Hearthstone - Sssshhhhhhhhh he doesn't know


Sssshhhhhhhhh he doesn't know

Posted: 11 May 2018 02:19 AM PDT

Considering I have no other duplicate legendaries, I have a feeling I know what Blizzard wants me to play ...

Posted: 11 May 2018 05:25 AM PDT

Don't use Toki's final boss "Time Warp" card against her

Posted: 11 May 2018 01:54 AM PDT

I was in a hell of a run with Toki (my first one), having so much fun. Here comes the final boss, I steal her "Alternate Timeline" with the card that swaps hands.

It reads "Start a new game but your opponent's health stays the same". I get her low and BOOM, NEW GAME hahaha ez win ! But no, MY health became hers and she got back to 60. Free lose, thanks Blizzard.

So guys, you are warned : don't use this card.

submitted by /u/Daraigus
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I've just been auto conceding every brawl game.

Posted: 10 May 2018 02:04 PM PDT

Been doing it for an hour.

No one should have to play this one. It's horrible.

Ya'll welcome.

edit: wtf why do my posts that take me 10sec to make become my most popular, rip inbox

edit2: lol top of front page

edit3: most upvoted post, i was just being nice lol

submitted by /u/ZeeeeBro
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SMOrc priest gets punished!

Posted: 11 May 2018 01:50 AM PDT

Yogg-Saron, Oil painting.

Posted: 10 May 2018 05:50 PM PDT

First arena run of the day

Posted: 10 May 2018 11:45 PM PDT

If you think that /r/Hearthstone is just an endless slideshow of screenshot you don't care about, please know that /r/CompetitiveHS/ exists

Posted: 11 May 2018 07:56 AM PDT

Seriously, in /r/CompetitiveHS/ there are only serious discussions about decks and the game in general. I prepared for a local tournament once, I asked a few questions there and all the comments were super useful.

just wanted to put it out there.

submitted by /u/Murlocs_Gangbang
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Don't choose Prince keleseth from a stitched tracker.

Posted: 11 May 2018 06:44 AM PDT

Think about it for a minute.... Yeah, I'm an idiot.

If you don't get it, stitched tracker adds a copy of a minion from your deck into your hand. Prince keleseth says if you have no other 2 cost cards in your deck give all of your minions +1/+1.

Yeah, it's a copy of keleseth meaning keleseth is still in your deck so it doesn't work. If I thought about that for a few seconds I wouldn't feel so stupid right now.

submitted by /u/Reporteddd
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A few ideas for new Tavern Brawls.

Posted: 11 May 2018 05:25 AM PDT

The Great Summoner of Tol Barad

The Rules: Whenever you play a minion, add a random spell of the same mana cost to your hand that can be played for free. Whenever you play a spell, summon a minion of the same mana cost. (0 mana spells and minions don't count.)

The idea here is very simple: The Battle for Tol Barad rewards playing minions and The Great Summoner Competition rewards playing spells. This is a brawl that combines these two mutually exclusive rulesets into one that rewards both spells and minions.

Mirror Match

The Rules: Construct a deck of 15 cards. Whenever you find an opponent, you each get a deck made up of your 15 cards and their 15 cards combined.

This one is intended to combine the strengths of constructed and random brawls. You get to decide half the cards in your deck, but your deck is different every time you play it. And while there are some asymmetrical effects (Silver Hand and Totem synergy played against non-Paladins and non-Shamans, for example), new players with small card pools get to play just as many legendaries as their opponent.

Aimbot 3000

The Rules: The players choose which cards to play and which characters to perform attacks, but all other decisions are made by the game AI.

This one probably isn't as good in practice since you'd only notice the difference when the AI did something stupid, but I thought it was an interesting idea.

It's Raining Mana (modified)

The Rules: Both players gain a mana crystal at the start of each player's turn. In other words, player 1 has 1, 3, 5, 7, 9, 10 mana while player 2 has 2, 4, 6, 8, 10 mana.

Going first is more of an advantage when you're 2 mana ahead instead of 1 mana ahead of your opponent, so this way the advantage alternates between the two players.

submitted by /u/ForPortal
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How to Properly Counter Every Emote (2018)

Posted: 11 May 2018 09:24 AM PDT

Greetings, topdeckers and wreckers! In this thread, I'll be detailing the scientifically-proven best emotes you can respond with in any situation where your opponent is trying to BM you with emotes, as well as noting my thoughts on why each one is the best choice and providing replacements in case you don't own that particular emote. The BM meta is quite vicious right now, but with this guide, you too can reach Emote Legend in no time and achieve that coveted Untiltable card back. Let's begin:

Greetings: The Greetings emote can have many functions, and as such, it can be difficult to determine the opponent's gameplan based solely on the emote itself. To understand better, you must look more closely at the state of the game.

