right now (unless you have some sort of % skill like Zeus.) is it because INT right now is just too weak?

Thoughts?

submitted by /u/RollingWave0720
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