Hearthstone - The real arena starts at 7 wins


The real arena starts at 7 wins

Posted: 07 May 2018 02:31 AM PDT

Iksar responded last night clarifying his tweets over the weekend.

Posted: 07 May 2018 07:27 AM PDT

Many people may have missed his comments in this thread. He gives a lot more detail of their overall thinking and exactly what cards they are considering nerfing.

https://old.reddit.com/r/hearthstone/comments/8he54c/iksar_on_naga_sea_witch_and_cheating_minion/dyjrmuw/

His top comment:

This was a tweet reply to someone asking, but I'll try to give more context here.

When we say we're evaluating and playtesting every day, it's actually happening. Not every time we speak on reddit or twitter (almost never, actually) is going to be an announcement of some grand change we've made. What we can do is be open about what our current thoughts are and the kinds of things we've been thinking about changing. When a decision does get made, community and dev will work together on drafting an official message, localization will translate that message into many different languages, then we'll simultaneously release that message to every region.

So, what have we been thinking about? For NSW, I think the original tweet was taken out of context, but that's probably my fault for splitting the message up. What I intended to say is that it takes time to understand whether a strategy is a flavor of the week, but in the case of NSW decks, that time has passed. We've been discussing a variety of changes for either just the cost or design. We haven't 100% landed on one yet, but will continue this discussion when we do.

For Standard, what we generally do is look at all the high population, high win-rate, or potentially unfun cards and discuss changes to them so we're ready when the time comes. We would not change all of these cards, but these are the cards we've discussed. Sunkeeper, Call to Arms, Baku Paladin Hero Power, Spiteful, Lackey, Gul'dan, Dark Pact, Librarian, Quest Rogue, and Doomguard. Again, we wouldn't change every single one of those, but in the spirit of being open about what card changes we've been discussing/playtesting, those are it. I know a lot of you want to know the exact timeline for when a decision will be made, but reddit/twitter isn't going to be the place where that is discussed, at least from individual developers. We'll continue having these discussions at work this week and the next time you hear more about a potential balance/design patch will likely be from an official channel.

He also replies to a bunch of comments in that comment thread which are possibly worth reading. I've listed a few of the noteworthy replies below.

On the Paladin Baku upgraded hero power:

The most obvious one (at least to me) is to make the minion a 2/2. I think some people would argue that's even better, but I think the minion swarm nature of the deck and how you can buff multiple targets is where most of the power lies. If odd paladin truly was a problem and that wasn't enough, we would probably make either the 2/2 minion not a silver hand recruit to get buffed by recruit cards, or change the 1/1 minions to new minions for the same reason. Those are the three changes we'd been considering if we needed to change it in some way.

On nerfing the Rogue Quest card itself:

Probably the card itself, yes. Quest Rogue matchups are so polarizing that they can leave you feeling like the outcome of the match is decided before the game begins rather than what happened during the game. It's fine if Quest Rogue is a niche metagame counter for fatigue decks, but it become an issue if it becomes a metagame counter for a huge variety of control decks. I would say this is the most debated one internally, because it's unclear if we're actually facing a current of future 'meta of the quest rogue' problem. Part of the reason to list all the things we're discussing is to gauge what you are the most important issues to address, or if there is anything unlisted that you think is worth talking about.

It looks like Barnes in in the clear (for now):

We talked about Barnes for awhile but ultimately removed it from the list of cards we were considering changing, at least for the time being. Most Wild decks have some way to deal with Barnes, and he creates some interesting archetypes that are fun for people to play. I would agree it can be frustrating to lose to a T4 Barnes, but in the end we have to weigh all the positives and negatives of a card and make a judgment call. For now, we think there are enough answers out there for Barnes strategies that it doesn't warrant making a change.

