PUBG I can die happy after this one-in-a-million shot


I can die happy after this one-in-a-million shot

Posted: 08 May 2018 08:00 AM PDT

I just want to express how much I love the lvl 3 helmet only in carepackage change

Posted: 08 May 2018 03:13 AM PDT

Going for carepackages now just feels SO worth it. Yes it's risky as hell but when you actually win the fight over the carepackage you get a pretty big advantage going into the late game. This advantage is something you fought for and it feels like you earned it. GREAT CHANGE!

submitted by /u/GeppaN
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Mario Kart...

Posted: 07 May 2018 09:31 PM PDT

Can melee weapons receive arcing hitboxes instead of single instance hit boxes?

Posted: 08 May 2018 01:18 AM PDT

If I'm swingin a pan or machete around its gonna do hurts no matter what point of the swing I am currently in.

Just don't make it the same way you made sliding down a cliff damage and we're gucci.

If downvoters could plz post a quick synopsis of why you hate fun that'd be greatly appreciated thanks have a good day.

submitted by /u/mcmurtagh
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Bluehole! Can we please have sharpness filter without the extra effects added by post processing medium.

Posted: 08 May 2018 05:13 AM PDT

It destroys fps.

submitted by /u/askan7
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I'm at the warehouses up the road! Where? The warehouses! FFS Guys check the map.... oooh wait.

Posted: 08 May 2018 12:31 AM PDT

Grass render should be forced just like bushes.

Posted: 08 May 2018 02:05 AM PDT

It's annoying when someone can snipe you just because they are far away and the grass isn't rendering for them, but bushes are. Part of the whole prone in grass is because of the cover it provides, but somehow, amazingly, being super far away makes it so you can see perfectly through everything because it isn't there.

submitted by /u/UnluckyIdiot
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Swish!

Posted: 07 May 2018 06:35 PM PDT

Yet again stuck in an endless free fall. Provide us with tools in the replay to send weird terrain and bugs directly to devs.

Posted: 08 May 2018 06:51 AM PDT

PUBG Corp I love your game, communication and patch recently. However ever since the Xenuine anti cheat patch the fps is low and very unstable

Posted: 08 May 2018 09:05 AM PDT

I don't have the best specs but before the patch i used to get about 60-70 fps at 720p very low settings and I was perfectly happy. Now i get between 30-60 fps, 60 fps is only in the best of cases. And it also lags alot when shooting and getting shot. If i was the only one that was facing this issue then i would accept it, as my specs arent very good, however this is happening to many people. Please reverse this patch so i can enjoy this game again. Thank you! P.s. i have a laptop with gtx 960M and an intel i7-4720hq

submitted by /u/ilovemyindia_goa
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39 people alive and we're still in the plane

Posted: 08 May 2018 04:32 AM PDT

Logged on to Choco's stream and saw he was afk and then this happened

Posted: 07 May 2018 09:36 PM PDT

Just a casual M249/Kar98k run

Posted: 08 May 2018 06:55 AM PDT

From 100 to 30 FPS.

Posted: 07 May 2018 10:38 PM PDT

Fix your latent weapon spawns, for Christs sake Stupid shotgun didnt spawn for Spreezy on the left, in fact, no weapons spawned, guy jumps in and grabs the gun and shoots him in the back.

Posted: 08 May 2018 06:59 AM PDT

Non-beta game btw (live servers)

Posted: 08 May 2018 07:52 AM PDT

One of my better shots. ¯\_(ツ)_/¯

Posted: 07 May 2018 09:12 PM PDT

[SUGGESTION] New Redzone

Posted: 07 May 2018 11:08 PM PDT

Here is a suggestion of how the redzone could work, providing visual and audio cover, looking / feeling cool and suitable to the played map. This is inspired by the zone design of the fanmade map Nördheim.

The current redzone looks and sounds cool, but it has a massive downside: it is frustrating. That is because it is random and because it oneshots you, if you are unlucky. Following redzone suggestions would resolve these issues and, in my oppinion, would be a much better feeling and fitting feature:

  • The redzone no longer teleports, but moves with a given speed randomly over the map. This makes it more predictable and avoidable, but also usable if wanted.
  • The redzone is independend of the blue and white circle, making it very likely to have no redzone on the final circle, but having a chance to change the endfights completely from game to game.
  • The redzone no longer drops bombs, which are oneshotting players. Every map has its own redzone with different advantages and disadvantages.

Erangel

Earthquake, providing audio cover, but making it nearly impossible to scope or aim far away. Maybe some slower player movement too.

Miramar

Sandstorm, providing visual and audio cover, but slowing movement and maybe affecting bullet drop.

Sanhok (Savage)

Tropical storm, providing audio cover but forcing everyone to crouch / prone and prevents from sprinting when moving against the wind.

Upcoming Ice Map (please?)

Blizzard, providing visual and audio cover, but dealing constant minimal damage, maybe like the first blue zone.

Please tell me your oppinions on this suggestion and feel free to add your own ideas! :)

submitted by /u/Waldorn
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Micro Stutter whenever an enemy appears near since last patch?

Posted: 08 May 2018 07:20 AM PDT

Hello,

Since the last patch, whenever an enemy appears in under 20 meters the game micro stutters and the enemy as if teleports. Anybody else experiences this? Any way to fix it? Thanks!

submitted by /u/fox242
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Duo FPP SA

Posted: 08 May 2018 08:17 AM PDT

We already have FPP in solo and squad but duo is my favorite mode and I can't stand with TPP anymore. I think that a lot of players in South America thinks just like me. The player base is not growing anymore and duo is the most played mode in many regions. It is now or never. Please!

submitted by /u/Moscaaaa
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3 seater spawned in a bathroom in novo

Posted: 07 May 2018 10:06 PM PDT

Savage/Sanhok Fragging, clutching 1v2 without vest.

Posted: 08 May 2018 06:38 AM PDT

If shroud get fps drops with his pc were doomed

Posted: 07 May 2018 07:33 PM PDT

I had a M24 but the VSS is just so much more fun

Posted: 07 May 2018 12:06 PM PDT

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