Fortnite Save the World Dev Update #18 - Perk Recombobulator and Gold Increase in SSD


Save the World Dev Update #18 - Perk Recombobulator and Gold Increase in SSD

Posted: 11 May 2018 11:36 AM PDT

Design Chat: Crit Rating and Perk Balance

Posted: 11 May 2018 10:46 AM PDT

With the addition of the Perk Recombobulator in update 4.2 (which you can read about HERE) you are going to gain the ability to upgrade your perks to grant larger bonuses, pick what perks are on your favorite weapons, and choose combinations that synergize well with each other and the weapon that they are applied to. When using Perks built around our current numbers in the new system, we quickly found that the combination of top-level Crit Chance and Crit Damage Perks significantly overpowered all other combinations, and the Recombobulator allows you to easily put those perks together. We want players to choose perks that synergize with a particular weapon or playstyle, rather than having only one correct perk choice for all weapons.

 

We are going to completely rebuild our Crit math in update 4.2 to address this. We are introducing a new attribute called Crit Rating which will translate into Crit Chance along a diminishing curve. This will allow a single Crit Chance Perk to feel fairly impactful, without the system breaking down when you add Crit Rating from multiple sources (weapons, heroes, defenders, etc). Crit Rating will not appear on any of your legacy weapons unless you convert the weapon over for use with the Perk Recombobulator, so if you have an old favorite with lucky Crit Perk rolls you can continue to use it. For an example of how this new system works, your first 25 points of Crit Rating will grant 25% Crit Chance, but increasing that to 50 points will only grant 37.5% (not 50% as you would expect).

 

This will reduce the overall power of the individual Crit Chance Perks, with a Tier 1 perk dropping from 14% to 12.5%, and a Tier 3 dropping from 28% to 21.5%. We've increased the base Crit Chance on all our ranged weapons by 5%, partly to offset this nerf, and partly because we found the low crit chances they had in the past were significantly reducing the value of Crit Damage relative to Crit Chance for ranged weapons.

 

Another perk that we looked at, after reading feedback and analysis from you all, was the Headshot Perk. In this past this perk was added to the Headshot multiplier of the gun, resulting in the perk being a bit underpowered overall, and actually performing worse on guns with very high headshot damage. We have changed this into a multiplier instead, which makes it much more competitive, and makes it strongest on guns with high headshot damage. This buff will apply to all weapons, including legacy weapons.

 

Thank you all for playing Save the World and sending us your feedback. I'm really looking forward to getting the Perk Recombobulator into your hands in update 4.2!

 

Jason  

Senior Systems Designer

submitted by /u/Epic_Jason
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Made par with the chrome husk and my trusty golf club

Posted: 11 May 2018 05:05 PM PDT

Rift spawned right on top of a Radar Grid...Couldn’t even build on it.

Posted: 11 May 2018 07:56 AM PDT

It hurts me.

Posted: 11 May 2018 11:13 AM PDT

Llama price changed, what about founder’s pack price?

Posted: 11 May 2018 10:06 AM PDT

One of the major perks on the founder's pack (aside from early access) was daily llamas. When those got cheaper you could argue that the value of the founder's packs were affected. We got our compensation troll truck llamas, but incoming players have a gap in value. Wouldn't it make sense to adjust founder's pack prices as well? Unless maybe we're getting close to not needing them?

submitted by /u/Glibguy
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Perk Rerolls, reading between the lines

Posted: 11 May 2018 05:30 AM PDT

Hey guys, Whitesushi here with a post explaining how I think the perk reroll system is going to work. This include a lot of speculations based off the developers' blog post so it isn't going to be 100% accurate. That said, I hope this will help the people out there who are confused reading about the reroll system understand it just a little better.

1. Introducing the Perk Recombobulator

The blog post starts off introducing us to how the system can be unlocked, specifically

when you complete Plankerton Storm Shield Defense 2. At that point, a sequence of two side-quests will become available that, upon completion, reward you with a large number of brand new resources to use in the Perk Recombobulator

You also need to complete 2 side quests before you gain access to it so don't get confused when you don't immediately see the option available after the patch. Clintonous confirmed that you don't need to complete the side quests to access perk Recombobulator. Those just give you resources to start re-rolling with. We skip ahead to the part on RE-PERK! and PERK-UP which are essentially the 2 systems put into place with regards to re-rolls. They are

  • The ability to re-roll your perks to a different one
  • The ability to upgrade your perks to a different tier

According to the post, you obtain them starting from Plankerton. It isn't clear whether or not both the RE-PERK and PERK-UP will be available in all the other sources as quoted