Start of game: Your opponent is very likely using this emote only to establish contact with you, and it is dubious that they are trying to BM you from turn 1 unless they have a disgusting opening hand. In the spirit of sportsmanship, we will assume this is your opponent being polite (it is also important to note that this emote at this stage in the game is the politest that one can ever be by emoting, so we must give our opponent the benefit of the doubt and not play around the possibility of early-game BM). Therefore, the correct response here is Greetings in return.

Mid-game: Your opponent has likely topdecked something that they know you will hate, and are about to play it. This emote is being played here for dramatic effect, with the intent to increase your distress at the playing of said card. To properly strike back, we need to alert our opponents to the fact that their showing off is the result of pure luck and their advantage is due in no way to their own skill; thus, the correct emote here is a Well Played.

End of game: Your opponent is statistically likely to be gloating over a victory here. Their Greetings emote is being wielded as a slap in the face, and they hope that by further kicking you when you are down, they will cause you to misplay into your next game(s). Interestingly, the proper strategy is feigning obliviousness--the advanced play here is to pretend your opponent is being polite to you, and hitting him with a Greetings in return, as you would at the start of the game. This lack of the desired reaction will actually tilt your opponent, and is one of the most effective counters to this highly meta BM choice.

Replacements: If you do not own Greetings or Well Played, Thanks is a Tier 2 substitute.

Well Played: This emote is widely considered to be Tier 2 at best, although it has seen some fringe play recently towards the end of games. It is played largely to achieve the same effect as an end-game Greetings; however, the counter to it is slightly different. Utilizing a well-timed Thanks in response conveys the sentiment that you thought your opponent was complimenting you on your own performance throughout the game, and that you appreciate his kind words. More importantly, diving below the surface of this simple response, it also carries the unspoken implication that you alone thought you played well, and this can reflect as much as 150% of the opponent's BM damage back onto them. Due to the fact that this BM is hard-countered by a very easily accessible emote, it is likely to remain in its tier for some time.

Replacements: If Thanks is unavailable to you, a simple Well Played can produce the desired effect, although its psychological winrate is much lower comparatively.

Thanks: A versatile control tool, Thanks suffers from having very low offensive value, and can generally only be played in response to something. However, in the opponent's hands, it is extremely powerful as a response to a valuable card that you have recently played, and although its impact is delayed until their turn begins, it will take immediate effect when the opponent plays the perfect answer to the card you just played, which they've been holding in their hand since turn 3. Thanks has the power to absolutely cripple a player if unwarily played into, and due to its delayed impact, it can be difficult to properly prepare a timely response. Here, we have two divergent options: If responding immediately, it can be countered with a prompt Well Played, signaling that you already know they're holding an answer in their hand and are simply baiting them--this can strike fear in the heart of even the most arrogant BMer, causing them to question whether or not they should follow through with their play when their turn comes. If responding after they play their answer, following up with a quick Thanks of your own will put them in the same situation they just put you in on the turn previous, potentially causing them to spend up to the entire turn wondering if they played into your hands and fearing what cards you may hold.

Replacements: Though rare, Oops is a fringe tech against Thanks, and although it does not directly counter it, it does convey that you understand that you're about to be sad, and this does somewhat dilute the enjoyment that the opponent hopes to gain with their perfect answer.

Wow: A dominating force in the BM meta since its replacement of the previous king, Sorry, Wow is noted for its unbelievable offensive power--it can be played along with any strong play, source of good board RNG, or topdeck in order to boost BM damage by several times its normal value. However, though a clear Tier 1 emote, it is held back somewhat by its lack of impact on a losing board. Even its primary user, Anduin Wrynn, is unable to effectively utilize Wow when the game state is too unfavorable, as it causes the user to sound more whiny than boastful and can backfire spectacularly to reflect poorly on its own wielder depending on the composure of the player. Despite this obvious weakness, Wow remains a consistent threat in the metagame and is not to be underestimated. Unfortunately, there are no strict counters to an aggressive Wow with the current emotepool available to players, although data suggests that our best bet is to fall back on Well Played in order to convey that they have not played particularly well.

Replacements: If you haven't opened a Well Played yet, consider using a counter-Wow, one of this emote's few viable defensive usages.

Oops: Another fairly consistent control tool, Oops is used primarily to punish an opponent's misplays, though it can be used in conjunction with a powerful proactive play in order to display dominance. Though comparatively rare and only useful in niche circumstances, if your opponent successfully pulls off an Oops on their own turn, you may feel as though you have already lost. However, throwing out an immediate Oops in return counters this nicely, as simply mimicking their BM will always lessen its impact and inflict a sizable chunk of return damage to them.