On why they opted to wait a few weeks after the latest expansion to consider changes:

We knew they were risks going in. Rather than do a balance patch on launch when so much was changing we opted to wait and see how the first few weeks went. I think the biggest unexpected deck for me personally was even-paladin. It performed so well that it drove the population of paladin up and warped the meta in such a way that cubelock was a really strong deck to play even if there were enough metagame counters for it. I actually think the dynamic of even/odd paladin is different enough that it's cool to see even if a lot of the cards in the decks are the same as pre-rotation, it's just that the cube population gets a lot higher because of it and the meta starts to feel similar to pre-witchwood. These are all the things you have to learn over the first few weeks in order to make a good decision on how to move forward.

submitted by /u/theguz4l
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I’ve used up all my luck for today.

Posted: 07 May 2018 12:07 AM PDT

Countering Spiteful decks, one meme at a time.

Posted: 06 May 2018 11:50 PM PDT

Kripp's Best Avianna Combo Yet

Posted: 06 May 2018 11:23 PM PDT

This arena game took a quick 180

Posted: 07 May 2018 03:51 AM PDT

How I expect blizzard will deal with spiteful summoner decks.

Posted: 07 May 2018 07:16 AM PDT

The RNG in this game is disgusting.

Posted: 06 May 2018 11:33 AM PDT

Im fed up of this fucking bullshit game, on the Pandaria map my girlfriend just pops all the veggies until she has 3 carrots because she says its good luck. Meanwhile every game I have on that map Im popping those little fuckers all game for that goddamn golden turnip, never had it - yesterday she got the fucking golden turnip from popping one vegetable. Fuck you Blizzard.

submitted by /u/PorridgeBadger
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Just had a mentally scarring afternoon nap

Posted: 07 May 2018 04:46 AM PDT

So I got back from uni and decided to play some hs with a thief rogue deck featuring Tess. After a few games I decided to go for an afternoon nap. And then it happened. I can't recall much of the dream but at one point there was an image of Tess like her card art, but with muscle man's face from regular show flexing his tits/pecs like so - http://orig15.deviantart.net/0f02/f/2012/337/5/e/regular_show_bald_spot_by_rshewmaker-d5myn87.gif and he screamed, "YOU DON'T KNOW WHAT I'M CAPABLE OF!" I awoke screaming and sweating, not wanting to know what he was capable of. I don't want to play my rogue deck again.

submitted by /u/Stragur
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Do you guys like Mass Dispels?

Posted: 06 May 2018 09:55 PM PDT

Explanatory text has no order? Literally unplayable.

Posted: 06 May 2018 08:27 PM PDT

I present you new, more than just anti-meta archetype!

Posted: 06 May 2018 10:51 PM PDT

"Fuck-You" Prest!

NO weaknesses. Control every fucking aspect of the game!

Fucking decklist: https://imgur.com/FD3CYyp

Fucking deck code:

AAEBAa0GHpsDuwOhBMsFigf4B9MK1gr4DP4NiA76DqgQ0xGEEqGsAumsAoivAuW8AqO9Aqm+AuC/AuTCAt/EAqDOAujQAt7TAoLiAvbqAtDrAgAA 

In-game action (NSFW just a bit): https://imgur.com/UUTFM0j

This fucking deck can:

  • [[Hungry Crab]] - Fuck you, murlocs.
  • [[Golakka Crawler]] - Fuck you, pirates.
  • [[Acidic Swamp]] Ooze - Fuck you, weapon.
  • [[Dragonslayer]] - Fuck you, dragons.
  • [[Light's Champion]] - Fuck you, demons.
  • [[Hemet Nesingwary]] - Fuck you, beasts.
  • [[Shadow Word: Horror]] - Fuck you, low attack minions.
  • [[Shadow Word: Death]] - Fuck you, high attack minions.
  • [[Streetwise Investigator]] - Fuck you, stealth.
  • [[Defias Cleaner]] - Fuck you, deathrattle.
  • [[Nerub'ar Weblord]] - Fuck you, battlecries.
  • [[The Black Knight]] - Fuck you, taunts.
  • [[Mana Wraith]] - Fuck ALL minions.
  • [[Mass Dispel]] - Fuck you, text.
  • [[Skulking Geist]] - Fuck you, jades.
  • [[Rend Blackhand]] - Fuck you, legendaries.
  • [[Eater of Secrets]] - Fuck you, secrets.
  • [[Dirty Rat]], [[Deathlord]] - Fuck you, combos.
  • [[Coldlight Oracle]] - Fuck you with your full hand.
  • [[Tanaris Hogchopper]] - Fuck you with your empty hand.
  • [[Saboteur]] - Fuck you, hero power.
  • [[The Darkness]] - Fuck you, Reno.
  • [[Loatheb]] - Fuck you, spells.
  • [[Psychic Scream]] - Fuck you, board.
  • [[Temporus]] - Fuck your my your turn.
  • [[Nozdormu]] - Fuck you, calmness.
  • [[Weasel Tunneler]] - Fuck you, deck.
  • [[Mind Blast]] - Fuck you.
  • [[Yogg-Saron, Hope's End]] - Fuck everything.

Replacements for some cards:

  • [[Reno Jackson]] - Fuck you, aggro.
  • [[Mind Breaker]] - Fuck you, hero power. Harder.

As you can see this fucking deck counters all* other possible decks. Except "YES! Paladin" (if you could not pull his Skulking Geist) and "Charity Druid" because you have to fucking concede. Unfortunately I am missing about 10000 fucking dust (fuck F2P btw), so I can't give you stats of this deck.

* - not ALL

Updated: wording (less hate to player, more hate to fucking cards), added in-game screenshot.

submitted by /u/Gydron
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Are you tired of hard-to-remove Deathrattle minions with Taunt? Then why not try Devolve?

Posted: 07 May 2018 12:27 AM PDT

Next expansion tech card

Posted: 07 May 2018 04:29 AM PDT

U have no legendaries in your arena deck? Not a problem anymore. Just pick 4 stonehill defenders

Posted: 07 May 2018 04:31 AM PDT

"All Zombeasts are made by hand so that the text is nicely formatted"

Posted: 07 May 2018 09:33 AM PDT

Emeriss in Shudderwock Shaman in Brawliseum

Posted: 07 May 2018 08:44 AM PDT

The Official Hearthstone Twitter announced a balance patch will come out AFTER the HCT Playoffs

Posted: 07 May 2018 10:17 AM PDT

Hey Blizzard, could you please make "mandatory" quests their own entity, separate from daily gold quests?

Posted: 06 May 2018 12:23 PM PDT

I have essentially been exclusively an arena player in this game from the beginning. I also play MtG and I only play limited in that game as well. Pre-releases when new sets come out and drafts a few times a month with my friends (we have about 15-20 of us in total that could potentially show up, it works well).

I do not care about constructed in MtG or ladder in Hearthstone one bit. I'm an ok arena player but over the last few years my life has become increasingly busier and I'm just not averaging the number of wins I used to 3 years ago. Daily gold quests are really important to me to stay infinite in arena without spending any real money.

It is extremely frustrating to have these "mandatory" quests take up daily quest slots. I don't have the time, nor do I want to make a deck to win 10 games on ladder to get the new druid hero. And I tried the Witchwood monster hunt and while it is cool, I also just do not care about it that much. I have a lot more fun playing arena against other people.

So yeah, that's about it. I know us arena only players are in the vast minority and arena is in a bad place right now (another topic entirely) but I had to at least attempt to voice concerns. Maybe you guys could make "mandatory" quests something like "Heroic Quests" or "Deeds" or something of that nature?

Thanks for reading.

submitted by /u/Heatinmyharbl
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Regarding Recent Balance Discussions

Posted: 07 May 2018 10:06 AM PDT

It's a mystery why I lost this game

Posted: 06 May 2018 09:28 AM PDT

Alt + F4.

Posted: 06 May 2018 10:23 PM PDT

3000 IQ Hearthstone AI

Posted: 06 May 2018 06:53 PM PDT

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