These will appear in mission rewards, mission alert rewards, repeatable quests, and the event store for the duration of the Blockbuster Event.

since "these" is fairly vague here and could refer specifically to the later (PERK-UP). However if I were to make an educated guess, I would safely assume that

  • RE-PERK will be available from all missions just like schematic xp, survivor xp etc
  • PERK-UP will be available from some missions and work like rain drops etc (those rarer resources)

These system would also fall pretty similarly in-line with how rain drop and friends show up in our event stores


2. How does the system work?

We start off by examining RE-PERK. Notably, there's a line that states

With these benefits come one big restriction: each perk slot on an item is limited in which perks it can actually contain

This is an immediate red flag and we should already guess that yes....

  • 4 x %damage rolls is likely not possible
  • Perfect 2x crit chance + 2x crit damage rolls are likely not possible

However, all hope isn't lost. If we look at the Clipper shown in the blog post, we can see that we can at least have 3 damage specific perks in the case of those %damage, %critical rating and %damage to conditional perks. This leads me to think of some possible restrictions being

  1. One of the slot is dedicated to a non-damage perk (magazine size, fire rate, reload) etc OR you can't roll damage perks on that slot
  2. %Damage to conditional can only be rolled on the 5th slot (Makes sense since it is strong but not easily made use of by players who are low level using low weapons so they put it at level 25)
  3. Adding onto the above point, you can only roll 1 %damage to conditional (Since it is easy to stack if you are rolling your weapons properly and having it limited would put power level in check)
  4. There is 6 slots now (this is pretty obvious since the weapon in the image is an Epic weapon meaning a legendary would have 1 more slot). There's also the fact that on level 15 you unlock 2 perks so... yea
  5. With regards to the point above, the 6th slot is likely locked for "special" perks, those %damage while aiming down sights and stuff since they no longer share a slot with element. Having it work this way will also make sense with regards to quote

Some perks cannot be changed at all!

So far, that's all the possible restrictions I can think off based on the image given as well as the fact that there will be restrictions. Moving on, we want to examine PERK-UP. Right now (before perk rerolls), %damage to slowed and snared targets only go up to 30% and is a legendary slot. In other words, the current tiers are

  • %Damage to Afflicted 15% (Common) / 22.5% (Rare) / 30% (Legendary)

If we then examine the Clipper, we see that the new legendary perk goes up to 45%, meaning the new tiers look something like

  • %Damage to Afflicted 15% (Common) / 22.5% (Uncommon) / 30% (Rare) / 37.5% (Epic) / 45% (Legendary)

In other words, we can assume that

  • All other perks are going to follow the same pattern when expanded to fit the new tiers (i.e %Damage will run from 10% to 30%, nerfed %Crit Chance will run from 10% to 30%, Reload will run from 25% to 75% etc)

We also know from the quote

if you want your Legacy item to reach its full potential, you'll want to convert it to work with the Perk Recombobulator!

that our current weapons won't get bumped up to the new levels which means they are going to be inherently at least 40% weaker than new weapons (more math on this later)


3. Legacy Weapons

The statement many of you are most concerned with is probably when the blog stated

In some cases, there will be no change, and in others the perk loadout may be altered

From what I understand, the change made will be to fit your current weapon into the restrictions they have setup. If you want to know more about what some possible restrictions are, scroll to section above where I talked about PERK-UP. Either way, some possible changes will be

  • Non-elemental weapons will get an element roll in the level 15 slot while Elemental weapons will get an additional slot (that's what they mean by 'Free' slot)
  • Your level 25 slot might be re-rolled into a 'special' perk (those %damage while aiming down sights etc)
  • Some existing damage/crit rolls might be rerolled into other less desirable stuff

I mean, there isn't really much to be said about this without diving into the math of it so let's do just that. Let's assume I have a god-rolled Siegebreaker with 5 %damage perks. In total, this weapon will have 95% damage. After converting the legacy weapon to fit in the Recombobulator, I could be presented a weapon with options such as

  • 15% damage
  • 50% reload speed
  • 32% damage physical
  • 20% damage
  • 45% damage to Afflicted
  • 30% damage while aiming down sights

Just at a glance, we notice that is 142% damage, 97% damage assuming you can't apply affliction. Next, we know that we can upgrade the perks to make our weapon look something like

  • 30% damage
  • 75% reload speed
  • 32% damage physical
  • 30% damage
  • 45% damage to afflicted
  • POSSIBLY MORE 30% damage while aiming down sights (since it doesn't make sense for your regular %damage perk to beat out a 'special' perk)

which totals up to be about 167% damage, 122% damage without affliction. In other words, most legacy weapons should get a huge buff going into the new system. I mean, you literally squeeze out

  • 40% more stats per perk
  • Get an additional slot for where the element used to be

which should easily offset most of your godly perk compositions of before.