Replacements: Due to Oops'* particularly specific pattern of attack, only an Oops in return is considered a suitable defense. You may want to consider Wow instead, but as covered earlier, this is a risky defensive play that has a high chance of failure.

Threaten: Unique amongst emotes for its complete lack of BM potential, Threaten can, ironically, only be used lightheartedly. Used offensively, Threaten simply deals zero to light BM damage, and if used from a losing position, your opponent is essentially conceding the emote game, making it only competitively useful as a means to admit defeat. In casual, or in friendly matches, Threaten is a great way to feign anger and create fun situations with your opponent, actually mitigating the risk of being further BMed, but do not take this emote to ranked. Due to its staggeringly low threat, this "joke BM" emote has no need for a counter.

Replacements: You can slot in virtually any emote to replace Threaten, as it is essentially the Millhouse Manastorm of emotes.

Sorry: Now an uncollectible emote, if this is used against you in today's meta, your opponent is a true BM god and cannot be beaten. You must concede the game immediately.

And there we have it! Now that you're armed with this knowledge, it is your solemn duty to get out there and win the BM war. Fight the good fight, cardslingers. Become Emote Legend. Become untiltable. Godspeed you all.

submitted by /u/ReflexCheck
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2 weeks in to the game, do I dust or not?

Posted: 11 May 2018 01:41 AM PDT

Not the lethal I was hoping for...

Posted: 10 May 2018 11:52 PM PDT

[Spoiler] If Thanos played Hearthstone

Posted: 10 May 2018 11:34 AM PDT

When your opponent leaves Glinda alive

Posted: 10 May 2018 05:05 PM PDT

In the spirit of the egg festival (I can't remember what it's called but Stardew Valley reference ftw), I created a wild egg deck revolving around using the hats to buff them. I'm 5-0 with it so far and having an absolute blast! Give them a go and enjoy the climb!

Posted: 11 May 2018 06:12 AM PDT

The real reason this week's Brawl is terrible

Posted: 10 May 2018 10:30 AM PDT

This reason this week's brawl is bad isn't because it's slow.

This reason this week's brawl is bad isn't because it's random.

Go on. Make fun of Raven Idol and webspinner brawls, but that's not why you hate this one.

No. The reason this week's brawl is bad is because this brawl, more than any other brawl in the history of Hearthstone, is designed to ensure as little player agency as possible.

You start with a deck you didn't create, so you have no control over what's in it. Then you discover that the cards in your deck purposely don't go together (like say, sense demons with one demon in the deck). You also learn that there's not much removal in the deck meaning that minions that stick to the board need to be taken out by other minions.

Now in your hand, you have egg dyes that randomly change each turn, so you can't prepare even one turn ahead. Then you have eggs that sprout a random creature. Can you control which one? No. Are you high rolling a sleepy dragon? Well awesome. You just won, but not because of anything you did. Are you low rolling a 1/1 or 0/1 that you gambled with taunt and windfury and lifesteal? Guess you lose. Again, not because of anything you did.

And each of the eggs hatch with summoning sickness which means you have to plan two turns ahead on a game mode that won't even let you plan what's in your hand a single turn ahead. There's no strategy. There's no control. You have very little agency over anything related to this game. The only way this game mode could be worse is if each dye said "automatically cast on random egg at the beginning of your turn."

I've recently been teaching my young daughters the card game War. They love this game. It's fun to play with them. But War is not a fun game. Did I flip over an Ace? Yay! I won. Did I flip over a 2? Boo. I lost. It's not the randomness I hate. It's not that the game takes forever to finish. The game, from start to finish, is completely out of my control. The only thing I can do is flip over cards and see who won.

That's what this brawl is also designed to do and it's a completely terrible way to play a game.

submitted by /u/EnderBoy
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Is the insect dead yet?

Posted: 11 May 2018 08:45 AM PDT

Glinda + Darkness bug hasn’t been fixed yet

Posted: 11 May 2018 04:22 AM PDT

This bug was discovered and posted on forums before, but today I tried it and The Darkness still failed to Echo. I hope this bug will be fixed in the next patch, as it greatly reduces the fun factor of getting a combo out.

submitted by /u/Owchez
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Brawl mage deck has some intriguing cards in it.

Posted: 11 May 2018 07:50 AM PDT

First time getting top 100. I started playing during unggoro and this is the highest i've been

Posted: 11 May 2018 02:28 AM PDT

I Caught Thrall in the Middle of Putting Hungry Ettin in Defense Mode

Posted: 11 May 2018 09:13 AM PDT

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