4. Some interesting food-for-thought

As a follow up to the 3rd section on legacy weapons, I wanted to look a bit deeper into weapons with perfect crit chance and crit damage setup. Assuming I had a weapon with

  • 21% Crit Chance
  • 28% Crit Chance
  • 28% Crit Chance
  • 90% Crit Damage
  • 90% Crit Damage

After the recombobulator, this weapon will likely be (when maxed rarity)

  • 30% Crit Chance
  • Some random useless perk (lol I kid but it's going to be something I don't care)
  • 32% Damage Physical
  • 30% Crit Chance
  • 135% Crit Damage
  • Likely not crit either so let's assuming 30% damage while aiming down sights

If we compare the 2 weapons in my DPS calculator, the later would do 29.30% more damage per shot than the former (and that's not counting the "random useless perk" which would boost the DPS further). Even if we were to re-roll one of the crit chance to "another useless perk", the second weapon would still win by 2.75%. In short, I think almost all new weapons are going to be better than legacy weapons based on these very limited calculations

That said, we have to understand that Epic Games stated somewhere that they plan to nerf critical hit chance. However if we just look at the values

  • 28% being the highest currently
  • 30% being the highest after perk re-rolls

Crit chance is in fact getting a buff... Unless Epic Games make it such that we can roll at most 1 crit chance on our weapon which kinda makes sense

Another thought I had looking at the screenshots, particularly the one with perk rerolls showing is how there are only 4 replacements. I'm not sure if it's a coincidence that there are only 4 perks and they fit perfectly such that there isn't a scroll-bar on the right, or it is made in such a way that we only get 4 perks as an option even when re-rolling the generic perks. If it's the later, it could possibly be like the system in Diablo 3 where we randomly get X number of options everytime we re-roll and we may have to waste resources re-rolling for the sake of getting the option we want.

It is also worth noting that since perks are no longer an issue when looking at weapons (well we can re-roll those right), the weapon itself is going to play a much bigger role in min-maxing going forward. This could be the base stats on the weapon or just the type of weapon be it a Siegebreaker or a Terminator. That definitely opens up more diversity in weapon choices for the general crowd but stifles choices toward the min-maxing end of things.

Last but not least looking at this image, does the "Increase Rarity" option mean we are going to be able to increase the rarity of our weapons or is it just for the perks itself. I mean it's kind of weird that increasing perk rarity isn't classified under "Modify Perks" which leads to my assumption being possible.


5. Insights from the comments

u/Alwaysmisssmite makes some great points on how elemental perks can be upgraded as well as seen from the 10% energy being potentially increased to 15% in the screenshots. However, I just found it weird that the perk rarity/ tier didn't show any differences. Maybe it doesn't display the difference in rarity for upgrades :v. The same user also talked about how the Clipper shown in the screenshot has 15% base crit chance. Currently, the weapon only has 10%. This means it is possible that Epic Games buffed the base crit chance of weapons in consideration for restricting a maximum of 1 critical chance roll on our weapons

u/Saianna pointed out that as quoted in the post

The Perk Recombobulator is our next step towards creating a thriving item economy where YOU decide how to best create the items you want

Which seems to suggest that a trading system of some sort is likely close or already on the way at least.

u/blorfie pointing out that it is mentioned in the patch notes that you can reroll traps as well

In patch v4.2, we're introducing a way for you to choose and upgrade the perk loadout for your favorite weapons and traps!


Conclusion

Perk re-rolls isn't out yet. I am no tester or anything so everything in this post is pure speculations. Although, I would daresay that the assumptions wouldn't be too far off considering how Epic Games left plenty of evidence and hints throughout their blog post.

What do you guys think about the points I brought up? Do you guys notice something I didn't? Feel free to let me know in the comments and we could have a discussion about it. Once again, thanks for reading through my post. Also... can't think of a good TL;DR for this so I'll just say

TL;DR Re-rolling your legacy weapons should (most likely) end up making it better given what limited information we have

submitted by /u/Whitesushii
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When you are a Constructor main, and the base ends up here! #Goodtimes

Posted: 11 May 2018 12:47 PM PDT

Weapon idea (Gun Blade)

Posted: 11 May 2018 11:32 AM PDT

I finally got the rewards for achieving lvl 109 in the collection book <3

Posted: 11 May 2018 08:23 AM PDT

Can we have flux as an alert mission reward in the future?

Posted: 11 May 2018 03:26 PM PDT

I can see myself using a lot in the future

submitted by /u/MunnCheese
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Account locked and progress lost.

Posted: 11 May 2018 10:59 AM PDT

Came back from work, started the Epic Games Launcher to start playing only to see that my account is logged out. Tried signing in and got a big message telling me that my account is disabled because of fraud, misconduct or that the owner of the account disabled it. I'm the owner of the account, and I have had two factor auth on for a while now. I can no longer sign in to my account where I had spent A LOT of time and money. I have also bought STW to support the developers and I have been playing and supporting this game since early October 2017.

I have looked through my email for any emails about suspicious activity and I have found no such things. I've lost all progress and would hate to start over again with absloutely nothing and if this issue isn't dealt with I'm handing in a refund request. After doing some research I saw that I'm not the only one who has been affected by this "bug" or flaw. https://www.reddit.com/r/FortNiteBR/comments/8dnroe/epic_refunding_aprils_purchases/

https://www.reddit.com/r/FortNiteBR/comments/8f5p0c/we_need_a_solution_we_got_banned_due_to/

https://www.reddit.com/r/FortNiteBR/comments/8ihkug/banned_unfairly_and_for_the_dumbest_thing_ever/

TLDR: Account got disabled without any reason or indication. I've lost all my progress that I've built since Oct 2017.

edit 1: links

submitted by /u/don_akay
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Can we get a confirmation button on ALL LLAMAS?

Posted: 11 May 2018 02:46 PM PDT

I know this has probably been covered. But I accidentally tapped X on a troll truck llama, very expensive, and without confirmation was instantly opening it. But when I went to open three blockbuster llamas with the 1500 tickets I had I was met with a confirmation screen. I don't think that's fair or right that there is not safeguard in place of accidental llama clicks.

submitted by /u/BlackZulu
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Why is Val listed as a Legendary instead of a Mythic Defender?

Posted: 11 May 2018 02:52 PM PDT

One of the few times I've met other truly helpful people on STW

Posted: 11 May 2018 05:39 AM PDT

So I manage our web filter at work... Kids now hate me.

Posted: 11 May 2018 12:28 PM PDT

PSA: Flingers are weak to melee.

Posted: 11 May 2018 05:40 PM PDT

It is impressive how many people I watch unloading a shotgun into them even in canney.

submitted by /u/ubernoobzfail
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My favorite defense so far!

Posted: 11 May 2018 02:59 PM PDT

A Clan Stormshield?

Posted: 11 May 2018 03:06 PM PDT

Has anyone else felt that this game could really use a shared stormshield between friends? Think about how cool it would be to design it with your friends and not have to build 4 separate bases and do 4 storm shield defenses everytime that comes up in the quest lines.

I also find myself being generous with my traps and resources and I get to my own base and have to go out and farm again.

submitted by /u/brobi_one_kenobi
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Allow us to access STW menus in the Fortnite app

Posted: 11 May 2018 07:20 AM PDT

Would be a very QOL addition. As you're waiting in line for food or just waiting in carpool for a child you can easily access all of your schematics, upgrade, recycle, and organize various things, and can see what the current limited time missions are. You obviously wouldn't be able to actually play a game but I still think it would be useful to make the app more then just a portable BR.

submitted by /u/TriangularFish0564
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Everyone asking when STW will be free and complaining why ist a StW update and not BR one.

Posted: 11 May 2018 11:50 AM PDT

SALUTE TO THE SHIP JUMPERS WHO VANISH RIGHT AFTER A STORM CHEST BREAK.

Posted: 11 May 2018 12:58 AM PDT

Ever saw something & wondered that how it got up there?

Posted: 11 May 2018 09:39 AM PDT

You can upgrade weapon rarity in 4.2!

Posted: 11 May 2018 12:08 PM PDT

Can we hold off on the "are these perks good" posts?

Posted: 11 May 2018 08:43 AM PDT

With the perk recombulator coming out in a week, all weapon schematics we currently have will become "legacy". There isn't a lot of information on what happens when we convert our legacy guns into the new system. The current rolls on our current weapons might change completely and hence we as a community cannot determine what will be considered good or not until next week (or more info will be released) .

Cheers and much hype for patch 4.2!

submitted by /u/GoNubb
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From Canny to Twine Rocket mission Ray says "Plankerton, it's been..." facepalm

Posted: 11 May 2018 08:45 AM PDT

Fortnite on Amazon right now

Posted: 11 May 2018 02:55 PM PDT

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